#include "main/glheader.h" #include "main/compiler.h" #include "glapi/glapi.h" /* This is just supposed to make sure we get a reference to the driver entry symbol that the compiler doesn't optimize away */ extern char __driDriverExtensions[]; /* provide glapi symbols */ #if defined(GLX_USE_TLS) PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch __attribute__((tls_model("initial-exec"))); PUBLIC __thread void * _glapi_tls_Context __attribute__((tls_model("initial-exec"))); PUBLIC const struct _glapi_table *_glapi_Dispatch; PUBLIC const void *_glapi_Context; #else PUBLIC struct _glapi_table *_glapi_Dispatch; PUBLIC void *_glapi_Context; #endif PUBLIC void _glapi_check_multithread(void) {} PUBLIC void _glapi_set_context(void *context) {} PUBLIC void * _glapi_get_context(void) { return 0; } PUBLIC void _glapi_set_dispatch(struct _glapi_table *dispatch) {} PUBLIC struct _glapi_table * _glapi_get_dispatch(void) { return 0; } PUBLIC int _glapi_add_dispatch( const char * const * function_names, const char * parameter_signature ) { return 0; } PUBLIC GLint _glapi_get_proc_offset(const char *funcName) { return 0; } PUBLIC _glapi_proc _glapi_get_proc_address(const char *funcName) { return 0; } PUBLIC GLuint _glapi_get_dispatch_table_size(void) { return 0; } PUBLIC unsigned long _glthread_GetID(void) { return 0; } #ifndef NO_MAIN int main(int argc, char** argv) { void* p = __driDriverExtensions; return (int)(unsigned long)p; } #endif