/* * Mesa 3-D graphics library * * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef META_H #define META_H #include "main/mtypes.h" /** * \name Flags for meta operations * \{ * * These flags are passed to _mesa_meta_begin(). */ #define MESA_META_ALL ~0x0 #define MESA_META_ALPHA_TEST 0x1 #define MESA_META_BLEND 0x2 /**< includes logicop */ #define MESA_META_COLOR_MASK 0x4 #define MESA_META_DEPTH_TEST 0x8 #define MESA_META_FOG 0x10 #define MESA_META_PIXEL_STORE 0x20 #define MESA_META_PIXEL_TRANSFER 0x40 #define MESA_META_RASTERIZATION 0x80 #define MESA_META_SCISSOR 0x100 #define MESA_META_SHADER 0x200 #define MESA_META_STENCIL_TEST 0x400 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */ #define MESA_META_TEXTURE 0x1000 #define MESA_META_VERTEX 0x2000 #define MESA_META_VIEWPORT 0x4000 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000 #define MESA_META_CONDITIONAL_RENDER 0x20000 #define MESA_META_CLIP 0x40000 #define MESA_META_SELECT_FEEDBACK 0x80000 #define MESA_META_MULTISAMPLE 0x100000 #define MESA_META_FRAMEBUFFER_SRGB 0x200000 #define MESA_META_OCCLUSION_QUERY 0x400000 /**\}*/ extern void _mesa_meta_init(struct gl_context *ctx); extern void _mesa_meta_free(struct gl_context *ctx); extern void _mesa_meta_begin(struct gl_context *ctx, GLbitfield state); extern void _mesa_meta_end(struct gl_context *ctx); extern GLboolean _mesa_meta_in_progress(struct gl_context *ctx); extern void _mesa_meta_BlitFramebuffer(struct gl_context *ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern void _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers); extern void _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers); extern void _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type); extern void _mesa_meta_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels); extern void _mesa_meta_Bitmap(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap); extern GLboolean _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj); extern void _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj); extern void _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint slice, struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height); extern void _mesa_meta_GetTexImage(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage); extern void _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); #endif /* META_H */