/* * Mesa 3-D graphics library * Version: 3.0 * Copyright (C) 1995-1998 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #define DESTINATION(BMP, X, Y, TYPE) \ ({ \ BITMAP *_bmp = BMP; \ \ (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X); \ }) #define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE) \ static void write_rgba_span_##DEPTH (const GLcontext *ctx, \ GLuint n, GLint x, GLint y, \ const GLubyte rgba[][4], \ const GLubyte mask[]) \ { \ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ \ if (mask) \ { \ while (n--) \ { \ if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ d++; rgba++; mask++; \ } \ } \ else \ { \ while (n--) \ { \ d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ d++; rgba++; \ } \ } \ } #define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE) \ static void write_rgb_span_##DEPTH (const GLcontext *ctx, \ GLuint n, GLint x, GLint y, \ const GLubyte rgb[][3], \ const GLubyte mask[]) \ { \ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ \ if (mask) \ { \ while (n--) \ { \ if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \ d++; rgb++; mask++; \ } \ } \ else \ { \ while (n--) \ { \ d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \ d++; rgb++; \ } \ } \ } #define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE) \ static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx, \ GLuint n, GLint x, GLint y, \ const GLubyte mask[]) \ { \ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ TYPE color = context->CurrentColor; \ TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ \ while (n--) \ { \ if (mask[0]) d[0] = color; \ d++; mask++; \ } \ } #define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE) \ static void read_rgba_span_##DEPTH (const GLcontext *ctx, \ GLuint n, GLint x, GLint y, \ GLubyte rgba[][4]) \ { \ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ BITMAP *bmp = context->Buffer->Active; \ TYPE *d = DESTINATION(bmp, x, y, TYPE); \ \ while (n--) \ { \ rgba[0][RCOMP] = getr##DEPTH(d[0]); \ rgba[0][GCOMP] = getg##DEPTH(d[0]); \ rgba[0][BCOMP] = getb##DEPTH(d[0]); \ rgba[0][ACOMP] = 255; \ \ d++; rgba++; \ } \ } #define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE) \ static void write_rgba_pixels_##DEPTH (const GLcontext *ctx, \ GLuint n, \ const GLint x[], \ const GLint y[], \ const GLubyte rgba[][4], \ const GLubyte mask[]) \ { \ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ BITMAP *bmp = context->Buffer->Active; \ \ while (n--) \ { \ if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ rgba++; x++; y++; mask++; \ } \ } #define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE) \ static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx, \ GLuint n, \ const GLint x[], \ const GLint y[], \ const GLubyte mask[]) \ { \ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ TYPE color = context->CurrentColor; \ BITMAP *bmp = context->Buffer->Active; \ \ while (n--) \ { \ if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color; \ x++; y++; mask++; \ } \ } #define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE) \ static void read_rgba_pixels_##DEPTH (const GLcontext *ctx, \ GLuint n, \ const GLint x[], \ const GLint y[], \ GLubyte rgba[][4], \ const GLubyte mask[]) \ { \ AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ BITMAP *bmp = context->Buffer->Active; \ \ while (n--) \ { \ if (mask[0]) \ { \ int color = *DESTINATION(bmp, x[0], y[0], TYPE); \ \ rgba[0][RCOMP] = getr##DEPTH(color); \ rgba[0][GCOMP] = getg##DEPTH(color); \ rgba[0][BCOMP] = getb##DEPTH(color); \ rgba[0][ACOMP] = 255; \ } \ \ x++; y++; rgba++; mask++; \ } \ }