# Mesa 3-D graphics library # Version: 7.0 # # Copyright (C) 1999-2003 Brian Paul All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # MinGW core makefile v1.4 for Mesa # # Copyright (C) 2002 - Daniel Borca # Email : dborca@users.sourceforge.net # Web : http://www.geocities.com/dborca # MinGW core-gl makefile updated for Mesa 7.0 # # updated : by Heromyth, on 2007-7-21 # Email : zxpmyth@yahoo.com.cn # Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. # The others havn't been tested yet. # 2) The generated DLLs are *not* compatible with the ones built # with the other compilers like VC8, especially for GLUT. # 3) Although more tests are needed, it can be used individually! # # Available options: # # Environment variables: # CFLAGS # # GLIDE path to Glide3 SDK; used with FX. # default = $(TOP)/glide3 # FX=1 build for 3dfx Glide3. Note that this disables # compilation of most WMesa code and requires fxMesa. # As a consequence, you'll need the Win32 Glide3 # library to build any application. # default = no # ICD=1 build the installable client driver interface # (windows opengl driver interface) # default = no # X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). # default = no # # Targets: # all: build GL # clean: remove object files # .PHONY: all clean .INTERMEDIATE: x86/gen_matypes.exe .SUFFIXES: .rc .res # Set this to the prefix of your build tools, i.e. mingw32- TOOLS_PREFIX = mingw32- ifeq ($(ICD),1) LIB_NAME = mesa32 else LIB_NAME = opengl32 endif DLL_EXT = .dll IMP_EXT = .a LIB_PRE = lib STRIP = -s AR = ar ARFLAGS = crus DLLTOOL = dlltool TOP = ../.. GLIDE ?= $(TOP)/glide3 LIBDIR = $(TOP)/lib GL_DLL = $(LIB_NAME)$(DLL_EXT) GL_IMP = $(LIB_PRE)$(LIB_NAME)$(IMP_EXT) MESA_LIB = libmesa.a CC = $(TOOLS_PREFIX)gcc LDLIBS = -lgdi32 -luser32 -liberty LDFLAGS = $(STRIP) -shared -fPIC -Wl,--kill-at CFLAGS += -DBUILD_GL32 -D_DLL -DMESA_MINWARN CFLAGS += -DNDEBUG -DUSE_EXTERNAL_DXTN_LIB=1 ifeq ($(FX),1) CFLAGS += -I$(GLIDE)/include -DFX LDLIBS += -L$(GLIDE)/lib -lglide3x GL_DEF = drivers/windows/fx/fxopengl.def GL_RES = drivers/windows/fx/fx.rc else ifeq ($(ICD),1) CFLAGS += -DUSE_MGL_NAMESPACE GL_DEF = drivers/windows/icd/mesa.def else GL_DEF = $(LIB_NAME).def endif endif UNLINK = del $(subst /,\,$(1)) ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) UNLINK = $(RM) $(1) endif ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),) UNLINK = $(RM) $(1) endif include sources.mak CFLAGS += $(INCLUDE_DIRS) ifeq ($(X86),1) CFLAGS += -DUSE_X86_ASM CFLAGS += -DUSE_MMX_ASM CFLAGS += -DUSE_SSE_ASM CFLAGS += -DUSE_3DNOW_ASM X86_SOURCES += $(X86_API) else X86_SOURCES = endif ifeq ($(FX),1) DRIVER_SOURCES = \ $(GLIDE_DRIVER_SOURCES) \ drivers/windows/fx/fxwgl.c else ifeq ($(ICD),1) DRIVER_SOURCES = \ drivers/windows/gdi/wmesa.c \ drivers/windows/icd/icd.c else DRIVER_SOURCES = \ drivers/windows/gdi/wmesa.c \ drivers/windows/gdi/wgl.c endif endif SOURCES = $(MESA_SOURCES) $(GLAPI_SOURCES) $(X86_SOURCES) $(DRIVER_SOURCES) OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES))) RESOURCE = $(GL_RES:.rc=.res) .c.o: $(CC) -o $@ $(CFLAGS) -c $< .s.o: $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< .rc.res: windres -o $@ -Irc -Ocoff $< all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP) $(LIBDIR): mkdir -p $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE) $(CC) $(LDFLAGS) -o $(LIBDIR)/$(GL_DLL) $^ $(LDLIBS) $(DLLTOOL) --as=as --dllname $(LIB_NAME) --output-def $(LIBDIR)/$(GL_DEF) $^ $(DLLTOOL) --as=as -k --dllname $(LIB_NAME) --output-lib $(LIBDIR)/$(GL_IMP) --def $(LIBDIR)/$(GL_DEF) $(X86_OBJECTS): x86/matypes.h x86/matypes.h: x86/gen_matypes.exe $(subst /,\,$< > $@) x86/gen_matypes.exe: x86/gen_matypes.c $(CC) -o $@ $(CFLAGS) -s $< # [dBorca] # glapi_x86.S needs some adjustments # in order to generate correct entrypoints # Trick: change the following condition to # be always false if you need C entrypoints # with USE_X86_ASM (useful for trace/debug) ifeq (1,1) x86/glapi_x86.o: x86/glapi_x86.S $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< else main/dispatch.o: main/dispatch.c $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< glapi/glapi.o: glapi/glapi.c $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< endif # [dBorca] # if we want codegen, we have to stdcall tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< clean: -$(call UNLINK,glapi/*.o) -$(call UNLINK,main/*.o) -$(call UNLINK,math/*.o) -$(call UNLINK,vbo/*.o) -$(call UNLINK,shader/*.o) -$(call UNLINK,shader/slang/*.o) -$(call UNLINK,shader/grammar/*.o) -$(call UNLINK,sparc/*.o) -$(call UNLINK,ppc/*.o) -$(call UNLINK,swrast/*.o) -$(call UNLINK,swrast_setup/*.o) -$(call UNLINK,tnl/*.o) -$(call UNLINK,x86/*.o) -$(call UNLINK,x86/rtasm/*.o) -$(call UNLINK,x86-64/*.o) -$(call UNLINK,drivers/common/*.o) -$(call UNLINK,drivers/glide/*.o) -$(call UNLINK,drivers/windows/fx/*.o) -$(call UNLINK,drivers/windows/fx/*.res) -$(call UNLINK,drivers/windows/gdi/*.o) -$(call UNLINK,drivers/windows/icd/*.o)