/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file manages the OpenGL API dispatch layer. * The dispatch table (struct _glapi_table) is basically just a list * of function pointers. * There are functions to set/get the current dispatch table for the * current thread and to manage registration/dispatch of dynamically * added extension functions. * * It's intended that this file and the other glapi*.[ch] files are * flexible enough to be reused in several places: XFree86, DRI- * based libGL.so, and perhaps the SGI SI. * * NOTE: There are no dependencies on Mesa in this code. * * Versions (API changes): * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 * 2001/01/16 - added dispatch override feature for Mesa 3.5 * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1. * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints * itself (using offset ~0). _glapi_add_entrypoint() can be * called afterward and it'll fill in the correct dispatch * offset. This allows DRI libGL to avoid probing for DRI * drivers! No changes to the public glapi interface. */ #include "u_current.h" #include "u_thread.h" #ifndef MAPI_GLAPI_CURRENT #include "table.h" #include "stub.h" #else extern void init_glapi_relocs_once(void); extern void (*__glapi_noop_table[])(void); #define table_noop_array __glapi_noop_table #define stub_init_once() init_glapi_relocs_once() #endif /** * \name Current dispatch and current context control variables * * Depending on whether or not multithreading is support, and the type of * support available, several variables are used to store the current context * pointer and the current dispatch table pointer. In the non-threaded case, * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this * purpose. * * In the "normal" threaded case, the variables \c _glapi_Dispatch and * \c _glapi_Context will be \c NULL if an application is detected as being * multithreaded. Single-threaded applications will use \c _glapi_Dispatch * and \c _glapi_Context just like the case without any threading support. * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the * static dispatch functions access these variables via \c _glapi_get_dispatch * and \c _glapi_get_context. * * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is * possible for the original thread to be setting it at the same instant a new * thread, perhaps running on a different processor, is clearing it. Because * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is * used to determine whether or not the application is multithreaded. * * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability * between TLS enabled loaders and non-TLS DRI drivers. */ /*@{*/ #if defined(GLX_USE_TLS) __thread struct _glapi_table *_glapi_tls_Dispatch __attribute__((tls_model("initial-exec"))) = (struct _glapi_table *) table_noop_array; __thread void * _glapi_tls_Context __attribute__((tls_model("initial-exec"))); const struct _glapi_table *_glapi_Dispatch; const void *_glapi_Context; #else struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) table_noop_array; void *_glapi_Context; #ifdef THREADS struct u_tsd _gl_DispatchTSD; static struct u_tsd ContextTSD; static int ThreadSafe; #endif /* THREADS */ #endif /* defined(GLX_USE_TLS) */ /*@}*/ void _glapi_destroy_multithread(void) { #if defined(THREADS) && defined(WIN32_THREADS) u_tsd_destroy(&_gl_DispatchTSD); u_tsd_destroy(&ContextTSD); #endif } #if defined(THREADS) && !defined(GLX_USE_TLS) static void _glapi_init_multithread(void) { u_tsd_init(&_gl_DispatchTSD); u_tsd_init(&ContextTSD); } /** * Mutex for multithread check. */ #ifdef WIN32_THREADS /* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */ #define CHECK_MULTITHREAD_LOCK() #define CHECK_MULTITHREAD_UNLOCK() #else u_mutex_declare_static(ThreadCheckMutex); #define CHECK_MULTITHREAD_LOCK() u_mutex_lock(ThreadCheckMutex) #define CHECK_MULTITHREAD_UNLOCK() u_mutex_unlock(ThreadCheckMutex) #endif /** * We should call this periodically from a function such as glXMakeCurrent * in order to test if multiple threads are being used. */ void _glapi_check_multithread(void) { static unsigned long knownID; static int firstCall = 1; if (ThreadSafe) return; CHECK_MULTITHREAD_LOCK(); if (firstCall) { _glapi_init_multithread(); knownID = u_thread_self(); firstCall = 0; } else if (knownID != u_thread_self()) { ThreadSafe = 1; _glapi_set_dispatch(NULL); _glapi_set_context(NULL); } CHECK_MULTITHREAD_UNLOCK(); } #else void _glapi_check_multithread(void) { } #endif /** * Set the current context pointer for this thread. * The context pointer is an opaque type which should be cast to * void from the real context pointer type. */ void _glapi_set_context(void *context) { #if defined(GLX_USE_TLS) _glapi_tls_Context = context; #elif defined(THREADS) u_tsd_set(&ContextTSD, context); _glapi_Context = (ThreadSafe) ? NULL : context; #else _glapi_Context = context; #endif } /** * Get the current context pointer for this thread. * The context pointer is an opaque type which should be cast from * void to the real context pointer type. */ void * _glapi_get_context(void) { #if defined(GLX_USE_TLS) return _glapi_tls_Context; #elif defined(THREADS) return (ThreadSafe) ? u_tsd_get(&ContextTSD) : _glapi_Context; #else return _glapi_Context; #endif } /** * Set the global or per-thread dispatch table pointer. * If the dispatch parameter is NULL we'll plug in the no-op dispatch * table (__glapi_noop_table). */ void _glapi_set_dispatch(struct _glapi_table *dispatch) { stub_init_once(); if (!dispatch) dispatch = (struct _glapi_table *) table_noop_array; #if defined(GLX_USE_TLS) _glapi_tls_Dispatch = dispatch; #elif defined(THREADS) u_tsd_set(&_gl_DispatchTSD, (void *) dispatch); _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch; #else _glapi_Dispatch = dispatch; #endif } /** * Return pointer to current dispatch table for calling thread. */ struct _glapi_table * _glapi_get_dispatch(void) { #if defined(GLX_USE_TLS) return _glapi_tls_Dispatch; #elif defined(THREADS) return (ThreadSafe) ? (struct _glapi_table *) u_tsd_get(&_gl_DispatchTSD) : _glapi_Dispatch; #else return _glapi_Dispatch; #endif }