#ifndef GLTHREAD_H #define GLTHREAD_H #include "u_thread.h" #ifdef __cplusplus extern "C" { #endif #define _glthread_DECLARE_STATIC_MUTEX(name) u_mutex_declare_static(name) #define _glthread_INIT_MUTEX(name) u_mutex_init(name) #define _glthread_DESTROY_MUTEX(name) u_mutex_destroy(name) #define _glthread_LOCK_MUTEX(name) u_mutex_lock(name) #define _glthread_UNLOCK_MUTEX(name) u_mutex_unlock(name) #define _glthread_InitTSD(tsd) u_tsd_init(tsd); #define _glthread_DestroyTSD(tsd) u_tsd_destroy(tsd); #define _glthread_GetTSD(tsd) u_tsd_get(tsd); #define _glthread_SetTSD(tsd, ptr) u_tsd_set(tsd, ptr); typedef struct u_tsd _glthread_TSD; typedef u_mutex _glthread_Mutex; #ifdef __cplusplus } #endif #endif /* GLTHREAD_H */