/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef BLORP_H #define BLORP_H #include #include #include "isl/isl.h" struct brw_stage_prog_data; #ifdef __cplusplus extern "C" { #endif struct blorp_batch; struct blorp_params; struct blorp_context { void *driver_ctx; const struct isl_device *isl_dev; const struct brw_compiler *compiler; struct { uint32_t tex; uint32_t rb; uint32_t vb; } mocs; bool (*lookup_shader)(struct blorp_context *blorp, const void *key, uint32_t key_size, uint32_t *kernel_out, void *prog_data_out); bool (*upload_shader)(struct blorp_context *blorp, const void *key, uint32_t key_size, const void *kernel, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, uint32_t *kernel_out, void *prog_data_out); void (*exec)(struct blorp_batch *batch, const struct blorp_params *params); }; void blorp_init(struct blorp_context *blorp, void *driver_ctx, struct isl_device *isl_dev); void blorp_finish(struct blorp_context *blorp); enum blorp_batch_flags { /** * This flag indicates that blorp should *not* re-emit the depth and * stencil buffer packets. Instead, the driver guarantees that all depth * and stencil images passed in will match what is currently set in the * hardware. */ BLORP_BATCH_NO_EMIT_DEPTH_STENCIL = (1 << 0), /* This flag indicates that the blorp call should be predicated. */ BLORP_BATCH_PREDICATE_ENABLE = (1 << 1), }; struct blorp_batch { struct blorp_context *blorp; void *driver_batch; enum blorp_batch_flags flags; }; void blorp_batch_init(struct blorp_context *blorp, struct blorp_batch *batch, void *driver_batch, enum blorp_batch_flags flags); void blorp_batch_finish(struct blorp_batch *batch); struct blorp_address { void *buffer; uint32_t read_domains; uint32_t write_domain; uint32_t offset; }; struct blorp_surf { const struct isl_surf *surf; struct blorp_address addr; const struct isl_surf *aux_surf; struct blorp_address aux_addr; enum isl_aux_usage aux_usage; union isl_color_value clear_color; }; void blorp_blit(struct blorp_batch *batch, const struct blorp_surf *src_surf, unsigned src_level, unsigned src_layer, enum isl_format src_format, struct isl_swizzle src_swizzle, const struct blorp_surf *dst_surf, unsigned dst_level, unsigned dst_layer, enum isl_format dst_format, struct isl_swizzle dst_swizzle, float src_x0, float src_y0, float src_x1, float src_y1, float dst_x0, float dst_y0, float dst_x1, float dst_y1, uint32_t filter, bool mirror_x, bool mirror_y); void blorp_copy(struct blorp_batch *batch, const struct blorp_surf *src_surf, unsigned src_level, unsigned src_layer, const struct blorp_surf *dst_surf, unsigned dst_level, unsigned dst_layer, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, uint32_t src_width, uint32_t src_height); void blorp_fast_clear(struct blorp_batch *batch, const struct blorp_surf *surf, enum isl_format format, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1); void blorp_clear(struct blorp_batch *batch, const struct blorp_surf *surf, enum isl_format format, struct isl_swizzle swizzle, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, union isl_color_value clear_color, const bool color_write_disable[4]); void blorp_clear_depth_stencil(struct blorp_batch *batch, const struct blorp_surf *depth, const struct blorp_surf *stencil, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value); bool blorp_can_hiz_clear_depth(uint8_t gen, enum isl_format format, uint32_t num_samples, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1); void blorp_gen8_hiz_clear_attachments(struct blorp_batch *batch, uint32_t num_samples, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, bool clear_stencil, uint8_t stencil_value); void blorp_clear_attachments(struct blorp_batch *batch, uint32_t binding_table_offset, enum isl_format depth_format, uint32_t num_samples, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_color, union isl_color_value color_value, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value); enum blorp_fast_clear_op { BLORP_FAST_CLEAR_OP_NONE = 0, BLORP_FAST_CLEAR_OP_CLEAR, BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL, BLORP_FAST_CLEAR_OP_RESOLVE_FULL, }; void blorp_ccs_resolve(struct blorp_batch *batch, struct blorp_surf *surf, uint32_t level, uint32_t layer, enum isl_format format, enum blorp_fast_clear_op resolve_op); /* Resolves subresources of the image subresource range specified in the * binding table. */ void blorp_ccs_resolve_attachment(struct blorp_batch *batch, const uint32_t binding_table_offset, struct blorp_surf * const surf, const uint32_t level, const uint32_t num_layers, const enum isl_format format, const enum blorp_fast_clear_op resolve_op); /** * For an overview of the HiZ operations, see the following sections of the * Sandy Bridge PRM, Volume 1, Part2: * - 7.5.3.1 Depth Buffer Clear * - 7.5.3.2 Depth Buffer Resolve * - 7.5.3.3 Hierarchical Depth Buffer Resolve * * Of these, two get entered in the resolve map as needing to be done to the * buffer: depth resolve and hiz resolve. */ enum blorp_hiz_op { BLORP_HIZ_OP_NONE, BLORP_HIZ_OP_DEPTH_CLEAR, BLORP_HIZ_OP_DEPTH_RESOLVE, BLORP_HIZ_OP_HIZ_RESOLVE, }; void blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum blorp_hiz_op op); #ifdef __cplusplus } /* end extern "C" */ #endif /* __cplusplus */ #endif /* BLORP_H */