/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ /** * \file glxcurrent.c * Client-side GLX interface for current context management. */ #include "glxclient.h" #include "glapi.h" #include "glheader.h" #include "indirect_init.h" #ifdef GLX_DIRECT_RENDERING #include "xf86dri.h" #endif /* ** We setup some dummy structures here so that the API can be used ** even if no context is current. */ static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE]; /* ** Dummy context used by small commands when there is no current context. ** All the ** gl and glx entry points are designed to operate as nop's when using ** the dummy context structure. */ static __GLXcontext dummyContext = { &dummyBuffer[0], &dummyBuffer[0], &dummyBuffer[0], &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE], sizeof(dummyBuffer), }; /* ** All indirect rendering contexts will share the same indirect dispatch table. */ static __GLapi *IndirectAPI = NULL; /* * Current context management and locking */ #if defined( USE_XTHREADS ) /* thread safe */ static GLboolean TSDinitialized = GL_FALSE; static xthread_key_t ContextTSD; _X_HIDDEN __GLXcontext *__glXGetCurrentContext(void) { if (!TSDinitialized) { xthread_key_create(&ContextTSD, NULL); TSDinitialized = GL_TRUE; return &dummyContext; } else { void *p; xthread_get_specific(ContextTSD, &p); if (!p) return &dummyContext; else return (__GLXcontext *) p; } } _X_HIDDEN void __glXSetCurrentContext(__GLXcontext *c) { if (!TSDinitialized) { xthread_key_create(&ContextTSD, NULL); TSDinitialized = GL_TRUE; } xthread_set_specific(ContextTSD, c); } /* Used by the __glXLock() and __glXUnlock() macros */ _X_HIDDEN xmutex_rec __glXmutex; #elif defined( PTHREADS ) _X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER; # if defined( GLX_USE_TLS ) /** * Per-thread GLX context pointer. * * \c __glXSetCurrentContext is written is such a way that this pointer can * \b never be \c NULL. This is important! Because of this * \c __glXGetCurrentContext can be implemented as trivial macro. */ __thread void * __glX_tls_Context __attribute__((tls_model("initial-exec"))) = &dummyContext; _X_HIDDEN void __glXSetCurrentContext( __GLXcontext * c ) { __glX_tls_Context = (c != NULL) ? c : &dummyContext; } # else static pthread_once_t once_control = PTHREAD_ONCE_INIT; /** * Per-thread data key. * * Once \c init_thread_data has been called, the per-thread data key will * take a value of \c NULL. As each new thread is created the default * value, in that thread, will be \c NULL. */ static pthread_key_t ContextTSD; /** * Initialize the per-thread data key. * * This function is called \b exactly once per-process (not per-thread!) to * initialize the per-thread data key. This is ideally done using the * \c pthread_once mechanism. */ static void init_thread_data( void ) { if ( pthread_key_create( & ContextTSD, NULL ) != 0 ) { perror( "pthread_key_create" ); exit( -1 ); } } _X_HIDDEN void __glXSetCurrentContext( __GLXcontext * c ) { pthread_once( & once_control, init_thread_data ); pthread_setspecific( ContextTSD, c ); } _X_HIDDEN __GLXcontext * __glXGetCurrentContext( void ) { void * v; pthread_once( & once_control, init_thread_data ); v = pthread_getspecific( ContextTSD ); return (v == NULL) ? & dummyContext : (__GLXcontext *) v; } # endif /* defined( GLX_USE_TLS ) */ #elif defined( THREADS ) #error Unknown threading method specified. #else /* not thread safe */ _X_HIDDEN __GLXcontext *__glXcurrentContext = &dummyContext; #endif _X_HIDDEN void __glXSetCurrentContextNull(void) { __glXSetCurrentContext(&dummyContext); #ifdef GLX_DIRECT_RENDERING _glapi_set_dispatch(NULL); /* no-op functions */ #endif } /************************************************************************/ PUBLIC GLXContext glXGetCurrentContext(void) { GLXContext cx = __glXGetCurrentContext(); if (cx == &dummyContext) { return NULL; } else { return cx; } } PUBLIC GLXDrawable glXGetCurrentDrawable(void) { GLXContext gc = __glXGetCurrentContext(); return gc->currentDrawable; } /************************************************************************/ /** * Sends a GLX protocol message to the specified display to make the context * and the drawables current. * * \param dpy Display to send the message to. * \param opcode Major opcode value for the display. * \param gc_id Context tag for the context to be made current. * \param draw Drawable ID for the "draw" drawable. * \param read Drawable ID for the "read" drawable. * \param reply Space to store the X-server's reply. * * \warning * This function assumes that \c dpy is locked with \c LockDisplay on entry. */ static Bool SendMakeCurrentRequest(Display *dpy, CARD8 opcode, GLXContextID gc_id, GLXContextTag gc_tag, GLXDrawable draw, GLXDrawable read, xGLXMakeCurrentReply *reply) { Bool ret; LockDisplay(dpy); if (draw == read) { xGLXMakeCurrentReq *req; GetReq(GLXMakeCurrent,req); req->reqType = opcode; req->glxCode = X_GLXMakeCurrent; req->drawable = draw; req->context = gc_id; req->oldContextTag = gc_tag; } else { __GLXdisplayPrivate *priv = __glXInitialize(dpy); /* If the server can support the GLX 1.3 version, we should * perfer that. Not only that, some servers support GLX 1.3 but * not the SGI extension. */ if ((priv->majorVersion > 1) || (priv->minorVersion >= 3)) { xGLXMakeContextCurrentReq *req; GetReq(GLXMakeContextCurrent,req); req->reqType = opcode; req->glxCode = X_GLXMakeContextCurrent; req->drawable = draw; req->readdrawable = read; req->context = gc_id; req->oldContextTag = gc_tag; } else { xGLXVendorPrivateWithReplyReq *vpreq; xGLXMakeCurrentReadSGIReq *req; GetReqExtra(GLXVendorPrivateWithReply, sz_xGLXMakeCurrentReadSGIReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); req = (xGLXMakeCurrentReadSGIReq *)vpreq; req->reqType = opcode; req->glxCode = X_GLXVendorPrivateWithReply; req->vendorCode = X_GLXvop_MakeCurrentReadSGI; req->drawable = draw; req->readable = read; req->context = gc_id; req->oldContextTag = gc_tag; } } ret = _XReply(dpy, (xReply*) reply, 0, False); UnlockDisplay(dpy); SyncHandle(); return ret; } #ifdef GLX_DIRECT_RENDERING static __GLXDRIdrawable * FetchDRIDrawable(Display *dpy, GLXDrawable glxDrawable, GLXContext gc, Bool pre13) { __GLXdisplayPrivate * const priv = __glXInitialize(dpy); __GLXDRIdrawable *pdraw; __GLXscreenConfigs *psc; XID drawable; if (priv == NULL) return NULL; psc = &priv->screenConfigs[gc->screen]; if (psc->drawHash == NULL) return NULL; if (__glxHashLookup(psc->drawHash, glxDrawable, (void *) &pdraw) == 0) return pdraw; /* If this is glXMakeCurrent (pre GLX 1.3) we allow creating the * GLX drawable on the fly. Otherwise we pass None as the X * drawable */ if (pre13) drawable = glxDrawable; else drawable = None; pdraw = psc->driScreen->createDrawable(psc, drawable, glxDrawable, gc->mode); if (__glxHashInsert(psc->drawHash, glxDrawable, pdraw)) { (*pdraw->destroyDrawable)(pdraw); return NULL; } return pdraw; } #endif /* GLX_DIRECT_RENDERING */ /** * Make a particular context current. * * \note This is in this file so that it can access dummyContext. */ static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext gc, Bool pre13) { xGLXMakeCurrentReply reply; const GLXContext oldGC = __glXGetCurrentContext(); const CARD8 opcode = __glXSetupForCommand(dpy); const CARD8 oldOpcode = ((gc == oldGC) || (oldGC == &dummyContext)) ? opcode : __glXSetupForCommand(oldGC->currentDpy); Bool bindReturnValue; if (!opcode || !oldOpcode) { return GL_FALSE; } /* Make sure that the new context has a nonzero ID. In the request, * a zero context ID is used only to mean that we bind to no current * context. */ if ((gc != NULL) && (gc->xid == None)) { return GL_FALSE; } _glapi_check_multithread(); #ifdef GLX_DIRECT_RENDERING /* Bind the direct rendering context to the drawable */ if (gc && gc->driContext) { __GLXDRIdrawable *pdraw = FetchDRIDrawable(dpy, draw, gc, pre13); __GLXDRIdrawable *pread = FetchDRIDrawable(dpy, read, gc, pre13); bindReturnValue = (gc->driContext->bindContext) (gc->driContext, pdraw, pread); } else #endif { /* Send a glXMakeCurrent request to bind the new context. */ bindReturnValue = SendMakeCurrentRequest(dpy, opcode, gc ? gc->xid : None, ((dpy != oldGC->currentDpy) || oldGC->isDirect) ? None : oldGC->currentContextTag, draw, read, &reply); } if (!bindReturnValue) { return False; } #ifdef GLX_DIRECT_RENDERING if ((dpy != oldGC->currentDpy || (gc && gc->driContext)) && !oldGC->isDirect && oldGC != &dummyContext) { #else if ((dpy != oldGC->currentDpy) && oldGC != &dummyContext) { #endif xGLXMakeCurrentReply dummy_reply; /* We are either switching from one dpy to another and have to * send a request to the previous dpy to unbind the previous * context, or we are switching away from a indirect context to * a direct context and have to send a request to the dpy to * unbind the previous context. */ (void) SendMakeCurrentRequest(oldGC->currentDpy, oldOpcode, None, oldGC->currentContextTag, None, None, & dummy_reply); } #ifdef GLX_DIRECT_RENDERING else if (oldGC->driContext) { oldGC->driContext->unbindContext(oldGC->driContext); } #endif /* Update our notion of what is current */ __glXLock(); if (gc == oldGC) { /* Even though the contexts are the same the drawable might have * changed. Note that gc cannot be the dummy, and that oldGC * cannot be NULL, therefore if they are the same, gc is not * NULL and not the dummy. */ gc->currentDrawable = draw; gc->currentReadable = read; } else { if (oldGC != &dummyContext) { /* Old current context is no longer current to anybody */ oldGC->currentDpy = 0; oldGC->currentDrawable = None; oldGC->currentReadable = None; oldGC->currentContextTag = 0; if (oldGC->xid == None) { /* We are switching away from a context that was * previously destroyed, so we need to free the memory * for the old handle. */ #ifdef GLX_DIRECT_RENDERING /* Destroy the old direct rendering context */ if (oldGC->driContext) { oldGC->driContext->destroyContext(oldGC->driContext, oldGC->psc, oldGC->createDpy); oldGC->driContext = NULL; } #endif __glXFreeContext(oldGC); } } if (gc) { __glXSetCurrentContext(gc); gc->currentDpy = dpy; gc->currentDrawable = draw; gc->currentReadable = read; #ifdef GLX_DIRECT_RENDERING if (!gc->driContext) { #endif if (!IndirectAPI) IndirectAPI = __glXNewIndirectAPI(); _glapi_set_dispatch(IndirectAPI); #ifdef GLX_USE_APPLEGL do { extern void XAppleDRIUseIndirectDispatch(void); XAppleDRIUseIndirectDispatch(); } while (0); #endif __GLXattribute *state = (__GLXattribute *)(gc->client_state_private); gc->currentContextTag = reply.contextTag; if (state->array_state == NULL) { (void) glGetString(GL_EXTENSIONS); (void) glGetString(GL_VERSION); __glXInitVertexArrayState(gc); } #ifdef GLX_DIRECT_RENDERING } else { gc->currentContextTag = -1; } #endif } else { __glXSetCurrentContextNull(); } } __glXUnlock(); return GL_TRUE; } PUBLIC Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc) { return MakeContextCurrent(dpy, draw, draw, gc, True); } PUBLIC GLX_ALIAS(Bool, glXMakeCurrentReadSGI, (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), (dpy, d, r, ctx, False), MakeContextCurrent) PUBLIC GLX_ALIAS(Bool, glXMakeContextCurrent, (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), (dpy, d, r, ctx, False), MakeContextCurrent)