/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #include "glxclient.h" #include "indirect.h" #include "indirect_vertex_array.h" /*****************************************************************************/ /** * \name Vertex array pointer bridge functions * * When EXT_vertex_array was moved into the core GL spec, the \c count * parameter was lost. This libGL really only wants to implement the GL 1.1 * version, but we need to support applications that were written to the old * interface. These bridge functions are part of the glue that makes this * happen. */ /*@{*/ void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { (void) count; __indirect_glColorPointer(size, type, stride, pointer); } void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer) { (void) count; __indirect_glEdgeFlagPointer(stride, pointer); } void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { (void) count; __indirect_glIndexPointer(type, stride, pointer); } void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { (void) count; __indirect_glNormalPointer(type, stride, pointer); } void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { (void) count; __indirect_glTexCoordPointer(size, type, stride, pointer); } void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { (void) count; __indirect_glVertexPointer(size, type, stride, pointer); } /*@}*/ /*****************************************************************************/ void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) { struct glx_context *gc = __glXGetCurrentContext(); __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); #define NONE {0, 0, 0} #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)} #define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)} /* Each row in this array describes the elements of a particular * interleaved array mode. Each column describes, in the order in which * they appear in the interleaved arrays, one of the four possible types * of vertex data that can appear in an interleaved array. */ struct { /** * The enum describing the GL type, as would be passed to the * appropriate gl*Pointer function. */ GLushort type; /** * Number of elements in the subarray, as would be passed (as the * \c size parameter) to the appropriate gl*Pointer function. */ GLubyte count; /** * True size of a single element in the subarray, as would be passed * (as the \c stride parameter) to the appropriate gl*Pointer * function. */ GLubyte size; } static const modes[14][4] = { /* texture color normal vertex */ {NONE, NONE, NONE, F(2)}, /* GL_V2F */ {NONE, NONE, NONE, F(3)}, /* GL_V3F */ {NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */ {NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */ {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */ {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */ {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */ {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */ {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */ {F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */ {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */ {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */ {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */ {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */ }; #undef NONE #undef F #undef UB4 GLint trueStride, size; int offsets[4]; unsigned i; const int idx = format - GL_V2F; /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx * is just the format biased by -GL_V2F, all valid idx values are on the * range [0, 0x0D]. */ if ((idx < 0) || (idx > 0x0D)) { __glXSetError(gc, GL_INVALID_ENUM); return; } if (stride < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } /* If the 'count' for a subarray is non-zero, then the offset of its * first element is at the currently accumulated 'size'. */ size = 0; for (i = 0; i < 4; i++) { offsets[i] = (modes[idx][i].count != 0) ? size : -1; size += modes[idx][i].size; } trueStride = (stride == 0) ? size : stride; __glXArrayDisableAll(state); if (offsets[0] >= 0) { __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY); __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT, trueStride, (const char *) pointer); } if (offsets[1] >= 0) { __indirect_glEnableClientState(GL_COLOR_ARRAY); __indirect_glColorPointer(modes[idx][1].count, modes[idx][1].type, trueStride, (const char *) pointer + offsets[1]); } if (offsets[2] >= 0) { __indirect_glEnableClientState(GL_NORMAL_ARRAY); __indirect_glNormalPointer(GL_FLOAT, trueStride, (const char *) pointer + offsets[2]); } __indirect_glEnableClientState(GL_VERTEX_ARRAY); __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT, trueStride, (const char *) pointer + offsets[3]); }