/** * \file miniglx.c * \brief Mini GLX interface functions. * \author Brian Paul * * The Mini GLX interface is a subset of the GLX interface, plus a * minimal set of Xlib functions. */ /* * Mesa 3-D graphics library * Version: 5.0 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \mainpage Mini GLX * * \section miniglxIntro Introduction * * The Mini GLX interface facilitates OpenGL rendering on embedded devices. The * interface is a subset of the GLX interface, plus a minimal set of Xlib-like * functions. * * Programs written to the Mini GLX specification should run unchanged * on systems with the X Window System and the GLX extension (after * recompilation). The intention is to allow flexibility for * prototyping and testing. * * The files in the src/miniglx/ directory are compiled to build the * libGL.so library. This is the library which applications link with. * libGL.so in turn, loads the hardware-specific device driver. * * * \section miniglxDoxygen About Doxygen * * For a list of all files, select File List. Choose a file from * the list for a list of all functions in the file. * * For a list of all functions, types, constants, etc. * select File Members. * * * \section miniglxReferences References * * - Mini GLX Specification, * Tungsten Graphics, Inc. * - OpenGL Graphics with the X Window System, Silicon Graphics, Inc., * ftp://ftp.sgi.com/opengl/doc/opengl1.2/glx1.3.ps * - Xlib - C Language X Interface, X Consortium Standard, X Version 11, * Release 6.4, ftp://ftp.x.org/pub/R6.4/xc/doc/hardcopy/X11/xlib.PS.gz * - XFree86 Man pages, The XFree86 Project, Inc., * http://www.xfree86.org/current/manindex3.html * */ /** * \page datatypes Notes on the XVisualInfo, Visual, and __GLXvisualConfig data types * * -# X (unfortunately) has two (or three) data types which * describe visuals. Ideally, there would just be one. * -# We need the #__GLXvisualConfig type to augment #XVisualInfo and #Visual * because we need to describe the GLX-specific attributes of visuals. * -# In this interface there is a one-to-one-to-one correspondence between * the three types and they're all interconnected. * -# The #XVisualInfo type has a pointer to a #Visual. The #Visual structure * (aka MiniGLXVisualRec) has a pointer to the #__GLXvisualConfig. The * #Visual structure also has a pointer pointing back to the #XVisualInfo. * -# The #XVisualInfo structure is the only one who's contents are public. * -# The glXChooseVisual() and XGetVisualInfo() are the only functions that * return #XVisualInfo structures. They can be freed with XFree(), though * there is a small memory leak. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "miniglxP.h" #include "dri.h" #include "glapi.h" #include "xf86drm.h" /** * \brief Current GLX context. * * \sa glXGetCurrentContext(). */ static GLXContext CurrentContext = NULL; static Display *SignalDisplay = 0; static void SwitchVT(int sig) { fprintf(stderr, "SwitchVT %d dpy %p\n", sig, SignalDisplay); if (SignalDisplay) { SignalDisplay->vtSignalFlag = 1; switch( sig ) { case SIGUSR1: /* vt has been released */ SignalDisplay->haveVT = 0; break; case SIGUSR2: /* vt has been acquired */ SignalDisplay->haveVT = 1; break; } } } /**********************************************************************/ /** \name Framebuffer device functions */ /**********************************************************************/ /*@{*/ /** * \brief Do the first part of setting up the framebuffer device. * * \param dpy the display handle. * \param use_vt use a VT for display or not * * \return GL_TRUE on success, or GL_FALSE on failure. * * \sa This is called during XOpenDisplay(). * * \internal * Gets the VT number, opens the respective console TTY device. Saves its state * to restore when exiting and goes into graphics mode. * * Opens the framebuffer device and make a copy of the original variable screen * information and gets the fixed screen information. Maps the framebuffer and * MMIO region into the process address space. */ static GLboolean OpenFBDev( Display *dpy, int use_vt ) { char ttystr[1000]; int fd, vtnumber, ttyfd; assert(dpy); if (geteuid()) { fprintf(stderr, "error: you need to be root\n"); return GL_FALSE; } if (use_vt) { /* open /dev/tty0 and get the VT number */ if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) { fprintf(stderr, "error opening /dev/tty0\n"); return GL_FALSE; } if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) { fprintf(stderr, "error: couldn't get a free vt\n"); return GL_FALSE; } fprintf(stderr, "*** got vt nr: %d\n", vtnumber); close(fd); /* open the console tty */ sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */ dpy->ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0); if (dpy->ConsoleFD < 0) { fprintf(stderr, "error couldn't open console fd\n"); return GL_FALSE; } /* save current vt number */ { struct vt_stat vts; if (ioctl(dpy->ConsoleFD, VT_GETSTATE, &vts) == 0) dpy->OriginalVT = vts.v_active; } /* disconnect from controlling tty */ ttyfd = open("/dev/tty", O_RDWR); if (ttyfd >= 0) { ioctl(ttyfd, TIOCNOTTY, 0); close(ttyfd); } /* some magic to restore the vt when we exit */ { struct vt_mode vt; struct sigaction sig_tty; /* Set-up tty signal handler to catch the signal we request below */ SignalDisplay = dpy; memset( &sig_tty, 0, sizeof( sig_tty ) ); sig_tty.sa_handler = SwitchVT; sigemptyset( &sig_tty.sa_mask ); if( sigaction( SIGUSR1, &sig_tty, &dpy->OrigSigUsr1 ) || sigaction( SIGUSR2, &sig_tty, &dpy->OrigSigUsr2 ) ) { fprintf(stderr, "error: can't set up signal handler (%s)", strerror(errno) ); return GL_FALSE; } vt.mode = VT_PROCESS; vt.waitv = 0; vt.relsig = SIGUSR1; vt.acqsig = SIGUSR2; if (ioctl(dpy->ConsoleFD, VT_SETMODE, &vt) < 0) { fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n", strerror(errno)); return GL_FALSE; } if (ioctl(dpy->ConsoleFD, VT_ACTIVATE, vtnumber) != 0) printf("ioctl VT_ACTIVATE: %s\n", strerror(errno)); if (ioctl(dpy->ConsoleFD, VT_WAITACTIVE, vtnumber) != 0) printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno)); if (ioctl(dpy->ConsoleFD, VT_GETMODE, &vt) < 0) { fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno)); return GL_FALSE; } } /* go into graphics mode */ if (ioctl(dpy->ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) { fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n", strerror(errno)); return GL_FALSE; } } /* open the framebuffer device */ dpy->FrameBufferFD = open(dpy->fbdevDevice, O_RDWR); if (dpy->FrameBufferFD < 0) { fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno)); return GL_FALSE; } /* get the original variable screen info */ if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->OrigVarInfo)) { fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n", strerror(errno)); return GL_FALSE; } /* make copy */ dpy->VarInfo = dpy->OrigVarInfo; /* structure copy */ /* Turn off hw accels (otherwise mmap of mmio region will be * refused) */ dpy->VarInfo.accel_flags = 0; if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) { fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n", strerror(errno)); return GL_FALSE; } /* Get the fixed screen info */ if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) { fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n", strerror(errno)); return GL_FALSE; } /* mmap the framebuffer into our address space */ dpy->driverContext.FBStart = dpy->FixedInfo.smem_start; dpy->driverContext.FBSize = dpy->FixedInfo.smem_len; dpy->driverContext.shared.fbSize = dpy->FixedInfo.smem_len; dpy->driverContext.FBAddress = (caddr_t) mmap(0, /* start */ dpy->driverContext.shared.fbSize, /* bytes */ PROT_READ | PROT_WRITE, /* prot */ MAP_SHARED, /* flags */ dpy->FrameBufferFD, /* fd */ 0 /* offset */); if (dpy->driverContext.FBAddress == (caddr_t) - 1) { fprintf(stderr, "error: unable to mmap framebuffer: %s\n", strerror(errno)); return GL_FALSE; } /* mmap the MMIO region into our address space */ dpy->driverContext.MMIOStart = dpy->FixedInfo.mmio_start; dpy->driverContext.MMIOSize = dpy->FixedInfo.mmio_len; dpy->driverContext.MMIOAddress = (caddr_t) mmap(0, /* start */ dpy->driverContext.MMIOSize, /* bytes */ PROT_READ | PROT_WRITE, /* prot */ MAP_SHARED, /* flags */ dpy->FrameBufferFD, /* fd */ dpy->FixedInfo.smem_len /* offset */); if (dpy->driverContext.MMIOAddress == (caddr_t) - 1) { fprintf(stderr, "error: unable to mmap mmio region: %s\n", strerror(errno)); return GL_FALSE; } fprintf(stderr, "got MMIOAddress %p offset %d\n", dpy->driverContext.MMIOAddress, dpy->FixedInfo.smem_len); return GL_TRUE; } /** * \brief Setup up the desired framebuffer device mode. * * \param dpy the display handle. * * \return GL_TRUE on success, or GL_FALSE on failure. * * \sa This is called during __miniglx_StartServer(). * * \internal * * Bumps the size of the window the the next supported mode. Sets the * variable screen information according to the desired mode and asks * the driver to validate the mode. Certifies that a DirectColor or * TrueColor visual is used from the updated fixed screen information. * In the case of DirectColor visuals, sets up an 'identity' colormap to * mimic a TrueColor visual. * * Calls the driver hooks 'ValidateMode' and 'PostValidateMode' to * allow the driver to make modifications to the chosen mode according * to hardware constraints, or to save and restore videocard registers * that may be clobbered by the fbdev driver. * * \todo Timings are hard-coded in the source for a set of supported modes. */ static GLboolean SetupFBDev( Display *dpy ) { int width, height; assert(dpy); width = dpy->driverContext.shared.virtualWidth; height = dpy->driverContext.shared.virtualHeight; /* Bump size up to next supported mode. */ if (width <= 800 && height <= 600) { width = 800; height = 600; } else if (width <= 1024 && height <= 768) { width = 1024; height = 768; } else if (width <= 768 && height <= 1024) { width = 768; height = 1024; } else if (width <= 1280 && height <= 1024) { width = 1280; height = 1024; } dpy->driverContext.shared.virtualHeight = height; dpy->driverContext.shared.virtualWidth = width; dpy->driverContext.shared.fbStride = width * (dpy->driverContext.bpp / 8); /* set the depth, resolution, etc */ dpy->VarInfo = dpy->OrigVarInfo; dpy->VarInfo.bits_per_pixel = dpy->driverContext.bpp; dpy->VarInfo.xres_virtual = dpy->driverContext.shared.virtualWidth; dpy->VarInfo.yres_virtual = dpy->driverContext.shared.virtualHeight; dpy->VarInfo.xres = width; dpy->VarInfo.yres = height; dpy->VarInfo.xoffset = 0; dpy->VarInfo.yoffset = 0; dpy->VarInfo.nonstd = 0; dpy->VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */ if (dpy->VarInfo.bits_per_pixel == 32) { dpy->VarInfo.red.offset = 16; dpy->VarInfo.green.offset = 8; dpy->VarInfo.blue.offset = 0; dpy->VarInfo.transp.offset = 24; dpy->VarInfo.red.length = 8; dpy->VarInfo.green.length = 8; dpy->VarInfo.blue.length = 8; dpy->VarInfo.transp.length = 8; } else if (dpy->VarInfo.bits_per_pixel == 16) { dpy->VarInfo.red.offset = 11; dpy->VarInfo.green.offset = 5; dpy->VarInfo.blue.offset = 0; dpy->VarInfo.red.length = 5; dpy->VarInfo.green.length = 6; dpy->VarInfo.blue.length = 5; dpy->VarInfo.transp.offset = 0; dpy->VarInfo.transp.length = 0; } else { fprintf(stderr, "Only 32bpp and 16bpp modes supported at the moment\n"); return 0; } if (!dpy->driver->validateMode( &dpy->driverContext )) { fprintf(stderr, "Driver validateMode() failed\n"); return 0; } if (dpy->VarInfo.xres == 1280 && dpy->VarInfo.yres == 1024) { /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */ dpy->VarInfo.pixclock = 7408; dpy->VarInfo.left_margin = 248; dpy->VarInfo.right_margin = 16; dpy->VarInfo.upper_margin = 38; dpy->VarInfo.lower_margin = 1; dpy->VarInfo.hsync_len = 144; dpy->VarInfo.vsync_len = 3; } else if (dpy->VarInfo.xres == 1024 && dpy->VarInfo.yres == 768) { /* timing values taken from /etc/fb.modes (1024x768 @ 75Hz) */ dpy->VarInfo.pixclock = 12699; dpy->VarInfo.left_margin = 176; dpy->VarInfo.right_margin = 16; dpy->VarInfo.upper_margin = 28; dpy->VarInfo.lower_margin = 1; dpy->VarInfo.hsync_len = 96; dpy->VarInfo.vsync_len = 3; } else if (dpy->VarInfo.xres == 800 && dpy->VarInfo.yres == 600) { /* timing values taken from /etc/fb.modes (800x600 @ 75Hz) */ dpy->VarInfo.pixclock = 20203; dpy->VarInfo.left_margin = 160; dpy->VarInfo.right_margin = 16; dpy->VarInfo.upper_margin = 21; dpy->VarInfo.lower_margin = 1; dpy->VarInfo.hsync_len = 80; dpy->VarInfo.vsync_len = 3; } else if (dpy->VarInfo.xres == 768 && dpy->VarInfo.yres == 1024) { /* timing values for 768x1024 @ 75Hz */ dpy->VarInfo.pixclock = 11993; dpy->VarInfo.left_margin = 136; dpy->VarInfo.right_margin = 32; dpy->VarInfo.upper_margin = 41; dpy->VarInfo.lower_margin = 1; dpy->VarInfo.hsync_len = 80; dpy->VarInfo.vsync_len = 3; } else { /* XXX need timings for other screen sizes */ fprintf(stderr, "XXXX screen size %d x %d not supported at this time!\n", dpy->VarInfo.xres, dpy->VarInfo.yres); return GL_FALSE; } fprintf(stderr, "[miniglx] Setting mode: visible %dx%d virtual %dx%dx%d\n", dpy->VarInfo.xres, dpy->VarInfo.yres, dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual, dpy->VarInfo.bits_per_pixel); /* set variable screen info */ if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) { fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n", strerror(errno)); return GL_FALSE; } /* get the variable screen info, in case it has been modified */ if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->VarInfo)) { fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n", strerror(errno)); return GL_FALSE; } fprintf(stderr, "[miniglx] Readback mode: visible %dx%d virtual %dx%dx%d\n", dpy->VarInfo.xres, dpy->VarInfo.yres, dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual, dpy->VarInfo.bits_per_pixel); /* Get the fixed screen info */ if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) { fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n", strerror(errno)); return GL_FALSE; } if (dpy->FixedInfo.visual != FB_VISUAL_TRUECOLOR && dpy->FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) { fprintf(stderr, "non-TRUECOLOR visuals not supported.\n"); return GL_FALSE; } if (dpy->FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) { struct fb_cmap cmap; unsigned short red[256], green[256], blue[256]; int rcols = 1 << dpy->VarInfo.red.length; int gcols = 1 << dpy->VarInfo.green.length; int bcols = 1 << dpy->VarInfo.blue.length; int i; cmap.start = 0; cmap.len = gcols; cmap.red = red; cmap.green = green; cmap.blue = blue; cmap.transp = NULL; for (i = 0; i < rcols ; i++) red[i] = (65536/(rcols-1)) * i; for (i = 0; i < gcols ; i++) green[i] = (65536/(gcols-1)) * i; for (i = 0; i < bcols ; i++) blue[i] = (65536/(bcols-1)) * i; if (ioctl(dpy->FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) { fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i); exit(1); } } /* May need to restore regs fbdev has clobbered: */ if (!dpy->driver->postValidateMode( &dpy->driverContext )) { fprintf(stderr, "Driver postValidateMode() failed\n"); return 0; } return GL_TRUE; } /** * \brief Restore the framebuffer device to state it was in before we started * * Undoes the work done by SetupFBDev(). * * \param dpy the display handle. * * \return GL_TRUE on success, or GL_FALSE on failure. * * \sa Called from XDestroyWindow(). * * \internal * Restores the original variable screen info. */ static GLboolean RestoreFBDev( Display *dpy ) { /* restore original variable screen info */ if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->OrigVarInfo)) { fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n", strerror(errno)); return GL_FALSE; } dpy->VarInfo = dpy->OrigVarInfo; return GL_TRUE; } /** * \brief Close the framebuffer device. * * \param dpy the display handle. * * \sa Called from XCloseDisplay(). * * \internal * Unmaps the framebuffer and MMIO region. Restores the text mode and the * original virtual terminal. Closes the console and framebuffer devices. */ static void CloseFBDev( Display *dpy ) { struct vt_mode VT; munmap(dpy->driverContext.FBAddress, dpy->driverContext.FBSize); munmap(dpy->driverContext.MMIOAddress, dpy->driverContext.MMIOSize); if (dpy->ConsoleFD) { /* restore text mode */ ioctl(dpy->ConsoleFD, KDSETMODE, KD_TEXT); /* set vt */ if (ioctl(dpy->ConsoleFD, VT_GETMODE, &VT) != -1) { VT.mode = VT_AUTO; ioctl(dpy->ConsoleFD, VT_SETMODE, &VT); } /* restore original vt */ if (dpy->OriginalVT >= 0) { ioctl(dpy->ConsoleFD, VT_ACTIVATE, dpy->OriginalVT); dpy->OriginalVT = -1; } close(dpy->ConsoleFD); } close(dpy->FrameBufferFD); } /*@}*/ /**********************************************************************/ /** \name Misc functions needed for DRI drivers */ /**********************************************************************/ /*@{*/ /** * \brief Find the DRI screen dependent methods associated with the display. * * \param dpy a display handle, as returned by XOpenDisplay(). * \param scrn the screen number. Not referenced. * * \returns a pointer to a __DRIscreenRec structure. * * \internal * Returns the MiniGLXDisplayRec::driScreen attribute. */ __DRIscreen * __glXFindDRIScreen(Display *dpy, int scrn) { (void) scrn; return dpy->driScreen; } /** * \brief Validate a drawable. * * \param dpy a display handle, as returned by XOpenDisplay(). * \param draw drawable to validate. * * \internal * Since Mini GLX only supports one window, compares the specified drawable with * the MiniGLXDisplayRec::TheWindow attribute. */ Bool __glXWindowExists(Display *dpy, GLXDrawable draw) { if (dpy->TheWindow == draw) return True; else return False; } /** * \brief Get current thread ID. * * \return thread ID. * * \internal * Always returns 0. */ /*unsigned long _glthread_GetID(void) { return 0; }*/ /*@}*/ /** * \brief Scan Linux /prog/bus/pci/devices file to determine hardware * chipset based on supplied bus ID. * * \return probed chipset (non-zero) on success, zero otherwise. * * \internal */ static int get_chipset_from_busid( Display *dpy ) { char buf[0x200]; FILE *file; const char *fname = "/proc/bus/pci/devices"; int retval = 0; if (!(file = fopen(fname,"r"))) { fprintf(stderr, "couldn't open %s: %s\n", fname, strerror(errno)); return 0; } while (fgets(buf, sizeof(buf)-1, file)) { unsigned int nr, bus, dev, fn, vendor, device, encode; nr = sscanf(buf, "%04x\t%04x%04x", &encode, &vendor, &device); bus = encode >> 8; dev = (encode & 0xFF) >> 3; fn = encode & 0x7; if (nr != 3) break; if (bus == dpy->driverContext.pciBus && dev == dpy->driverContext.pciDevice && fn == dpy->driverContext.pciFunc) { retval = device; break; } } fclose(file); if (retval) fprintf(stderr, "[miniglx] probed chipset 0x%x\n", retval); else fprintf(stderr, "[miniglx] failed to probe chipset\n"); return retval; } /** * \brief Read settings from a configuration file. * * The configuration file is usually "/etc/miniglx.conf", but can be overridden * with the MINIGLX_CONF environment variable. * * The format consists in \code option = value \endcode lines. The option names * corresponds to the fields in MiniGLXDisplayRec. * * \param dpy the display handle as. * * \return non-zero on success, zero otherwise. * * \internal * Sets some defaults. Opens and parses the the Mini GLX configuration file and * fills in the MiniGLXDisplayRec field that corresponds for each option. */ static int __read_config_file( Display *dpy ) { FILE *file; const char *fname; /* Fallback/defaults */ dpy->fbdevDevice = "/dev/fb0"; dpy->clientDriverName = "fb_dri.so"; dpy->driverContext.pciBus = 0; dpy->driverContext.pciDevice = 0; dpy->driverContext.pciFunc = 0; dpy->driverContext.chipset = 0; dpy->driverContext.pciBusID = 0; dpy->driverContext.shared.virtualWidth = 1280; dpy->driverContext.shared.virtualHeight = 1024; dpy->driverContext.bpp = 32; dpy->driverContext.cpp = 4; dpy->rotateMode = 0; fname = getenv("MINIGLX_CONF"); if (!fname) fname = "/etc/miniglx.conf"; file = fopen(fname, "r"); if (!file) { fprintf(stderr, "couldn't open config file %s: %s\n", fname, strerror(errno)); return 0; } while (!feof(file)) { char buf[81], *opt = buf, *val, *tmp1, *tmp2; fgets(buf, sizeof(buf), file); /* Parse 'opt = val' -- must be easier ways to do this. */ while (isspace(*opt)) opt++; val = opt; if (*val == '#') continue; /* comment */ while (!isspace(*val) && *val != '=' && *val) val++; tmp1 = val; while (isspace(*val)) val++; if (*val != '=') continue; *tmp1 = 0; val++; while (isspace(*val)) val++; tmp2 = val; while (!isspace(*tmp2) && *tmp2 != '\n' && *tmp2) tmp2++; *tmp2 = 0; if (strcmp(opt, "fbdevDevice") == 0) dpy->fbdevDevice = strdup(val); else if (strcmp(opt, "clientDriverName") == 0) dpy->clientDriverName = strdup(val); else if (strcmp(opt, "rotateMode") == 0) dpy->rotateMode = atoi(val) ? 1 : 0; else if (strcmp(opt, "pciBusID") == 0) { if (sscanf(val, "PCI:%d:%d:%d", &dpy->driverContext.pciBus, &dpy->driverContext.pciDevice, &dpy->driverContext.pciFunc) != 3) { fprintf(stderr, "malformed bus id: %s\n", val); continue; } dpy->driverContext.pciBusID = strdup(val); } else if (strcmp(opt, "chipset") == 0) { if (sscanf(val, "0x%x", &dpy->driverContext.chipset) != 1) fprintf(stderr, "malformed chipset: %s\n", opt); } else if (strcmp(opt, "virtualWidth") == 0) { if (sscanf(val, "%d", &dpy->driverContext.shared.virtualWidth) != 1) fprintf(stderr, "malformed virtualWidth: %s\n", opt); } else if (strcmp(opt, "virtualHeight") == 0) { if (sscanf(val, "%d", &dpy->driverContext.shared.virtualHeight) != 1) fprintf(stderr, "malformed virutalHeight: %s\n", opt); } else if (strcmp(opt, "bpp") == 0) { if (sscanf(val, "%d", &dpy->driverContext.bpp) != 1) fprintf(stderr, "malformed bpp: %s\n", opt); dpy->driverContext.cpp = dpy->driverContext.bpp / 8; } } fclose(file); if (dpy->driverContext.chipset == 0 && dpy->driverContext.pciBusID != 0) dpy->driverContext.chipset = get_chipset_from_busid( dpy ); return 1; } static int InitDriver( Display *dpy ) { /* * Begin DRI setup. * We're kind of combining the per-display and per-screen information * which was kept separate in XFree86/DRI's libGL. */ dpy->dlHandle = dlopen(dpy->clientDriverName, RTLD_NOW | RTLD_GLOBAL); if (!dpy->dlHandle) { fprintf(stderr, "Unable to open %s: %s\n", dpy->clientDriverName, dlerror()); return GL_FALSE; } /* Pull in Mini GLX specific hooks: */ dpy->driver = (struct DRIDriverRec *) dlsym(dpy->dlHandle, "__driDriver"); if (!dpy->driver) { fprintf(stderr, "Couldn't find __driDriver in %s\n", dpy->clientDriverName); dlclose(dpy->dlHandle); return GL_FALSE; } /* Pull in standard DRI client-side driver hooks: */ dpy->createScreen = (driCreateScreenFunc*) dlsym(dpy->dlHandle, "__driCreateScreen"); if (!dpy->createScreen) { fprintf(stderr, "Couldn't find __driCreateScreen in %s\n", dpy->clientDriverName); dlclose(dpy->dlHandle); return GL_FALSE; } return GL_TRUE; } /**********************************************************************/ /** \name Public API functions (Xlib and GLX) */ /**********************************************************************/ /*@{*/ /** * \brief Initialize the graphics system. * * \param display_name currently ignored. It is recommended to pass it as NULL. * \return a pointer to a #Display if the function is able to initialize * the graphics system, NULL otherwise. * * Allocates a MiniGLXDisplayRec structure and fills in with information from a * configuration file. * * Calls OpenFBDev() to open the framebuffer device and calls * DRIDriverRec::initFBDev to do the client-side initialization on it. * * Loads the DRI driver and pulls in Mini GLX specific hooks into a * DRIDriverRec structure, and the standard DRI \e __driCreateScreen hook. * Asks the driver for a list of supported visuals. Performs the per-screen * client-side initialization. Also setups the callbacks in the screen private * information. * * Does the framebuffer device setup. Calls __miniglx_open_connections() to * serve clients. */ Display * __miniglx_StartServer( const char *display_name ) { Display *dpy; int use_vt = 0; dpy = (Display *)calloc(1, sizeof(Display)); if (!dpy) return NULL; dpy->IsClient = False; if (!__read_config_file( dpy )) { fprintf(stderr, "Couldn't get configuration details\n"); free(dpy); return NULL; } /* Open the fbdev device */ if (!OpenFBDev(dpy, use_vt)) { fprintf(stderr, "OpenFBDev failed\n"); free(dpy); return NULL; } if (!InitDriver(dpy)) { fprintf(stderr, "InitDriver failed\n"); free(dpy); return NULL; } /* Ask the driver for a list of supported configs: */ dpy->driver->initContextModes( &dpy->driverContext, &dpy->numModes, &dpy->modes ); /* Perform the initialization normally done in the X server */ if (!dpy->driver->initFBDev( &dpy->driverContext )) { fprintf(stderr, "%s: __driInitFBDev failed\n", __FUNCTION__); dlclose(dpy->dlHandle); return GL_FALSE; } /* do fbdev setup */ if (!SetupFBDev(dpy)) { fprintf(stderr, "SetupFBDev failed\n"); free(dpy); return NULL; } /* unlock here if not using VT -- JDS */ if (!use_vt) { if (dpy->driver->restoreHardware) dpy->driver->restoreHardware( &dpy->driverContext ); DRM_UNLOCK( dpy->driverContext.drmFD, dpy->driverContext.pSAREA, dpy->driverContext.serverContext ); dpy->hwActive = 1; } /* Ready for clients: */ if (!__miniglx_open_connections(dpy)) { free(dpy); return NULL; } return dpy; } /** * \brief Initialize the graphics system. * * \param display_name currently ignored. It is recommended to pass it as NULL. * \return a pointer to a #Display if the function is able to initialize * the graphics system, NULL otherwise. * * Allocates a MiniGLXDisplayRec structure and fills in with information from a * configuration file. * * Calls __miniglx_open_connections() to connect to the server. * * Loads the DRI driver and pulls in Mini GLX specific hooks into a * DRIDriverRec structure, and the standard DRI \e __driCreateScreen hook. * Asks the driver for a list of supported visuals. Performs the per-screen * client-side initialization. Also setups the callbacks in the screen private * information. * * \todo * - read config file * - what about virtualWidth, etc? * - determine dpy->driverClientMsgSize, * - allocate dpy->driverClientMsg */ Display * XOpenDisplay( const char *display_name ) { Display *dpy; dpy = (Display *)calloc(1, sizeof(Display)); if (!dpy) return NULL; dpy->IsClient = True; /* read config file */ if (!__read_config_file( dpy )) { fprintf(stderr, "Couldn't get configuration details\n"); free(dpy); return NULL; } /* Connect to the server and receive driverClientMsg */ if (!__miniglx_open_connections(dpy)) { free(dpy); return NULL; } /* dlopen the driver .so file */ if (!InitDriver(dpy)) { fprintf(stderr, "InitDriver failed\n"); free(dpy); return NULL; } /* Ask the driver for a list of supported configs: */ dpy->driver->initContextModes( &dpy->driverContext, &dpy->numModes, &dpy->modes ); /* Perform the client-side initialization. * * Clearly there is a limit of one on the number of windows in * existence at any time. * * Need to shut down DRM and free DRI data in XDestroyWindow(), too. */ dpy->driScreen = (*dpy->createScreen)(dpy->driver, &dpy->driverContext); if (!dpy->driScreen) { fprintf(stderr, "%s: __driCreateScreen failed\n", __FUNCTION__); dlclose(dpy->dlHandle); free(dpy); return NULL; } /* Anything more to do? */ return dpy; } /** * \brief Release display resources. * * When the application is about to exit, the resources associated with the * graphics system can be released by calling this function. * * \param dpy display handle. It becomes invalid at this point. * * Destroys the window if any, and destroys the per-screen * driver private information. * Calls __miniglx_close_connections(). * * If a server, puts the the framebuffer back into the initial state. * * Finally frees the display structure. */ void XCloseDisplay( Display *dpy ) { glXMakeCurrent( dpy, NULL, NULL); if (dpy->NumWindows) XDestroyWindow( dpy, dpy->TheWindow ); /* As this is done in XOpenDisplay, need to undo it here: */ (*dpy->driScreen->destroyScreen)(dpy->driScreen); __miniglx_close_connections( dpy ); if (!dpy->IsClient) { /* put framebuffer back to initial state */ (*dpy->driver->haltFBDev)( &dpy->driverContext ); RestoreFBDev(dpy); CloseFBDev(dpy); } dlclose(dpy->dlHandle); free(dpy); } /** * \brief Window creation. * * \param display a display handle, as returned by XOpenDisplay(). * \param parent the parent window for the new window. For Mini GLX this should * be * \code RootWindow(display, 0) \endcode * \param x the window abscissa. For Mini GLX, it should be zero. * \param y the window ordinate. For Mini GLX, it should be zero. * \param width the window width. For Mini GLX, this specifies the desired * screen width such as 1024 or 1280. * \param height the window height. For Mini GLX, this specifies the desired * screen height such as 768 or 1024. * \param border_width the border width. For Mini GLX, it should be zero. * \param depth the window pixel depth. For Mini GLX, this should be the depth * found in the #XVisualInfo object returned by glXChooseVisual() * \param class the window class. For Mini GLX this value should be * #InputOutput. * \param visual the visual type. It should be the visual field of the * #XVisualInfo object returned by glXChooseVisual(). * \param valuemask which fields of the XSetWindowAttributes() are to be used. * For Mini GLX this is typically the bitmask * \code CWBackPixel | CWBorderPixel | CWColormap \endcode * \param attributes initial window attributes. The * XSetWindowAttributes::background_pixel, XSetWindowAttributes::border_pixel * and XSetWindowAttributes::colormap fields should be set. * * \return a window handle if it succeeds or zero if it fails. * * \note For Mini GLX, windows are full-screen; they cover the entire frame * buffer. Also, Mini GLX imposes a limit of one window. A second window * cannot be created until the first one is destroyed. * * This function creates and initializes a ::MiniGLXWindowRec structure after * ensuring that there is no other window created. Performs the per-drawable * client-side initialization calling the __DRIscreenRec::createDrawable * method. * */ Window XCreateWindow( Display *dpy, Window parent, int x, int y, unsigned int width, unsigned int height, unsigned int border_width, int depth, unsigned int class, Visual *visual, unsigned long valuemask, XSetWindowAttributes *attributes ) { Window win; /* ignored */ (void) x; (void) y; (void) border_width; (void) depth; (void) class; (void) valuemask; (void) attributes; if (!dpy->IsClient) { fprintf(stderr, "Server process may not create windows (currently)\n"); return NULL; } if (dpy->NumWindows > 0) return NULL; /* only allow one window */ assert(dpy->TheWindow == NULL); win = malloc(sizeof(struct MiniGLXWindowRec)); if (!win) return NULL; /* In rotated mode, translate incoming x,y,width,height into * 'normal' coordinates. */ if (dpy->rotateMode) { int tmp; tmp = width; width = height; height = tmp; tmp = x; x = y; y = tmp; } /* init other per-window fields */ win->x = 0; win->y = 0; win->w = width; win->h = height; win->visual = visual; /* ptr assignment */ win->bytesPerPixel = dpy->driverContext.cpp; win->rowStride = dpy->driverContext.shared.virtualWidth * win->bytesPerPixel; win->size = win->rowStride * height; win->frontStart = dpy->driverContext.FBAddress; win->frontBottom = (GLubyte *) win->frontStart + (height-1) * win->rowStride; /* This is incorrect: the hardware driver could put the backbuffer * just about anywhere. These fields, including the above are * hardware dependent & don't really belong here. */ if (visual->mode->doubleBufferMode) { win->backStart = (GLubyte *) win->frontStart + win->rowStride * dpy->driverContext.shared.virtualHeight; win->backBottom = (GLubyte *) win->backStart + (height - 1) * win->rowStride; win->curBottom = win->backBottom; } else { /* single buffered */ win->backStart = NULL; win->backBottom = NULL; win->curBottom = win->frontBottom; } win->driDrawable = dpy->driScreen->createDrawable(dpy->driScreen, width, height, dpy->clientID, visual->mode); if (!win->driDrawable) { fprintf(stderr, "%s: dri.createDrawable failed\n", __FUNCTION__); free(win); return NULL; } dpy->NumWindows++; dpy->TheWindow = win; return win; } /** * \brief Destroy window. * * \param display display handle. * \param w window handle. * * This function calls XUnmapWindow() and frees window \p w. * * In case of destroying the current buffer first unbinds the GLX context * by calling glXMakeCurrent() with no drawable. */ void XDestroyWindow( Display *display, Window win ) { if (display && display->IsClient && win) { /* check if destroying the current buffer */ Window curDraw = glXGetCurrentDrawable(); if (win == curDraw) { glXMakeCurrent( display, NULL, NULL); } XUnmapWindow( display, win ); /* Destroy the drawable. */ (*win->driDrawable->destroyDrawable)(win->driDrawable); free(win); /* unlink window from display */ display->NumWindows--; assert(display->NumWindows == 0); display->TheWindow = NULL; } } /** * \brief Create color map structure. * * \param dpy the display handle as returned by XOpenDisplay(). * \param w the window on whose screen you want to create a color map. This * parameter is ignored by Mini GLX but should be the value returned by the * \code RootWindow(display, 0) \endcode macro. * \param visual a visual type supported on the screen. This parameter is * ignored by Mini GLX but should be the XVisualInfo::visual returned by * glXChooseVisual(). * \param alloc the color map entries to be allocated. This parameter is ignored * by Mini GLX but should be set to #AllocNone. * * \return the color map. * * This function is only provided to ease porting. Practically a no-op - * returns a pointer to a dynamically allocated chunk of memory (one byte). */ Colormap XCreateColormap( Display *dpy, Window w, Visual *visual, int alloc ) { (void) dpy; (void) w; (void) visual; (void) alloc; return (Colormap) malloc(1); } /** * \brief Destroy color map structure. * * \param display The display handle as returned by XOpenDisplay(). * \param colormap the color map to destroy. * * This function is only provided to ease porting. Practically a no-op. * * Frees the memory pointed by \p colormap. */ void XFreeColormap( Display *display, Colormap colormap ) { (void) display; (void) colormap; free(colormap); } /** * \brief Free client data. * * \param data the data that is to be freed. * * Frees the memory pointed by \p data. */ void XFree( void *data ) { free(data); } /** * \brief Query available visuals. * * \param dpy the display handle, as returned by XOpenDisplay(). * \param vinfo_mask a bitmask indicating which fields of the \p vinfo_template * are to be matched. The value must be \c VisualScreenMask. * \param vinfo_template a template whose fields indicate which visual * attributes must be matched by the results. The XVisualInfo::screen field of * this structure must be zero. * \param nitens_return will hold the number of visuals returned. * * \return the address of an array of all available visuals. * * An example of using XGetVisualInfo() to get all available visuals follows: * * \code * XVisualInfo vinfo_template, *results; * int nitens_return; * Display *dpy = XOpenDisplay(NULL); * vinfo_template.screen = 0; * results = XGetVisualInfo(dpy, VisualScreenMask, &vinfo_template, &nitens_return); * \endcode * * Returns the list of all ::XVisualInfo available, one per * ::__GLcontextMode stored in MiniGLXDisplayRec::modes. */ XVisualInfo * XGetVisualInfo( Display *dpy, long vinfo_mask, XVisualInfo *vinfo_template, int *nitens_return ) { XVisualInfo *results; Visual *visResults; int i, n; ASSERT(vinfo_mask == VisualScreenMask); ASSERT(vinfo_template.screen == 0); n = dpy->numModes; results = (XVisualInfo *)calloc(1, n * sizeof(XVisualInfo)); if (!results) { *nitens_return = 0; return NULL; } visResults = (Visual *)calloc(1, n * sizeof(Visual)); if (!results) { free(results); *nitens_return = 0; return NULL; } for (i = 0; i < n; i++) { visResults[i].mode = dpy->modes + i; visResults[i].visInfo = results + i; visResults[i].dpy = dpy; if (dpy->driverContext.bpp == 32) visResults[i].pixelFormat = PF_B8G8R8A8; /* XXX: FIX ME */ else visResults[i].pixelFormat = PF_B5G6R5; /* XXX: FIX ME */ results[i].visual = visResults + i; results[i].visualid = i; results[i].class = TrueColor; results[i].depth = dpy->modes[i].redBits + dpy->modes[i].redBits + dpy->modes[i].redBits + dpy->modes[i].redBits; results[i].bits_per_rgb = dpy->driverContext.bpp; } *nitens_return = n; return results; } /** * \brief Return a visual that matches specified attributes. * * \param dpy the display handle, as returned by XOpenDisplay(). * \param screen the screen number. It is currently ignored by Mini GLX and * should be zero. * \param attribList a list of GLX attributes which describe the desired pixel * format. It is terminated by the token \c None. * * The attributes are as follows: * \arg GLX_USE_GL: * This attribute should always be present in order to maintain compatibility * with GLX. * \arg GLX_RGBA: * If present, only RGBA pixel formats will be considered. Otherwise, only * color index formats are considered. * \arg GLX_DOUBLEBUFFER: * if present, only double-buffered pixel formats will be chosen. * \arg GLX_RED_SIZE \e n: * Must be followed by a non-negative integer indicating the minimum number of * bits per red pixel component that is acceptable. * \arg GLX_GREEN_SIZE \e n: * Must be followed by a non-negative integer indicating the minimum number of * bits per green pixel component that is acceptable. * \arg GLX_BLUE_SIZE \e n: * Must be followed by a non-negative integer indicating the minimum number of * bits per blue pixel component that is acceptable. * \arg GLX_ALPHA_SIZE \e n: * Must be followed by a non-negative integer indicating the minimum number of * bits per alpha pixel component that is acceptable. * \arg GLX_STENCIL_SIZE \e n: * Must be followed by a non-negative integer indicating the minimum number of * bits per stencil value that is acceptable. * \arg GLX_DEPTH_SIZE \e n: * Must be followed by a non-negative integer indicating the minimum number of * bits per depth component that is acceptable. * \arg None: * This token is used to terminate the attribute list. * * \return a pointer to an #XVisualInfo object which most closely matches the * requirements of the attribute list. If there is no visual which matches the * request, \c NULL will be returned. * * \note Visuals with accumulation buffers are not available. * * This function searches the list of available visual configurations in * MiniGLXDisplayRec::configs for a configuration which best matches the GLX * attribute list parameter. A new ::XVisualInfo object is created which * describes the visual configuration. The match criteria is described in the * specification. */ XVisualInfo* glXChooseVisual( Display *dpy, int screen, int *attribList ) { Visual *vis; XVisualInfo *visInfo; const int *attrib; GLboolean rgbFlag = GL_FALSE, dbFlag = GL_FALSE, stereoFlag = GL_FALSE; GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0; GLint indexBits = 0, depthBits = 0, stencilBits = 0; GLint numSamples = 0; int i; /* * XXX in the future, might be interpreted as a VT */ ASSERT(dpy); ASSERT(screen == 0); vis = (Visual *)calloc(1, sizeof(Visual)); if (!vis) return NULL; visInfo = (XVisualInfo *)malloc(sizeof(XVisualInfo)); if (!visInfo) { free(vis); return NULL; } visInfo->visual = vis; vis->visInfo = visInfo; vis->dpy = dpy; /* parse the attribute list */ for (attrib = attribList; attrib && *attrib != None; attrib++) { switch (attrib[0]) { case GLX_DOUBLEBUFFER: dbFlag = GL_TRUE; break; case GLX_RGBA: rgbFlag = GL_TRUE; break; case GLX_RED_SIZE: redBits = attrib[1]; attrib++; break; case GLX_GREEN_SIZE: redBits = attrib[1]; attrib++; break; case GLX_BLUE_SIZE: redBits = attrib[1]; attrib++; break; case GLX_ALPHA_SIZE: redBits = attrib[1]; attrib++; break; case GLX_STENCIL_SIZE: stencilBits = attrib[1]; attrib++; break; case GLX_DEPTH_SIZE: depthBits = attrib[1]; attrib++; break; #if 0 case GLX_ACCUM_RED_SIZE: accumRedBits = attrib[1]; attrib++; break; case GLX_ACCUM_GREEN_SIZE: accumGreenBits = attrib[1]; attrib++; break; case GLX_ACCUM_BLUE_SIZE: accumBlueBits = attrib[1]; attrib++; break; case GLX_ACCUM_ALPHA_SIZE: accumAlphaBits = attrib[1]; attrib++; break; case GLX_LEVEL: /* ignored for now */ break; #endif default: /* unexpected token */ fprintf(stderr, "unexpected token in glXChooseVisual attrib list\n"); free(vis); free(visInfo); return NULL; } } /* search screen configs for suitable visual */ (void) numSamples; (void) indexBits; (void) redBits; (void) greenBits; (void) blueBits; (void) alphaBits; (void) stereoFlag; for (i = 0; i < dpy->numModes; i++) { const __GLcontextModes *mode = dpy->modes + i; if (mode->rgbMode == rgbFlag && mode->redBits >= redBits && mode->greenBits >= greenBits && mode->blueBits >= blueBits && mode->alphaBits >= alphaBits && mode->depthBits >= depthBits && mode->stencilBits >= stencilBits) { /* found it */ visInfo->visualid = i; vis->mode = mode; break; } } if (!vis->mode) return NULL; /* compute depth and bpp */ if (rgbFlag) { /* XXX maybe support depth 16 someday */ visInfo->class = TrueColor; visInfo->depth = dpy->driverContext.bpp; visInfo->bits_per_rgb = dpy->driverContext.bpp; if (dpy->driverContext.bpp == 32) vis->pixelFormat = PF_B8G8R8A8; else vis->pixelFormat = PF_B5G6R5; } else { /* color index mode */ visInfo->class = PseudoColor; visInfo->depth = 8; visInfo->bits_per_rgb = 8; /* bits/pixel */ vis->pixelFormat = PF_CI8; } return visInfo; } /** * \brief Return information about GLX visuals. * * \param dpy the display handle, as returned by XOpenDisplay(). * \param vis the visual to be queried, as returned by glXChooseVisual(). * \param attrib the visual attribute to be returned. * \param value pointer to an integer in which the result of the query will be * stored. * * \return zero if no error occurs, \c GLX_INVALID_ATTRIBUTE if the attribute * parameter is invalid, or \c GLX_BAD_VISUAL if the \p vis parameter is * invalid. * * Returns the appropriate attribute of ::__GLXvisualConfig pointed by * MiniGLXVisualRec::glxConfig of XVisualInfo::visual. * * \sa data types. */ int glXGetConfig( Display *dpy, XVisualInfo *vis, int attrib, int *value ) { const __GLcontextModes *mode = vis->visual->mode; if (!mode) { *value = 0; return GLX_BAD_VISUAL; } switch (attrib) { case GLX_USE_GL: *value = True; return 0; case GLX_RGBA: *value = mode->rgbMode; return 0; case GLX_DOUBLEBUFFER: *value = mode->doubleBufferMode; return 0; case GLX_RED_SIZE: *value = mode->redBits; return 0; case GLX_GREEN_SIZE: *value = mode->greenBits; return 0; case GLX_BLUE_SIZE: *value = mode->blueBits; return 0; case GLX_ALPHA_SIZE: *value = mode->alphaBits; return 0; case GLX_DEPTH_SIZE: *value = mode->depthBits; return 0; case GLX_STENCIL_SIZE: *value = mode->stencilBits; return 0; default: *value = 0; return GLX_BAD_ATTRIBUTE; } return 0; } /** * \brief Create a new GLX rendering context. * * \param dpy the display handle, as returned by XOpenDisplay(). * \param vis the visual that defines the frame buffer resources available to * the rendering context, as returned by glXChooseVisual(). * \param shareList If non-zero, texture objects and display lists are shared * with the named rendering context. If zero, texture objects and display lists * will (initially) be private to this context. They may be shared when a * subsequent context is created. * \param direct whether direct or indirect rendering is desired. For Mini GLX * this value is ignored but it should be set to \c True. * * \return a ::GLXContext handle if it succeeds or zero if it fails due to * invalid parameter or insufficient resources. * * This function creates and initializes a ::MiniGLXContextRec structure and * calls the __DRIscreenRec::createContext method to initialize the client * private data. */ GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ) { GLXContext ctx; void *sharePriv; ASSERT(vis); ctx = (struct MiniGLXContextRec *)calloc(1, sizeof(struct MiniGLXContextRec)); if (!ctx) return NULL; ctx->vid = vis->visualid; if (shareList) sharePriv = shareList->driContext; else sharePriv = NULL; ctx->driContext = (*dpy->driScreen->createContext)(dpy->driScreen, vis->visual->mode, sharePriv); if (!ctx->driContext) { free(ctx); return NULL; } return ctx; } /** * \brief Destroy a GLX context. * * \param dpy the display handle, as returned by XOpenDisplay(). * \param ctx the GLX context to be destroyed. * * This function frees the \p ctx parameter after unbinding the current context * by calling the __DRIcontextRec::bindContext method with zeros and calling * the __DRIcontextRec::destroyContext method. */ void glXDestroyContext( Display *dpy, GLXContext ctx ) { GLXContext glxctx = glXGetCurrentContext(); if (ctx) { if (glxctx == ctx) { /* destroying current context */ (*ctx->driContext->bindContext)(dpy->driScreen, 0, 0); CurrentContext = 0; } (*ctx->driContext->destroyContext)(ctx->driContext); free(ctx); } } /** * \brief Bind a GLX context to a window or a pixmap. * * \param dpy the display handle, as returned by XOpenDisplay(). * \param drawable the window or drawable to bind to the rendering context. * This should be the value returned by XCreateWindow(). * \param ctx the GLX context to be destroyed. * * \return \c True if it succeeds, \c False otherwise to indicate an invalid * display, window or context parameter. * * The current rendering context may be unbound by calling glXMakeCurrent() * with the window and context parameters set to zero. * * An application may create any number of rendering contexts and bind them as * needed. Note that binding a rendering context is generally not a * light-weight operation. Most simple OpenGL applications create only one * rendering context. * * This function first unbinds any old context via * __DRIcontextRec::unbindContext and binds the new one via * __DRIcontextRec::bindContext. * * If \p drawable is zero it unbinds the GLX context by calling * __DRIcontextRec::bindContext with zeros. */ Bool glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx) { if (dpy && drawable && ctx) { GLXContext oldContext = glXGetCurrentContext(); GLXDrawable oldDrawable = glXGetCurrentDrawable(); /* unbind old */ if (oldContext) { (*oldContext->driContext->unbindContext)(oldDrawable->driDrawable, oldContext->driContext); } /* bind new */ CurrentContext = ctx; (*ctx->driContext->bindContext)(dpy->driScreen, drawable->driDrawable, ctx->driContext); ctx->drawBuffer = drawable; ctx->curBuffer = drawable; } else if (ctx && dpy) { /* unbind */ (*ctx->driContext->bindContext)(dpy->driScreen, 0, 0); } else if (dpy) { CurrentContext = 0; /* kw: this seems to be intended??? */ } return True; } /** * \brief Exchange front and back buffers. * * \param dpy the display handle, as returned by XOpenDisplay(). * \param drawable the drawable whose buffers are to be swapped. * * Any pending rendering commands will be completed before the buffer swap * takes place. * * Calling glXSwapBuffers() on a window which is single-buffered has no effect. * * This function just calls the __DRIdrawableRec::swapBuffers method to do the * work. */ void glXSwapBuffers( Display *dpy, GLXDrawable drawable ) { if (!dpy || !drawable) return; (*drawable->driDrawable->swapBuffers)(drawable->driDrawable); } /** * \brief Return the current context * * \return the current context, as specified by glXMakeCurrent(), or zero if no * context is currently bound. * * \sa glXCreateContext(), glXMakeCurrent() * * Returns the value of the ::CurrentContext global variable. */ GLXContext glXGetCurrentContext( void ) { return CurrentContext; } /** * \brief Return the current drawable. * * \return the current drawable, as specified by glXMakeCurrent(), or zero if * no drawable is currently bound. * * This function gets the current context via glXGetCurrentContext() and * returns the MiniGLXContextRec::drawBuffer attribute. */ GLXDrawable glXGetCurrentDrawable( void ) { GLXContext glxctx = glXGetCurrentContext(); if (glxctx) return glxctx->drawBuffer; else return NULL; } /** * \brief Query function address. * * The glXGetProcAddress() function will return the address of any available * OpenGL or Mini GLX function. * * \param procName name of the function to be returned. * * \return If \p procName is a valid function name, a pointer to that function * will be returned. Otherwise, \c NULL will be returned. * * The purpose of glXGetProcAddress() is to facilitate using future extensions * to OpenGL or Mini GLX. If a future version of the library adds new extension * functions they'll be accessible via glXGetProcAddress(). The alternative is * to hard-code calls to the new functions in the application but doing so will * prevent linking the application with older versions of the library. * * Returns the function address by looking up its name in a static (name, * address) pair list. */ const void * glXGetProcAddress( const GLubyte *procName ) { struct name_address { const char *name; const void *func; }; static const struct name_address functions[] = { { "glXChooseVisual", (void *) glXChooseVisual }, { "glXCreateContext", (void *) glXCreateContext }, { "glXDestroyContext", (void *) glXDestroyContext }, { "glXMakeCurrent", (void *) glXMakeCurrent }, { "glXSwapBuffers", (void *) glXSwapBuffers }, { "glXGetCurrentContext", (void *) glXGetCurrentContext }, { "glXGetCurrentDrawable", (void *) glXGetCurrentDrawable }, { "glXGetProcAddress", (void *) glXGetProcAddress }, { "XOpenDisplay", (void *) XOpenDisplay }, { "XCloseDisplay", (void *) XCloseDisplay }, { "XCreateWindow", (void *) XCreateWindow }, { "XDestroyWindow", (void *) XDestroyWindow }, { "XMapWindow", (void *) XMapWindow }, { "XCreateColormap", (void *) XCreateColormap }, { "XFreeColormap", (void *) XFreeColormap }, { "XFree", (void *) XFree }, { "XGetVisualinfo", (void *) XGetVisualInfo }, { "glXCreatePbuffer", (void *) glXCreatePbuffer }, { "glXDestroyPbuffer", (void *) glXDestroyPbuffer }, { "glXChooseFBConfig", (void *) glXChooseFBConfig }, { "glXGetVisualFromFBConfig", (void *) glXGetVisualFromFBConfig }, { NULL, NULL } }; const struct name_address *entry; for (entry = functions; entry->name; entry++) { if (strcmp(entry->name, (const char *) procName) == 0) { return entry->func; } } return _glapi_get_proc_address((const char *) procName); } /** * \brief Query the Mini GLX version. * * \param dpy the display handle. It is currently ignored, but should be the * value returned by XOpenDisplay(). * \param major receives the major version number of Mini GLX. * \param minor receives the minor version number of Mini GLX. * * \return \c True if the function succeeds, \c False if the function fails due * to invalid parameters. * * \sa #MINI_GLX_VERSION_1_0. * * Returns the hard-coded Mini GLX version. */ Bool glXQueryVersion( Display *dpy, int *major, int *minor ) { (void) dpy; *major = 1; *minor = 0; return True; } /** * \brief Create a new pbuffer. */ GLXPbuffer glXCreatePbuffer( Display *dpy, GLXFBConfig config, const int *attribList ) { return NULL; } void glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf ) { free(pbuf); } GLXFBConfig * glXChooseFBConfig( Display *dpy, int screen, const int *attribList, int *nitems ) { GLXFBConfig *f = (GLXFBConfig *) malloc(sizeof(GLXFBConfig)); f->visInfo = glXChooseVisual( dpy, screen, (int *) attribList ); if (f->visInfo) { *nitems = 1; return f; } else { *nitems = 0; free(f); return NULL; } } XVisualInfo * glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config ) { /* XVisualInfo and GLXFBConfig are the same structure */ (void) dpy; return config.visInfo; } /*@}*/