/* * (C) Copyright IBM Corporation 2004, 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef INDIRECT_VERTEX_ARRAY_H #define INDIRECT_VERTEX_ARRAY_H extern const GLuint __glXTypeSize_table[16]; #define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \ ? 0 : __glXTypeSize_table[ (e) & 0x0f ]) extern void __glXArrayDisableAll(__GLXattribute * state); extern GLboolean __glXSetArrayEnable(__GLXattribute * state, GLenum key, unsigned index, GLboolean enable); extern GLboolean __glXGetArrayEnable(const __GLXattribute * const state, GLenum key, unsigned index, GLintptr * dest); extern GLboolean __glXGetArraySize(const __GLXattribute * const state, GLenum key, unsigned index, GLintptr * dest); extern GLboolean __glXGetArrayType(const __GLXattribute * const state, GLenum key, unsigned index, GLintptr * dest); extern GLboolean __glXGetArrayStride(const __GLXattribute * const state, GLenum key, unsigned index, GLintptr * dest); extern GLboolean __glXGetArrayPointer(const __GLXattribute * const state, GLenum key, unsigned index, void **dest); extern GLboolean __glXGetArrayNormalized(const __GLXattribute * const state, GLenum key, unsigned index, GLintptr * dest); extern void __glXPushArrayState(__GLXattribute * state); extern void __glXPopArrayState(__GLXattribute * state); extern GLuint __glXGetActiveTextureUnit(const __GLXattribute * const state); #endif /* INDIRECT_VERTEX_ARRAY_H */