/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ /* * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * PRECISION INSIGHT, IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * \file indirect_init.c * Initialize indirect rendering dispatch table. * * \author Kevin E. Martin * \author Brian Paul * \author Ian Romanick */ #include "indirect_init.h" #include "indirect.h" #include "glapi.h" /** * No-op function used to initialize functions that have no GLX protocol * support. */ static int NoOp(void) { return 0; } /** * Create and initialize a new GL dispatch table. The table is initialized * with GLX indirect rendering protocol functions. */ __GLapi * __glXNewIndirectAPI( void ) { __GLapi *glAPI; GLuint entries; entries = _glapi_get_dispatch_table_size(); glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *)); /* first, set all entries to point to no-op functions */ { int i; void **dispatch = (void **) glAPI; for (i = 0; i < entries; i++) { dispatch[i] = (void *) NoOp; } } /* now, initialize the entries we understand */ /* 1.0 */ glAPI->Accum = __indirect_glAccum; glAPI->AlphaFunc = __indirect_glAlphaFunc; glAPI->Begin = __indirect_glBegin; glAPI->Bitmap = __indirect_glBitmap; glAPI->BlendFunc = __indirect_glBlendFunc; glAPI->CallList = __indirect_glCallList; glAPI->CallLists = __indirect_glCallLists; glAPI->Clear = __indirect_glClear; glAPI->ClearAccum = __indirect_glClearAccum; glAPI->ClearColor = __indirect_glClearColor; glAPI->ClearDepth = __indirect_glClearDepth; glAPI->ClearIndex = __indirect_glClearIndex; glAPI->ClearStencil = __indirect_glClearStencil; glAPI->ClipPlane = __indirect_glClipPlane; glAPI->Color3b = __indirect_glColor3b; glAPI->Color3bv = __indirect_glColor3bv; glAPI->Color3d = __indirect_glColor3d; glAPI->Color3dv = __indirect_glColor3dv; glAPI->Color3f = __indirect_glColor3f; glAPI->Color3fv = __indirect_glColor3fv; glAPI->Color3i = __indirect_glColor3i; glAPI->Color3iv = __indirect_glColor3iv; glAPI->Color3s = __indirect_glColor3s; glAPI->Color3sv = __indirect_glColor3sv; glAPI->Color3ub = __indirect_glColor3ub; glAPI->Color3ubv = __indirect_glColor3ubv; glAPI->Color3ui = __indirect_glColor3ui; glAPI->Color3uiv = __indirect_glColor3uiv; glAPI->Color3us = __indirect_glColor3us; glAPI->Color3usv = __indirect_glColor3usv; glAPI->Color4b = __indirect_glColor4b; glAPI->Color4bv = __indirect_glColor4bv; glAPI->Color4d = __indirect_glColor4d; glAPI->Color4dv = __indirect_glColor4dv; glAPI->Color4f = __indirect_glColor4f; glAPI->Color4fv = __indirect_glColor4fv; glAPI->Color4i = __indirect_glColor4i; glAPI->Color4iv = __indirect_glColor4iv; glAPI->Color4s = __indirect_glColor4s; glAPI->Color4sv = __indirect_glColor4sv; glAPI->Color4ub = __indirect_glColor4ub; glAPI->Color4ubv = __indirect_glColor4ubv; glAPI->Color4ui = __indirect_glColor4ui; glAPI->Color4uiv = __indirect_glColor4uiv; glAPI->Color4us = __indirect_glColor4us; glAPI->Color4usv = __indirect_glColor4usv; glAPI->ColorMask = __indirect_glColorMask; glAPI->ColorMaterial = __indirect_glColorMaterial; glAPI->CopyPixels = __indirect_glCopyPixels; glAPI->CullFace = __indirect_glCullFace; glAPI->DeleteLists = __indirect_glDeleteLists; glAPI->DepthFunc = __indirect_glDepthFunc; glAPI->DepthMask = __indirect_glDepthMask; glAPI->DepthRange = __indirect_glDepthRange; glAPI->Disable = __indirect_glDisable; glAPI->DrawBuffer = __indirect_glDrawBuffer; glAPI->DrawPixels = __indirect_glDrawPixels; glAPI->EdgeFlag = __indirect_glEdgeFlag; glAPI->EdgeFlagv = __indirect_glEdgeFlagv; glAPI->Enable = __indirect_glEnable; glAPI->End = __indirect_glEnd; glAPI->EndList = __indirect_glEndList; glAPI->EvalCoord1d = __indirect_glEvalCoord1d; glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; glAPI->EvalCoord1f = __indirect_glEvalCoord1f; glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; glAPI->EvalCoord2d = __indirect_glEvalCoord2d; glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; glAPI->EvalCoord2f = __indirect_glEvalCoord2f; glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; glAPI->EvalMesh1 = __indirect_glEvalMesh1; glAPI->EvalMesh2 = __indirect_glEvalMesh2; glAPI->EvalPoint1 = __indirect_glEvalPoint1; glAPI->EvalPoint2 = __indirect_glEvalPoint2; glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; glAPI->Finish = __indirect_glFinish; glAPI->Flush = __indirect_glFlush; glAPI->Fogf = __indirect_glFogf; glAPI->Fogfv = __indirect_glFogfv; glAPI->Fogi = __indirect_glFogi; glAPI->Fogiv = __indirect_glFogiv; glAPI->FrontFace = __indirect_glFrontFace; glAPI->Frustum = __indirect_glFrustum; glAPI->GenLists = __indirect_glGenLists; glAPI->GetBooleanv = __indirect_glGetBooleanv; glAPI->GetClipPlane = __indirect_glGetClipPlane; glAPI->GetDoublev = __indirect_glGetDoublev; glAPI->GetError = __indirect_glGetError; glAPI->GetFloatv = __indirect_glGetFloatv; glAPI->GetIntegerv = __indirect_glGetIntegerv; glAPI->GetLightfv = __indirect_glGetLightfv; glAPI->GetLightiv = __indirect_glGetLightiv; glAPI->GetMapdv = __indirect_glGetMapdv; glAPI->GetMapfv = __indirect_glGetMapfv; glAPI->GetMapiv = __indirect_glGetMapiv; glAPI->GetMaterialfv = __indirect_glGetMaterialfv; glAPI->GetMaterialiv = __indirect_glGetMaterialiv; glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; glAPI->GetString = __indirect_glGetString; glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; glAPI->GetTexEnviv = __indirect_glGetTexEnviv; glAPI->GetTexGendv = __indirect_glGetTexGendv; glAPI->GetTexGenfv = __indirect_glGetTexGenfv; glAPI->GetTexGeniv = __indirect_glGetTexGeniv; glAPI->GetTexImage = __indirect_glGetTexImage; glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; glAPI->Hint = __indirect_glHint; glAPI->IndexMask = __indirect_glIndexMask; glAPI->Indexd = __indirect_glIndexd; glAPI->Indexdv = __indirect_glIndexdv; glAPI->Indexf = __indirect_glIndexf; glAPI->Indexfv = __indirect_glIndexfv; glAPI->Indexi = __indirect_glIndexi; glAPI->Indexiv = __indirect_glIndexiv; glAPI->Indexs = __indirect_glIndexs; glAPI->Indexsv = __indirect_glIndexsv; glAPI->InitNames = __indirect_glInitNames; glAPI->IsEnabled = __indirect_glIsEnabled; glAPI->IsList = __indirect_glIsList; glAPI->LightModelf = __indirect_glLightModelf; glAPI->LightModelfv = __indirect_glLightModelfv; glAPI->LightModeli = __indirect_glLightModeli; glAPI->LightModeliv = __indirect_glLightModeliv; glAPI->Lightf = __indirect_glLightf; glAPI->Lightfv = __indirect_glLightfv; glAPI->Lighti = __indirect_glLighti; glAPI->Lightiv = __indirect_glLightiv; glAPI->LineStipple = __indirect_glLineStipple; glAPI->LineWidth = __indirect_glLineWidth; glAPI->ListBase = __indirect_glListBase; glAPI->LoadIdentity = __indirect_glLoadIdentity; glAPI->LoadMatrixd = __indirect_glLoadMatrixd; glAPI->LoadMatrixf = __indirect_glLoadMatrixf; glAPI->LoadName = __indirect_glLoadName; glAPI->LogicOp = __indirect_glLogicOp; glAPI->Map1d = __indirect_glMap1d; glAPI->Map1f = __indirect_glMap1f; glAPI->Map2d = __indirect_glMap2d; glAPI->Map2f = __indirect_glMap2f; glAPI->MapGrid1d = __indirect_glMapGrid1d; glAPI->MapGrid1f = __indirect_glMapGrid1f; glAPI->MapGrid2d = __indirect_glMapGrid2d; glAPI->MapGrid2f = __indirect_glMapGrid2f; glAPI->Materialf = __indirect_glMaterialf; glAPI->Materialfv = __indirect_glMaterialfv; glAPI->Materiali = __indirect_glMateriali; glAPI->Materialiv = __indirect_glMaterialiv; glAPI->MatrixMode = __indirect_glMatrixMode; glAPI->MultMatrixd = __indirect_glMultMatrixd; glAPI->MultMatrixf = __indirect_glMultMatrixf; glAPI->NewList = __indirect_glNewList; glAPI->Normal3b = __indirect_glNormal3b; glAPI->Normal3bv = __indirect_glNormal3bv; glAPI->Normal3d = __indirect_glNormal3d; glAPI->Normal3dv = __indirect_glNormal3dv; glAPI->Normal3f = __indirect_glNormal3f; glAPI->Normal3fv = __indirect_glNormal3fv; glAPI->Normal3i = __indirect_glNormal3i; glAPI->Normal3iv = __indirect_glNormal3iv; glAPI->Normal3s = __indirect_glNormal3s; glAPI->Normal3sv = __indirect_glNormal3sv; glAPI->Ortho = __indirect_glOrtho; glAPI->PassThrough = __indirect_glPassThrough; glAPI->PixelMapfv = __indirect_glPixelMapfv; glAPI->PixelMapuiv = __indirect_glPixelMapuiv; glAPI->PixelMapusv = __indirect_glPixelMapusv; glAPI->PixelStoref = __indirect_glPixelStoref; glAPI->PixelStorei = __indirect_glPixelStorei; glAPI->PixelTransferf = __indirect_glPixelTransferf; glAPI->PixelTransferi = __indirect_glPixelTransferi; glAPI->PixelZoom = __indirect_glPixelZoom; glAPI->PointSize = __indirect_glPointSize; glAPI->PolygonMode = __indirect_glPolygonMode; glAPI->PolygonStipple = __indirect_glPolygonStipple; glAPI->PopAttrib = __indirect_glPopAttrib; glAPI->PopMatrix = __indirect_glPopMatrix; glAPI->PopName = __indirect_glPopName; glAPI->PushAttrib = __indirect_glPushAttrib; glAPI->PushMatrix = __indirect_glPushMatrix; glAPI->PushName = __indirect_glPushName; glAPI->RasterPos2d = __indirect_glRasterPos2d; glAPI->RasterPos2dv = __indirect_glRasterPos2dv; glAPI->RasterPos2f = __indirect_glRasterPos2f; glAPI->RasterPos2fv = __indirect_glRasterPos2fv; glAPI->RasterPos2i = __indirect_glRasterPos2i; glAPI->RasterPos2iv = __indirect_glRasterPos2iv; glAPI->RasterPos2s = __indirect_glRasterPos2s; glAPI->RasterPos2sv = __indirect_glRasterPos2sv; glAPI->RasterPos3d = __indirect_glRasterPos3d; glAPI->RasterPos3dv = __indirect_glRasterPos3dv; glAPI->RasterPos3f = __indirect_glRasterPos3f; glAPI->RasterPos3fv = __indirect_glRasterPos3fv; glAPI->RasterPos3i = __indirect_glRasterPos3i; glAPI->RasterPos3iv = __indirect_glRasterPos3iv; glAPI->RasterPos3s = __indirect_glRasterPos3s; glAPI->RasterPos3sv = __indirect_glRasterPos3sv; glAPI->RasterPos4d = __indirect_glRasterPos4d; glAPI->RasterPos4dv = __indirect_glRasterPos4dv; glAPI->RasterPos4f = __indirect_glRasterPos4f; glAPI->RasterPos4fv = __indirect_glRasterPos4fv; glAPI->RasterPos4i = __indirect_glRasterPos4i; glAPI->RasterPos4iv = __indirect_glRasterPos4iv; glAPI->RasterPos4s = __indirect_glRasterPos4s; glAPI->RasterPos4sv = __indirect_glRasterPos4sv; glAPI->ReadBuffer = __indirect_glReadBuffer; glAPI->ReadPixels = __indirect_glReadPixels; glAPI->Rectd = __indirect_glRectd; glAPI->Rectdv = __indirect_glRectdv; glAPI->Rectf = __indirect_glRectf; glAPI->Rectfv = __indirect_glRectfv; glAPI->Recti = __indirect_glRecti; glAPI->Rectiv = __indirect_glRectiv; glAPI->Rects = __indirect_glRects; glAPI->Rectsv = __indirect_glRectsv; glAPI->RenderMode = __indirect_glRenderMode; glAPI->Rotated = __indirect_glRotated; glAPI->Rotatef = __indirect_glRotatef; glAPI->Scaled = __indirect_glScaled; glAPI->Scalef = __indirect_glScalef; glAPI->Scissor = __indirect_glScissor; glAPI->SelectBuffer = __indirect_glSelectBuffer; glAPI->ShadeModel = __indirect_glShadeModel; glAPI->StencilFunc = __indirect_glStencilFunc; glAPI->StencilMask = __indirect_glStencilMask; glAPI->StencilOp = __indirect_glStencilOp; glAPI->TexCoord1d = __indirect_glTexCoord1d; glAPI->TexCoord1dv = __indirect_glTexCoord1dv; glAPI->TexCoord1f = __indirect_glTexCoord1f; glAPI->TexCoord1fv = __indirect_glTexCoord1fv; glAPI->TexCoord1i = __indirect_glTexCoord1i; glAPI->TexCoord1iv = __indirect_glTexCoord1iv; glAPI->TexCoord1s = __indirect_glTexCoord1s; glAPI->TexCoord1sv = __indirect_glTexCoord1sv; glAPI->TexCoord2d = __indirect_glTexCoord2d; glAPI->TexCoord2dv = __indirect_glTexCoord2dv; glAPI->TexCoord2f = __indirect_glTexCoord2f; glAPI->TexCoord2fv = __indirect_glTexCoord2fv; glAPI->TexCoord2i = __indirect_glTexCoord2i; glAPI->TexCoord2iv = __indirect_glTexCoord2iv; glAPI->TexCoord2s = __indirect_glTexCoord2s; glAPI->TexCoord2sv = __indirect_glTexCoord2sv; glAPI->TexCoord3d = __indirect_glTexCoord3d; glAPI->TexCoord3dv = __indirect_glTexCoord3dv; glAPI->TexCoord3f = __indirect_glTexCoord3f; glAPI->TexCoord3fv = __indirect_glTexCoord3fv; glAPI->TexCoord3i = __indirect_glTexCoord3i; glAPI->TexCoord3iv = __indirect_glTexCoord3iv; glAPI->TexCoord3s = __indirect_glTexCoord3s; glAPI->TexCoord3sv = __indirect_glTexCoord3sv; glAPI->TexCoord4d = __indirect_glTexCoord4d; glAPI->TexCoord4dv = __indirect_glTexCoord4dv; glAPI->TexCoord4f = __indirect_glTexCoord4f; glAPI->TexCoord4fv = __indirect_glTexCoord4fv; glAPI->TexCoord4i = __indirect_glTexCoord4i; glAPI->TexCoord4iv = __indirect_glTexCoord4iv; glAPI->TexCoord4s = __indirect_glTexCoord4s; glAPI->TexCoord4sv = __indirect_glTexCoord4sv; glAPI->TexEnvf = __indirect_glTexEnvf; glAPI->TexEnvfv = __indirect_glTexEnvfv; glAPI->TexEnvi = __indirect_glTexEnvi; glAPI->TexEnviv = __indirect_glTexEnviv; glAPI->TexGend = __indirect_glTexGend; glAPI->TexGendv = __indirect_glTexGendv; glAPI->TexGenf = __indirect_glTexGenf; glAPI->TexGenfv = __indirect_glTexGenfv; glAPI->TexGeni = __indirect_glTexGeni; glAPI->TexGeniv = __indirect_glTexGeniv; glAPI->TexImage1D = __indirect_glTexImage1D; glAPI->TexImage2D = __indirect_glTexImage2D; glAPI->TexParameterf = __indirect_glTexParameterf; glAPI->TexParameterfv = __indirect_glTexParameterfv; glAPI->TexParameteri = __indirect_glTexParameteri; glAPI->TexParameteriv = __indirect_glTexParameteriv; glAPI->Translated = __indirect_glTranslated; glAPI->Translatef = __indirect_glTranslatef; glAPI->Vertex2d = __indirect_glVertex2d; glAPI->Vertex2dv = __indirect_glVertex2dv; glAPI->Vertex2f = __indirect_glVertex2f; glAPI->Vertex2fv = __indirect_glVertex2fv; glAPI->Vertex2i = __indirect_glVertex2i; glAPI->Vertex2iv = __indirect_glVertex2iv; glAPI->Vertex2s = __indirect_glVertex2s; glAPI->Vertex2sv = __indirect_glVertex2sv; glAPI->Vertex3d = __indirect_glVertex3d; glAPI->Vertex3dv = __indirect_glVertex3dv; glAPI->Vertex3f = __indirect_glVertex3f; glAPI->Vertex3fv = __indirect_glVertex3fv; glAPI->Vertex3i = __indirect_glVertex3i; glAPI->Vertex3iv = __indirect_glVertex3iv; glAPI->Vertex3s = __indirect_glVertex3s; glAPI->Vertex3sv = __indirect_glVertex3sv; glAPI->Vertex4d = __indirect_glVertex4d; glAPI->Vertex4dv = __indirect_glVertex4dv; glAPI->Vertex4f = __indirect_glVertex4f; glAPI->Vertex4fv = __indirect_glVertex4fv; glAPI->Vertex4i = __indirect_glVertex4i; glAPI->Vertex4iv = __indirect_glVertex4iv; glAPI->Vertex4s = __indirect_glVertex4s; glAPI->Vertex4sv = __indirect_glVertex4sv; glAPI->Viewport = __indirect_glViewport; /* 1.1 */ glAPI->AreTexturesResident = __indirect_glAreTexturesResident; glAPI->ArrayElement = __indirect_glArrayElement; glAPI->BindTexture = __indirect_glBindTexture; glAPI->ColorPointer = __indirect_glColorPointer; glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; glAPI->DeleteTextures = __indirect_glDeleteTextures; glAPI->DisableClientState = __indirect_glDisableClientState; glAPI->DrawArrays = __indirect_glDrawArrays; glAPI->DrawElements = __indirect_glDrawElements; glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer; glAPI->EnableClientState = __indirect_glEnableClientState; glAPI->GenTextures = __indirect_glGenTextures; glAPI->GetPointerv = __indirect_glGetPointerv; glAPI->IndexPointer = __indirect_glIndexPointer; glAPI->Indexub = __indirect_glIndexub; glAPI->Indexubv = __indirect_glIndexubv; glAPI->InterleavedArrays = __indirect_glInterleavedArrays; glAPI->IsTexture = __indirect_glIsTexture; glAPI->NormalPointer = __indirect_glNormalPointer; glAPI->PolygonOffset = __indirect_glPolygonOffset; glAPI->PopClientAttrib = __indirect_glPopClientAttrib; glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures; glAPI->PushClientAttrib = __indirect_glPushClientAttrib; glAPI->TexCoordPointer = __indirect_glTexCoordPointer; glAPI->TexSubImage1D = __indirect_glTexSubImage1D; glAPI->TexSubImage2D = __indirect_glTexSubImage2D; glAPI->VertexPointer = __indirect_glVertexPointer; /* 1.2 */ glAPI->BlendColor = __indirect_glBlendColor; glAPI->BlendEquation = __indirect_glBlendEquation; glAPI->ColorSubTable = __indirect_glColorSubTable; glAPI->ColorTable = __indirect_glColorTable; glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv; glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv; glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D; glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D; glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf; glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv; glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri; glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv; glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; glAPI->CopyColorTable = __indirect_glCopyColorTable; glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D; glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D; glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; glAPI->DrawRangeElements = __indirect_glDrawRangeElements; glAPI->GetColorTable = __indirect_glGetColorTable; glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter; glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv; glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv; glAPI->GetHistogram = __indirect_glGetHistogram; glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv; glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv; glAPI->GetMinmax = __indirect_glGetMinmax; glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv; glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv; glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; glAPI->Histogram = __indirect_glHistogram; glAPI->Minmax = __indirect_glMinmax; glAPI->ResetHistogram = __indirect_glResetHistogram; glAPI->ResetMinmax = __indirect_glResetMinmax; glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; glAPI->TexImage3D = __indirect_glTexImage3D; glAPI->TexSubImage3D = __indirect_glTexSubImage3D; /* 1. GL_ARB_multitexture */ glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB; glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB; glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB; glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB; glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB; glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB; glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB; glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB; glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB; glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB; glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB; glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB; glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB; glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB; glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB; glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB; glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB; glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB; glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB; glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB; glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB; glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB; glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB; glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB; /* 3. GL_ARB_transpose_matrix */ glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB; glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB; glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB; glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB; /* 5. GL_ARB_multisample */ glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB; /* 12. GL_ARB_texture_compression */ glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB; glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB; glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB; glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB; glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB; glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB; glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB; /* 26. GL_ARB_vertex_program */ glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB; glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB; glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB; glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB; glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB; glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB; glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB; glAPI->GetProgramivARB = __indirect_glGetProgramivARB; glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB; glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB; glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB; glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB; glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB; glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB; glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB; glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB; glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB; glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB; glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB; glAPI->ProgramStringARB = __indirect_glProgramStringARB; glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB; glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB; glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB; glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB; glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB; glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB; glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB; glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB; glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB; glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB; glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB; glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB; glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB; glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB; glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB; glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB; glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB; glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB; glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB; glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB; glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB; glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB; glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB; glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB; glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB; glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB; glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB; glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB; glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB; glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB; glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB; glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB; glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB; glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB; glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB; glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB; glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB; /* 29. GL_ARB_occlusion_query */ glAPI->BeginQueryARB = __indirect_glBeginQueryARB; glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB; glAPI->EndQueryARB = __indirect_glEndQueryARB; glAPI->GenQueriesARB = __indirect_glGenQueriesARB; glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB; glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB; glAPI->GetQueryivARB = __indirect_glGetQueryivARB; glAPI->IsQueryARB = __indirect_glIsQueryARB; /* 37. GL_ARB_draw_buffers */ glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB; /* 45. GL_ARB_framebuffer_object */ glAPI->RenderbufferStorageMultisample = __indirect_glRenderbufferStorageMultisample; /* 25. GL_SGIS_multisample */ glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS; glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS; /* 30. GL_EXT_vertex_array */ glAPI->ColorPointerEXT = __indirect_glColorPointerEXT; glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT; glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT; glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT; glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT; glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT; /* 54. GL_EXT_point_parameters */ glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT; glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT; /* 145. GL_EXT_secondary_color */ glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT; glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT; glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT; glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT; glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT; glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT; glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT; glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT; glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT; glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT; glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT; glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT; glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT; glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT; glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT; glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT; glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT; /* 148. GL_EXT_multi_draw_arrays */ glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT; glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT; /* 149. GL_EXT_fog_coord */ glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT; glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT; glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT; /* 173. GL_EXT_blend_func_separate */ glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT; /* 197. GL_MESA_window_pos */ glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA; glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA; glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA; glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA; glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA; glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA; glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA; glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA; glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA; glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA; glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA; glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA; glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA; glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA; glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA; /* 233. GL_NV_vertex_program */ glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV; glAPI->BindProgramNV = __indirect_glBindProgramNV; glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV; glAPI->ExecuteProgramNV = __indirect_glExecuteProgramNV; glAPI->GenProgramsNV = __indirect_glGenProgramsNV; glAPI->GetProgramParameterdvNV = __indirect_glGetProgramParameterdvNV; glAPI->GetProgramParameterfvNV = __indirect_glGetProgramParameterfvNV; glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV; glAPI->GetProgramivNV = __indirect_glGetProgramivNV; glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV; glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV; glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV; glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV; glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV; glAPI->IsProgramNV = __indirect_glIsProgramNV; glAPI->LoadProgramNV = __indirect_glLoadProgramNV; glAPI->ProgramParameters4dvNV = __indirect_glProgramParameters4dvNV; glAPI->ProgramParameters4fvNV = __indirect_glProgramParameters4fvNV; glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV; glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV; glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV; glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV; glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV; glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV; glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV; glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV; glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV; glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV; glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV; glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV; glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV; glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV; glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV; glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV; glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV; glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV; glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV; glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV; glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV; glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV; glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV; glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV; glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV; glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV; glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV; glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV; glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV; glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV; glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV; glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV; glAPI->VertexAttribs2dvNV = __indirect_glVertexAttribs2dvNV; glAPI->VertexAttribs2fvNV = __indirect_glVertexAttribs2fvNV; glAPI->VertexAttribs2svNV = __indirect_glVertexAttribs2svNV; glAPI->VertexAttribs3dvNV = __indirect_glVertexAttribs3dvNV; glAPI->VertexAttribs3fvNV = __indirect_glVertexAttribs3fvNV; glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV; glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV; glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV; glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV; glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV; /* 262. GL_NV_point_sprite */ glAPI->PointParameteriNV = __indirect_glPointParameteriNV; glAPI->PointParameterivNV = __indirect_glPointParameterivNV; /* 268. GL_EXT_stencil_two_side */ glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT; /* 282. GL_NV_fragment_program */ glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV; glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV; glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV; glAPI->ProgramNamedParameter4dvNV = __indirect_glProgramNamedParameter4dvNV; glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV; glAPI->ProgramNamedParameter4fvNV = __indirect_glProgramNamedParameter4fvNV; /* 299. GL_EXT_blend_equation_separate */ glAPI->BlendEquationSeparateEXT = __indirect_glBlendEquationSeparateEXT; /* 310. GL_EXT_framebuffer_object */ glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT; glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT; glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT; glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT; glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT; glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT; glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT; glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT; glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT; glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT; glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT; glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT; glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT; glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT; glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT; glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT; glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT; /* 316. GL_EXT_framebuffer_blit */ glAPI->BlitFramebufferEXT = __indirect_glBlitFramebufferEXT; /* 329. GL_EXT_texture_array */ glAPI->FramebufferTextureLayerEXT = __indirect_glFramebufferTextureLayerEXT; return glAPI; }