/* Copyright (c) Nate Robins, 1997. */ /* portions Copyright (c) Mark Kilgard, 1997, 1998. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ #include "glutint.h" #include "glutstroke.h" #include "glutbitmap.h" #include /* The following added by Paul Garceau */ #if defined(__MINGW32__) #include #include #include struct timeval; #endif extern StrokeFontRec glutStrokeRoman, glutStrokeMonoRoman; extern BitmapFontRec glutBitmap8By13, glutBitmap9By15, glutBitmapTimesRoman10, glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12, glutBitmapHelvetica18; #ifndef __CYGWIN32__ int gettimeofday(struct timeval* tp, void* tzp) { struct timeb tb; ftime(&tb); tp->tv_sec = tb.time; tp->tv_usec = tb.millitm * 1000; /* 0 indicates that the call succeeded. */ return 0; } #endif /* To get around the fact that Microsoft DLLs only allow functions to be exported and now data addresses (as Unix DSOs support), the GLUT API constants such as GLUT_STROKE_ROMAN have to get passed through a case statement to get mapped to the actual data structure address. */ void* __glutFont(void *font) { switch((int)font) { case (int)GLUT_STROKE_ROMAN: return &glutStrokeRoman; case (int)GLUT_STROKE_MONO_ROMAN: return &glutStrokeMonoRoman; case (int)GLUT_BITMAP_9_BY_15: return &glutBitmap9By15; case (int)GLUT_BITMAP_8_BY_13: return &glutBitmap8By13; case (int)GLUT_BITMAP_TIMES_ROMAN_10: return &glutBitmapTimesRoman10; case (int)GLUT_BITMAP_TIMES_ROMAN_24: return &glutBitmapTimesRoman24; case (int)GLUT_BITMAP_HELVETICA_10: return &glutBitmapHelvetica10; case (int)GLUT_BITMAP_HELVETICA_12: return &glutBitmapHelvetica12; case (int)GLUT_BITMAP_HELVETICA_18: return &glutBitmapHelvetica18; } __glutFatalError("font not found."); /* NOTREACHED */ return NULL; /* MSVC compiler complains if there is no return at all */ } int __glutGetTransparentPixel(Display * dpy, XVisualInfo * vinfo) { /* the transparent pixel on Win32 is always index number 0. So if we put this routine in this file, we can avoid compiling the whole of layerutil.c which is where this routine normally comes from. */ return 0; } void __glutAdjustCoords(Window parent, int* x, int* y, int* width, int* height) { RECT rect; /* adjust the window rectangle because Win32 thinks that the x, y, width & height are the WHOLE window (including decorations), whereas GLUT treats the x, y, width & height as only the CLIENT area of the window. */ rect.left = *x; rect.top = *y; rect.right = *x + *width; rect.bottom = *y + *height; /* must adjust the coordinates according to the correct style because depending on the style, there may or may not be borders. */ AdjustWindowRect(&rect, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | (parent ? WS_CHILD : WS_OVERLAPPEDWINDOW), FALSE); /* FALSE in the third parameter = window has no menu bar */ /* readjust if the x and y are offscreen */ if(rect.left < 0) { *x = 0; } else { *x = rect.left; } if(rect.top < 0) { *y = 0; } else { *y = rect.top; } *width = rect.right - rect.left; /* adjusted width */ *height = rect.bottom - rect.top; /* adjusted height */ }