/* Copyright (c) Mark J. Kilgard, 1994. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ #ifdef __VMS #include #endif #include #include #include #include #if !defined(_WIN32) #include #include #include /* for XA_STRING atom */ #endif #include "glutint.h" /* CENTRY */ void GLUTAPIENTRY glutSetWindowTitle(const char *title) { XTextProperty textprop; assert(!__glutCurrentWindow->parent); IGNORE_IN_GAME_MODE(); textprop.value = (unsigned char *) title; textprop.encoding = XA_STRING; textprop.format = 8; textprop.nitems = strlen(title); XSetWMName(__glutDisplay, __glutCurrentWindow->win, &textprop); XFlush(__glutDisplay); } void GLUTAPIENTRY glutSetIconTitle(const char *title) { XTextProperty textprop; assert(!__glutCurrentWindow->parent); IGNORE_IN_GAME_MODE(); textprop.value = (unsigned char *) title; textprop.encoding = XA_STRING; textprop.format = 8; textprop.nitems = strlen(title); XSetWMIconName(__glutDisplay, __glutCurrentWindow->win, &textprop); XFlush(__glutDisplay); } void GLUTAPIENTRY glutPositionWindow(int x, int y) { IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredX = x; __glutCurrentWindow->desiredY = y; __glutCurrentWindow->desiredConfMask |= CWX | CWY; __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); } void GLUTAPIENTRY glutReshapeWindow(int w, int h) { IGNORE_IN_GAME_MODE(); if (w <= 0 || h <= 0) __glutWarning("glutReshapeWindow: non-positive width or height not allowed"); __glutCurrentWindow->desiredWidth = w; __glutCurrentWindow->desiredHeight = h; __glutCurrentWindow->desiredConfMask |= CWWidth | CWHeight; __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); } void GLUTAPIENTRY glutPopWindow(void) { IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredStack = Above; __glutCurrentWindow->desiredConfMask |= CWStackMode; __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); } void GLUTAPIENTRY glutPushWindow(void) { IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredStack = Below; __glutCurrentWindow->desiredConfMask |= CWStackMode; __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); } void GLUTAPIENTRY glutIconifyWindow(void) { IGNORE_IN_GAME_MODE(); assert(!__glutCurrentWindow->parent); __glutCurrentWindow->desiredMapState = IconicState; __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK); } void GLUTAPIENTRY glutShowWindow(void) { IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredMapState = NormalState; __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK); } void GLUTAPIENTRY glutHideWindow(void) { IGNORE_IN_GAME_MODE(); __glutCurrentWindow->desiredMapState = WithdrawnState; __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK); } /* ENDCENTRY */