/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ /* */ #include #include #include "polyUtil.h" Real area(Real A[2], Real B[2], Real C[2]) { Real Bx, By, Cx, Cy; Bx = B[0] - A[0]; By = B[1] - A[1]; Cx = C[0] - A[0]; Cy = C[1] - A[1]; return Bx*Cy - Cx*By; /* return (B[0]-A[0])*(C[1]-A[1]) - (C[0]-A[0])*(B[1]-A[1]);*/ } /*given a directed line A->B, and a point P, *determine whether P is to the left of AB. *the line A->B (imagine it has beedn extended both *end to the infinity) divides the plan into two *half planes. When we walk from A to B, one *half is to the left and the other half is to the right. *return 1 if P is to the left. *if P is on AB, 0 is returned. */ Int pointLeftLine(Real A[2], Real B[2], Real P[2]) { if(area(A, B, P) >0) return 1; else return 0; } /*given two directed line: A -> B -> C, and another point P. *determine whether P is to the left hand side of A->B->C. *Think of BA and BC extended as two rays. So that the plane is * divided into two parts. One part is to the left we walk from A *to B and to C, the other part is to the right. * In order for P to be the left, P must be either to the left *of */ Int pointLeft2Lines(Real A[2], Real B[2], Real C[2], Real P[2]) { Int C_left_AB = (area(A, B, C)>0); Int P_left_AB = (area(A, B, P)>0); Int P_left_BC = (area(B, C, P)>0); if(C_left_AB) { return (P_left_AB && P_left_BC); } else return (P_left_AB || P_left_BC); }