/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ /* *partitionY.h: *partition a polygon into a Y-monotone polygon: * A polygon is Y-monotone if the boundary can be split into two polygon chains *A and B such that each chain is Y-monotonic that is the intersection of any *horizontal line intersects each chain has at most one connected componenets * (empty, single point or a single line). * * A vertex is a cusp if both its ajacent vertices are either at or above v, *or both at or below v. In addition, at least one of the ajacent verteces is *strictly below or above v. * A vertex is a relex vertex if the internals angle is strictly greater than *180. In other words, if the the signed area is negative: *(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the *order is such that left hand side is inside the polygon. Then (x2,y2) is *reflex if: * (x2-x1, y2-y1) cross (x3-x1, y3-y1) <0. *A vertex is an interior cusp if it is a cusp and a reflex. *A vertex is an exterior cusp if it is a cusp but not a reflex. * */ #ifndef _PARTITIONY_H #define _PARTITIONY_H #include "directedLine.h" /*whether an edge is below a vertex*/ Int isBelow(directedLine *v, directedLine *e); /*whether an edge is above a vertex*/ Int isAbove(directedLine *v, directedLine *e); /*not-cusp, *inerior cusp *exterior cusp */ Int cuspType(directedLine *v); /*used in trapezoidalization*/ typedef struct sweepRange{ directedLine *left; Int leftType; /*either a vertex (leftType=0) or an edge (leftType =1) */ directedLine *right; Int rightType; /*either a vertex (rightType=0) or an edge (rightType =1) */ } sweepRange; sweepRange* sweepRangeMake(directedLine* left, Int leftType, directedLine* right, Int rightType); void sweepRangeDelete(sweepRange* range); Int sweepRangeEqual(sweepRange* sr1, sweepRange* sr2); /*given a set of simple polygons where the interior *is decided by left-hand principle, *return a range (sight) for each vertex. This is called *Trapezoidalization. */ void sweepY(Int nVertices, directedLine **sortedVerteces, sweepRange** ret_ranges); directedLine* partitionY(directedLine *polygons, sampledLine **retSampledLines); void findDiagonals(Int total_num_edges, directedLine** sortedVertices, sweepRange** ranges, Int& num_diagonals, directedLine** diagonal_vertices); directedLine** DBGfindDiagonals(directedLine *polygons, Int& num_diagonals); #endif