/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "ir.h" #include "ir_visitor.h" #include "ir_optimization.h" /** * Pre-linking, optimize unused built-in variables * * Uniforms, constants, system values, inputs (vertex shader only), and * outputs (fragment shader only) that are not used can be removed. */ void optimize_dead_builtin_variables(exec_list *instructions, enum ir_variable_mode other) { foreach_in_list_safe(ir_variable, var, instructions) { if (var->ir_type != ir_type_variable || var->data.used) continue; if (var->data.mode != ir_var_uniform && var->data.mode != ir_var_auto && var->data.mode != ir_var_system_value && var->data.mode != other) continue; /* So that linker rules can later be enforced, we cannot elimate * variables that were redeclared in the shader code. */ if ((var->data.mode == other || var->data.mode == ir_var_system_value) && var->data.how_declared != ir_var_declared_implicitly) continue; if (!is_gl_identifier(var->name)) continue; /* gl_ModelViewProjectionMatrix and gl_Vertex are special because they * are used by ftransform. No other built-in variable is used by a * built-in function. The forward declarations of these variables in * the built-in function shader does not have the "state slot" * information, so removing these variables from the user shader will * cause problems later. * * Matrix uniforms with "Transpose" are not eliminated because there's * an optimization pass that can turn references to the regular matrix * into references to the transpose matrix. Eliminating the transpose * matrix would cause that pass to generate references to undeclareds * variables (thank you, ir_validate). * * It doesn't seem worth the effort to track when the transpose could be * eliminated (i.e., when the non-transpose was eliminated). */ if (strcmp(var->name, "gl_ModelViewProjectionMatrix") == 0 || strcmp(var->name, "gl_Vertex") == 0 || strstr(var->name, "Transpose") != NULL) continue; var->remove(); } }