/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file lower_if_to_cond_assign.cpp * * This attempts to flatten if-statements to conditional assignments for * GPUs with limited or no flow control support. * * It can't handle other control flow being inside of its block, such * as calls or loops. Hopefully loop unrolling and inlining will take * care of those. * * Drivers for GPUs with no control flow support should simply call * * lower_if_to_cond_assign(instructions) * * to attempt to flatten all if-statements. * * Some GPUs (such as i965 prior to gen6) do support control flow, but have a * maximum nesting depth N. Drivers for such hardware can call * * lower_if_to_cond_assign(instructions, N) * * to attempt to flatten any if-statements appearing at depth > N. */ #include "glsl_types.h" #include "ir.h" #include "program/hash_table.h" class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor { public: ir_if_to_cond_assign_visitor(unsigned max_depth) { this->progress = false; this->max_depth = max_depth; this->depth = 0; this->condition_variables = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); } ~ir_if_to_cond_assign_visitor() { hash_table_dtor(this->condition_variables); } ir_visitor_status visit_enter(ir_if *); ir_visitor_status visit_leave(ir_if *); bool progress; unsigned max_depth; unsigned depth; struct hash_table *condition_variables; }; bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth) { if (max_depth == UINT_MAX) return false; ir_if_to_cond_assign_visitor v(max_depth); visit_list_elements(&v, instructions); return v.progress; } void check_control_flow(ir_instruction *ir, void *data) { bool *found_control_flow = (bool *)data; switch (ir->ir_type) { case ir_type_call: case ir_type_discard: case ir_type_loop: case ir_type_loop_jump: case ir_type_return: *found_control_flow = true; break; default: break; } } void move_block_to_cond_assign(void *mem_ctx, ir_if *if_ir, ir_rvalue *cond_expr, exec_list *instructions, struct hash_table *ht) { foreach_list_safe(node, instructions) { ir_instruction *ir = (ir_instruction *) node; if (ir->ir_type == ir_type_assignment) { ir_assignment *assign = (ir_assignment *)ir; if (hash_table_find(ht, assign) == NULL) { hash_table_insert(ht, assign, assign); /* If the LHS of the assignment is a condition variable that was * previously added, insert an additional assignment of false to * the variable. */ const bool assign_to_cv = hash_table_find(ht, assign->lhs->variable_referenced()) != NULL; if (!assign->condition) { if (assign_to_cv) { assign->rhs = new(mem_ctx) ir_expression(ir_binop_logic_and, glsl_type::bool_type, cond_expr->clone(mem_ctx, NULL), assign->rhs); } else { assign->condition = cond_expr->clone(mem_ctx, NULL); } } else { assign->condition = new(mem_ctx) ir_expression(ir_binop_logic_and, glsl_type::bool_type, cond_expr->clone(mem_ctx, NULL), assign->condition); } } } /* Now, move from the if block to the block surrounding it. */ ir->remove(); if_ir->insert_before(ir); } } ir_visitor_status ir_if_to_cond_assign_visitor::visit_enter(ir_if *ir) { (void) ir; this->depth++; return visit_continue; } ir_visitor_status ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir) { /* Only flatten when beyond the GPU's maximum supported nesting depth. */ if (this->depth-- <= this->max_depth) return visit_continue; bool found_control_flow = false; ir_assignment *assign; /* Check that both blocks don't contain anything we can't support. */ foreach_iter(exec_list_iterator, then_iter, ir->then_instructions) { ir_instruction *then_ir = (ir_instruction *)then_iter.get(); visit_tree(then_ir, check_control_flow, &found_control_flow); } foreach_iter(exec_list_iterator, else_iter, ir->else_instructions) { ir_instruction *else_ir = (ir_instruction *)else_iter.get(); visit_tree(else_ir, check_control_flow, &found_control_flow); } if (found_control_flow) return visit_continue; void *mem_ctx = ralloc_parent(ir); /* Store the condition to a variable. Move all of the instructions from * the then-clause of the if-statement. Use the condition variable as a * condition for all assignments. */ ir_variable *const then_var = new(mem_ctx) ir_variable(glsl_type::bool_type, "if_to_cond_assign_then", ir_var_temporary); ir->insert_before(then_var); ir_dereference_variable *then_cond = new(mem_ctx) ir_dereference_variable(then_var); assign = new(mem_ctx) ir_assignment(then_cond, ir->condition); ir->insert_before(assign); move_block_to_cond_assign(mem_ctx, ir, then_cond, &ir->then_instructions, this->condition_variables); /* Add the new condition variable to the hash table. This allows us to * find this variable when lowering other (enclosing) if-statements. */ hash_table_insert(this->condition_variables, then_var, then_var); /* If there are instructions in the else-clause, store the inverse of the * condition to a variable. Move all of the instructions from the * else-clause if the if-statement. Use the (inverse) condition variable * as a condition for all assignments. */ if (!ir->else_instructions.is_empty()) { ir_variable *const else_var = new(mem_ctx) ir_variable(glsl_type::bool_type, "if_to_cond_assign_else", ir_var_temporary); ir->insert_before(else_var); ir_dereference_variable *else_cond = new(mem_ctx) ir_dereference_variable(else_var); ir_rvalue *inverse = new(mem_ctx) ir_expression(ir_unop_logic_not, then_cond->clone(mem_ctx, NULL)); assign = new(mem_ctx) ir_assignment(else_cond, inverse); ir->insert_before(assign); move_block_to_cond_assign(mem_ctx, ir, else_cond, &ir->else_instructions, this->condition_variables); /* Add the new condition variable to the hash table. This allows us to * find this variable when lowering other (enclosing) if-statements. */ hash_table_insert(this->condition_variables, else_var, else_var); } ir->remove(); this->progress = true; return visit_continue; }