/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file link_interface_blocks.cpp * Linker support for GLSL's interface blocks. */ #include "ir.h" #include "glsl_symbol_table.h" #include "linker.h" #include "main/macros.h" bool validate_intrastage_interface_blocks(const gl_shader **shader_list, unsigned num_shaders) { glsl_symbol_table interfaces; for (unsigned int i = 0; i < num_shaders; i++) { if (shader_list[i] == NULL) continue; foreach_list(node, shader_list[i]->ir) { ir_variable *var = ((ir_instruction *) node)->as_variable(); if (!var) continue; const glsl_type *iface_type = var->interface_type; if (iface_type == NULL) continue; const glsl_type *old_iface_type = interfaces.get_interface(iface_type->name, (enum ir_variable_mode) var->mode); if (old_iface_type == NULL) { /* This is the first time we've seen the interface, so save * it into our symbol table. */ interfaces.add_interface(iface_type->name, iface_type, (enum ir_variable_mode) var->mode); } else if (old_iface_type != iface_type) { return false; } } } return true; } bool validate_interstage_interface_blocks(const gl_shader *producer, const gl_shader *consumer) { glsl_symbol_table interfaces; /* Add non-output interfaces from the consumer to the symbol table. */ foreach_list(node, consumer->ir) { ir_variable *var = ((ir_instruction *) node)->as_variable(); if (!var || !var->interface_type || var->mode == ir_var_shader_out) continue; interfaces.add_interface(var->interface_type->name, var->interface_type, (enum ir_variable_mode) var->mode); } /* Verify that the producer's interfaces match. */ foreach_list(node, producer->ir) { ir_variable *var = ((ir_instruction *) node)->as_variable(); if (!var || !var->interface_type || var->mode == ir_var_shader_in) continue; enum ir_variable_mode consumer_mode = var->mode == ir_var_uniform ? ir_var_uniform : ir_var_shader_in; const glsl_type *expected_type = interfaces.get_interface(var->interface_type->name, consumer_mode); /* The consumer doesn't use this output block. Ignore it. */ if (expected_type == NULL) continue; if (var->interface_type != expected_type) return false; } return true; }