/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file ir_set_program_inouts.cpp * * Sets the InputsRead and OutputsWritten of Mesa programs. * * Mesa programs (gl_program, not gl_shader_program) have a set of * flags indicating which varyings are read and written. Computing * which are actually read from some sort of backend code can be * tricky when variable array indexing involved. So this pass * provides support for setting InputsRead and OutputsWritten right * from the GLSL IR. */ extern "C" { #include "main/core.h" /* for struct gl_program */ #include "program/hash_table.h" } #include "ir.h" #include "ir_visitor.h" #include "glsl_types.h" class ir_set_program_inouts_visitor : public ir_hierarchical_visitor { public: ir_set_program_inouts_visitor(struct gl_program *prog) { this->prog = prog; this->ht = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); } ~ir_set_program_inouts_visitor() { hash_table_dtor(this->ht); } virtual ir_visitor_status visit_enter(ir_dereference_array *); virtual ir_visitor_status visit_enter(ir_function_signature *); virtual ir_visitor_status visit(ir_dereference_variable *); virtual ir_visitor_status visit(ir_variable *); struct gl_program *prog; struct hash_table *ht; }; static void mark(struct gl_program *prog, ir_variable *var, int index) { /* As of GLSL 1.20, varyings can only be floats, floating-point * vectors or matrices, or arrays of them. For Mesa programs using * InputsRead/OutputsWritten, everything but matrices uses one * slot, while matrices use a slot per column. Presumably * something doing a more clever packing would use something other * than InputsRead/OutputsWritten. */ const glsl_type *element_type; int element_size; if (var->type->is_array()) element_type = var->type->fields.array; else element_type = var->type; if (element_type->is_matrix()) element_size = element_type->matrix_columns; else element_size = 1; index *= element_size; for (int i = 0; i < element_size; i++) { if (var->mode == ir_var_in) prog->InputsRead |= BITFIELD64_BIT(var->location + index + i); else prog->OutputsWritten |= BITFIELD64_BIT(var->location + index + i); } } /* Default handler: Mark all the locations in the variable as used. */ ir_visitor_status ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir) { if (hash_table_find(this->ht, ir->var) == NULL) return visit_continue; if (ir->type->is_array()) { for (unsigned int i = 0; i < ir->type->length; i++) { mark(this->prog, ir->var, i); } } else { mark(this->prog, ir->var, 0); } return visit_continue; } ir_visitor_status ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) { ir_dereference_variable *deref_var; ir_constant *index = ir->array_index->as_constant(); deref_var = ir->array->as_dereference_variable(); ir_variable *var = NULL; /* Check that we're dereferencing a shader in or out */ if (deref_var) var = (ir_variable *)hash_table_find(this->ht, deref_var->var); if (index && var) { mark(this->prog, var, index->value.i[0]); return visit_continue_with_parent; } return visit_continue; } ir_visitor_status ir_set_program_inouts_visitor::visit(ir_variable *ir) { if (ir->mode == ir_var_in || ir->mode == ir_var_out) { hash_table_insert(this->ht, ir, ir); } return visit_continue; } ir_visitor_status ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir) { /* We don't want to descend into the function parameters and * consider them as shader inputs or outputs. */ visit_list_elements(this, &ir->body); return visit_continue_with_parent; } void do_set_program_inouts(exec_list *instructions, struct gl_program *prog) { ir_set_program_inouts_visitor v(prog); prog->InputsRead = 0; prog->OutputsWritten = 0; visit_list_elements(&v, instructions); }