/* -*- c++ -*- */ /* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "glsl_symbol_table.h" class symbol_table_entry { public: DECLARE_RALLOC_CXX_OPERATORS(symbol_table_entry); bool add_interface(const glsl_type *i, enum ir_variable_mode mode) { const glsl_type **dest; switch (mode) { case ir_var_uniform: dest = &ibu; break; case ir_var_shader_in: dest = &ibi; break; case ir_var_shader_out: dest = &ibo; break; default: assert(!"Unsupported interface variable mode!"); return false; } if (*dest != NULL) { return false; } else { *dest = i; return true; } } const glsl_type *get_interface(enum ir_variable_mode mode) { switch (mode) { case ir_var_uniform: return ibu; case ir_var_shader_in: return ibi; case ir_var_shader_out: return ibo; default: assert(!"Unsupported interface variable mode!"); return NULL; } } symbol_table_entry(ir_variable *v) : v(v), f(0), t(0), ibu(0), ibi(0), ibo(0), a(0) {} symbol_table_entry(ir_function *f) : v(0), f(f), t(0), ibu(0), ibi(0), ibo(0), a(0) {} symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t), ibu(0), ibi(0), ibo(0), a(0) {} symbol_table_entry(const glsl_type *t, enum ir_variable_mode mode) : v(0), f(0), t(0), ibu(0), ibi(0), ibo(0), a(0) { assert(t->is_interface()); add_interface(t, mode); } symbol_table_entry(const class ast_type_specifier *a): v(0), f(0), t(0), ibu(0), ibi(0), ibo(0), a(a) {} ir_variable *v; ir_function *f; const glsl_type *t; const glsl_type *ibu; const glsl_type *ibi; const glsl_type *ibo; const class ast_type_specifier *a; }; glsl_symbol_table::glsl_symbol_table() { this->separate_function_namespace = false; this->table = _mesa_symbol_table_ctor(); this->mem_ctx = ralloc_context(NULL); } glsl_symbol_table::~glsl_symbol_table() { _mesa_symbol_table_dtor(table); ralloc_free(mem_ctx); } void glsl_symbol_table::push_scope() { _mesa_symbol_table_push_scope(table); } void glsl_symbol_table::pop_scope() { _mesa_symbol_table_pop_scope(table); } bool glsl_symbol_table::name_declared_this_scope(const char *name) { return _mesa_symbol_table_symbol_scope(table, -1, name) == 0; } bool glsl_symbol_table::add_variable(ir_variable *v) { if (this->separate_function_namespace) { /* In 1.10, functions and variables have separate namespaces. */ symbol_table_entry *existing = get_entry(v->name); if (name_declared_this_scope(v->name)) { /* If there's already an existing function (not a constructor!) in * the current scope, just update the existing entry to include 'v'. */ if (existing->v == NULL && existing->t == NULL) { existing->v = v; return true; } } else { /* If not declared at this scope, add a new entry. But if an existing * entry includes a function, propagate that to this block - otherwise * the new variable declaration would shadow the function. */ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); if (existing != NULL) entry->f = existing->f; int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry); assert(added == 0); (void)added; return true; } return false; } /* 1.20+ rules: */ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0; } bool glsl_symbol_table::add_type(const char *name, const glsl_type *t) { symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t); return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0; } static char *make_ast_name(const char *name) { char *ast_name = new char[strlen("#ast.") + strlen(name) + 1]; strcpy(ast_name, "#ast."); strcat(ast_name + strlen("#ast."), name); return ast_name; } bool glsl_symbol_table::add_type_ast(const char *name, const class ast_type_specifier *a) { symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(a); char *ast_name = make_ast_name(name); bool ret = _mesa_symbol_table_add_symbol(table, -1, ast_name, entry) == 0; delete [] ast_name; return ret; } bool glsl_symbol_table::add_interface(const char *name, const glsl_type *i, enum ir_variable_mode mode) { assert(i->is_interface()); symbol_table_entry *entry = get_entry(name); if (entry == NULL) { symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(i, mode); bool add_interface_symbol_result = _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0; assert(add_interface_symbol_result); return add_interface_symbol_result; } else { return entry->add_interface(i, mode); } } bool glsl_symbol_table::add_function(ir_function *f) { if (this->separate_function_namespace && name_declared_this_scope(f->name)) { /* In 1.10, functions and variables have separate namespaces. */ symbol_table_entry *existing = get_entry(f->name); if ((existing->f == NULL) && (existing->t == NULL)) { existing->f = f; return true; } } symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0; } void glsl_symbol_table::add_global_function(ir_function *f) { symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry); assert(added == 0); (void)added; } ir_variable *glsl_symbol_table::get_variable(const char *name) { symbol_table_entry *entry = get_entry(name); return entry != NULL ? entry->v : NULL; } const glsl_type *glsl_symbol_table::get_type(const char *name) { symbol_table_entry *entry = get_entry(name); return entry != NULL ? entry->t : NULL; } const class ast_type_specifier *glsl_symbol_table::get_type_ast(const char *name) { char *ast_name = make_ast_name(name); symbol_table_entry *entry = get_entry(ast_name); delete [] ast_name; return entry != NULL ? entry->a : NULL; } const glsl_type *glsl_symbol_table::get_interface(const char *name, enum ir_variable_mode mode) { symbol_table_entry *entry = get_entry(name); return entry != NULL ? entry->get_interface(mode) : NULL; } ir_function *glsl_symbol_table::get_function(const char *name) { symbol_table_entry *entry = get_entry(name); return entry != NULL ? entry->f : NULL; } symbol_table_entry *glsl_symbol_table::get_entry(const char *name) { return (symbol_table_entry *) _mesa_symbol_table_find_symbol(table, -1, name); } void glsl_symbol_table::disable_variable(const char *name) { /* Ideally we would remove the variable's entry from the symbol table, but * that would be difficult. Fortunately, since this is only used for * built-in variables, it won't be possible for the shader to re-introduce * the variable later, so all we really need to do is to make sure that * further attempts to access it using get_variable() will return NULL. */ symbol_table_entry *entry = get_entry(name); if (entry != NULL) { entry->v = NULL; } }