/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "ast.h" void ast_type_specifier::print(void) const { if (structure) { structure->print(); } else { printf("%s ", type_name); } if (is_array) { printf("[ "); if (array_size) { array_size->print(); } printf("] "); } } bool ast_fully_specified_type::has_qualifiers() const { return this->qualifier.flags.i != 0; } bool ast_type_qualifier::has_interpolation() const { return this->flags.q.smooth || this->flags.q.flat || this->flags.q.noperspective; } bool ast_type_qualifier::has_layout() const { return this->flags.q.origin_upper_left || this->flags.q.pixel_center_integer || this->flags.q.depth_any || this->flags.q.depth_greater || this->flags.q.depth_less || this->flags.q.depth_unchanged || this->flags.q.std140 || this->flags.q.shared || this->flags.q.column_major || this->flags.q.row_major || this->flags.q.packed || this->flags.q.explicit_location || this->flags.q.explicit_index || this->flags.q.explicit_binding || this->flags.q.explicit_offset; } bool ast_type_qualifier::has_storage() const { return this->flags.q.constant || this->flags.q.attribute || this->flags.q.varying || this->flags.q.in || this->flags.q.out || this->flags.q.uniform; } bool ast_type_qualifier::has_auxiliary_storage() const { return this->flags.q.centroid; } const char* ast_type_qualifier::interpolation_string() const { if (this->flags.q.smooth) return "smooth"; else if (this->flags.q.flat) return "flat"; else if (this->flags.q.noperspective) return "noperspective"; else return NULL; } bool ast_type_qualifier::merge_qualifier(YYLTYPE *loc, _mesa_glsl_parse_state *state, ast_type_qualifier q) { ast_type_qualifier ubo_mat_mask; ubo_mat_mask.flags.i = 0; ubo_mat_mask.flags.q.row_major = 1; ubo_mat_mask.flags.q.column_major = 1; ast_type_qualifier ubo_layout_mask; ubo_layout_mask.flags.i = 0; ubo_layout_mask.flags.q.std140 = 1; ubo_layout_mask.flags.q.packed = 1; ubo_layout_mask.flags.q.shared = 1; ast_type_qualifier ubo_binding_mask; ubo_binding_mask.flags.q.explicit_binding = 1; ubo_binding_mask.flags.q.explicit_offset = 1; /* Uniform block layout qualifiers get to overwrite each * other (rightmost having priority), while all other * qualifiers currently don't allow duplicates. */ if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i | ubo_layout_mask.flags.i | ubo_binding_mask.flags.i)) != 0) { _mesa_glsl_error(loc, state, "duplicate layout qualifiers used"); return false; } if (q.flags.q.prim_type) { if (this->flags.q.prim_type && this->prim_type != q.prim_type) { _mesa_glsl_error(loc, state, "conflicting primitive type qualifiers used"); return false; } this->prim_type = q.prim_type; } if (q.flags.q.max_vertices) { if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) { _mesa_glsl_error(loc, state, "geometry shader set conflicting max_vertices " "(%d and %d)", this->max_vertices, q.max_vertices); return false; } this->max_vertices = q.max_vertices; } if ((q.flags.i & ubo_mat_mask.flags.i) != 0) this->flags.i &= ~ubo_mat_mask.flags.i; if ((q.flags.i & ubo_layout_mask.flags.i) != 0) this->flags.i &= ~ubo_layout_mask.flags.i; this->flags.i |= q.flags.i; if (q.flags.q.explicit_location) this->location = q.location; if (q.flags.q.explicit_index) this->index = q.index; if (q.flags.q.explicit_binding) this->binding = q.binding; if (q.flags.q.explicit_offset) this->offset = q.offset; if (q.precision != ast_precision_none) this->precision = q.precision; return true; }