/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "ast.h" void ast_type_specifier::print(void) const { if (structure) { structure->print(); } else { printf("%s ", type_name); } if (array_specifier) { array_specifier->print(); } } bool ast_fully_specified_type::has_qualifiers() const { return this->qualifier.flags.i != 0; } bool ast_type_qualifier::has_interpolation() const { return this->flags.q.smooth || this->flags.q.flat || this->flags.q.noperspective; } bool ast_type_qualifier::has_layout() const { return this->flags.q.origin_upper_left || this->flags.q.pixel_center_integer || this->flags.q.depth_any || this->flags.q.depth_greater || this->flags.q.depth_less || this->flags.q.depth_unchanged || this->flags.q.std140 || this->flags.q.shared || this->flags.q.column_major || this->flags.q.row_major || this->flags.q.packed || this->flags.q.explicit_location || this->flags.q.explicit_index || this->flags.q.explicit_binding || this->flags.q.explicit_offset; } bool ast_type_qualifier::has_storage() const { return this->flags.q.constant || this->flags.q.attribute || this->flags.q.varying || this->flags.q.in || this->flags.q.out || this->flags.q.uniform; } bool ast_type_qualifier::has_auxiliary_storage() const { return this->flags.q.centroid || this->flags.q.sample; } const char* ast_type_qualifier::interpolation_string() const { if (this->flags.q.smooth) return "smooth"; else if (this->flags.q.flat) return "flat"; else if (this->flags.q.noperspective) return "noperspective"; else return NULL; } bool ast_type_qualifier::merge_qualifier(YYLTYPE *loc, _mesa_glsl_parse_state *state, ast_type_qualifier q) { ast_type_qualifier ubo_mat_mask; ubo_mat_mask.flags.i = 0; ubo_mat_mask.flags.q.row_major = 1; ubo_mat_mask.flags.q.column_major = 1; ast_type_qualifier ubo_layout_mask; ubo_layout_mask.flags.i = 0; ubo_layout_mask.flags.q.std140 = 1; ubo_layout_mask.flags.q.packed = 1; ubo_layout_mask.flags.q.shared = 1; ast_type_qualifier ubo_binding_mask; ubo_binding_mask.flags.i = 0; ubo_binding_mask.flags.q.explicit_binding = 1; ubo_binding_mask.flags.q.explicit_offset = 1; /* Uniform block layout qualifiers get to overwrite each * other (rightmost having priority), while all other * qualifiers currently don't allow duplicates. */ if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i | ubo_layout_mask.flags.i | ubo_binding_mask.flags.i)) != 0) { _mesa_glsl_error(loc, state, "duplicate layout qualifiers used"); return false; } if (q.flags.q.prim_type) { if (this->flags.q.prim_type && this->prim_type != q.prim_type) { _mesa_glsl_error(loc, state, "conflicting primitive type qualifiers used"); return false; } this->prim_type = q.prim_type; } if (q.flags.q.max_vertices) { if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) { _mesa_glsl_error(loc, state, "geometry shader set conflicting max_vertices " "(%d and %d)", this->max_vertices, q.max_vertices); return false; } this->max_vertices = q.max_vertices; } if ((q.flags.i & ubo_mat_mask.flags.i) != 0) this->flags.i &= ~ubo_mat_mask.flags.i; if ((q.flags.i & ubo_layout_mask.flags.i) != 0) this->flags.i &= ~ubo_layout_mask.flags.i; for (int i = 0; i < 3; i++) { if (q.flags.q.local_size & (1 << i)) { if ((this->flags.q.local_size & (1 << i)) && this->local_size[i] != q.local_size[i]) { _mesa_glsl_error(loc, state, "compute shader set conflicting values for " "local_size_%c (%d and %d)", 'x' + i, this->local_size[i], q.local_size[i]); return false; } this->local_size[i] = q.local_size[i]; } } this->flags.i |= q.flags.i; if (q.flags.q.explicit_location) this->location = q.location; if (q.flags.q.explicit_index) this->index = q.index; if (q.flags.q.explicit_binding) this->binding = q.binding; if (q.flags.q.explicit_offset) this->offset = q.offset; if (q.precision != ast_precision_none) this->precision = q.precision; if (q.flags.q.explicit_image_format) { this->image_format = q.image_format; this->image_base_type = q.image_base_type; } return true; } bool ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc, _mesa_glsl_parse_state *state, ast_type_qualifier q, ast_node* &node) { void *mem_ctx = state; bool create_gs_ast = false; bool create_cs_ast = false; ast_type_qualifier valid_in_mask; valid_in_mask.flags.i = 0; switch (state->stage) { case MESA_SHADER_GEOMETRY: if (q.flags.q.prim_type) { /* Make sure this is a valid input primitive type. */ switch (q.prim_type) { case GL_POINTS: case GL_LINES: case GL_LINES_ADJACENCY: case GL_TRIANGLES: case GL_TRIANGLES_ADJACENCY: break; default: _mesa_glsl_error(loc, state, "invalid geometry shader input primitive type"); break; } } create_gs_ast |= q.flags.q.prim_type && !state->in_qualifier->flags.q.prim_type; valid_in_mask.flags.q.prim_type = 1; valid_in_mask.flags.q.invocations = 1; break; case MESA_SHADER_FRAGMENT: if (q.flags.q.early_fragment_tests) { state->early_fragment_tests = true; } else { _mesa_glsl_error(loc, state, "invalid input layout qualifier"); } break; case MESA_SHADER_COMPUTE: create_cs_ast |= q.flags.q.local_size != 0 && state->in_qualifier->flags.q.local_size == 0; valid_in_mask.flags.q.local_size = 1; break; default: _mesa_glsl_error(loc, state, "input layout qualifiers only valid in " "geometry, fragment and compute shaders"); break; } /* Generate an error when invalid input layout qualifiers are used. */ if ((q.flags.i & ~valid_in_mask.flags.i) != 0) { _mesa_glsl_error(loc, state, "invalid input layout qualifiers used"); return false; } /* Input layout qualifiers can be specified multiple * times in separate declarations, as long as they match. */ if (this->flags.q.prim_type) { if (q.flags.q.prim_type && this->prim_type != q.prim_type) { _mesa_glsl_error(loc, state, "conflicting input primitive types specified"); } } else if (q.flags.q.prim_type) { state->in_qualifier->flags.q.prim_type = 1; state->in_qualifier->prim_type = q.prim_type; } if (this->flags.q.invocations && q.flags.q.invocations && this->invocations != q.invocations) { _mesa_glsl_error(loc, state, "conflicting invocations counts specified"); return false; } else if (q.flags.q.invocations) { this->flags.q.invocations = 1; this->invocations = q.invocations; } if (create_gs_ast) { node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type); } else if (create_cs_ast) { /* Infer a local_size of 1 for every unspecified dimension */ unsigned local_size[3]; for (int i = 0; i < 3; i++) { if (q.flags.q.local_size & (1 << i)) local_size[i] = q.local_size[i]; else local_size[i] = 1; } node = new(mem_ctx) ast_cs_input_layout(*loc, local_size); } return true; }