/************************************************************************** * * Copyright 2008-2009 Vmware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef STW_ICD_H #define STW_ICD_H #include #include "GL/gl.h" typedef ULONG DHGLRC; #define OPENGL_VERSION_110_ENTRIES 336 struct __GLdispatchTableRec { void (GLAPIENTRY * NewList)(GLuint, GLenum); void (GLAPIENTRY * EndList)(void); void (GLAPIENTRY * CallList)(GLuint); void (GLAPIENTRY * CallLists)(GLsizei, GLenum, const GLvoid *); void (GLAPIENTRY * DeleteLists)(GLuint, GLsizei); GLuint (GLAPIENTRY * GenLists)(GLsizei); void (GLAPIENTRY * ListBase)(GLuint); void (GLAPIENTRY * Begin)(GLenum); void (GLAPIENTRY * Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); void (GLAPIENTRY * Color3b)(GLbyte, GLbyte, GLbyte); void (GLAPIENTRY * Color3bv)(const GLbyte *); void (GLAPIENTRY * Color3d)(GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * Color3dv)(const GLdouble *); void (GLAPIENTRY * Color3f)(GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Color3fv)(const GLfloat *); void (GLAPIENTRY * Color3i)(GLint, GLint, GLint); void (GLAPIENTRY * Color3iv)(const GLint *); void (GLAPIENTRY * Color3s)(GLshort, GLshort, GLshort); void (GLAPIENTRY * Color3sv)(const GLshort *); void (GLAPIENTRY * Color3ub)(GLubyte, GLubyte, GLubyte); void (GLAPIENTRY * Color3ubv)(const GLubyte *); void (GLAPIENTRY * Color3ui)(GLuint, GLuint, GLuint); void (GLAPIENTRY * Color3uiv)(const GLuint *); void (GLAPIENTRY * Color3us)(GLushort, GLushort, GLushort); void (GLAPIENTRY * Color3usv)(const GLushort *); void (GLAPIENTRY * Color4b)(GLbyte, GLbyte, GLbyte, GLbyte); void (GLAPIENTRY * Color4bv)(const GLbyte *); void (GLAPIENTRY * Color4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * Color4dv)(const GLdouble *); void (GLAPIENTRY * Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Color4fv)(const GLfloat *); void (GLAPIENTRY * Color4i)(GLint, GLint, GLint, GLint); void (GLAPIENTRY * Color4iv)(const GLint *); void (GLAPIENTRY * Color4s)(GLshort, GLshort, GLshort, GLshort); void (GLAPIENTRY * Color4sv)(const GLshort *); void (GLAPIENTRY * Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); void (GLAPIENTRY * Color4ubv)(const GLubyte *); void (GLAPIENTRY * Color4ui)(GLuint, GLuint, GLuint, GLuint); void (GLAPIENTRY * Color4uiv)(const GLuint *); void (GLAPIENTRY * Color4us)(GLushort, GLushort, GLushort, GLushort); void (GLAPIENTRY * Color4usv)(const GLushort *); void (GLAPIENTRY * EdgeFlag)(GLboolean); void (GLAPIENTRY * EdgeFlagv)(const GLboolean *); void (GLAPIENTRY * End)(void); void (GLAPIENTRY * Indexd)(GLdouble); void (GLAPIENTRY * Indexdv)(const GLdouble *); void (GLAPIENTRY * Indexf)(GLfloat); void (GLAPIENTRY * Indexfv)(const GLfloat *); void (GLAPIENTRY * Indexi)(GLint); void (GLAPIENTRY * Indexiv)(const GLint *); void (GLAPIENTRY * Indexs)(GLshort); void (GLAPIENTRY * Indexsv)(const GLshort *); void (GLAPIENTRY * Normal3b)(GLbyte, GLbyte, GLbyte); void (GLAPIENTRY * Normal3bv)(const GLbyte *); void (GLAPIENTRY * Normal3d)(GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * Normal3dv)(const GLdouble *); void (GLAPIENTRY * Normal3f)(GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Normal3fv)(const GLfloat *); void (GLAPIENTRY * Normal3i)(GLint, GLint, GLint); void (GLAPIENTRY * Normal3iv)(const GLint *); void (GLAPIENTRY * Normal3s)(GLshort, GLshort, GLshort); void (GLAPIENTRY * Normal3sv)(const GLshort *); void (GLAPIENTRY * RasterPos2d)(GLdouble, GLdouble); void (GLAPIENTRY * RasterPos2dv)(const GLdouble *); void (GLAPIENTRY * RasterPos2f)(GLfloat, GLfloat); void (GLAPIENTRY * RasterPos2fv)(const GLfloat *); void (GLAPIENTRY * RasterPos2i)(GLint, GLint); void (GLAPIENTRY * RasterPos2iv)(const GLint *); void (GLAPIENTRY * RasterPos2s)(GLshort, GLshort); void (GLAPIENTRY * RasterPos2sv)(const GLshort *); void (GLAPIENTRY * RasterPos3d)(GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * RasterPos3dv)(const GLdouble *); void (GLAPIENTRY * RasterPos3f)(GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * RasterPos3fv)(const GLfloat *); void (GLAPIENTRY * RasterPos3i)(GLint, GLint, GLint); void (GLAPIENTRY * RasterPos3iv)(const GLint *); void (GLAPIENTRY * RasterPos3s)(GLshort, GLshort, GLshort); void (GLAPIENTRY * RasterPos3sv)(const GLshort *); void (GLAPIENTRY * RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * RasterPos4dv)(const GLdouble *); void (GLAPIENTRY * RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * RasterPos4fv)(const GLfloat *); void (GLAPIENTRY * RasterPos4i)(GLint, GLint, GLint, GLint); void (GLAPIENTRY * RasterPos4iv)(const GLint *); void (GLAPIENTRY * RasterPos4s)(GLshort, GLshort, GLshort, GLshort); void (GLAPIENTRY * RasterPos4sv)(const GLshort *); void (GLAPIENTRY * Rectd)(GLdouble, GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * Rectdv)(const GLdouble *, const GLdouble *); void (GLAPIENTRY * Rectf)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Rectfv)(const GLfloat *, const GLfloat *); void (GLAPIENTRY * Recti)(GLint, GLint, GLint, GLint); void (GLAPIENTRY * Rectiv)(const GLint *, const GLint *); void (GLAPIENTRY * Rects)(GLshort, GLshort, GLshort, GLshort); void (GLAPIENTRY * Rectsv)(const GLshort *, const GLshort *); void (GLAPIENTRY * TexCoord1d)(GLdouble); void (GLAPIENTRY * TexCoord1dv)(const GLdouble *); void (GLAPIENTRY * TexCoord1f)(GLfloat); void (GLAPIENTRY * TexCoord1fv)(const GLfloat *); void (GLAPIENTRY * TexCoord1i)(GLint); void (GLAPIENTRY * TexCoord1iv)(const GLint *); void (GLAPIENTRY * TexCoord1s)(GLshort); void (GLAPIENTRY * TexCoord1sv)(const GLshort *); void (GLAPIENTRY * TexCoord2d)(GLdouble, GLdouble); void (GLAPIENTRY * TexCoord2dv)(const GLdouble *); void (GLAPIENTRY * TexCoord2f)(GLfloat, GLfloat); void (GLAPIENTRY * TexCoord2fv)(const GLfloat *); void (GLAPIENTRY * TexCoord2i)(GLint, GLint); void (GLAPIENTRY * TexCoord2iv)(const GLint *); void (GLAPIENTRY * TexCoord2s)(GLshort, GLshort); void (GLAPIENTRY * TexCoord2sv)(const GLshort *); void (GLAPIENTRY * TexCoord3d)(GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * TexCoord3dv)(const GLdouble *); void (GLAPIENTRY * TexCoord3f)(GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * TexCoord3fv)(const GLfloat *); void (GLAPIENTRY * TexCoord3i)(GLint, GLint, GLint); void (GLAPIENTRY * TexCoord3iv)(const GLint *); void (GLAPIENTRY * TexCoord3s)(GLshort, GLshort, GLshort); void (GLAPIENTRY * TexCoord3sv)(const GLshort *); void (GLAPIENTRY * TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * TexCoord4dv)(const GLdouble *); void (GLAPIENTRY * TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * TexCoord4fv)(const GLfloat *); void (GLAPIENTRY * TexCoord4i)(GLint, GLint, GLint, GLint); void (GLAPIENTRY * TexCoord4iv)(const GLint *); void (GLAPIENTRY * TexCoord4s)(GLshort, GLshort, GLshort, GLshort); void (GLAPIENTRY * TexCoord4sv)(const GLshort *); void (GLAPIENTRY * Vertex2d)(GLdouble, GLdouble); void (GLAPIENTRY * Vertex2dv)(const GLdouble *); void (GLAPIENTRY * Vertex2f)(GLfloat, GLfloat); void (GLAPIENTRY * Vertex2fv)(const GLfloat *); void (GLAPIENTRY * Vertex2i)(GLint, GLint); void (GLAPIENTRY * Vertex2iv)(const GLint *); void (GLAPIENTRY * Vertex2s)(GLshort, GLshort); void (GLAPIENTRY * Vertex2sv)(const GLshort *); void (GLAPIENTRY * Vertex3d)(GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * Vertex3dv)(const GLdouble *); void (GLAPIENTRY * Vertex3f)(GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Vertex3fv)(const GLfloat *); void (GLAPIENTRY * Vertex3i)(GLint, GLint, GLint); void (GLAPIENTRY * Vertex3iv)(const GLint *); void (GLAPIENTRY * Vertex3s)(GLshort, GLshort, GLshort); void (GLAPIENTRY * Vertex3sv)(const GLshort *); void (GLAPIENTRY * Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * Vertex4dv)(const GLdouble *); void (GLAPIENTRY * Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Vertex4fv)(const GLfloat *); void (GLAPIENTRY * Vertex4i)(GLint, GLint, GLint, GLint); void (GLAPIENTRY * Vertex4iv)(const GLint *); void (GLAPIENTRY * Vertex4s)(GLshort, GLshort, GLshort, GLshort); void (GLAPIENTRY * Vertex4sv)(const GLshort *); void (GLAPIENTRY * ClipPlane)(GLenum, const GLdouble *); void (GLAPIENTRY * ColorMaterial)(GLenum, GLenum); void (GLAPIENTRY * CullFace)(GLenum); void (GLAPIENTRY * Fogf)(GLenum, GLfloat); void (GLAPIENTRY * Fogfv)(GLenum, const GLfloat *); void (GLAPIENTRY * Fogi)(GLenum, GLint); void (GLAPIENTRY * Fogiv)(GLenum, const GLint *); void (GLAPIENTRY * FrontFace)(GLenum); void (GLAPIENTRY * Hint)(GLenum, GLenum); void (GLAPIENTRY * Lightf)(GLenum, GLenum, GLfloat); void (GLAPIENTRY * Lightfv)(GLenum, GLenum, const GLfloat *); void (GLAPIENTRY * Lighti)(GLenum, GLenum, GLint); void (GLAPIENTRY * Lightiv)(GLenum, GLenum, const GLint *); void (GLAPIENTRY * LightModelf)(GLenum, GLfloat); void (GLAPIENTRY * LightModelfv)(GLenum, const GLfloat *); void (GLAPIENTRY * LightModeli)(GLenum, GLint); void (GLAPIENTRY * LightModeliv)(GLenum, const GLint *); void (GLAPIENTRY * LineStipple)(GLint, GLushort); void (GLAPIENTRY * LineWidth)(GLfloat); void (GLAPIENTRY * Materialf)(GLenum, GLenum, GLfloat); void (GLAPIENTRY * Materialfv)(GLenum, GLenum, const GLfloat *); void (GLAPIENTRY * Materiali)(GLenum, GLenum, GLint); void (GLAPIENTRY * Materialiv)(GLenum, GLenum, const GLint *); void (GLAPIENTRY * PointSize)(GLfloat); void (GLAPIENTRY * PolygonMode)(GLenum, GLenum); void (GLAPIENTRY * PolygonStipple)(const GLubyte *); void (GLAPIENTRY * Scissor)(GLint, GLint, GLsizei, GLsizei); void (GLAPIENTRY * ShadeModel)(GLenum); void (GLAPIENTRY * TexParameterf)(GLenum, GLenum, GLfloat); void (GLAPIENTRY * TexParameterfv)(GLenum, GLenum, const GLfloat *); void (GLAPIENTRY * TexParameteri)(GLenum, GLenum, GLint); void (GLAPIENTRY * TexParameteriv)(GLenum, GLenum, const GLint *); void (GLAPIENTRY * TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY * TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY * TexEnvf)(GLenum, GLenum, GLfloat); void (GLAPIENTRY * TexEnvfv)(GLenum, GLenum, const GLfloat *); void (GLAPIENTRY * TexEnvi)(GLenum, GLenum, GLint); void (GLAPIENTRY * TexEnviv)(GLenum, GLenum, const GLint *); void (GLAPIENTRY * TexGend)(GLenum, GLenum, GLdouble); void (GLAPIENTRY * TexGendv)(GLenum, GLenum, const GLdouble *); void (GLAPIENTRY * TexGenf)(GLenum, GLenum, GLfloat); void (GLAPIENTRY * TexGenfv)(GLenum, GLenum, const GLfloat *); void (GLAPIENTRY * TexGeni)(GLenum, GLenum, GLint); void (GLAPIENTRY * TexGeniv)(GLenum, GLenum, const GLint *); void (GLAPIENTRY * FeedbackBuffer)(GLsizei, GLenum, GLfloat *); void (GLAPIENTRY * SelectBuffer)(GLsizei, GLuint *); GLint (GLAPIENTRY * RenderMode)(GLenum); void (GLAPIENTRY * InitNames)(void); void (GLAPIENTRY * LoadName)(GLuint); void (GLAPIENTRY * PassThrough)(GLfloat); void (GLAPIENTRY * PopName)(void); void (GLAPIENTRY * PushName)(GLuint); void (GLAPIENTRY * DrawBuffer)(GLenum); void (GLAPIENTRY * Clear)(GLbitfield); void (GLAPIENTRY * ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * ClearIndex)(GLfloat); void (GLAPIENTRY * ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); void (GLAPIENTRY * ClearStencil)(GLint); void (GLAPIENTRY * ClearDepth)(GLclampd); void (GLAPIENTRY * StencilMask)(GLuint); void (GLAPIENTRY * ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); void (GLAPIENTRY * DepthMask)(GLboolean); void (GLAPIENTRY * IndexMask)(GLuint); void (GLAPIENTRY * Accum)(GLenum, GLfloat); void (GLAPIENTRY * Disable)(GLenum); void (GLAPIENTRY * Enable)(GLenum); void (GLAPIENTRY * Finish)(void); void (GLAPIENTRY * Flush)(void); void (GLAPIENTRY * PopAttrib)(void); void (GLAPIENTRY * PushAttrib)(GLbitfield); void (GLAPIENTRY * Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); void (GLAPIENTRY * Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); void (GLAPIENTRY * Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); void (GLAPIENTRY * Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); void (GLAPIENTRY * MapGrid1d)(GLint, GLdouble, GLdouble); void (GLAPIENTRY * MapGrid1f)(GLint, GLfloat, GLfloat); void (GLAPIENTRY * MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); void (GLAPIENTRY * MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); void (GLAPIENTRY * EvalCoord1d)(GLdouble); void (GLAPIENTRY * EvalCoord1dv)(const GLdouble *); void (GLAPIENTRY * EvalCoord1f)(GLfloat); void (GLAPIENTRY * EvalCoord1fv)(const GLfloat *); void (GLAPIENTRY * EvalCoord2d)(GLdouble, GLdouble); void (GLAPIENTRY * EvalCoord2dv)(const GLdouble *); void (GLAPIENTRY * EvalCoord2f)(GLfloat, GLfloat); void (GLAPIENTRY * EvalCoord2fv)(const GLfloat *); void (GLAPIENTRY * EvalMesh1)(GLenum, GLint, GLint); void (GLAPIENTRY * EvalPoint1)(GLint); void (GLAPIENTRY * EvalMesh2)(GLenum, GLint, GLint, GLint, GLint); void (GLAPIENTRY * EvalPoint2)(GLint, GLint); void (GLAPIENTRY * AlphaFunc)(GLenum, GLclampf); void (GLAPIENTRY * BlendFunc)(GLenum, GLenum); void (GLAPIENTRY * LogicOp)(GLenum); void (GLAPIENTRY * StencilFunc)(GLenum, GLint, GLuint); void (GLAPIENTRY * StencilOp)(GLenum, GLenum, GLenum); void (GLAPIENTRY * DepthFunc)(GLenum); void (GLAPIENTRY * PixelZoom)(GLfloat, GLfloat); void (GLAPIENTRY * PixelTransferf)(GLenum, GLfloat); void (GLAPIENTRY * PixelTransferi)(GLenum, GLint); void (GLAPIENTRY * PixelStoref)(GLenum, GLfloat); void (GLAPIENTRY * PixelStorei)(GLenum, GLint); void (GLAPIENTRY * PixelMapfv)(GLenum, GLint, const GLfloat *); void (GLAPIENTRY * PixelMapuiv)(GLenum, GLint, const GLuint *); void (GLAPIENTRY * PixelMapusv)(GLenum, GLint, const GLushort *); void (GLAPIENTRY * ReadBuffer)(GLenum); void (GLAPIENTRY * CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); void (GLAPIENTRY * ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); void (GLAPIENTRY * DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY * GetBooleanv)(GLenum, GLboolean *); void (GLAPIENTRY * GetClipPlane)(GLenum, GLdouble *); void (GLAPIENTRY * GetDoublev)(GLenum, GLdouble *); GLenum (GLAPIENTRY * GetError)(void); void (GLAPIENTRY * GetFloatv)(GLenum, GLfloat *); void (GLAPIENTRY * GetIntegerv)(GLenum, GLint *); void (GLAPIENTRY * GetLightfv)(GLenum, GLenum, GLfloat *); void (GLAPIENTRY * GetLightiv)(GLenum, GLenum, GLint *); void (GLAPIENTRY * GetMapdv)(GLenum, GLenum, GLdouble *); void (GLAPIENTRY * GetMapfv)(GLenum, GLenum, GLfloat *); void (GLAPIENTRY * GetMapiv)(GLenum, GLenum, GLint *); void (GLAPIENTRY * GetMaterialfv)(GLenum, GLenum, GLfloat *); void (GLAPIENTRY * GetMaterialiv)(GLenum, GLenum, GLint *); void (GLAPIENTRY * GetPixelMapfv)(GLenum, GLfloat *); void (GLAPIENTRY * GetPixelMapuiv)(GLenum, GLuint *); void (GLAPIENTRY * GetPixelMapusv)(GLenum, GLushort *); void (GLAPIENTRY * GetPolygonStipple)(GLubyte *); const GLubyte * (GLAPIENTRY * GetString)(GLenum); void (GLAPIENTRY * GetTexEnvfv)(GLenum, GLenum, GLfloat *); void (GLAPIENTRY * GetTexEnviv)(GLenum, GLenum, GLint *); void (GLAPIENTRY * GetTexGendv)(GLenum, GLenum, GLdouble *); void (GLAPIENTRY * GetTexGenfv)(GLenum, GLenum, GLfloat *); void (GLAPIENTRY * GetTexGeniv)(GLenum, GLenum, GLint *); void (GLAPIENTRY * GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); void (GLAPIENTRY * GetTexParameterfv)(GLenum, GLenum, GLfloat *); void (GLAPIENTRY * GetTexParameteriv)(GLenum, GLenum, GLint *); void (GLAPIENTRY * GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); void (GLAPIENTRY * GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); GLboolean (GLAPIENTRY * IsEnabled)(GLenum); GLboolean (GLAPIENTRY * IsList)(GLuint); void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd); void (GLAPIENTRY * Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * LoadIdentity)(void); void (GLAPIENTRY * LoadMatrixf)(const GLfloat *); void (GLAPIENTRY * LoadMatrixd)(const GLdouble *); void (GLAPIENTRY * MatrixMode)(GLenum); void (GLAPIENTRY * MultMatrixf)(const GLfloat *); void (GLAPIENTRY * MultMatrixd)(const GLdouble *); void (GLAPIENTRY * Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * PopMatrix)(void); void (GLAPIENTRY * PushMatrix)(void); void (GLAPIENTRY * Rotated)(GLdouble, GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Scaled)(GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * Scalef)(GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Translated)(GLdouble, GLdouble, GLdouble); void (GLAPIENTRY * Translatef)(GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Viewport)(GLint, GLint, GLsizei, GLsizei); void (GLAPIENTRY * ArrayElement)(GLint); void (GLAPIENTRY * BindTexture)(GLenum, GLuint); void (GLAPIENTRY * ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY * DisableClientState)(GLenum); void (GLAPIENTRY * DrawArrays)(GLenum, GLint, GLsizei); void (GLAPIENTRY * DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); void (GLAPIENTRY * EdgeFlagPointer)(GLsizei, const GLvoid *); void (GLAPIENTRY * EnableClientState)(GLenum); void (GLAPIENTRY * IndexPointer)(GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY * Indexub)(GLubyte); void (GLAPIENTRY * Indexubv)(const GLubyte *); void (GLAPIENTRY * InterleavedArrays)(GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY * NormalPointer)(GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY * PolygonOffset)(GLfloat, GLfloat); void (GLAPIENTRY * TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY * VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); GLboolean (GLAPIENTRY * AreTexturesResident)(GLsizei, const GLuint *, GLboolean *); void (GLAPIENTRY * CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); void (GLAPIENTRY * CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); void (GLAPIENTRY * CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); void (GLAPIENTRY * CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); void (GLAPIENTRY * DeleteTextures)(GLsizei, const GLuint *); void (GLAPIENTRY * GenTextures)(GLsizei, GLuint *); void (GLAPIENTRY * GetPointerv)(GLenum, GLvoid **); GLboolean (GLAPIENTRY * IsTexture)(GLuint); void (GLAPIENTRY * PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *); void (GLAPIENTRY * TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY * TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY * PopClientAttrib)(void); void (GLAPIENTRY * PushClientAttrib)(GLbitfield); }; typedef struct __GLdispatchTableRec GLDISPATCHTABLE; typedef struct _GLCLTPROCTABLE { int cEntries; GLDISPATCHTABLE glDispatchTable; } GLCLTPROCTABLE, * PGLCLTPROCTABLE; typedef VOID (APIENTRY * PFN_SETPROCTABLE)(PGLCLTPROCTABLE); /** * Presentation data passed to opengl32!wglCbPresentBuffers. * * Pure software drivers don't need to worry about this -- if they stick to the * GDI API then will integrate with the Desktop Window Manager (DWM) without * problems. Hardware drivers, however, cannot present directly to the primary * surface while the DWM is active, as DWM gets exclusive access to the primary * surface. * * Proper DWM integration requires: * - advertise the PFD_SUPPORT_COMPOSITION flag * - redirect glFlush/glfinish/wglSwapBuffers into a surface shared with the * DWM process. * * @sa http://www.opengl.org/pipeline/article/vol003_7/ * @sa http://blogs.msdn.com/greg_schechter/archive/2006/05/02/588934.aspx */ typedef struct _GLCBPRESENTBUFFERSDATA { /** * wglCbPresentBuffers enforces this to be 2. */ DWORD magic1; /** * wglCbPresentBuffers enforces to be 0 or 1, but it is most commonly * set to 0. */ DWORD magic2; /** * Locally unique identifier (LUID) of the graphics adapter. * * This should contain the value returned by D3DKMTOpenAdapterFromHdc. It * is passed to dwmapi!DwmpDxGetWindowSharedSurface in order to obtain * the shared surface handle for the bound drawable (window). * * @sa http://msdn.microsoft.com/en-us/library/ms799177.aspx */ LUID AdapterLuid; /** * This is passed unmodified to DrvPresentBuffers */ LPVOID pPrivateData; /** * Client area rectangle to update, relative to the window upper-left corner. */ RECT rect; } GLCBPRESENTBUFFERSDATA, *PGLCBPRESENTBUFFERSDATA; /** * Callbacks supplied to DrvSetCallbackProcs by the OpenGL runtime. * * Pointers to several callback functions in opengl32.dll. */ typedef struct _GLCALLBACKTABLE { /** Unused */ PROC wglCbSetCurrentValue; /** Unused */ PROC wglCbGetCurrentValue; /** Unused */ PROC wglCbGetDhglrc; /** Unused */ PROC wglCbGetDdHandle; /** * Queue a present composition. * * Makes the runtime call DrvPresentBuffers with the composition information. */ BOOL (APIENTRY *wglCbPresentBuffers)(HDC hdc, PGLCBPRESENTBUFFERSDATA data); } GLCALLBACKTABLE; typedef struct _GLPRESENTBUFFERSDATA { /** * The shared surface handle. * * Return by dwmapi!DwmpDxGetWindowSharedSurface. * * @sa http://channel9.msdn.com/forums/TechOff/251261-Help-Getting-the-shared-window-texture-out-of-DWM-/ */ HANDLE hSharedSurface; LUID AdapterLuid; /** * Present history token. * * This is returned by dwmapi!DwmpDxGetWindowSharedSurface and * should be passed to D3DKMTRender in D3DKMT_RENDER::PresentHistoryToken. * * @sa http://msdn.microsoft.com/en-us/library/ms799176.aspx */ ULONGLONG PresentHistoryToken; /** Same as GLCBPRESENTBUFFERSDATA::pPrivateData */ LPVOID pPrivateData; } GLPRESENTBUFFERSDATA, *PGLPRESENTBUFFERSDATA; BOOL APIENTRY DrvCopyContext( DHGLRC dhrcSource, DHGLRC dhrcDest, UINT fuMask ); DHGLRC APIENTRY DrvCreateLayerContext( HDC hdc, INT iLayerPlane ); DHGLRC APIENTRY DrvCreateContext( HDC hdc ); BOOL APIENTRY DrvDeleteContext( DHGLRC dhglrc ); BOOL APIENTRY DrvDescribeLayerPlane( HDC hdc, INT iPixelFormat, INT iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd ); LONG APIENTRY DrvDescribePixelFormat( HDC hdc, INT iPixelFormat, ULONG cjpfd, PIXELFORMATDESCRIPTOR *ppfd ); int APIENTRY DrvGetLayerPaletteEntries( HDC hdc, INT iLayerPlane, INT iStart, INT cEntries, COLORREF *pcr ); PROC APIENTRY DrvGetProcAddress( LPCSTR lpszProc ); BOOL APIENTRY DrvPresentBuffers(HDC hdc, PGLPRESENTBUFFERSDATA data); BOOL APIENTRY DrvRealizeLayerPalette( HDC hdc, INT iLayerPlane, BOOL bRealize ); BOOL APIENTRY DrvReleaseContext( DHGLRC dhglrc ); void APIENTRY DrvSetCallbackProcs( INT nProcs, PROC *pProcs ); PGLCLTPROCTABLE APIENTRY DrvSetContext( HDC hdc, DHGLRC dhglrc, PFN_SETPROCTABLE pfnSetProcTable ); int APIENTRY DrvSetLayerPaletteEntries( HDC hdc, INT iLayerPlane, INT iStart, INT cEntries, CONST COLORREF *pcr ); BOOL APIENTRY DrvSetPixelFormat( HDC hdc, LONG iPixelFormat ); BOOL APIENTRY DrvShareLists( DHGLRC dhglrc1, DHGLRC dhglrc2 ); BOOL APIENTRY DrvSwapBuffers( HDC hdc ); BOOL APIENTRY DrvSwapLayerBuffers( HDC hdc, UINT fuPlanes ); BOOL APIENTRY DrvValidateVersion( ULONG ulVersion ); #endif /* STW_ICD_H */