EXPORTS ; GlmfBeginGlsBlock = GlmfBeginGlsBlock@4 ; GlmfCloseMetaFile = GlmfCloseMetaFile@4 ; GlmfEndGlsBlock = GlmfEndGlsBlock@4 ; GlmfEndPlayback = GlmfEndPlayback@4 ; GlmfInitPlayback = GlmfInitPlayback@12 ; GlmfPlayGlsRecord = GlmfPlayGlsRecord@16 glAccum = glAccum@8 glAlphaFunc = glAlphaFunc@8 glAreTexturesResident = glAreTexturesResident@12 glArrayElement = glArrayElement@4 glBegin = glBegin@4 glBindTexture = glBindTexture@8 glBitmap = glBitmap@28 glBlendFunc = glBlendFunc@8 glCallList = glCallList@4 glCallLists = glCallLists@12 glClear = glClear@4 glClearAccum = glClearAccum@16 glClearColor = glClearColor@16 glClearDepth = glClearDepth@8 glClearIndex = glClearIndex@4 glClearStencil = glClearStencil@4 glClipPlane = glClipPlane@8 glColor3b = glColor3b@12 glColor3bv = glColor3bv@4 glColor3d = glColor3d@24 glColor3dv = glColor3dv@4 glColor3f = glColor3f@12 glColor3fv = glColor3fv@4 glColor3i = glColor3i@12 glColor3iv = glColor3iv@4 glColor3s = glColor3s@12 glColor3sv = glColor3sv@4 glColor3ub = glColor3ub@12 glColor3ubv = glColor3ubv@4 glColor3ui = glColor3ui@12 glColor3uiv = glColor3uiv@4 glColor3us = glColor3us@12 glColor3usv = glColor3usv@4 glColor4b = glColor4b@16 glColor4bv = glColor4bv@4 glColor4d = glColor4d@32 glColor4dv = glColor4dv@4 glColor4f = glColor4f@16 glColor4fv = glColor4fv@4 glColor4i = glColor4i@16 glColor4iv = glColor4iv@4 glColor4s = glColor4s@16 glColor4sv = glColor4sv@4 glColor4ub = glColor4ub@16 glColor4ubv = glColor4ubv@4 glColor4ui = glColor4ui@16 glColor4uiv = glColor4uiv@4 glColor4us = glColor4us@16 glColor4usv = glColor4usv@4 glColorMask = glColorMask@16 glColorMaterial = glColorMaterial@8 glColorPointer = glColorPointer@16 glCopyPixels = glCopyPixels@20 glCopyTexImage1D = glCopyTexImage1D@28 glCopyTexImage2D = glCopyTexImage2D@32 glCopyTexSubImage1D = glCopyTexSubImage1D@24 glCopyTexSubImage2D = glCopyTexSubImage2D@32 glCullFace = glCullFace@4 ; glDebugEntry = glDebugEntry@8 glDeleteLists = glDeleteLists@8 glDeleteTextures = glDeleteTextures@8 glDepthFunc = glDepthFunc@4 glDepthMask = glDepthMask@4 glDepthRange = glDepthRange@16 glDisable = glDisable@4 glDisableClientState = glDisableClientState@4 glDrawArrays = glDrawArrays@12 glDrawBuffer = glDrawBuffer@4 glDrawElements = glDrawElements@16 glDrawPixels = glDrawPixels@20 glEdgeFlag = glEdgeFlag@4 glEdgeFlagPointer = glEdgeFlagPointer@8 glEdgeFlagv = glEdgeFlagv@4 glEnable = glEnable@4 glEnableClientState = glEnableClientState@4 glEnd = glEnd@0 glEndList = glEndList@0 glEvalCoord1d = glEvalCoord1d@8 glEvalCoord1dv = glEvalCoord1dv@4 glEvalCoord1f = glEvalCoord1f@4 glEvalCoord1fv = glEvalCoord1fv@4 glEvalCoord2d = glEvalCoord2d@16 glEvalCoord2dv = glEvalCoord2dv@4 glEvalCoord2f = glEvalCoord2f@8 glEvalCoord2fv = glEvalCoord2fv@4 glEvalMesh1 = glEvalMesh1@12 glEvalMesh2 = glEvalMesh2@20 glEvalPoint1 = glEvalPoint1@4 glEvalPoint2 = glEvalPoint2@8 glFeedbackBuffer = glFeedbackBuffer@12 glFinish = glFinish@0 glFlush = glFlush@0 glFogf = glFogf@8 glFogfv = glFogfv@8 glFogi = glFogi@8 glFogiv = glFogiv@8 glFrontFace = glFrontFace@4 glFrustum = glFrustum@48 glGenLists = glGenLists@4 glGenTextures = glGenTextures@8 glGetBooleanv = glGetBooleanv@8 glGetClipPlane = glGetClipPlane@8 glGetDoublev = glGetDoublev@8 glGetError = glGetError@0 glGetFloatv = glGetFloatv@8 glGetIntegerv = glGetIntegerv@8 glGetLightfv = glGetLightfv@12 glGetLightiv = glGetLightiv@12 glGetMapdv = glGetMapdv@12 glGetMapfv = glGetMapfv@12 glGetMapiv = glGetMapiv@12 glGetMaterialfv = glGetMaterialfv@12 glGetMaterialiv = glGetMaterialiv@12 glGetPixelMapfv = glGetPixelMapfv@8 glGetPixelMapuiv = glGetPixelMapuiv@8 glGetPixelMapusv = glGetPixelMapusv@8 glGetPointerv = glGetPointerv@8 glGetPolygonStipple = glGetPolygonStipple@4 glGetString = glGetString@4 glGetTexEnvfv = glGetTexEnvfv@12 glGetTexEnviv = glGetTexEnviv@12 glGetTexGendv = glGetTexGendv@12 glGetTexGenfv = glGetTexGenfv@12 glGetTexGeniv = glGetTexGeniv@12 glGetTexImage = glGetTexImage@20 glGetTexLevelParameterfv = glGetTexLevelParameterfv@16 glGetTexLevelParameteriv = glGetTexLevelParameteriv@16 glGetTexParameterfv = glGetTexParameterfv@12 glGetTexParameteriv = glGetTexParameteriv@12 glHint = glHint@8 glIndexMask = glIndexMask@4 glIndexPointer = glIndexPointer@12 glIndexd = glIndexd@8 glIndexdv = glIndexdv@4 glIndexf = glIndexf@4 glIndexfv = glIndexfv@4 glIndexi = glIndexi@4 glIndexiv = glIndexiv@4 glIndexs = glIndexs@4 glIndexsv = glIndexsv@4 glIndexub = glIndexub@4 glIndexubv = glIndexubv@4 glInitNames = glInitNames@0 glInterleavedArrays = glInterleavedArrays@12 glIsEnabled = glIsEnabled@4 glIsList = glIsList@4 glIsTexture = glIsTexture@4 glLightModelf = glLightModelf@8 glLightModelfv = glLightModelfv@8 glLightModeli = glLightModeli@8 glLightModeliv = glLightModeliv@8 glLightf = glLightf@12 glLightfv = glLightfv@12 glLighti = glLighti@12 glLightiv = glLightiv@12 glLineStipple = glLineStipple@8 glLineWidth = glLineWidth@4 glListBase = glListBase@4 glLoadIdentity = glLoadIdentity@0 glLoadMatrixd = glLoadMatrixd@4 glLoadMatrixf = glLoadMatrixf@4 glLoadName = glLoadName@4 glLogicOp = glLogicOp@4 glMap1d = glMap1d@32 glMap1f = glMap1f@24 glMap2d = glMap2d@56 glMap2f = glMap2f@40 glMapGrid1d = glMapGrid1d@20 glMapGrid1f = glMapGrid1f@12 glMapGrid2d = glMapGrid2d@40 glMapGrid2f = glMapGrid2f@24 glMaterialf = glMaterialf@12 glMaterialfv = glMaterialfv@12 glMateriali = glMateriali@12 glMaterialiv = glMaterialiv@12 glMatrixMode = glMatrixMode@4 glMultMatrixd = glMultMatrixd@4 glMultMatrixf = glMultMatrixf@4 glNewList = glNewList@8 glNormal3b = glNormal3b@12 glNormal3bv = glNormal3bv@4 glNormal3d = glNormal3d@24 glNormal3dv = glNormal3dv@4 glNormal3f = glNormal3f@12 glNormal3fv = glNormal3fv@4 glNormal3i = glNormal3i@12 glNormal3iv = glNormal3iv@4 glNormal3s = glNormal3s@12 glNormal3sv = glNormal3sv@4 glNormalPointer = glNormalPointer@12 glOrtho = glOrtho@48 glPassThrough = glPassThrough@4 glPixelMapfv = glPixelMapfv@12 glPixelMapuiv = glPixelMapuiv@12 glPixelMapusv = glPixelMapusv@12 glPixelStoref = glPixelStoref@8 glPixelStorei = glPixelStorei@8 glPixelTransferf = glPixelTransferf@8 glPixelTransferi = glPixelTransferi@8 glPixelZoom = glPixelZoom@8 glPointSize = glPointSize@4 glPolygonMode = glPolygonMode@8 glPolygonOffset = glPolygonOffset@8 glPolygonStipple = glPolygonStipple@4 glPopAttrib = glPopAttrib@0 glPopClientAttrib = glPopClientAttrib@0 glPopMatrix = glPopMatrix@0 glPopName = glPopName@0 glPrioritizeTextures = glPrioritizeTextures@12 glPushAttrib = glPushAttrib@4 glPushClientAttrib = glPushClientAttrib@4 glPushMatrix = glPushMatrix@0 glPushName = glPushName@4 glRasterPos2d = glRasterPos2d@16 glRasterPos2dv = glRasterPos2dv@4 glRasterPos2f = glRasterPos2f@8 glRasterPos2fv = glRasterPos2fv@4 glRasterPos2i = glRasterPos2i@8 glRasterPos2iv = glRasterPos2iv@4 glRasterPos2s = glRasterPos2s@8 glRasterPos2sv = glRasterPos2sv@4 glRasterPos3d = glRasterPos3d@24 glRasterPos3dv = glRasterPos3dv@4 glRasterPos3f = glRasterPos3f@12 glRasterPos3fv = glRasterPos3fv@4 glRasterPos3i = glRasterPos3i@12 glRasterPos3iv = glRasterPos3iv@4 glRasterPos3s = glRasterPos3s@12 glRasterPos3sv = glRasterPos3sv@4 glRasterPos4d = glRasterPos4d@32 glRasterPos4dv = glRasterPos4dv@4 glRasterPos4f = glRasterPos4f@16 glRasterPos4fv = glRasterPos4fv@4 glRasterPos4i = glRasterPos4i@16 glRasterPos4iv = glRasterPos4iv@4 glRasterPos4s = glRasterPos4s@16 glRasterPos4sv = glRasterPos4sv@4 glReadBuffer = glReadBuffer@4 glReadPixels = glReadPixels@28 glRectd = glRectd@32 glRectdv = glRectdv@8 glRectf = glRectf@16 glRectfv = glRectfv@8 glRecti = glRecti@16 glRectiv = glRectiv@8 glRects = glRects@16 glRectsv = glRectsv@8 glRenderMode = glRenderMode@4 glRotated = glRotated@32 glRotatef = glRotatef@16 glScaled = glScaled@24 glScalef = glScalef@12 glScissor = glScissor@16 glSelectBuffer = glSelectBuffer@8 glShadeModel = glShadeModel@4 glStencilFunc = glStencilFunc@12 glStencilMask = glStencilMask@4 glStencilOp = glStencilOp@12 glTexCoord1d = glTexCoord1d@8 glTexCoord1dv = glTexCoord1dv@4 glTexCoord1f = glTexCoord1f@4 glTexCoord1fv = glTexCoord1fv@4 glTexCoord1i = glTexCoord1i@4 glTexCoord1iv = glTexCoord1iv@4 glTexCoord1s = glTexCoord1s@4 glTexCoord1sv = glTexCoord1sv@4 glTexCoord2d = glTexCoord2d@16 glTexCoord2dv = glTexCoord2dv@4 glTexCoord2f = glTexCoord2f@8 glTexCoord2fv = glTexCoord2fv@4 glTexCoord2i = glTexCoord2i@8 glTexCoord2iv = glTexCoord2iv@4 glTexCoord2s = glTexCoord2s@8 glTexCoord2sv = glTexCoord2sv@4 glTexCoord3d = glTexCoord3d@24 glTexCoord3dv = glTexCoord3dv@4 glTexCoord3f = glTexCoord3f@12 glTexCoord3fv = glTexCoord3fv@4 glTexCoord3i = glTexCoord3i@12 glTexCoord3iv = glTexCoord3iv@4 glTexCoord3s = glTexCoord3s@12 glTexCoord3sv = glTexCoord3sv@4 glTexCoord4d = glTexCoord4d@32 glTexCoord4dv = glTexCoord4dv@4 glTexCoord4f = glTexCoord4f@16 glTexCoord4fv = glTexCoord4fv@4 glTexCoord4i = glTexCoord4i@16 glTexCoord4iv = glTexCoord4iv@4 glTexCoord4s = glTexCoord4s@16 glTexCoord4sv = glTexCoord4sv@4 glTexCoordPointer = glTexCoordPointer@16 glTexEnvf = glTexEnvf@12 glTexEnvfv = glTexEnvfv@12 glTexEnvi = glTexEnvi@12 glTexEnviv = glTexEnviv@12 glTexGend = glTexGend@16 glTexGendv = glTexGendv@12 glTexGenf = glTexGenf@12 glTexGenfv = glTexGenfv@12 glTexGeni = glTexGeni@12 glTexGeniv = glTexGeniv@12 glTexImage1D = glTexImage1D@32 glTexImage2D = glTexImage2D@36 glTexParameterf = glTexParameterf@12 glTexParameterfv = glTexParameterfv@12 glTexParameteri = glTexParameteri@12 glTexParameteriv = glTexParameteriv@12 glTexSubImage1D = glTexSubImage1D@28 glTexSubImage2D = glTexSubImage2D@36 glTranslated = glTranslated@24 glTranslatef = glTranslatef@12 glVertex2d = glVertex2d@16 glVertex2dv = glVertex2dv@4 glVertex2f = glVertex2f@8 glVertex2fv = glVertex2fv@4 glVertex2i = glVertex2i@8 glVertex2iv = glVertex2iv@4 glVertex2s = glVertex2s@8 glVertex2sv = glVertex2sv@4 glVertex3d = glVertex3d@24 glVertex3dv = glVertex3dv@4 glVertex3f = glVertex3f@12 glVertex3fv = glVertex3fv@4 glVertex3i = glVertex3i@12 glVertex3iv = glVertex3iv@4 glVertex3s = glVertex3s@12 glVertex3sv = glVertex3sv@4 glVertex4d = glVertex4d@32 glVertex4dv = glVertex4dv@4 glVertex4f = glVertex4f@16 glVertex4fv = glVertex4fv@4 glVertex4i = glVertex4i@16 glVertex4iv = glVertex4iv@4 glVertex4s = glVertex4s@16 glVertex4sv = glVertex4sv@4 glVertexPointer = glVertexPointer@16 glViewport = glViewport@16 wglChoosePixelFormat = wglChoosePixelFormat@8 wglCopyContext = wglCopyContext@12 wglCreateContext = wglCreateContext@4 wglCreateLayerContext = wglCreateLayerContext@8 wglDeleteContext = wglDeleteContext@4 wglDescribeLayerPlane = wglDescribeLayerPlane@20 wglDescribePixelFormat = wglDescribePixelFormat@16 wglGetCurrentContext = wglGetCurrentContext@0 wglGetCurrentDC = wglGetCurrentDC@0 ; wglGetDefaultProcAddress = wglGetDefaultProcAddress@4 wglGetLayerPaletteEntries = wglGetLayerPaletteEntries@20 wglGetPixelFormat = wglGetPixelFormat@4 wglGetProcAddress = wglGetProcAddress@4 wglMakeCurrent = wglMakeCurrent@8 wglRealizeLayerPalette = wglRealizeLayerPalette@12 wglSetLayerPaletteEntries = wglSetLayerPaletteEntries@20 wglSetPixelFormat = wglSetPixelFormat@12 wglShareLists = wglShareLists@8 wglSwapBuffers = wglSwapBuffers@4 wglSwapLayerBuffers = wglSwapLayerBuffers@8 wglSwapMultipleBuffers = wglSwapMultipleBuffers@8 wglUseFontBitmapsA = wglUseFontBitmapsA@16 wglUseFontBitmapsW = wglUseFontBitmapsW@16 wglUseFontOutlinesA = wglUseFontOutlinesA@32 wglUseFontOutlinesW = wglUseFontOutlinesW@32 DrvCopyContext = DrvCopyContext@12 DrvCreateContext = DrvCreateContext@4 DrvCreateLayerContext = DrvCreateLayerContext@8 DrvDeleteContext = DrvDeleteContext@4 DrvDescribeLayerPlane = DrvDescribeLayerPlane@20 DrvDescribePixelFormat = DrvDescribePixelFormat@16 DrvGetLayerPaletteEntries = DrvGetLayerPaletteEntries@20 DrvGetProcAddress = DrvGetProcAddress@4 DrvPresentBuffers = DrvPresentBuffers@8 DrvRealizeLayerPalette = DrvRealizeLayerPalette@12 DrvReleaseContext = DrvReleaseContext@4 DrvSetCallbackProcs = DrvSetCallbackProcs@8 DrvSetContext = DrvSetContext@12 DrvSetLayerPaletteEntries = DrvSetLayerPaletteEntries@20 DrvSetPixelFormat = DrvSetPixelFormat@8 DrvShareLists = DrvShareLists@8 DrvSwapBuffers = DrvSwapBuffers@4 DrvSwapLayerBuffers = DrvSwapLayerBuffers@8 DrvValidateVersion = DrvValidateVersion@4