/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef VG_CONTEXT_H #define VG_CONTEXT_H #include "vg_state.h" #include "pipe/p_format.h" #include "pipe/p_state.h" #include "util/u_pointer.h" #include "util/u_math.h" #include "state_tracker/st_api.h" #include "cso_cache/cso_hash.h" #include "cso_cache/cso_context.h" struct renderer; struct shaders_cache; struct shader; struct vg_shader; struct mapi_table; struct st_renderbuffer { enum pipe_format format; struct pipe_surface *surface; struct pipe_resource *texture; VGint width, height; }; struct st_framebuffer { VGint width, height; struct st_renderbuffer *strb; struct st_renderbuffer *dsrb; struct pipe_sampler_view *surface_mask_view; struct pipe_sampler_view *blend_texture_view; struct st_framebuffer_iface *iface; enum st_attachment_type strb_att; void *privateData; int32_t stamp; int32_t iface_stamp; }; enum vg_object_type { VG_OBJECT_UNKNOWN = 0, VG_OBJECT_PAINT, VG_OBJECT_IMAGE, VG_OBJECT_MASK, VG_OBJECT_FONT, VG_OBJECT_PATH, VG_OBJECT_LAST }; enum dirty_state { BLEND_DIRTY = 1 << 0, FRAMEBUFFER_DIRTY = 1 << 1, DEPTH_STENCIL_DIRTY = 1 << 2, PAINT_DIRTY = 1 << 3, ALL_DIRTY = BLEND_DIRTY | FRAMEBUFFER_DIRTY | DEPTH_STENCIL_DIRTY | PAINT_DIRTY }; struct vg_context { struct st_context_iface iface; struct mapi_table *dispatch; struct pipe_context *pipe; enum pipe_format ds_format; struct { struct vg_state vg; VGbitfield dirty; } state; VGErrorCode _error; struct st_framebuffer *draw_buffer; struct cso_hash *owned_objects[VG_OBJECT_LAST]; struct { struct pipe_resource *cbuf; struct pipe_sampler_state sampler; struct vg_shader *union_fs; struct vg_shader *intersect_fs; struct vg_shader *subtract_fs; struct vg_shader *set_fs; } mask; struct cso_context *cso_context; struct renderer *renderer; struct shaders_cache *sc; struct shader *shader; struct pipe_sampler_state blend_sampler; struct vg_paint *default_paint; struct blit_state *blit; int32_t draw_stamp; }; /** * Base class for VG objects like paths, images, fonts. */ struct vg_object { enum vg_object_type type; VGHandle handle; struct vg_context *ctx; }; void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type); void vg_free_object(struct vg_object *obj); VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type); struct vg_context *vg_create_context(struct pipe_context *pipe, const void *visual, struct vg_context *share); void vg_destroy_context(struct vg_context *ctx); struct vg_context *vg_current_context(void); void vg_set_current_context(struct vg_context *ctx); VGboolean vg_context_is_object_valid(struct vg_context *ctx, enum vg_object_type type, VGHandle object); void vg_context_add_object(struct vg_context *ctx, struct vg_object *obj); void vg_context_remove_object(struct vg_context *ctx, struct vg_object *obj); void vg_validate_state(struct vg_context *ctx); void vg_set_error(struct vg_context *ctx, VGErrorCode code); struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx); struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx); struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx); VGboolean vg_get_paint_matrix(struct vg_context *ctx, const struct matrix *paint_to_user, const struct matrix *user_to_surface, struct matrix *mat); static INLINE VGboolean is_aligned_to(const void *ptr, VGbyte alignment) { void *aligned = align_pointer(ptr, alignment); return (ptr == aligned) ? VG_TRUE : VG_FALSE; } static INLINE VGboolean is_aligned(const void *ptr) { return is_aligned_to(ptr, 4); } static INLINE void vg_shift_rectx(VGfloat coords[4], const VGfloat *bounds, const VGfloat shift) { coords[0] += shift; coords[2] -= shift; if (bounds) { coords[2] = MIN2(coords[2], bounds[2]); /* bound x/y + width/height */ if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { coords[2] = (bounds[0] + bounds[2]) - coords[0]; } } } static INLINE void vg_shift_recty(VGfloat coords[4], const VGfloat *bounds, const VGfloat shift) { coords[1] += shift; coords[3] -= shift; if (bounds) { coords[3] = MIN2(coords[3], bounds[3]); if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { coords[3] = (bounds[1] + bounds[3]) - coords[1]; } } } static INLINE void vg_bound_rect(VGfloat coords[4], const VGfloat bounds[4], VGfloat shift[4]) { /* if outside the bounds */ if (coords[0] > (bounds[0] + bounds[2]) || coords[1] > (bounds[1] + bounds[3]) || (coords[0] + coords[2]) < bounds[0] || (coords[1] + coords[3]) < bounds[1]) { coords[0] = 0.f; coords[1] = 0.f; coords[2] = 0.f; coords[3] = 0.f; shift[0] = 0.f; shift[1] = 0.f; return; } /* bound x */ if (coords[0] < bounds[0]) { shift[0] = bounds[0] - coords[0]; coords[2] -= shift[0]; coords[0] = bounds[0]; } else shift[0] = 0.f; /* bound y */ if (coords[1] < bounds[1]) { shift[1] = bounds[1] - coords[1]; coords[3] -= shift[1]; coords[1] = bounds[1]; } else shift[1] = 0.f; shift[2] = bounds[2] - coords[2]; shift[3] = bounds[3] - coords[3]; /* bound width/height */ coords[2] = MIN2(coords[2], bounds[2]); coords[3] = MIN2(coords[3], bounds[3]); /* bound x/y + width/height */ if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { coords[2] = (bounds[0] + bounds[2]) - coords[0]; } if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { coords[3] = (bounds[1] + bounds[3]) - coords[1]; } /* if outside the bounds */ if ((coords[0] + coords[2]) < bounds[0] || (coords[1] + coords[3]) < bounds[1]) { coords[0] = 0.f; coords[1] = 0.f; coords[2] = 0.f; coords[3] = 0.f; return; } } #endif