/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef BEZIER_H #define BEZIER_H struct polygon; struct matrix; struct bezier { float x1, y1; float x2, y2; float x3, y3; float x4, y4; }; #define BEZIER_DEFAULT_ERROR 0.01 /* kappa as being l of a circle with r = 1, we can emulate any * circle of radius r by using the formula * l = r . kappa * More at: * http://www.whizkidtech.redprince.net/bezier/circle/ */ #define KAPPA 0.5522847498 void bezier_init(struct bezier *bez, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4); struct polygon *bezier_to_polygon(struct bezier *bez); void bezier_add_to_polygon(const struct bezier *bez, struct polygon *poly); float bezier_length(struct bezier *bez, float error); void bezier_transform(struct bezier *bez, struct matrix *mat); int bezier_translate_by_normal(struct bezier *b, struct bezier *curves, int max_curves, float normal_len, float threshold); void bezier_bounds(const struct bezier *bez, float *bounds/*x/y/width/height*/); void bezier_exact_bounds(const struct bezier *bez, float *bounds/*x/y/width/height*/); void bezier_start_tangent(const struct bezier *bez, float *tangent); void bezier_point_at_length(struct bezier *bez, float length, float *point, float *normal); void bezier_point_at_t(struct bezier *bez, float t, float *point, float *normal); #endif