#ifndef _NINE_FF_H_ #define _NINE_FF_H_ #include "device9.h" #include "vertexdeclaration9.h" boolean nine_ff_init(struct NineDevice9 *); void nine_ff_fini(struct NineDevice9 *); void nine_ff_update(struct NineDevice9 *); void nine_d3d_matrix_matrix_mul(D3DMATRIX *, const D3DMATRIX *, const D3DMATRIX *); void nine_d3d_vector4_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *); void nine_d3d_vector3_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *); float nine_d3d_matrix_det(const D3DMATRIX *); void nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *); void nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *); #define NINED3DTSS_TCI_DISABLE 0 #define NINED3DTSS_TCI_PASSTHRU 1 #define NINED3DTSS_TCI_CAMERASPACENORMAL 2 #define NINED3DTSS_TCI_CAMERASPACEPOSITION 3 #define NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 4 #define NINED3DTSS_TCI_SPHEREMAP 5 static inline unsigned nine_decltype_get_dim(BYTE type) { switch (type) { case D3DDECLTYPE_FLOAT1: return 1; case D3DDECLTYPE_FLOAT2: return 2; case D3DDECLTYPE_FLOAT3: return 3; case D3DDECLTYPE_FLOAT4: return 4; case D3DDECLTYPE_D3DCOLOR: return 1; case D3DDECLTYPE_UBYTE4: return 4; case D3DDECLTYPE_SHORT2: return 2; case D3DDECLTYPE_SHORT4: return 4; case D3DDECLTYPE_UBYTE4N: return 4; case D3DDECLTYPE_SHORT2N: return 2; case D3DDECLTYPE_SHORT4N: return 4; case D3DDECLTYPE_USHORT2N: return 2; case D3DDECLTYPE_USHORT4N: return 4; case D3DDECLTYPE_UDEC3: return 3; case D3DDECLTYPE_DEC3N: return 3; case D3DDECLTYPE_FLOAT16_2: return 2; case D3DDECLTYPE_FLOAT16_4: return 4; default: assert(!"Implementation error !"); } return 0; } static inline uint16_t nine_ff_get_projected_key(struct nine_context *context) { unsigned s, i; uint16_t projected = 0; char input_texture_coord[8]; memset(&input_texture_coord, 0, sizeof(input_texture_coord)); if (context->vdecl) { for (i = 0; i < context->vdecl->nelems; i++) { uint16_t usage = context->vdecl->usage_map[i]; if (usage % NINE_DECLUSAGE_COUNT == NINE_DECLUSAGE_TEXCOORD) { s = usage / NINE_DECLUSAGE_COUNT; if (s < 8) input_texture_coord[s] = nine_decltype_get_dim(context->vdecl->decls[i].Type); } } } for (s = 0; s < 8; ++s) { unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1; unsigned dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7; unsigned proj = !!(context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED); if (!context->vs) { if (dim > 4) dim = input_texture_coord[s]; if (!dim && gen == NINED3DTSS_TCI_PASSTHRU) dim = input_texture_coord[s]; else if (!dim) dim = 4; if (dim == 1) /* NV behaviour */ proj = 0; if (dim > input_texture_coord[s] && gen == NINED3DTSS_TCI_PASSTHRU) proj = 0; } else { dim = 4; } if (proj) projected |= (dim-1) << (2 * s); } return projected; } #endif /* _NINE_FF_H_ */