/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "zink_render_pass.h" #include "zink_screen.h" #include "util/u_memory.h" #include "util/u_string.h" static VkRenderPass create_render_pass(VkDevice dev, struct zink_render_pass_state *state) { VkAttachmentReference color_refs[PIPE_MAX_COLOR_BUFS], zs_ref; VkAttachmentDescription attachments[PIPE_MAX_COLOR_BUFS + 1]; for (int i = 0; i < state->num_cbufs; i++) { struct zink_rt_attrib *rt = state->rts + i; attachments[i].flags = 0; attachments[i].format = rt->format; attachments[i].samples = rt->samples; attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[i].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachments[i].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; color_refs[i].attachment = i; color_refs[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } int num_attachments = state->num_cbufs; if (state->have_zsbuf) { struct zink_rt_attrib *rt = state->rts + state->num_cbufs; attachments[num_attachments].flags = 0; attachments[num_attachments].format = rt->format; attachments[num_attachments].samples = rt->samples; attachments[num_attachments].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachments[num_attachments].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[num_attachments].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachments[num_attachments].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[num_attachments].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[num_attachments].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; zs_ref.attachment = num_attachments++; zs_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = state->num_cbufs; subpass.pColorAttachments = color_refs; subpass.pDepthStencilAttachment = state->have_zsbuf ? &zs_ref : NULL; VkRenderPassCreateInfo rpci = {}; rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; rpci.attachmentCount = num_attachments; rpci.pAttachments = attachments; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; VkRenderPass render_pass; if (vkCreateRenderPass(dev, &rpci, NULL, &render_pass) != VK_SUCCESS) return VK_NULL_HANDLE; return render_pass; } struct zink_render_pass * zink_create_render_pass(struct zink_screen *screen, struct zink_render_pass_state *state) { struct zink_render_pass *rp = CALLOC_STRUCT(zink_render_pass); if (!rp) goto fail; pipe_reference_init(&rp->reference, 1); rp->render_pass = create_render_pass(screen->dev, state); if (!rp->render_pass) goto fail; return rp; fail: if (rp) zink_destroy_render_pass(screen, rp); return NULL; } void zink_destroy_render_pass(struct zink_screen *screen, struct zink_render_pass *rp) { vkDestroyRenderPass(screen->dev, rp->render_pass, NULL); FREE(rp); } void debug_describe_zink_render_pass(char* buf, const struct zink_render_pass *ptr) { sprintf(buf, "zink_render_pass"); }