/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "zink_context.h" #include "zink_batch.h" #include "zink_compiler.h" #include "zink_kopper.h" #include "zink_fence.h" #include "zink_format.h" #include "zink_framebuffer.h" #include "zink_helpers.h" #include "zink_program.h" #include "zink_pipeline.h" #include "zink_query.h" #include "zink_render_pass.h" #include "zink_resource.h" #include "zink_screen.h" #include "zink_state.h" #include "zink_surface.h" #include "zink_inlines.h" #include "util/u_blitter.h" #include "util/u_debug.h" #include "util/format_srgb.h" #include "util/format/u_format.h" #include "util/u_helpers.h" #include "util/u_inlines.h" #include "util/u_thread.h" #include "util/u_cpu_detect.h" #include "util/strndup.h" #include "nir.h" #include "util/u_memory.h" #include "util/u_upload_mgr.h" #define XXH_INLINE_ALL #include "util/xxhash.h" static void calc_descriptor_hash_sampler_state(struct zink_sampler_state *sampler_state) { void *hash_data = &sampler_state->sampler; size_t data_size = sizeof(VkSampler); sampler_state->hash = XXH32(hash_data, data_size, 0); } void debug_describe_zink_buffer_view(char *buf, const struct zink_buffer_view *ptr) { sprintf(buf, "zink_buffer_view"); } ALWAYS_INLINE static void check_resource_for_batch_ref(struct zink_context *ctx, struct zink_resource *res) { if (!zink_resource_has_binds(res)) { /* avoid desync between usage and tracking: * - if usage exists, it must be removed before the context is destroyed * - having usage does not imply having tracking * - if tracking will be added here, also reapply usage to avoid dangling usage once tracking is removed * TODO: somehow fix this for perf because it's an extra hash lookup */ if (!res->obj->dt && (res->obj->bo->reads || res->obj->bo->writes)) zink_batch_reference_resource_rw(&ctx->batch, res, !!res->obj->bo->writes); else zink_batch_reference_resource(&ctx->batch, res); } } static void zink_context_destroy(struct pipe_context *pctx) { struct zink_context *ctx = zink_context(pctx); struct zink_screen *screen = zink_screen(pctx->screen); if (util_queue_is_initialized(&screen->flush_queue)) util_queue_finish(&screen->flush_queue); if (ctx->batch.state && !screen->device_lost && VKSCR(QueueWaitIdle)(ctx->batch.state->queue) != VK_SUCCESS) mesa_loge("ZINK: vkQueueWaitIdle failed"); util_blitter_destroy(ctx->blitter); for (unsigned i = 0; i < ctx->fb_state.nr_cbufs; i++) pipe_surface_release(&ctx->base, &ctx->fb_state.cbufs[i]); pipe_surface_release(&ctx->base, &ctx->fb_state.zsbuf); pipe_resource_reference(&ctx->dummy_vertex_buffer, NULL); pipe_resource_reference(&ctx->dummy_xfb_buffer, NULL); for (unsigned i = 0; i < ARRAY_SIZE(ctx->dummy_surface); i++) pipe_surface_release(&ctx->base, &ctx->dummy_surface[i]); zink_buffer_view_reference(screen, &ctx->dummy_bufferview, NULL); if (ctx->dd) zink_descriptors_deinit_bindless(ctx); simple_mtx_destroy(&ctx->batch_mtx); if (ctx->batch.state) { zink_clear_batch_state(ctx, ctx->batch.state); zink_batch_state_destroy(screen, ctx->batch.state); } struct zink_batch_state *bs = ctx->batch_states; while (bs) { struct zink_batch_state *bs_next = bs->next; zink_clear_batch_state(ctx, bs); zink_batch_state_destroy(screen, bs); bs = bs_next; } util_dynarray_foreach(&ctx->free_batch_states, struct zink_batch_state*, bs) { zink_clear_batch_state(ctx, *bs); zink_batch_state_destroy(screen, *bs); } for (unsigned i = 0; i < 2; i++) { util_idalloc_fini(&ctx->di.bindless[i].tex_slots); util_idalloc_fini(&ctx->di.bindless[i].img_slots); free(ctx->di.bindless[i].buffer_infos); free(ctx->di.bindless[i].img_infos); util_dynarray_fini(&ctx->di.bindless[i].updates); util_dynarray_fini(&ctx->di.bindless[i].resident); } if (screen->info.have_KHR_imageless_framebuffer) { hash_table_foreach(&ctx->framebuffer_cache, he) zink_destroy_framebuffer(screen, he->data); } else if (ctx->framebuffer) { simple_mtx_lock(&screen->framebuffer_mtx); struct hash_entry *entry = _mesa_hash_table_search(&screen->framebuffer_cache, &ctx->framebuffer->state); if (zink_framebuffer_reference(screen, &ctx->framebuffer, NULL)) _mesa_hash_table_remove(&screen->framebuffer_cache, entry); simple_mtx_unlock(&screen->framebuffer_mtx); } hash_table_foreach(ctx->render_pass_cache, he) zink_destroy_render_pass(screen, he->data); zink_context_destroy_query_pools(ctx); u_upload_destroy(pctx->stream_uploader); u_upload_destroy(pctx->const_uploader); slab_destroy_child(&ctx->transfer_pool); for (unsigned i = 0; i < ARRAY_SIZE(ctx->program_cache); i++) _mesa_hash_table_clear(&ctx->program_cache[i], NULL); _mesa_hash_table_clear(&ctx->compute_program_cache, NULL); _mesa_hash_table_destroy(ctx->render_pass_cache, NULL); slab_destroy_child(&ctx->transfer_pool_unsync); if (ctx->dd) screen->descriptors_deinit(ctx); zink_descriptor_layouts_deinit(ctx); p_atomic_dec(&screen->base.num_contexts); ralloc_free(ctx); } static void check_device_lost(struct zink_context *ctx) { if (!zink_screen(ctx->base.screen)->device_lost || ctx->is_device_lost) return; debug_printf("ZINK: device lost detected!\n"); if (ctx->reset.reset) ctx->reset.reset(ctx->reset.data, PIPE_GUILTY_CONTEXT_RESET); ctx->is_device_lost = true; } static enum pipe_reset_status zink_get_device_reset_status(struct pipe_context *pctx) { struct zink_context *ctx = zink_context(pctx); enum pipe_reset_status status = PIPE_NO_RESET; if (ctx->is_device_lost) { // Since we don't know what really happened to the hardware, just // assume that we are in the wrong status = PIPE_GUILTY_CONTEXT_RESET; debug_printf("ZINK: device lost detected!\n"); if (ctx->reset.reset) ctx->reset.reset(ctx->reset.data, status); } return status; } static void zink_set_device_reset_callback(struct pipe_context *pctx, const struct pipe_device_reset_callback *cb) { struct zink_context *ctx = zink_context(pctx); if (cb) ctx->reset = *cb; else memset(&ctx->reset, 0, sizeof(ctx->reset)); } static void zink_set_context_param(struct pipe_context *pctx, enum pipe_context_param param, unsigned value) { struct zink_context *ctx = zink_context(pctx); switch (param) { case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE: util_set_thread_affinity(zink_screen(ctx->base.screen)->flush_queue.threads[0], util_get_cpu_caps()->L3_affinity_mask[value], NULL, util_get_cpu_caps()->num_cpu_mask_bits); break; default: break; } } static VkSamplerMipmapMode sampler_mipmap_mode(enum pipe_tex_mipfilter filter) { switch (filter) { case PIPE_TEX_MIPFILTER_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST; case PIPE_TEX_MIPFILTER_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR; case PIPE_TEX_MIPFILTER_NONE: unreachable("PIPE_TEX_MIPFILTER_NONE should be dealt with earlier"); } unreachable("unexpected filter"); } static VkSamplerAddressMode sampler_address_mode(enum pipe_tex_wrap filter) { switch (filter) { case PIPE_TEX_WRAP_REPEAT: return VK_SAMPLER_ADDRESS_MODE_REPEAT; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; case PIPE_TEX_WRAP_MIRROR_REPEAT: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* not technically correct, but kinda works */ default: break; } unreachable("unexpected wrap"); } static VkCompareOp compare_op(enum pipe_compare_func op) { switch (op) { case PIPE_FUNC_NEVER: return VK_COMPARE_OP_NEVER; case PIPE_FUNC_LESS: return VK_COMPARE_OP_LESS; case PIPE_FUNC_EQUAL: return VK_COMPARE_OP_EQUAL; case PIPE_FUNC_LEQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL; case PIPE_FUNC_GREATER: return VK_COMPARE_OP_GREATER; case PIPE_FUNC_NOTEQUAL: return VK_COMPARE_OP_NOT_EQUAL; case PIPE_FUNC_GEQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL; case PIPE_FUNC_ALWAYS: return VK_COMPARE_OP_ALWAYS; } unreachable("unexpected compare"); } static inline bool wrap_needs_border_color(unsigned wrap) { return wrap == PIPE_TEX_WRAP_CLAMP || wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER; } static VkBorderColor get_border_color(const union pipe_color_union *color, bool is_integer, bool need_custom) { if (is_integer) { if (color->ui[0] == 0 && color->ui[1] == 0 && color->ui[2] == 0 && color->ui[3] == 0) return VK_BORDER_COLOR_INT_TRANSPARENT_BLACK; if (color->ui[0] == 0 && color->ui[1] == 0 && color->ui[2] == 0 && color->ui[3] == 1) return VK_BORDER_COLOR_INT_OPAQUE_BLACK; if (color->ui[0] == 1 && color->ui[1] == 1 && color->ui[2] == 1 && color->ui[3] == 1) return VK_BORDER_COLOR_INT_OPAQUE_WHITE; return need_custom ? VK_BORDER_COLOR_INT_CUSTOM_EXT : VK_BORDER_COLOR_INT_TRANSPARENT_BLACK; } if (color->f[0] == 0 && color->f[1] == 0 && color->f[2] == 0 && color->f[3] == 0) return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; if (color->f[0] == 0 && color->f[1] == 0 && color->f[2] == 0 && color->f[3] == 1) return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK; if (color->f[0] == 1 && color->f[1] == 1 && color->f[2] == 1 && color->f[3] == 1) return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; return need_custom ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; } static void * zink_create_sampler_state(struct pipe_context *pctx, const struct pipe_sampler_state *state) { struct zink_screen *screen = zink_screen(pctx->screen); bool need_custom = false; VkSamplerCreateInfo sci = {0}; VkSamplerCustomBorderColorCreateInfoEXT cbci = {0}; sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sci.unnormalizedCoordinates = !state->normalized_coords; sci.magFilter = zink_filter(state->mag_img_filter); if (sci.unnormalizedCoordinates) sci.minFilter = sci.magFilter; else sci.minFilter = zink_filter(state->min_img_filter); VkSamplerReductionModeCreateInfo rci; rci.sType = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO; rci.pNext = NULL; switch (state->reduction_mode) { case PIPE_TEX_REDUCTION_MIN: rci.reductionMode = VK_SAMPLER_REDUCTION_MODE_MIN; break; case PIPE_TEX_REDUCTION_MAX: rci.reductionMode = VK_SAMPLER_REDUCTION_MODE_MAX; break; default: rci.reductionMode = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE; break; } if (state->reduction_mode) sci.pNext = &rci; if (sci.unnormalizedCoordinates) { sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; } else if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) { sci.mipmapMode = sampler_mipmap_mode(state->min_mip_filter); sci.minLod = state->min_lod; sci.maxLod = state->max_lod; } else { sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; sci.minLod = 0; sci.maxLod = 0.25f; } if (!sci.unnormalizedCoordinates) { sci.addressModeU = sampler_address_mode(state->wrap_s); sci.addressModeV = sampler_address_mode(state->wrap_t); sci.addressModeW = sampler_address_mode(state->wrap_r); } else { sci.addressModeU = sci.addressModeV = sci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; } sci.mipLodBias = state->lod_bias; need_custom |= wrap_needs_border_color(state->wrap_s); need_custom |= wrap_needs_border_color(state->wrap_t); need_custom |= wrap_needs_border_color(state->wrap_r); if (state->compare_mode == PIPE_TEX_COMPARE_NONE) sci.compareOp = VK_COMPARE_OP_NEVER; else { sci.compareOp = compare_op(state->compare_func); sci.compareEnable = VK_TRUE; } bool is_integer = state->border_color_is_integer; sci.borderColor = get_border_color(&state->border_color, is_integer, need_custom); if (sci.borderColor > VK_BORDER_COLOR_INT_OPAQUE_WHITE && need_custom) { if (screen->info.have_EXT_custom_border_color && screen->info.border_color_feats.customBorderColorWithoutFormat) { cbci.sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT; cbci.format = VK_FORMAT_UNDEFINED; /* these are identical unions */ memcpy(&cbci.customBorderColor, &state->border_color, sizeof(union pipe_color_union)); cbci.pNext = sci.pNext; sci.pNext = &cbci; UNUSED uint32_t check = p_atomic_inc_return(&screen->cur_custom_border_color_samplers); assert(check <= screen->info.border_color_props.maxCustomBorderColorSamplers); } else sci.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; // TODO with custom shader if we're super interested? if (sci.unnormalizedCoordinates) sci.addressModeU = sci.addressModeV = sci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; } if (state->max_anisotropy > 1) { sci.maxAnisotropy = state->max_anisotropy; sci.anisotropyEnable = VK_TRUE; } struct zink_sampler_state *sampler = CALLOC_STRUCT(zink_sampler_state); if (!sampler) return NULL; if (VKSCR(CreateSampler)(screen->dev, &sci, NULL, &sampler->sampler) != VK_SUCCESS) { mesa_loge("ZINK: vkCreateSampler failed"); FREE(sampler); return NULL; } util_dynarray_init(&sampler->desc_set_refs.refs, NULL); calc_descriptor_hash_sampler_state(sampler); sampler->custom_border_color = need_custom; sampler->nonseamless = !state->seamless_cube_map; return sampler; } ALWAYS_INLINE static VkImageLayout get_layout_for_binding(const struct zink_context *ctx, struct zink_resource *res, enum zink_descriptor_type type, bool is_compute) { if (res->obj->is_buffer) return 0; switch (type) { case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW: return zink_descriptor_util_image_layout_eval(ctx, res, is_compute); case ZINK_DESCRIPTOR_TYPE_IMAGE: return VK_IMAGE_LAYOUT_GENERAL; default: break; } return 0; } ALWAYS_INLINE static struct zink_surface * get_imageview_for_binding(struct zink_context *ctx, enum pipe_shader_type stage, enum zink_descriptor_type type, unsigned idx) { switch (type) { case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW: { struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->sampler_views[stage][idx]); if (!sampler_view->base.texture) return NULL; /* if this is a non-seamless cube sampler, return the cube array view */ return (ctx->di.nonseamless[stage] & ctx->di.cubes[stage] & BITFIELD_BIT(idx)) ? sampler_view->cube_array : sampler_view->image_view; } case ZINK_DESCRIPTOR_TYPE_IMAGE: { struct zink_image_view *image_view = &ctx->image_views[stage][idx]; return image_view->base.resource ? image_view->surface : NULL; } default: break; } unreachable("ACK"); return VK_NULL_HANDLE; } ALWAYS_INLINE static struct zink_buffer_view * get_bufferview_for_binding(struct zink_context *ctx, enum pipe_shader_type stage, enum zink_descriptor_type type, unsigned idx) { switch (type) { case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW: { struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->sampler_views[stage][idx]); return sampler_view->base.texture ? sampler_view->buffer_view : NULL; } case ZINK_DESCRIPTOR_TYPE_IMAGE: { struct zink_image_view *image_view = &ctx->image_views[stage][idx]; return image_view->base.resource ? image_view->buffer_view : NULL; } default: break; } unreachable("ACK"); return VK_NULL_HANDLE; } ALWAYS_INLINE static struct zink_resource * update_descriptor_state_ubo(struct zink_context *ctx, enum pipe_shader_type shader, unsigned slot, struct zink_resource *res) { struct zink_screen *screen = zink_screen(ctx->base.screen); bool have_null_descriptors = screen->info.rb2_feats.nullDescriptor; const enum zink_descriptor_type type = ZINK_DESCRIPTOR_TYPE_UBO; ctx->di.descriptor_res[type][shader][slot] = res; ctx->di.ubos[shader][slot].offset = ctx->ubos[shader][slot].buffer_offset; if (res) { ctx->di.ubos[shader][slot].buffer = res->obj->buffer; ctx->di.ubos[shader][slot].range = ctx->ubos[shader][slot].buffer_size; assert(ctx->di.ubos[shader][slot].range <= screen->info.props.limits.maxUniformBufferRange); } else { VkBuffer null_buffer = zink_resource(ctx->dummy_vertex_buffer)->obj->buffer; ctx->di.ubos[shader][slot].buffer = have_null_descriptors ? VK_NULL_HANDLE : null_buffer; ctx->di.ubos[shader][slot].range = VK_WHOLE_SIZE; } if (!slot) { if (res) ctx->di.push_valid |= BITFIELD64_BIT(shader); else ctx->di.push_valid &= ~BITFIELD64_BIT(shader); } return res; } ALWAYS_INLINE static struct zink_resource * update_descriptor_state_ssbo(struct zink_context *ctx, enum pipe_shader_type shader, unsigned slot, struct zink_resource *res) { struct zink_screen *screen = zink_screen(ctx->base.screen); bool have_null_descriptors = screen->info.rb2_feats.nullDescriptor; const enum zink_descriptor_type type = ZINK_DESCRIPTOR_TYPE_SSBO; ctx->di.descriptor_res[type][shader][slot] = res; ctx->di.ssbos[shader][slot].offset = ctx->ssbos[shader][slot].buffer_offset; if (res) { ctx->di.ssbos[shader][slot].buffer = res->obj->buffer; ctx->di.ssbos[shader][slot].range = ctx->ssbos[shader][slot].buffer_size; } else { VkBuffer null_buffer = zink_resource(ctx->dummy_vertex_buffer)->obj->buffer; ctx->di.ssbos[shader][slot].buffer = have_null_descriptors ? VK_NULL_HANDLE : null_buffer; ctx->di.ssbos[shader][slot].range = VK_WHOLE_SIZE; } return res; } ALWAYS_INLINE static struct zink_resource * update_descriptor_state_sampler(struct zink_context *ctx, enum pipe_shader_type shader, unsigned slot, struct zink_resource *res) { struct zink_screen *screen = zink_screen(ctx->base.screen); bool have_null_descriptors = screen->info.rb2_feats.nullDescriptor; const enum zink_descriptor_type type = ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW; ctx->di.descriptor_res[type][shader][slot] = res; if (res) { if (res->obj->is_buffer) { struct zink_buffer_view *bv = get_bufferview_for_binding(ctx, shader, type, slot); ctx->di.tbos[shader][slot] = bv->buffer_view; ctx->di.sampler_surfaces[shader][slot].bufferview = bv; ctx->di.sampler_surfaces[shader][slot].is_buffer = true; } else { struct zink_surface *surface = get_imageview_for_binding(ctx, shader, type, slot); ctx->di.textures[shader][slot].imageLayout = get_layout_for_binding(ctx, res, type, shader == PIPE_SHADER_COMPUTE); ctx->di.textures[shader][slot].imageView = surface->image_view; ctx->di.sampler_surfaces[shader][slot].surface = surface; ctx->di.sampler_surfaces[shader][slot].is_buffer = false; } } else { if (likely(have_null_descriptors)) { ctx->di.textures[shader][slot].imageView = VK_NULL_HANDLE; ctx->di.textures[shader][slot].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED; ctx->di.tbos[shader][slot] = VK_NULL_HANDLE; } else { struct zink_surface *null_surface = zink_csurface(ctx->dummy_surface[0]); struct zink_buffer_view *null_bufferview = ctx->dummy_bufferview; ctx->di.textures[shader][slot].imageView = null_surface->image_view; ctx->di.textures[shader][slot].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; ctx->di.tbos[shader][slot] = null_bufferview->buffer_view; } memset(&ctx->di.sampler_surfaces[shader][slot], 0, sizeof(ctx->di.sampler_surfaces[shader][slot])); } return res; } ALWAYS_INLINE static struct zink_resource * update_descriptor_state_image(struct zink_context *ctx, enum pipe_shader_type shader, unsigned slot, struct zink_resource *res) { struct zink_screen *screen = zink_screen(ctx->base.screen); bool have_null_descriptors = screen->info.rb2_feats.nullDescriptor; const enum zink_descriptor_type type = ZINK_DESCRIPTOR_TYPE_IMAGE; ctx->di.descriptor_res[type][shader][slot] = res; if (res) { if (res->obj->is_buffer) { struct zink_buffer_view *bv = get_bufferview_for_binding(ctx, shader, type, slot); ctx->di.texel_images[shader][slot] = bv->buffer_view; ctx->di.image_surfaces[shader][slot].bufferview = bv; ctx->di.image_surfaces[shader][slot].is_buffer = true; } else { struct zink_surface *surface = get_imageview_for_binding(ctx, shader, type, slot); ctx->di.images[shader][slot].imageLayout = VK_IMAGE_LAYOUT_GENERAL; ctx->di.images[shader][slot].imageView = surface->image_view; ctx->di.image_surfaces[shader][slot].surface = surface; ctx->di.image_surfaces[shader][slot].is_buffer = false; } } else { if (likely(have_null_descriptors)) { memset(&ctx->di.images[shader][slot], 0, sizeof(ctx->di.images[shader][slot])); ctx->di.texel_images[shader][slot] = VK_NULL_HANDLE; } else { struct zink_surface *null_surface = zink_csurface(ctx->dummy_surface[0]); struct zink_buffer_view *null_bufferview = ctx->dummy_bufferview; ctx->di.images[shader][slot].imageView = null_surface->image_view; ctx->di.images[shader][slot].imageLayout = VK_IMAGE_LAYOUT_GENERAL; ctx->di.texel_images[shader][slot] = null_bufferview->buffer_view; } memset(&ctx->di.image_surfaces[shader][slot], 0, sizeof(ctx->di.image_surfaces[shader][slot])); } return res; } static void update_nonseamless_shader_key(struct zink_context *ctx, enum pipe_shader_type pstage) { uint32_t *mask; if (pstage == PIPE_SHADER_COMPUTE) mask = &ctx->compute_pipeline_state.key.base.nonseamless_cube_mask; else mask = &ctx->gfx_pipeline_state.shader_keys.key[pstage].base.nonseamless_cube_mask; const uint32_t new_mask = ctx->di.nonseamless[pstage] & ctx->di.cubes[pstage]; if (new_mask != *mask) ctx->dirty_shader_stages |= BITFIELD_BIT(pstage); *mask = new_mask; } static void zink_bind_sampler_states(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start_slot, unsigned num_samplers, void **samplers) { struct zink_context *ctx = zink_context(pctx); struct zink_screen *screen = zink_screen(pctx->screen); uint32_t mask = BITFIELD_RANGE(start_slot, num_samplers); ctx->di.nonseamless[shader] &= ~mask; for (unsigned i = 0; i < num_samplers; ++i) { struct zink_sampler_state *state = samplers[i]; if (ctx->sampler_states[shader][start_slot + i] != state) zink_screen(pctx->screen)->context_invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot, 1); bool was_nonseamless = false; if (ctx->sampler_states[shader][start_slot + i]) was_nonseamless = ctx->sampler_states[shader][start_slot + i]->nonseamless; ctx->sampler_states[shader][start_slot + i] = state; ctx->di.textures[shader][start_slot + i].sampler = state ? state->sampler : VK_NULL_HANDLE; if (state) { zink_batch_usage_set(&state->batch_uses, ctx->batch.state); const uint32_t bit = BITFIELD_BIT(start_slot + i); if (state->nonseamless) ctx->di.nonseamless[shader] |= bit; if (state->nonseamless != was_nonseamless && (ctx->di.cubes[shader] & bit)) { struct zink_surface *surface = get_imageview_for_binding(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot + i); if (surface && ctx->di.image_surfaces[shader][start_slot + i].surface != surface) { ctx->di.images[shader][start_slot + i].imageView = surface->image_view; ctx->di.image_surfaces[shader][start_slot + i].surface = surface; update_descriptor_state_sampler(ctx, shader, start_slot + i, zink_resource(surface->base.texture)); screen->context_invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot + i, 1); } } } } ctx->di.num_samplers[shader] = start_slot + num_samplers; update_nonseamless_shader_key(ctx, shader); } static void zink_delete_sampler_state(struct pipe_context *pctx, void *sampler_state) { struct zink_sampler_state *sampler = sampler_state; struct zink_batch *batch = &zink_context(pctx)->batch; zink_descriptor_set_refs_clear(&sampler->desc_set_refs, sampler_state); /* may be called if context_create fails */ if (batch->state) util_dynarray_append(&batch->state->zombie_samplers, VkSampler, sampler->sampler); if (sampler->custom_border_color) p_atomic_dec(&zink_screen(pctx->screen)->cur_custom_border_color_samplers); FREE(sampler); } static VkImageAspectFlags sampler_aspect_from_format(enum pipe_format fmt) { if (util_format_is_depth_or_stencil(fmt)) { const struct util_format_description *desc = util_format_description(fmt); if (util_format_has_depth(desc)) return VK_IMAGE_ASPECT_DEPTH_BIT; assert(util_format_has_stencil(desc)); return VK_IMAGE_ASPECT_STENCIL_BIT; } else return VK_IMAGE_ASPECT_COLOR_BIT; } static uint32_t hash_bufferview(void *bvci) { size_t offset = offsetof(VkBufferViewCreateInfo, flags); return _mesa_hash_data((char*)bvci + offset, sizeof(VkBufferViewCreateInfo) - offset); } static VkBufferViewCreateInfo create_bvci(struct zink_context *ctx, struct zink_resource *res, enum pipe_format format, uint32_t offset, uint32_t range) { struct zink_screen *screen = zink_screen(ctx->base.screen); VkBufferViewCreateInfo bvci; // Zero whole struct (including alignment holes), so hash_bufferview // does not access potentially uninitialized data. memset(&bvci, 0, sizeof(bvci)); bvci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; bvci.pNext = NULL; if (screen->format_props[format].bufferFeatures & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT) bvci.buffer = res->obj->storage_buffer ? res->obj->storage_buffer : res->obj->buffer; else bvci.buffer = res->obj->buffer; bvci.format = zink_get_format(screen, format); assert(bvci.format); bvci.offset = offset; bvci.range = !offset && range == res->base.b.width0 ? VK_WHOLE_SIZE : range; unsigned blocksize = util_format_get_blocksize(format); if (bvci.range != VK_WHOLE_SIZE) { /* clamp out partial texels */ bvci.range -= bvci.range % blocksize; if (bvci.offset + bvci.range >= res->base.b.width0) bvci.range = VK_WHOLE_SIZE; } uint32_t clamp = blocksize * screen->info.props.limits.maxTexelBufferElements; if (bvci.range == VK_WHOLE_SIZE && res->base.b.width0 > clamp) bvci.range = clamp; bvci.flags = 0; return bvci; } static struct zink_buffer_view * get_buffer_view(struct zink_context *ctx, struct zink_resource *res, VkBufferViewCreateInfo *bvci) { struct zink_screen *screen = zink_screen(ctx->base.screen); struct zink_buffer_view *buffer_view = NULL; uint32_t hash = hash_bufferview(bvci); simple_mtx_lock(&res->bufferview_mtx); struct hash_entry *he = _mesa_hash_table_search_pre_hashed(&res->bufferview_cache, hash, bvci); if (he) { buffer_view = he->data; p_atomic_inc(&buffer_view->reference.count); } else { VkBufferView view; if (VKSCR(CreateBufferView)(screen->dev, bvci, NULL, &view) != VK_SUCCESS) { mesa_loge("ZINK: vkCreateBufferView failed"); goto out; } buffer_view = CALLOC_STRUCT(zink_buffer_view); if (!buffer_view) { VKSCR(DestroyBufferView)(screen->dev, view, NULL); goto out; } pipe_reference_init(&buffer_view->reference, 1); pipe_resource_reference(&buffer_view->pres, &res->base.b); util_dynarray_init(&buffer_view->desc_set_refs.refs, NULL); buffer_view->bvci = *bvci; buffer_view->buffer_view = view; buffer_view->hash = hash; _mesa_hash_table_insert_pre_hashed(&res->bufferview_cache, hash, &buffer_view->bvci, buffer_view); } out: simple_mtx_unlock(&res->bufferview_mtx); return buffer_view; } enum pipe_swizzle zink_clamp_void_swizzle(const struct util_format_description *desc, enum pipe_swizzle swizzle) { switch (swizzle) { case PIPE_SWIZZLE_X: case PIPE_SWIZZLE_Y: case PIPE_SWIZZLE_Z: case PIPE_SWIZZLE_W: return desc->channel[swizzle].type == UTIL_FORMAT_TYPE_VOID ? PIPE_SWIZZLE_1 : swizzle; default: break; } return swizzle; } ALWAYS_INLINE static enum pipe_swizzle clamp_zs_swizzle(enum pipe_swizzle swizzle) { switch (swizzle) { case PIPE_SWIZZLE_X: case PIPE_SWIZZLE_Y: case PIPE_SWIZZLE_Z: case PIPE_SWIZZLE_W: return PIPE_SWIZZLE_X; default: break; } return swizzle; } ALWAYS_INLINE static bool viewtype_is_cube(const VkImageViewCreateInfo *ivci) { return ivci->viewType == VK_IMAGE_VIEW_TYPE_CUBE || ivci->viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; } static struct pipe_sampler_view * zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres, const struct pipe_sampler_view *state) { struct zink_screen *screen = zink_screen(pctx->screen); struct zink_resource *res = zink_resource(pres); struct zink_context *ctx = zink_context(pctx); struct zink_sampler_view *sampler_view = CALLOC_STRUCT_CL(zink_sampler_view); bool err; sampler_view->base = *state; sampler_view->base.texture = NULL; pipe_resource_reference(&sampler_view->base.texture, pres); sampler_view->base.reference.count = 1; sampler_view->base.context = pctx; if (state->target != PIPE_BUFFER) { VkImageViewCreateInfo ivci; struct pipe_surface templ = {0}; templ.u.tex.level = state->u.tex.first_level; templ.format = state->format; if (state->target != PIPE_TEXTURE_3D) { templ.u.tex.first_layer = state->u.tex.first_layer; templ.u.tex.last_layer = state->u.tex.last_layer; } if (res->obj->dt) zink_kopper_acquire(ctx, res, UINT64_MAX); ivci = create_ivci(screen, res, &templ, state->target); ivci.subresourceRange.levelCount = state->u.tex.last_level - state->u.tex.first_level + 1; ivci.subresourceRange.aspectMask = sampler_aspect_from_format(state->format); /* samplers for stencil aspects of packed formats need to always use stencil swizzle */ if (ivci.subresourceRange.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) { if (sampler_view->base.swizzle_r == PIPE_SWIZZLE_0 && sampler_view->base.swizzle_g == PIPE_SWIZZLE_0 && sampler_view->base.swizzle_b == PIPE_SWIZZLE_0 && sampler_view->base.swizzle_a == PIPE_SWIZZLE_X) { /* * When the state tracker asks for 000x swizzles, this is depth mode GL_ALPHA, * however with the single dref fetch this will fail, so just spam all the channels. */ ivci.components.r = VK_COMPONENT_SWIZZLE_R; ivci.components.g = VK_COMPONENT_SWIZZLE_R; ivci.components.b = VK_COMPONENT_SWIZZLE_R; ivci.components.a = VK_COMPONENT_SWIZZLE_R; } else { ivci.components.r = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_r)); ivci.components.g = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_g)); ivci.components.b = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_b)); ivci.components.a = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_a)); } } else { /* if we have e.g., R8G8B8X8, then we have to ignore alpha since we're just emulating * these formats */ if (zink_format_is_voidable_rgba_variant(state->format)) { const struct util_format_description *desc = util_format_description(state->format); sampler_view->base.swizzle_r = zink_clamp_void_swizzle(desc, sampler_view->base.swizzle_r); sampler_view->base.swizzle_g = zink_clamp_void_swizzle(desc, sampler_view->base.swizzle_g); sampler_view->base.swizzle_b = zink_clamp_void_swizzle(desc, sampler_view->base.swizzle_b); sampler_view->base.swizzle_a = zink_clamp_void_swizzle(desc, sampler_view->base.swizzle_a); } ivci.components.r = zink_component_mapping(sampler_view->base.swizzle_r); ivci.components.g = zink_component_mapping(sampler_view->base.swizzle_g); ivci.components.b = zink_component_mapping(sampler_view->base.swizzle_b); ivci.components.a = zink_component_mapping(sampler_view->base.swizzle_a); } assert(ivci.format); sampler_view->image_view = (struct zink_surface*)zink_get_surface(ctx, pres, &templ, &ivci); if (viewtype_is_cube(&sampler_view->image_view->ivci)) { ivci.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY; sampler_view->cube_array = (struct zink_surface*)zink_get_surface(ctx, pres, &templ, &ivci); } err = !sampler_view->image_view; } else { VkBufferViewCreateInfo bvci = create_bvci(ctx, res, state->format, state->u.buf.offset, state->u.buf.size); sampler_view->buffer_view = get_buffer_view(ctx, res, &bvci); err = !sampler_view->buffer_view; } if (err) { FREE_CL(sampler_view); return NULL; } return &sampler_view->base; } void zink_destroy_buffer_view(struct zink_screen *screen, struct zink_buffer_view *buffer_view) { struct zink_resource *res = zink_resource(buffer_view->pres); simple_mtx_lock(&res->bufferview_mtx); if (buffer_view->reference.count) { /* got a cache hit during deletion */ simple_mtx_unlock(&res->bufferview_mtx); return; } struct hash_entry *he = _mesa_hash_table_search_pre_hashed(&res->bufferview_cache, buffer_view->hash, &buffer_view->bvci); assert(he); _mesa_hash_table_remove(&res->bufferview_cache, he); simple_mtx_unlock(&res->bufferview_mtx); pipe_resource_reference(&buffer_view->pres, NULL); VKSCR(DestroyBufferView)(screen->dev, buffer_view->buffer_view, NULL); zink_descriptor_set_refs_clear(&buffer_view->desc_set_refs, buffer_view); FREE(buffer_view); } static void zink_sampler_view_destroy(struct pipe_context *pctx, struct pipe_sampler_view *pview) { struct zink_sampler_view *view = zink_sampler_view(pview); if (pview->texture->target == PIPE_BUFFER) zink_buffer_view_reference(zink_screen(pctx->screen), &view->buffer_view, NULL); else { zink_surface_reference(zink_screen(pctx->screen), &view->image_view, NULL); zink_surface_reference(zink_screen(pctx->screen), &view->cube_array, NULL); } pipe_resource_reference(&pview->texture, NULL); FREE_CL(view); } static void zink_get_sample_position(struct pipe_context *ctx, unsigned sample_count, unsigned sample_index, float *out_value) { /* TODO: handle this I guess */ assert(zink_screen(ctx->screen)->info.props.limits.standardSampleLocations); /* from 26.4. Multisampling */ switch (sample_count) { case 0: case 1: { float pos[][2] = { {0.5,0.5}, }; out_value[0] = pos[sample_index][0]; out_value[1] = pos[sample_index][1]; break; } case 2: { float pos[][2] = { {0.75,0.75}, {0.25,0.25}, }; out_value[0] = pos[sample_index][0]; out_value[1] = pos[sample_index][1]; break; } case 4: { float pos[][2] = { {0.375, 0.125}, {0.875, 0.375}, {0.125, 0.625}, {0.625, 0.875}, }; out_value[0] = pos[sample_index][0]; out_value[1] = pos[sample_index][1]; break; } case 8: { float pos[][2] = { {0.5625, 0.3125}, {0.4375, 0.6875}, {0.8125, 0.5625}, {0.3125, 0.1875}, {0.1875, 0.8125}, {0.0625, 0.4375}, {0.6875, 0.9375}, {0.9375, 0.0625}, }; out_value[0] = pos[sample_index][0]; out_value[1] = pos[sample_index][1]; break; } case 16: { float pos[][2] = { {0.5625, 0.5625}, {0.4375, 0.3125}, {0.3125, 0.625}, {0.75, 0.4375}, {0.1875, 0.375}, {0.625, 0.8125}, {0.8125, 0.6875}, {0.6875, 0.1875}, {0.375, 0.875}, {0.5, 0.0625}, {0.25, 0.125}, {0.125, 0.75}, {0.0, 0.5}, {0.9375, 0.25}, {0.875, 0.9375}, {0.0625, 0.0}, }; out_value[0] = pos[sample_index][0]; out_value[1] = pos[sample_index][1]; break; } default: unreachable("unhandled sample count!"); } } static void zink_set_polygon_stipple(struct pipe_context *pctx, const struct pipe_poly_stipple *ps) { } ALWAYS_INLINE static void update_res_bind_count(struct zink_context *ctx, struct zink_resource *res, bool is_compute, bool decrement) { if (decrement) { assert(res->bind_count[is_compute]); if (!--res->bind_count[is_compute]) _mesa_set_remove_key(ctx->need_barriers[is_compute], res); check_resource_for_batch_ref(ctx, res); } else res->bind_count[is_compute]++; } ALWAYS_INLINE static void update_existing_vbo(struct zink_context *ctx, unsigned slot) { if (!ctx->vertex_buffers[slot].buffer.resource) return; struct zink_resource *res = zink_resource(ctx->vertex_buffers[slot].buffer.resource); res->vbo_bind_mask &= ~BITFIELD_BIT(slot); update_res_bind_count(ctx, res, false, true); } static void zink_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot, unsigned num_buffers, unsigned unbind_num_trailing_slots, bool take_ownership, const struct pipe_vertex_buffer *buffers) { struct zink_context *ctx = zink_context(pctx); const bool need_state_change = !zink_screen(pctx->screen)->info.have_EXT_extended_dynamic_state && !zink_screen(pctx->screen)->info.have_EXT_vertex_input_dynamic_state; uint32_t enabled_buffers = ctx->gfx_pipeline_state.vertex_buffers_enabled_mask; enabled_buffers |= u_bit_consecutive(start_slot, num_buffers); enabled_buffers &= ~u_bit_consecutive(start_slot + num_buffers, unbind_num_trailing_slots); if (buffers) { if (need_state_change) ctx->vertex_state_changed = true; for (unsigned i = 0; i < num_buffers; ++i) { const struct pipe_vertex_buffer *vb = buffers + i; struct pipe_vertex_buffer *ctx_vb = &ctx->vertex_buffers[start_slot + i]; update_existing_vbo(ctx, start_slot + i); if (!take_ownership) pipe_resource_reference(&ctx_vb->buffer.resource, vb->buffer.resource); else { pipe_resource_reference(&ctx_vb->buffer.resource, NULL); ctx_vb->buffer.resource = vb->buffer.resource; } if (vb->buffer.resource) { struct zink_resource *res = zink_resource(vb->buffer.resource); res->vbo_bind_mask |= BITFIELD_BIT(start_slot + i); update_res_bind_count(ctx, res, false, false); ctx_vb->stride = vb->stride; ctx_vb->buffer_offset = vb->buffer_offset; zink_batch_resource_usage_set(&ctx->batch, res, false); /* always barrier before possible rebind */ zink_resource_buffer_barrier(ctx, res, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT); } else { enabled_buffers &= ~BITFIELD_BIT(start_slot + i); } } } else { if (need_state_change) ctx->vertex_state_changed = true; for (unsigned i = 0; i < num_buffers; ++i) { update_existing_vbo(ctx, start_slot + i); pipe_resource_reference(&ctx->vertex_buffers[start_slot + i].buffer.resource, NULL); } } for (unsigned i = 0; i < unbind_num_trailing_slots; i++) { update_existing_vbo(ctx, start_slot + i); pipe_resource_reference(&ctx->vertex_buffers[start_slot + i].buffer.resource, NULL); } ctx->gfx_pipeline_state.vertex_buffers_enabled_mask = enabled_buffers; ctx->vertex_buffers_dirty = num_buffers > 0; #ifndef NDEBUG u_foreach_bit(b, enabled_buffers) assert(ctx->vertex_buffers[b].buffer.resource); #endif } static void zink_set_viewport_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *state) { struct zink_context *ctx = zink_context(pctx); for (unsigned i = 0; i < num_viewports; ++i) ctx->vp_state.viewport_states[start_slot + i] = state[i]; ctx->vp_state.num_viewports = start_slot + num_viewports; if (!zink_screen(pctx->screen)->info.have_EXT_extended_dynamic_state) { if (ctx->gfx_pipeline_state.dyn_state1.num_viewports != ctx->vp_state.num_viewports) ctx->gfx_pipeline_state.dirty = true; ctx->gfx_pipeline_state.dyn_state1.num_viewports = ctx->vp_state.num_viewports; } ctx->vp_state_changed = true; } static void zink_set_scissor_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *states) { struct zink_context *ctx = zink_context(pctx); for (unsigned i = 0; i < num_scissors; i++) ctx->vp_state.scissor_states[start_slot + i] = states[i]; ctx->scissor_changed = true; } static void zink_set_inlinable_constants(struct pipe_context *pctx, enum pipe_shader_type shader, uint num_values, uint32_t *values) { struct zink_context *ctx = (struct zink_context *)pctx; const uint32_t bit = BITFIELD_BIT(shader); uint32_t *inlinable_uniforms; struct zink_shader_key *key = NULL; if (shader == PIPE_SHADER_COMPUTE) { key = &ctx->compute_pipeline_state.key; } else { key = &ctx->gfx_pipeline_state.shader_keys.key[shader]; } inlinable_uniforms = key->base.inlined_uniform_values; if (!(ctx->inlinable_uniforms_valid_mask & bit) || memcmp(inlinable_uniforms, values, num_values * 4)) { memcpy(inlinable_uniforms, values, num_values * 4); ctx->dirty_shader_stages |= bit; ctx->inlinable_uniforms_valid_mask |= bit; key->inline_uniforms = true; } } ALWAYS_INLINE static void unbind_ubo(struct zink_context *ctx, struct zink_resource *res, enum pipe_shader_type pstage, unsigned slot) { if (!res) return; res->ubo_bind_mask[pstage] &= ~BITFIELD_BIT(slot); res->ubo_bind_count[pstage == PIPE_SHADER_COMPUTE]--; update_res_bind_count(ctx, res, pstage == PIPE_SHADER_COMPUTE, true); } static void invalidate_inlined_uniforms(struct zink_context *ctx, enum pipe_shader_type pstage) { unsigned bit = BITFIELD_BIT(pstage); if (!(ctx->inlinable_uniforms_valid_mask & bit)) return; ctx->inlinable_uniforms_valid_mask &= ~bit; ctx->dirty_shader_stages |= bit; if (pstage == PIPE_SHADER_COMPUTE) return; struct zink_shader_key *key = &ctx->gfx_pipeline_state.shader_keys.key[pstage]; key->inline_uniforms = false; } static void zink_set_constant_buffer(struct pipe_context *pctx, enum pipe_shader_type shader, uint index, bool take_ownership, const struct pipe_constant_buffer *cb) { struct zink_context *ctx = zink_context(pctx); bool update = false; struct zink_resource *res = zink_resource(ctx->ubos[shader][index].buffer); if (cb) { struct pipe_resource *buffer = cb->buffer; unsigned offset = cb->buffer_offset; struct zink_screen *screen = zink_screen(pctx->screen); if (cb->user_buffer) { u_upload_data(ctx->base.const_uploader, 0, cb->buffer_size, screen->info.props.limits.minUniformBufferOffsetAlignment, cb->user_buffer, &offset, &buffer); } struct zink_resource *new_res = zink_resource(buffer); if (new_res) { if (new_res != res) { unbind_ubo(ctx, res, shader, index); new_res->ubo_bind_count[shader == PIPE_SHADER_COMPUTE]++; new_res->ubo_bind_mask[shader] |= BITFIELD_BIT(index); update_res_bind_count(ctx, new_res, shader == PIPE_SHADER_COMPUTE, false); } zink_batch_resource_usage_set(&ctx->batch, new_res, false); zink_resource_buffer_barrier(ctx, new_res, VK_ACCESS_UNIFORM_READ_BIT, zink_pipeline_flags_from_pipe_stage(shader)); } update |= ((index || screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY) && ctx->ubos[shader][index].buffer_offset != offset) || !!res != !!buffer || (res && res->obj->buffer != new_res->obj->buffer) || ctx->ubos[shader][index].buffer_size != cb->buffer_size; if (take_ownership) { pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL); ctx->ubos[shader][index].buffer = buffer; } else { pipe_resource_reference(&ctx->ubos[shader][index].buffer, buffer); } ctx->ubos[shader][index].buffer_offset = offset; ctx->ubos[shader][index].buffer_size = cb->buffer_size; ctx->ubos[shader][index].user_buffer = NULL; if (cb->user_buffer) pipe_resource_reference(&buffer, NULL); if (index + 1 >= ctx->di.num_ubos[shader]) ctx->di.num_ubos[shader] = index + 1; update_descriptor_state_ubo(ctx, shader, index, new_res); } else { ctx->ubos[shader][index].buffer_offset = 0; ctx->ubos[shader][index].buffer_size = 0; ctx->ubos[shader][index].user_buffer = NULL; if (res) { unbind_ubo(ctx, res, shader, index); update_descriptor_state_ubo(ctx, shader, index, NULL); } update = !!ctx->ubos[shader][index].buffer; pipe_resource_reference(&ctx->ubos[shader][index].buffer, NULL); if (ctx->di.num_ubos[shader] == index + 1) ctx->di.num_ubos[shader]--; } if (index == 0) { /* Invalidate current inlinable uniforms. */ invalidate_inlined_uniforms(ctx, shader); } if (update) zink_screen(pctx->screen)->context_invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_UBO, index, 1); } ALWAYS_INLINE static void unbind_ssbo(struct zink_context *ctx, struct zink_resource *res, enum pipe_shader_type pstage, unsigned slot, bool writable) { if (!res) return; res->ssbo_bind_mask[pstage] &= ~BITFIELD_BIT(slot); update_res_bind_count(ctx, res, pstage == PIPE_SHADER_COMPUTE, true); if (writable) res->write_bind_count[pstage == PIPE_SHADER_COMPUTE]--; } static void zink_set_shader_buffers(struct pipe_context *pctx, enum pipe_shader_type p_stage, unsigned start_slot, unsigned count, const struct pipe_shader_buffer *buffers, unsigned writable_bitmask) { struct zink_context *ctx = zink_context(pctx); bool update = false; unsigned max_slot = 0; unsigned modified_bits = u_bit_consecutive(start_slot, count); unsigned old_writable_mask = ctx->writable_ssbos[p_stage]; ctx->writable_ssbos[p_stage] &= ~modified_bits; ctx->writable_ssbos[p_stage] |= writable_bitmask << start_slot; for (unsigned i = 0; i < count; i++) { struct pipe_shader_buffer *ssbo = &ctx->ssbos[p_stage][start_slot + i]; struct zink_resource *res = ssbo->buffer ? zink_resource(ssbo->buffer) : NULL; bool was_writable = old_writable_mask & BITFIELD64_BIT(start_slot + i); if (buffers && buffers[i].buffer) { struct zink_resource *new_res = zink_resource(buffers[i].buffer); if (new_res != res) { unbind_ssbo(ctx, res, p_stage, i, was_writable); new_res->ssbo_bind_mask[p_stage] |= BITFIELD_BIT(i); update_res_bind_count(ctx, new_res, p_stage == PIPE_SHADER_COMPUTE, false); } VkAccessFlags access = VK_ACCESS_SHADER_READ_BIT; if (ctx->writable_ssbos[p_stage] & BITFIELD64_BIT(start_slot + i)) { new_res->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]++; access |= VK_ACCESS_SHADER_WRITE_BIT; } pipe_resource_reference(&ssbo->buffer, &new_res->base.b); zink_batch_resource_usage_set(&ctx->batch, new_res, access & VK_ACCESS_SHADER_WRITE_BIT); ssbo->buffer_offset = buffers[i].buffer_offset; ssbo->buffer_size = MIN2(buffers[i].buffer_size, new_res->base.b.width0 - ssbo->buffer_offset); util_range_add(&new_res->base.b, &new_res->valid_buffer_range, ssbo->buffer_offset, ssbo->buffer_offset + ssbo->buffer_size); zink_resource_buffer_barrier(ctx, new_res, access, zink_pipeline_flags_from_pipe_stage(p_stage)); update = true; max_slot = MAX2(max_slot, start_slot + i); update_descriptor_state_ssbo(ctx, p_stage, start_slot + i, new_res); } else { update = !!res; ssbo->buffer_offset = 0; ssbo->buffer_size = 0; if (res) { unbind_ssbo(ctx, res, p_stage, i, was_writable); update_descriptor_state_ssbo(ctx, p_stage, start_slot + i, NULL); } pipe_resource_reference(&ssbo->buffer, NULL); } } if (start_slot + count >= ctx->di.num_ssbos[p_stage]) ctx->di.num_ssbos[p_stage] = max_slot + 1; if (update) zink_screen(pctx->screen)->context_invalidate_descriptor_state(ctx, p_stage, ZINK_DESCRIPTOR_TYPE_SSBO, start_slot, count); } static void update_binds_for_samplerviews(struct zink_context *ctx, struct zink_resource *res, bool is_compute) { VkImageLayout layout = get_layout_for_binding(ctx, res, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, is_compute); if (is_compute) { u_foreach_bit(slot, res->sampler_binds[PIPE_SHADER_COMPUTE]) { if (ctx->di.textures[PIPE_SHADER_COMPUTE][slot].imageLayout != layout) { update_descriptor_state_sampler(ctx, PIPE_SHADER_COMPUTE, slot, res); zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, PIPE_SHADER_COMPUTE, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1); } } } else { for (unsigned i = 0; i < ZINK_SHADER_COUNT; i++) { u_foreach_bit(slot, res->sampler_binds[i]) { if (ctx->di.textures[i][slot].imageLayout != layout) { update_descriptor_state_sampler(ctx, i, slot, res); zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1); } } } } } static void flush_pending_clears(struct zink_context *ctx, struct zink_resource *res) { if (res->fb_binds && ctx->clears_enabled) zink_fb_clears_apply(ctx, &res->base.b); } static inline void unbind_shader_image_counts(struct zink_context *ctx, struct zink_resource *res, bool is_compute, bool writable) { update_res_bind_count(ctx, res, is_compute, true); if (writable) res->write_bind_count[is_compute]--; res->image_bind_count[is_compute]--; /* if this was the last image bind, the sampler bind layouts must be updated */ if (!res->obj->is_buffer && !res->image_bind_count[is_compute] && res->bind_count[is_compute]) update_binds_for_samplerviews(ctx, res, is_compute); } ALWAYS_INLINE static void check_for_layout_update(struct zink_context *ctx, struct zink_resource *res, bool is_compute) { VkImageLayout layout = res->bind_count[is_compute] ? zink_descriptor_util_image_layout_eval(ctx, res, is_compute) : VK_IMAGE_LAYOUT_UNDEFINED; VkImageLayout other_layout = res->bind_count[!is_compute] ? zink_descriptor_util_image_layout_eval(ctx, res, !is_compute) : VK_IMAGE_LAYOUT_UNDEFINED; if (res->bind_count[is_compute] && layout && res->layout != layout) _mesa_set_add(ctx->need_barriers[is_compute], res); if (res->bind_count[!is_compute] && other_layout && (layout != other_layout || res->layout != other_layout)) _mesa_set_add(ctx->need_barriers[!is_compute], res); } static void unbind_shader_image(struct zink_context *ctx, enum pipe_shader_type stage, unsigned slot) { struct zink_image_view *image_view = &ctx->image_views[stage][slot]; bool is_compute = stage == PIPE_SHADER_COMPUTE; if (!image_view->base.resource) return; struct zink_resource *res = zink_resource(image_view->base.resource); unbind_shader_image_counts(ctx, res, is_compute, image_view->base.access & PIPE_IMAGE_ACCESS_WRITE); if (image_view->base.resource->target == PIPE_BUFFER) { if (zink_batch_usage_exists(image_view->buffer_view->batch_uses)) zink_batch_reference_bufferview(&ctx->batch, image_view->buffer_view); zink_buffer_view_reference(zink_screen(ctx->base.screen), &image_view->buffer_view, NULL); } else { if (!res->image_bind_count[is_compute]) check_for_layout_update(ctx, res, is_compute); if (zink_batch_usage_exists(image_view->surface->batch_uses)) zink_batch_reference_surface(&ctx->batch, image_view->surface); zink_surface_reference(zink_screen(ctx->base.screen), &image_view->surface, NULL); } pipe_resource_reference(&image_view->base.resource, NULL); image_view->base.resource = NULL; image_view->surface = NULL; } static struct zink_buffer_view * create_image_bufferview(struct zink_context *ctx, const struct pipe_image_view *view) { struct zink_resource *res = zink_resource(view->resource); VkBufferViewCreateInfo bvci = create_bvci(ctx, res, view->format, view->u.buf.offset, view->u.buf.size); struct zink_buffer_view *buffer_view = get_buffer_view(ctx, res, &bvci); if (!buffer_view) return NULL; util_range_add(&res->base.b, &res->valid_buffer_range, view->u.buf.offset, view->u.buf.offset + view->u.buf.size); return buffer_view; } static void finalize_image_bind(struct zink_context *ctx, struct zink_resource *res, bool is_compute) { /* if this is the first image bind and there are sampler binds, the image's sampler layout * must be updated to GENERAL */ if (res->image_bind_count[is_compute] == 1 && res->bind_count[is_compute] > 1) update_binds_for_samplerviews(ctx, res, is_compute); check_for_layout_update(ctx, res, is_compute); } static struct zink_surface * create_image_surface(struct zink_context *ctx, const struct pipe_image_view *view, bool is_compute) { struct zink_resource *res = zink_resource(view->resource); struct pipe_surface tmpl = {0}; enum pipe_texture_target target = res->base.b.target; tmpl.format = view->format; tmpl.u.tex.level = view->u.tex.level; tmpl.u.tex.first_layer = view->u.tex.first_layer; tmpl.u.tex.last_layer = view->u.tex.last_layer; unsigned depth = 1 + tmpl.u.tex.last_layer - tmpl.u.tex.first_layer; switch (target) { case PIPE_TEXTURE_3D: if (depth < res->base.b.depth0) { assert(depth == 1); target = PIPE_TEXTURE_2D; } else { assert(tmpl.u.tex.first_layer == 0); tmpl.u.tex.last_layer = 0; } break; case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_1D_ARRAY: if (depth < res->base.b.array_size && depth == 1) target = target == PIPE_TEXTURE_2D_ARRAY ? PIPE_TEXTURE_2D : PIPE_TEXTURE_1D; break; default: break; } VkImageViewCreateInfo ivci = create_ivci(zink_screen(ctx->base.screen), res, &tmpl, target); struct pipe_surface *psurf = zink_get_surface(ctx, view->resource, &tmpl, &ivci); if (!psurf) return NULL; struct zink_surface *surface = zink_surface(psurf); if (is_compute) flush_pending_clears(ctx, res); return surface; } static void zink_set_shader_images(struct pipe_context *pctx, enum pipe_shader_type p_stage, unsigned start_slot, unsigned count, unsigned unbind_num_trailing_slots, const struct pipe_image_view *images) { struct zink_context *ctx = zink_context(pctx); bool update = false; for (unsigned i = 0; i < count; i++) { struct zink_image_view *image_view = &ctx->image_views[p_stage][start_slot + i]; if (images && images[i].resource) { struct zink_resource *res = zink_resource(images[i].resource); struct zink_resource *old_res = zink_resource(image_view->base.resource); if (!zink_resource_object_init_storage(ctx, res)) { debug_printf("couldn't create storage image!"); continue; } if (res != old_res) { if (old_res) { unbind_shader_image_counts(ctx, old_res, p_stage == PIPE_SHADER_COMPUTE, image_view->base.access & PIPE_IMAGE_ACCESS_WRITE); if (!old_res->obj->is_buffer && !old_res->image_bind_count[p_stage == PIPE_SHADER_COMPUTE]) check_for_layout_update(ctx, old_res, p_stage == PIPE_SHADER_COMPUTE); } update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, false); } util_copy_image_view(&image_view->base, images + i); VkAccessFlags access = 0; if (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE) { zink_resource(image_view->base.resource)->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]++; access |= VK_ACCESS_SHADER_WRITE_BIT; } if (image_view->base.access & PIPE_IMAGE_ACCESS_READ) { access |= VK_ACCESS_SHADER_READ_BIT; } res->image_bind_count[p_stage == PIPE_SHADER_COMPUTE]++; if (images[i].resource->target == PIPE_BUFFER) { image_view->buffer_view = create_image_bufferview(ctx, &images[i]); assert(image_view->buffer_view); zink_batch_usage_set(&image_view->buffer_view->batch_uses, ctx->batch.state); zink_resource_buffer_barrier(ctx, res, access, zink_pipeline_flags_from_pipe_stage(p_stage)); } else { image_view->surface = create_image_surface(ctx, &images[i], p_stage == PIPE_SHADER_COMPUTE); assert(image_view->surface); finalize_image_bind(ctx, res, p_stage == PIPE_SHADER_COMPUTE); zink_batch_usage_set(&image_view->surface->batch_uses, ctx->batch.state); } zink_batch_resource_usage_set(&ctx->batch, zink_resource(image_view->base.resource), zink_resource_access_is_write(access)); update = true; update_descriptor_state_image(ctx, p_stage, start_slot + i, res); } else if (image_view->base.resource) { update |= !!image_view->base.resource; unbind_shader_image(ctx, p_stage, start_slot + i); update_descriptor_state_image(ctx, p_stage, start_slot + i, NULL); } } for (unsigned i = 0; i < unbind_num_trailing_slots; i++) { update |= !!ctx->image_views[p_stage][start_slot + count + i].base.resource; unbind_shader_image(ctx, p_stage, start_slot + count + i); update_descriptor_state_image(ctx, p_stage, start_slot + count + i, NULL); } ctx->di.num_images[p_stage] = start_slot + count; if (update) zink_screen(pctx->screen)->context_invalidate_descriptor_state(ctx, p_stage, ZINK_DESCRIPTOR_TYPE_IMAGE, start_slot, count); } ALWAYS_INLINE static void check_samplerview_for_batch_ref(struct zink_context *ctx, struct zink_sampler_view *sv) { const struct zink_resource *res = zink_resource(sv->base.texture); if ((res->obj->is_buffer && zink_batch_usage_exists(sv->buffer_view->batch_uses)) || (!res->obj->is_buffer && zink_batch_usage_exists(sv->image_view->batch_uses))) zink_batch_reference_sampler_view(&ctx->batch, sv); } ALWAYS_INLINE static void unbind_samplerview(struct zink_context *ctx, enum pipe_shader_type stage, unsigned slot) { struct zink_sampler_view *sv = zink_sampler_view(ctx->sampler_views[stage][slot]); if (!sv || !sv->base.texture) return; struct zink_resource *res = zink_resource(sv->base.texture); check_samplerview_for_batch_ref(ctx, sv); update_res_bind_count(ctx, res, stage == PIPE_SHADER_COMPUTE, true); res->sampler_binds[stage] &= ~BITFIELD_BIT(slot); } static void zink_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader_type, unsigned start_slot, unsigned num_views, unsigned unbind_num_trailing_slots, bool take_ownership, struct pipe_sampler_view **views) { struct zink_context *ctx = zink_context(pctx); unsigned i; const uint32_t mask = BITFIELD_RANGE(start_slot, num_views); ctx->di.cubes[shader_type] &= ~mask; bool update = false; for (i = 0; i < num_views; ++i) { struct pipe_sampler_view *pview = views ? views[i] : NULL; struct zink_sampler_view *a = zink_sampler_view(ctx->sampler_views[shader_type][start_slot + i]); struct zink_sampler_view *b = zink_sampler_view(pview); struct zink_resource *res = b ? zink_resource(b->base.texture) : NULL; if (b && b->base.texture) { if (!a || zink_resource(a->base.texture) != res) { if (a) unbind_samplerview(ctx, shader_type, start_slot + i); update_res_bind_count(ctx, res, shader_type == PIPE_SHADER_COMPUTE, false); } else if (a != b) { check_samplerview_for_batch_ref(ctx, a); } if (res->base.b.target == PIPE_BUFFER) { if (b->buffer_view->bvci.buffer != res->obj->buffer) { /* if this resource has been rebound while it wasn't set here, * its backing resource will have changed and thus we need to update * the bufferview */ VkBufferViewCreateInfo bvci = b->buffer_view->bvci; bvci.buffer = res->obj->buffer; struct zink_buffer_view *buffer_view = get_buffer_view(ctx, res, &bvci); assert(buffer_view != b->buffer_view); if (zink_batch_usage_exists(b->buffer_view->batch_uses)) zink_batch_reference_bufferview(&ctx->batch, b->buffer_view); zink_buffer_view_reference(zink_screen(ctx->base.screen), &b->buffer_view, NULL); b->buffer_view = buffer_view; update = true; } zink_batch_usage_set(&b->buffer_view->batch_uses, ctx->batch.state); zink_resource_buffer_barrier(ctx, res, VK_ACCESS_SHADER_READ_BIT, zink_pipeline_flags_from_pipe_stage(shader_type)); if (!a || a->buffer_view->buffer_view != b->buffer_view->buffer_view) update = true; } else if (!res->obj->is_buffer) { if (res->obj != b->image_view->obj) { struct pipe_surface *psurf = &b->image_view->base; VkImageView iv = b->image_view->image_view; zink_rebind_surface(ctx, &psurf); b->image_view = zink_surface(psurf); update |= iv != b->image_view->image_view; } else if (a != b) update = true; if (shader_type == PIPE_SHADER_COMPUTE) flush_pending_clears(ctx, res); if (viewtype_is_cube(&b->image_view->ivci)) { ctx->di.cubes[shader_type] |= BITFIELD_BIT(start_slot + i); zink_batch_usage_set(&b->cube_array->batch_uses, ctx->batch.state); } check_for_layout_update(ctx, res, shader_type == PIPE_SHADER_COMPUTE); zink_batch_usage_set(&b->image_view->batch_uses, ctx->batch.state); if (!a) update = true; } res->sampler_binds[shader_type] |= BITFIELD_BIT(start_slot + i); zink_batch_resource_usage_set(&ctx->batch, res, false); } else if (a) { unbind_samplerview(ctx, shader_type, start_slot + i); update = true; } if (take_ownership) { pipe_sampler_view_reference(&ctx->sampler_views[shader_type][start_slot + i], NULL); ctx->sampler_views[shader_type][start_slot + i] = pview; } else { pipe_sampler_view_reference(&ctx->sampler_views[shader_type][start_slot + i], pview); } update_descriptor_state_sampler(ctx, shader_type, start_slot + i, res); } for (; i < num_views + unbind_num_trailing_slots; ++i) { update |= !!ctx->sampler_views[shader_type][start_slot + i]; unbind_samplerview(ctx, shader_type, start_slot + i); pipe_sampler_view_reference( &ctx->sampler_views[shader_type][start_slot + i], NULL); update_descriptor_state_sampler(ctx, shader_type, start_slot + i, NULL); } ctx->di.num_sampler_views[shader_type] = start_slot + num_views; if (update) { zink_screen(pctx->screen)->context_invalidate_descriptor_state(ctx, shader_type, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot, num_views); update_nonseamless_shader_key(ctx, shader_type); } } static uint64_t zink_create_texture_handle(struct pipe_context *pctx, struct pipe_sampler_view *view, const struct pipe_sampler_state *state) { struct zink_context *ctx = zink_context(pctx); struct zink_resource *res = zink_resource(view->texture); struct zink_sampler_view *sv = zink_sampler_view(view); struct zink_bindless_descriptor *bd; bd = calloc(1, sizeof(struct zink_bindless_descriptor)); if (!bd) return 0; bd->sampler = pctx->create_sampler_state(pctx, state); if (!bd->sampler) { free(bd); return 0; } bd->ds.is_buffer = res->base.b.target == PIPE_BUFFER; if (res->base.b.target == PIPE_BUFFER) zink_buffer_view_reference(zink_screen(pctx->screen), &bd->ds.bufferview, sv->buffer_view); else zink_surface_reference(zink_screen(pctx->screen), &bd->ds.surface, sv->image_view); uint64_t handle = util_idalloc_alloc(&ctx->di.bindless[bd->ds.is_buffer].tex_slots); if (bd->ds.is_buffer) handle += ZINK_MAX_BINDLESS_HANDLES; bd->handle = handle; _mesa_hash_table_insert(&ctx->di.bindless[bd->ds.is_buffer].tex_handles, (void*)(uintptr_t)handle, bd); return handle; } static void zink_delete_texture_handle(struct pipe_context *pctx, uint64_t handle) { struct zink_context *ctx = zink_context(pctx); bool is_buffer = ZINK_BINDLESS_IS_BUFFER(handle); struct hash_entry *he = _mesa_hash_table_search(&ctx->di.bindless[is_buffer].tex_handles, (void*)(uintptr_t)handle); assert(he); struct zink_bindless_descriptor *bd = he->data; struct zink_descriptor_surface *ds = &bd->ds; _mesa_hash_table_remove(&ctx->di.bindless[is_buffer].tex_handles, he); uint32_t h = handle; util_dynarray_append(&ctx->batch.state->bindless_releases[0], uint32_t, h); struct zink_resource *res = zink_descriptor_surface_resource(ds); if (ds->is_buffer) { if (zink_resource_has_usage(res)) zink_batch_reference_bufferview(&ctx->batch, ds->bufferview); zink_buffer_view_reference(zink_screen(pctx->screen), &ds->bufferview, NULL); } else { if (zink_resource_has_usage(res)) zink_batch_reference_surface(&ctx->batch, ds->surface); zink_surface_reference(zink_screen(pctx->screen), &ds->surface, NULL); pctx->delete_sampler_state(pctx, bd->sampler); } free(ds); } static void rebind_bindless_bufferview(struct zink_context *ctx, struct zink_resource *res, struct zink_descriptor_surface *ds) { /* if this resource has been rebound while it wasn't set here, * its backing resource will have changed and thus we need to update * the bufferview */ VkBufferViewCreateInfo bvci = ds->bufferview->bvci; bvci.buffer = res->obj->buffer; struct zink_buffer_view *buffer_view = get_buffer_view(ctx, res, &bvci); assert(buffer_view != ds->bufferview); if (zink_resource_has_usage(res)) zink_batch_reference_bufferview(&ctx->batch, ds->bufferview); zink_buffer_view_reference(zink_screen(ctx->base.screen), &ds->bufferview, NULL); ds->bufferview = buffer_view; } static void zero_bindless_descriptor(struct zink_context *ctx, uint32_t handle, bool is_buffer, bool is_image) { if (likely(zink_screen(ctx->base.screen)->info.rb2_feats.nullDescriptor)) { if (is_buffer) { VkBufferView *bv = &ctx->di.bindless[is_image].buffer_infos[handle]; *bv = VK_NULL_HANDLE; } else { VkDescriptorImageInfo *ii = &ctx->di.bindless[is_image].img_infos[handle]; memset(ii, 0, sizeof(*ii)); } } else { if (is_buffer) { VkBufferView *bv = &ctx->di.bindless[is_image].buffer_infos[handle]; struct zink_buffer_view *null_bufferview = ctx->dummy_bufferview; *bv = null_bufferview->buffer_view; } else { struct zink_surface *null_surface = zink_csurface(ctx->dummy_surface[is_image]); VkDescriptorImageInfo *ii = &ctx->di.bindless[is_image].img_infos[handle]; ii->sampler = VK_NULL_HANDLE; ii->imageView = null_surface->image_view; ii->imageLayout = VK_IMAGE_LAYOUT_GENERAL; } } } static void zink_make_texture_handle_resident(struct pipe_context *pctx, uint64_t handle, bool resident) { struct zink_context *ctx = zink_context(pctx); bool is_buffer = ZINK_BINDLESS_IS_BUFFER(handle); struct hash_entry *he = _mesa_hash_table_search(&ctx->di.bindless[is_buffer].tex_handles, (void*)(uintptr_t)handle); assert(he); struct zink_bindless_descriptor *bd = he->data; struct zink_descriptor_surface *ds = &bd->ds; struct zink_resource *res = zink_descriptor_surface_resource(ds); if (is_buffer) handle -= ZINK_MAX_BINDLESS_HANDLES; if (resident) { update_res_bind_count(ctx, res, false, false); update_res_bind_count(ctx, res, true, false); res->bindless[0]++; if (is_buffer) { if (ds->bufferview->bvci.buffer != res->obj->buffer) rebind_bindless_bufferview(ctx, res, ds); VkBufferView *bv = &ctx->di.bindless[0].buffer_infos[handle]; *bv = ds->bufferview->buffer_view; zink_resource_buffer_barrier(ctx, res, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT); } else { VkDescriptorImageInfo *ii = &ctx->di.bindless[0].img_infos[handle]; ii->sampler = bd->sampler->sampler; ii->imageView = ds->surface->image_view; ii->imageLayout = zink_descriptor_util_image_layout_eval(ctx, res, false); flush_pending_clears(ctx, res); check_for_layout_update(ctx, res, false); check_for_layout_update(ctx, res, true); } zink_batch_resource_usage_set(&ctx->batch, res, false); util_dynarray_append(&ctx->di.bindless[0].resident, struct zink_bindless_descriptor *, bd); uint32_t h = is_buffer ? handle + ZINK_MAX_BINDLESS_HANDLES : handle; util_dynarray_append(&ctx->di.bindless[0].updates, uint32_t, h); } else { zero_bindless_descriptor(ctx, handle, is_buffer, false); util_dynarray_delete_unordered(&ctx->di.bindless[0].resident, struct zink_bindless_descriptor *, bd); update_res_bind_count(ctx, res, false, true); update_res_bind_count(ctx, res, true, true); res->bindless[0]--; for (unsigned i = 0; i < 2; i++) { if (!res->image_bind_count[i]) check_for_layout_update(ctx, res, i); } } ctx->di.bindless_dirty[0] = true; } static uint64_t zink_create_image_handle(struct pipe_context *pctx, const struct pipe_image_view *view) { struct zink_context *ctx = zink_context(pctx); struct zink_resource *res = zink_resource(view->resource); struct zink_bindless_descriptor *bd; if (!zink_resource_object_init_storage(ctx, res)) { debug_printf("couldn't create storage image!"); return 0; } bd = malloc(sizeof(struct zink_bindless_descriptor)); if (!bd) return 0; bd->sampler = NULL; bd->ds.is_buffer = res->base.b.target == PIPE_BUFFER; if (res->base.b.target == PIPE_BUFFER) bd->ds.bufferview = create_image_bufferview(ctx, view); else bd->ds.surface = create_image_surface(ctx, view, false); uint64_t handle = util_idalloc_alloc(&ctx->di.bindless[bd->ds.is_buffer].img_slots); if (bd->ds.is_buffer) handle += ZINK_MAX_BINDLESS_HANDLES; bd->handle = handle; _mesa_hash_table_insert(&ctx->di.bindless[bd->ds.is_buffer].img_handles, (void*)(uintptr_t)handle, bd); return handle; } static void zink_delete_image_handle(struct pipe_context *pctx, uint64_t handle) { struct zink_context *ctx = zink_context(pctx); bool is_buffer = ZINK_BINDLESS_IS_BUFFER(handle); struct hash_entry *he = _mesa_hash_table_search(&ctx->di.bindless[is_buffer].img_handles, (void*)(uintptr_t)handle); assert(he); struct zink_descriptor_surface *ds = he->data; _mesa_hash_table_remove(&ctx->di.bindless[is_buffer].img_handles, he); uint32_t h = handle; util_dynarray_append(&ctx->batch.state->bindless_releases[1], uint32_t, h); struct zink_resource *res = zink_descriptor_surface_resource(ds); if (ds->is_buffer) { if (zink_resource_has_usage(res)) zink_batch_reference_bufferview(&ctx->batch, ds->bufferview); zink_buffer_view_reference(zink_screen(pctx->screen), &ds->bufferview, NULL); } else { if (zink_resource_has_usage(res)) zink_batch_reference_surface(&ctx->batch, ds->surface); zink_surface_reference(zink_screen(pctx->screen), &ds->surface, NULL); } free(ds); } static void zink_make_image_handle_resident(struct pipe_context *pctx, uint64_t handle, unsigned paccess, bool resident) { struct zink_context *ctx = zink_context(pctx); bool is_buffer = ZINK_BINDLESS_IS_BUFFER(handle); struct hash_entry *he = _mesa_hash_table_search(&ctx->di.bindless[is_buffer].img_handles, (void*)(uintptr_t)handle); assert(he); struct zink_bindless_descriptor *bd = he->data; struct zink_descriptor_surface *ds = &bd->ds; bd->access = paccess; struct zink_resource *res = zink_descriptor_surface_resource(ds); VkAccessFlags access = 0; if (paccess & PIPE_IMAGE_ACCESS_WRITE) { if (resident) { res->write_bind_count[0]++; res->write_bind_count[1]++; } else { res->write_bind_count[0]--; res->write_bind_count[1]--; } access |= VK_ACCESS_SHADER_WRITE_BIT; } if (paccess & PIPE_IMAGE_ACCESS_READ) { access |= VK_ACCESS_SHADER_READ_BIT; } if (is_buffer) handle -= ZINK_MAX_BINDLESS_HANDLES; if (resident) { update_res_bind_count(ctx, res, false, false); update_res_bind_count(ctx, res, true, false); res->image_bind_count[0]++; res->image_bind_count[1]++; res->bindless[1]++; if (is_buffer) { if (ds->bufferview->bvci.buffer != res->obj->buffer) rebind_bindless_bufferview(ctx, res, ds); VkBufferView *bv = &ctx->di.bindless[1].buffer_infos[handle]; *bv = ds->bufferview->buffer_view; zink_resource_buffer_barrier(ctx, res, access, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT); } else { VkDescriptorImageInfo *ii = &ctx->di.bindless[1].img_infos[handle]; ii->sampler = VK_NULL_HANDLE; ii->imageView = ds->surface->image_view; ii->imageLayout = VK_IMAGE_LAYOUT_GENERAL; finalize_image_bind(ctx, res, false); finalize_image_bind(ctx, res, true); } zink_batch_resource_usage_set(&ctx->batch, res, zink_resource_access_is_write(access)); util_dynarray_append(&ctx->di.bindless[1].resident, struct zink_bindless_descriptor *, bd); uint32_t h = is_buffer ? handle + ZINK_MAX_BINDLESS_HANDLES : handle; util_dynarray_append(&ctx->di.bindless[1].updates, uint32_t, h); } else { zero_bindless_descriptor(ctx, handle, is_buffer, true); util_dynarray_delete_unordered(&ctx->di.bindless[1].resident, struct zink_bindless_descriptor *, bd); unbind_shader_image_counts(ctx, res, false, false); unbind_shader_image_counts(ctx, res, true, false); res->bindless[1]--; for (unsigned i = 0; i < 2; i++) { if (!res->image_bind_count[i]) check_for_layout_update(ctx, res, i); } } ctx->di.bindless_dirty[1] = true; } static void zink_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref ref) { struct zink_context *ctx = zink_context(pctx); ctx->stencil_ref = ref; ctx->stencil_ref_changed = true; } static void zink_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *pcs) { } static void zink_set_tess_state(struct pipe_context *pctx, const float default_outer_level[4], const float default_inner_level[2]) { struct zink_context *ctx = zink_context(pctx); memcpy(&ctx->default_inner_level, default_inner_level, sizeof(ctx->default_inner_level)); memcpy(&ctx->default_outer_level, default_outer_level, sizeof(ctx->default_outer_level)); } static void zink_set_patch_vertices(struct pipe_context *pctx, uint8_t patch_vertices) { struct zink_context *ctx = zink_context(pctx); if (zink_set_tcs_key_patches(ctx, patch_vertices)) { ctx->gfx_pipeline_state.vertices_per_patch = patch_vertices ? patch_vertices - 1 : 0; ctx->gfx_pipeline_state.dirty = true; } } void zink_update_fbfetch(struct zink_context *ctx) { const bool had_fbfetch = ctx->di.fbfetch.imageLayout == VK_IMAGE_LAYOUT_GENERAL; if (!ctx->gfx_stages[PIPE_SHADER_FRAGMENT] || !ctx->gfx_stages[PIPE_SHADER_FRAGMENT]->nir->info.fs.uses_fbfetch_output) { if (!had_fbfetch) return; ctx->rp_changed = true; zink_batch_no_rp(ctx); ctx->di.fbfetch.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED; ctx->di.fbfetch.imageView = zink_screen(ctx->base.screen)->info.rb2_feats.nullDescriptor ? VK_NULL_HANDLE : zink_csurface(ctx->dummy_surface[0])->image_view; zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, PIPE_SHADER_FRAGMENT, ZINK_DESCRIPTOR_TYPE_UBO, 0, 1); return; } bool changed = !had_fbfetch; if (ctx->fb_state.cbufs[0]) { VkImageView fbfetch = zink_csurface(ctx->fb_state.cbufs[0])->image_view; if (!fbfetch) /* swapchain image: retry later */ return; changed |= fbfetch != ctx->di.fbfetch.imageView; ctx->di.fbfetch.imageView = zink_csurface(ctx->fb_state.cbufs[0])->image_view; bool fbfetch_ms = ctx->fb_state.cbufs[0]->texture->nr_samples > 1; if (zink_get_fs_key(ctx)->fbfetch_ms != fbfetch_ms) zink_set_fs_key(ctx)->fbfetch_ms = fbfetch_ms; } ctx->di.fbfetch.imageLayout = VK_IMAGE_LAYOUT_GENERAL; if (changed) { zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, PIPE_SHADER_FRAGMENT, ZINK_DESCRIPTOR_TYPE_UBO, 0, 1); ctx->rp_changed = true; zink_batch_no_rp(ctx); } } static size_t rp_state_size(const struct zink_render_pass_pipeline_state *pstate) { return offsetof(struct zink_render_pass_pipeline_state, attachments) + sizeof(pstate->attachments[0]) * pstate->num_attachments; } static uint32_t hash_rp_state(const void *key) { const struct zink_render_pass_pipeline_state *s = key; return _mesa_hash_data(key, rp_state_size(s)); } static bool equals_rp_state(const void *a, const void *b) { return !memcmp(a, b, rp_state_size(a)); } static uint32_t hash_render_pass_state(const void *key) { struct zink_render_pass_state* s = (struct zink_render_pass_state*)key; return _mesa_hash_data(key, offsetof(struct zink_render_pass_state, rts) + sizeof(s->rts[0]) * s->num_rts); } static bool equals_render_pass_state(const void *a, const void *b) { const struct zink_render_pass_state *s_a = a, *s_b = b; if (s_a->num_rts != s_b->num_rts) return false; return memcmp(a, b, offsetof(struct zink_render_pass_state, rts) + sizeof(s_a->rts[0]) * s_a->num_rts) == 0; } static struct zink_render_pass * get_render_pass(struct zink_context *ctx) { struct zink_screen *screen = zink_screen(ctx->base.screen); const struct pipe_framebuffer_state *fb = &ctx->fb_state; struct zink_render_pass_state state = {0}; uint32_t clears = 0; state.swapchain_init = ctx->new_swapchain; state.samples = fb->samples > 0; u_foreach_bit(i, ctx->fbfetch_outputs) state.rts[i].fbfetch = true; for (int i = 0; i < fb->nr_cbufs; i++) { struct pipe_surface *surf = fb->cbufs[i]; if (surf && !zink_use_dummy_attachments(ctx)) { struct zink_surface *transient = zink_transient_surface(surf); state.rts[i].format = zink_get_format(screen, surf->format); state.rts[i].samples = MAX3(transient ? transient->base.nr_samples : 0, surf->texture->nr_samples, 1); state.rts[i].clear_color = zink_fb_clear_enabled(ctx, i) && !zink_fb_clear_first_needs_explicit(&ctx->fb_clears[i]); clears |= !!state.rts[i].clear_color ? PIPE_CLEAR_COLOR0 << i : 0; state.rts[i].swapchain = surf->texture->bind & PIPE_BIND_DISPLAY_TARGET; if (transient) { state.num_cresolves++; state.rts[i].resolve = true; if (!state.rts[i].clear_color) state.msaa_expand_mask |= BITFIELD_BIT(i); } } else { state.rts[i].format = VK_FORMAT_R8_UINT; state.rts[i].samples = fb->samples; } state.num_rts++; } state.num_cbufs = fb->nr_cbufs; assert(!state.num_cresolves || state.num_cbufs == state.num_cresolves); if (fb->zsbuf) { struct zink_resource *zsbuf = zink_resource(fb->zsbuf->texture); struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[PIPE_MAX_COLOR_BUFS]; struct zink_surface *transient = zink_transient_surface(fb->zsbuf); state.rts[fb->nr_cbufs].format = zsbuf->format; state.rts[fb->nr_cbufs].samples = MAX3(transient ? transient->base.nr_samples : 0, fb->zsbuf->texture->nr_samples, 1); if (transient) { state.num_zsresolves = 1; state.rts[fb->nr_cbufs].resolve = true; } state.rts[fb->nr_cbufs].clear_color = zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS) && !zink_fb_clear_first_needs_explicit(fb_clear) && (zink_fb_clear_element(fb_clear, 0)->zs.bits & PIPE_CLEAR_DEPTH); state.rts[fb->nr_cbufs].clear_stencil = zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS) && !zink_fb_clear_first_needs_explicit(fb_clear) && (zink_fb_clear_element(fb_clear, 0)->zs.bits & PIPE_CLEAR_STENCIL); if (state.rts[fb->nr_cbufs].clear_color) clears |= PIPE_CLEAR_DEPTH; if (state.rts[fb->nr_cbufs].clear_stencil) clears |= PIPE_CLEAR_STENCIL; const uint64_t outputs_written = ctx->gfx_stages[PIPE_SHADER_FRAGMENT] ? ctx->gfx_stages[PIPE_SHADER_FRAGMENT]->nir->info.outputs_written : 0; bool needs_write_z = (ctx->dsa_state && ctx->dsa_state->hw_state.depth_write) || outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH); needs_write_z |= state.num_zsresolves || state.rts[fb->nr_cbufs].clear_color; bool needs_write_s = state.rts[fb->nr_cbufs].clear_stencil || outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL); if (!needs_write_z && (!ctx->dsa_state || !ctx->dsa_state->base.depth_enabled)) /* depth sample, stencil write */ state.rts[fb->nr_cbufs].mixed_zs = needs_write_s && zsbuf->bind_count[0]; else /* depth write + sample */ state.rts[fb->nr_cbufs].mixed_zs = needs_write_z && zsbuf->bind_count[0]; state.rts[fb->nr_cbufs].needs_write = needs_write_z | needs_write_s; state.num_rts++; } state.have_zsbuf = fb->zsbuf != NULL; assert(clears == ctx->rp_clears_enabled); state.clears = clears; uint32_t hash = hash_render_pass_state(&state); struct hash_entry *entry = _mesa_hash_table_search_pre_hashed(ctx->render_pass_cache, hash, &state); struct zink_render_pass *rp; if (entry) { rp = entry->data; assert(rp->state.clears == clears); } else { struct zink_render_pass_pipeline_state pstate; pstate.samples = state.samples; rp = zink_create_render_pass(screen, &state, &pstate); if (!_mesa_hash_table_insert_pre_hashed(ctx->render_pass_cache, hash, &rp->state, rp)) return NULL; bool found = false; struct set_entry *entry = _mesa_set_search_or_add(&ctx->render_pass_state_cache, &pstate, &found); struct zink_render_pass_pipeline_state *ppstate; if (!found) { entry->key = ralloc(ctx, struct zink_render_pass_pipeline_state); ppstate = (void*)entry->key; memcpy(ppstate, &pstate, rp_state_size(&pstate)); ppstate->id = ctx->render_pass_state_cache.entries; } ppstate = (void*)entry->key; rp->pipeline_state = ppstate->id; } return rp; } static uint32_t hash_framebuffer_imageless(const void *key) { struct zink_framebuffer_state* s = (struct zink_framebuffer_state*)key; return _mesa_hash_data(key, offsetof(struct zink_framebuffer_state, infos) + sizeof(s->infos[0]) * s->num_attachments); } static bool equals_framebuffer_imageless(const void *a, const void *b) { struct zink_framebuffer_state *s = (struct zink_framebuffer_state*)a; return memcmp(a, b, offsetof(struct zink_framebuffer_state, infos) + sizeof(s->infos[0]) * s->num_attachments) == 0; } static void update_framebuffer_state(struct zink_context *ctx, int old_w, int old_h) { if (ctx->fb_state.width != old_w || ctx->fb_state.height != old_h) ctx->scissor_changed = true; /* get_framebuffer adds a ref if the fb is reused or created; * always do get_framebuffer first to avoid deleting the same fb * we're about to use */ struct zink_framebuffer *fb = ctx->get_framebuffer(ctx); struct zink_screen *screen = zink_screen(ctx->base.screen); if (ctx->framebuffer && !screen->info.have_KHR_imageless_framebuffer) { simple_mtx_lock(&screen->framebuffer_mtx); struct hash_entry *he = _mesa_hash_table_search(&screen->framebuffer_cache, &ctx->framebuffer->state); if (ctx->framebuffer && !ctx->framebuffer->state.num_attachments) { /* if this has no attachments then its lifetime has ended */ _mesa_hash_table_remove(&screen->framebuffer_cache, he); he = NULL; /* ensure an unflushed fb doesn't get destroyed by deferring it */ util_dynarray_append(&ctx->batch.state->dead_framebuffers, struct zink_framebuffer*, ctx->framebuffer); ctx->framebuffer = NULL; } /* a framebuffer loses 1 ref every time we unset it; * we do NOT add refs here, as the ref has already been added in * get_framebuffer() */ if (zink_framebuffer_reference(screen, &ctx->framebuffer, NULL) && he) _mesa_hash_table_remove(&screen->framebuffer_cache, he); simple_mtx_unlock(&screen->framebuffer_mtx); } ctx->fb_changed |= ctx->framebuffer != fb; ctx->framebuffer = fb; } static void setup_framebuffer(struct zink_context *ctx) { struct zink_screen *screen = zink_screen(ctx->base.screen); struct zink_render_pass *rp = ctx->gfx_pipeline_state.render_pass; if (ctx->gfx_pipeline_state.sample_locations_enabled && ctx->sample_locations_changed) { unsigned samples = ctx->gfx_pipeline_state.rast_samples + 1; unsigned idx = util_logbase2_ceil(MAX2(samples, 1)); VkExtent2D grid_size = screen->maxSampleLocationGridSize[idx]; for (unsigned pixel = 0; pixel < grid_size.width * grid_size.height; pixel++) { for (unsigned sample = 0; sample < samples; sample++) { unsigned pixel_x = pixel % grid_size.width; unsigned pixel_y = pixel / grid_size.width; unsigned wi = pixel * samples + sample; unsigned ri = (pixel_y * grid_size.width + pixel_x % grid_size.width); ri = ri * samples + sample; ctx->vk_sample_locations[wi].x = (ctx->sample_locations[ri] & 0xf) / 16.0f; ctx->vk_sample_locations[wi].y = (16 - (ctx->sample_locations[ri] >> 4)) / 16.0f; } } } if (rp) ctx->rp_changed |= ctx->rp_clears_enabled != rp->state.clears; if (ctx->rp_changed) rp = get_render_pass(ctx); ctx->fb_changed |= rp != ctx->gfx_pipeline_state.render_pass; if (rp->pipeline_state != ctx->gfx_pipeline_state.rp_state) { ctx->gfx_pipeline_state.rp_state = rp->pipeline_state; ctx->gfx_pipeline_state.dirty = true; } ctx->rp_changed = false; bool has_swapchain = false; for (unsigned i = 0; i < ctx->fb_state.nr_cbufs; i++) { if (!ctx->fb_state.cbufs[i]) continue; struct zink_resource *res = zink_resource(ctx->fb_state.cbufs[i]->texture); if (res->obj->dt) { has_swapchain = true; zink_kopper_acquire(ctx, res, UINT64_MAX); zink_surface_swapchain_update(ctx, zink_csurface(ctx->fb_state.cbufs[i])); } } if (has_swapchain && (ctx->swapchain_size.width || ctx->swapchain_size.height)) { unsigned old_w = ctx->fb_state.width; unsigned old_h = ctx->fb_state.height; ctx->fb_state.width = ctx->swapchain_size.width; ctx->fb_state.height = ctx->swapchain_size.height; update_framebuffer_state(ctx, old_w, old_h); ctx->swapchain_size.width = ctx->swapchain_size.height = 0; } if (!ctx->fb_changed) return; ctx->init_framebuffer(screen, ctx->framebuffer, rp); ctx->fb_changed = false; ctx->gfx_pipeline_state.render_pass = rp; } static VkImageView prep_fb_attachment(struct zink_context *ctx, struct zink_surface *surf, unsigned i) { struct zink_resource *res; if (!surf || (i < ctx->fb_state.nr_cbufs && zink_use_dummy_attachments(ctx))) { surf = zink_csurface(ctx->dummy_surface[util_logbase2_ceil(ctx->fb_state.samples)]); res = zink_resource(surf->base.texture); } else { res = zink_resource(surf->base.texture); zink_batch_resource_usage_set(&ctx->batch, res, true); zink_batch_usage_set(&surf->batch_uses, ctx->batch.state); } VkAccessFlags access; VkPipelineStageFlags pipeline; if (res->obj->dt) { zink_kopper_acquire(ctx, res, UINT64_MAX); zink_surface_swapchain_update(ctx, surf); if (!i) zink_update_fbfetch(ctx); } VkImageLayout layout = zink_render_pass_attachment_get_barrier_info(ctx->gfx_pipeline_state.render_pass, i, &pipeline, &access); zink_resource_image_barrier(ctx, res, layout, access, pipeline); if (i == ctx->fb_state.nr_cbufs && res->bind_count[0] && res->bind_count[0] != res->image_bind_count[0]) { unsigned find = res->bind_count[0] - res->image_bind_count[0]; for (unsigned i = 0; i < PIPE_SHADER_COMPUTE; i++) { u_foreach_bit(slot, res->sampler_binds[i]) { update_descriptor_state_sampler(ctx, i, slot, res); find--; if (!find) break; } } } return surf->image_view; } static void prep_fb_attachments(struct zink_context *ctx, VkImageView *att) { const unsigned cresolve_offset = ctx->fb_state.nr_cbufs + !!ctx->fb_state.zsbuf; unsigned num_resolves = 0; for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) { struct zink_surface *surf = zink_csurface(ctx->fb_state.cbufs[i]); struct zink_surface *transient = zink_transient_surface(ctx->fb_state.cbufs[i]); if (transient) { att[i] = prep_fb_attachment(ctx, transient, i); att[i + cresolve_offset] = prep_fb_attachment(ctx, surf, i); num_resolves++; } else { att[i] = prep_fb_attachment(ctx, surf, i); } } if (ctx->fb_state.zsbuf) { struct zink_surface *surf = zink_csurface(ctx->fb_state.zsbuf); struct zink_surface *transient = zink_transient_surface(ctx->fb_state.zsbuf); if (transient) { att[ctx->fb_state.nr_cbufs] = prep_fb_attachment(ctx, transient, ctx->fb_state.nr_cbufs); att[cresolve_offset + num_resolves] = prep_fb_attachment(ctx, surf, ctx->fb_state.nr_cbufs); } else { att[ctx->fb_state.nr_cbufs] = prep_fb_attachment(ctx, surf, ctx->fb_state.nr_cbufs); } } } static unsigned begin_render_pass(struct zink_context *ctx) { struct zink_batch *batch = &ctx->batch; struct pipe_framebuffer_state *fb_state = &ctx->fb_state; VkRenderPassBeginInfo rpbi = {0}; rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rpbi.renderPass = ctx->gfx_pipeline_state.render_pass->render_pass; rpbi.renderArea.offset.x = 0; rpbi.renderArea.offset.y = 0; rpbi.renderArea.extent.width = fb_state->width; rpbi.renderArea.extent.height = fb_state->height; VkClearValue clears[PIPE_MAX_COLOR_BUFS + 1] = {0}; unsigned clear_buffers = 0; uint32_t clear_validate = 0; for (int i = 0; i < fb_state->nr_cbufs; i++) { /* these are no-ops */ if (!fb_state->cbufs[i] || !zink_fb_clear_enabled(ctx, i)) continue; /* these need actual clear calls inside the rp */ struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(&ctx->fb_clears[i], 0); if (zink_fb_clear_needs_explicit(&ctx->fb_clears[i])) { clear_buffers |= (PIPE_CLEAR_COLOR0 << i); if (zink_fb_clear_count(&ctx->fb_clears[i]) < 2 || zink_fb_clear_element_needs_explicit(clear)) continue; } /* we now know there's one clear that can be done here */ zink_fb_clear_util_unpack_clear_color(clear, fb_state->cbufs[i]->format, (void*)&clears[i].color); rpbi.clearValueCount = i + 1; clear_validate |= PIPE_CLEAR_COLOR0 << i; assert(ctx->framebuffer->rp->state.clears); } if (fb_state->zsbuf && zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS)) { struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[PIPE_MAX_COLOR_BUFS]; struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(fb_clear, 0); if (!zink_fb_clear_element_needs_explicit(clear)) { clears[fb_state->nr_cbufs].depthStencil.depth = clear->zs.depth; clears[fb_state->nr_cbufs].depthStencil.stencil = clear->zs.stencil; rpbi.clearValueCount = fb_state->nr_cbufs + 1; clear_validate |= clear->zs.bits; assert(ctx->framebuffer->rp->state.clears); } if (zink_fb_clear_needs_explicit(fb_clear)) { for (int j = !zink_fb_clear_element_needs_explicit(clear); (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL && j < zink_fb_clear_count(fb_clear); j++) clear_buffers |= zink_fb_clear_element(fb_clear, j)->zs.bits; } } assert(clear_validate == ctx->framebuffer->rp->state.clears); rpbi.pClearValues = &clears[0]; rpbi.framebuffer = ctx->framebuffer->fb; assert(ctx->gfx_pipeline_state.render_pass && ctx->framebuffer); VkRenderPassAttachmentBeginInfo infos; VkImageView att[2 * (PIPE_MAX_COLOR_BUFS + 1)]; infos.sType = VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO; infos.pNext = NULL; infos.attachmentCount = ctx->framebuffer->state.num_attachments; infos.pAttachments = att; prep_fb_attachments(ctx, att); if (zink_screen(ctx->base.screen)->info.have_KHR_imageless_framebuffer) { #ifndef NDEBUG const unsigned cresolve_offset = ctx->fb_state.nr_cbufs + !!ctx->fb_state.zsbuf; for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) { if (ctx->fb_state.cbufs[i]) { struct zink_surface *surf = zink_csurface(ctx->fb_state.cbufs[i]); struct zink_surface *transient = zink_transient_surface(ctx->fb_state.cbufs[i]); if (surf->base.format == ctx->fb_state.cbufs[i]->format) { if (transient) { assert(zink_resource(transient->base.texture)->obj->vkusage == ctx->framebuffer->state.infos[i].usage); assert(zink_resource(surf->base.texture)->obj->vkusage == ctx->framebuffer->state.infos[cresolve_offset].usage); } else { assert(zink_resource(surf->base.texture)->obj->vkusage == ctx->framebuffer->state.infos[i].usage); } } } } if (ctx->fb_state.zsbuf) { struct zink_surface *surf = zink_csurface(ctx->fb_state.zsbuf); struct zink_surface *transient = zink_transient_surface(ctx->fb_state.zsbuf); if (transient) { assert(zink_resource(transient->base.texture)->obj->vkusage == ctx->framebuffer->state.infos[ctx->fb_state.nr_cbufs].usage); assert(zink_resource(surf->base.texture)->obj->vkusage == ctx->framebuffer->state.infos[cresolve_offset].usage); } else { assert(zink_resource(surf->base.texture)->obj->vkusage == ctx->framebuffer->state.infos[ctx->fb_state.nr_cbufs].usage); } } #endif rpbi.pNext = &infos; } VKCTX(CmdBeginRenderPass)(batch->state->cmdbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE); batch->in_rp = true; ctx->new_swapchain = false; return clear_buffers; } void zink_init_vk_sample_locations(struct zink_context *ctx, VkSampleLocationsInfoEXT *loc) { struct zink_screen *screen = zink_screen(ctx->base.screen); unsigned idx = util_logbase2_ceil(MAX2(ctx->gfx_pipeline_state.rast_samples + 1, 1)); loc->sType = VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT; loc->pNext = NULL; loc->sampleLocationsPerPixel = 1 << idx; loc->sampleLocationsCount = ctx->gfx_pipeline_state.rast_samples + 1; loc->sampleLocationGridSize = screen->maxSampleLocationGridSize[idx]; loc->pSampleLocations = ctx->vk_sample_locations; } static void zink_evaluate_depth_buffer(struct pipe_context *pctx) { struct zink_context *ctx = zink_context(pctx); if (!ctx->fb_state.zsbuf) return; struct zink_resource *res = zink_resource(ctx->fb_state.zsbuf->texture); res->obj->needs_zs_evaluate = true; zink_init_vk_sample_locations(ctx, &res->obj->zs_evaluate); zink_batch_no_rp(ctx); } void zink_begin_render_pass(struct zink_context *ctx) { setup_framebuffer(ctx); /* TODO: need replicate EXT */ if (ctx->framebuffer->rp->state.msaa_expand_mask) { uint32_t rp_state = ctx->gfx_pipeline_state.rp_state; struct zink_render_pass *rp = ctx->gfx_pipeline_state.render_pass; u_foreach_bit(i, ctx->framebuffer->rp->state.msaa_expand_mask) { struct zink_ctx_surface *csurf = (struct zink_ctx_surface*)ctx->fb_state.cbufs[i]; if (csurf->transient_init) continue; struct pipe_surface *dst_view = (struct pipe_surface*)csurf->transient; assert(dst_view); struct pipe_sampler_view src_templ, *src_view; struct pipe_resource *src = ctx->fb_state.cbufs[i]->texture; struct pipe_box dstbox; u_box_3d(0, 0, 0, ctx->fb_state.width, ctx->fb_state.height, 1 + dst_view->u.tex.last_layer - dst_view->u.tex.first_layer, &dstbox); util_blitter_default_src_texture(ctx->blitter, &src_templ, src, ctx->fb_state.cbufs[i]->u.tex.level); src_view = ctx->base.create_sampler_view(&ctx->base, src, &src_templ); zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS | ZINK_BLIT_SAVE_TEXTURES); util_blitter_blit_generic(ctx->blitter, dst_view, &dstbox, src_view, &dstbox, ctx->fb_state.width, ctx->fb_state.height, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, false, false); pipe_sampler_view_reference(&src_view, NULL); csurf->transient_init = true; } ctx->fb_changed = ctx->rp_changed = false; ctx->gfx_pipeline_state.rp_state = rp_state; ctx->gfx_pipeline_state.render_pass = rp; } assert(ctx->gfx_pipeline_state.render_pass); unsigned clear_buffers = begin_render_pass(ctx); if (ctx->render_condition.query) zink_start_conditional_render(ctx); zink_clear_framebuffer(ctx, clear_buffers); } void zink_end_render_pass(struct zink_context *ctx) { if (ctx->batch.in_rp) { if (ctx->render_condition.query) zink_stop_conditional_render(ctx); VKCTX(CmdEndRenderPass)(ctx->batch.state->cmdbuf); for (unsigned i = 0; i < ctx->fb_state.nr_cbufs; i++) { struct zink_ctx_surface *csurf = (struct zink_ctx_surface*)ctx->fb_state.cbufs[i]; if (csurf) csurf->transient_init = true; } } ctx->batch.in_rp = false; } static void sync_flush(struct zink_context *ctx, struct zink_batch_state *bs) { if (zink_screen(ctx->base.screen)->threaded) util_queue_fence_wait(&bs->flush_completed); } static inline VkAccessFlags get_access_flags_for_binding(struct zink_context *ctx, enum zink_descriptor_type type, enum pipe_shader_type stage, unsigned idx) { VkAccessFlags flags = 0; switch (type) { case ZINK_DESCRIPTOR_TYPE_UBO: return VK_ACCESS_UNIFORM_READ_BIT; case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW: return VK_ACCESS_SHADER_READ_BIT; case ZINK_DESCRIPTOR_TYPE_SSBO: { flags = VK_ACCESS_SHADER_READ_BIT; if (ctx->writable_ssbos[stage] & (1 << idx)) flags |= VK_ACCESS_SHADER_WRITE_BIT; return flags; } case ZINK_DESCRIPTOR_TYPE_IMAGE: { struct zink_image_view *image_view = &ctx->image_views[stage][idx]; if (image_view->base.access & PIPE_IMAGE_ACCESS_READ) flags |= VK_ACCESS_SHADER_READ_BIT; if (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE) flags |= VK_ACCESS_SHADER_WRITE_BIT; return flags; } default: break; } unreachable("ACK"); return 0; } static void update_resource_refs_for_stage(struct zink_context *ctx, enum pipe_shader_type stage) { struct zink_batch *batch = &ctx->batch; unsigned max_slot[] = { [ZINK_DESCRIPTOR_TYPE_UBO] = ctx->di.num_ubos[stage], [ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW] = ctx->di.num_samplers[stage], [ZINK_DESCRIPTOR_TYPE_SSBO] = ctx->di.num_ssbos[stage], [ZINK_DESCRIPTOR_TYPE_IMAGE] = ctx->di.num_images[stage] }; for (unsigned i = 0; i < ZINK_DESCRIPTOR_TYPES; i++) { for (unsigned j = 0; j < max_slot[i]; j++) { if (ctx->di.descriptor_res[i][stage][j]) { struct zink_resource *res = ctx->di.descriptor_res[i][stage][j]; if (!res) continue; bool is_write = zink_resource_access_is_write(get_access_flags_for_binding(ctx, i, stage, j)); zink_batch_resource_usage_set(batch, res, is_write); struct zink_sampler_view *sv = zink_sampler_view(ctx->sampler_views[stage][j]); struct zink_sampler_state *sampler_state = ctx->sampler_states[stage][j]; struct zink_image_view *iv = &ctx->image_views[stage][j]; if (sampler_state && i == ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW && j <= ctx->di.num_samplers[stage]) zink_batch_usage_set(&sampler_state->batch_uses, ctx->batch.state); if (sv && i == ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW && j <= ctx->di.num_sampler_views[stage]) { if (res->obj->is_buffer) { zink_batch_usage_set(&sv->buffer_view->batch_uses, ctx->batch.state); } else { zink_batch_usage_set(&sv->image_view->batch_uses, ctx->batch.state); if (sv->cube_array) zink_batch_usage_set(&sv->cube_array->batch_uses, ctx->batch.state); } zink_batch_reference_sampler_view(batch, sv); } else if (i == ZINK_DESCRIPTOR_TYPE_IMAGE && j <= ctx->di.num_images[stage]) { if (res->obj->is_buffer) zink_batch_usage_set(&iv->buffer_view->batch_uses, ctx->batch.state); else zink_batch_usage_set(&iv->surface->batch_uses, ctx->batch.state); zink_batch_reference_image_view(batch, iv); } } } } } void zink_update_descriptor_refs(struct zink_context *ctx, bool compute) { struct zink_batch *batch = &ctx->batch; if (compute) { update_resource_refs_for_stage(ctx, PIPE_SHADER_COMPUTE); if (ctx->curr_compute) zink_batch_reference_program(batch, &ctx->curr_compute->base); } else { for (unsigned i = 0; i < ZINK_SHADER_COUNT; i++) update_resource_refs_for_stage(ctx, i); unsigned vertex_buffers_enabled_mask = ctx->gfx_pipeline_state.vertex_buffers_enabled_mask; unsigned last_vbo = util_last_bit(vertex_buffers_enabled_mask); for (unsigned i = 0; i < last_vbo + 1; i++) { if (ctx->vertex_buffers[i].buffer.resource) zink_batch_resource_usage_set(batch, zink_resource(ctx->vertex_buffers[i].buffer.resource), false); } if (ctx->curr_program) zink_batch_reference_program(batch, &ctx->curr_program->base); } if (ctx->di.bindless_refs_dirty) { ctx->di.bindless_refs_dirty = false; for (unsigned i = 0; i < 2; i++) { util_dynarray_foreach(&ctx->di.bindless[i].resident, struct zink_bindless_descriptor*, bd) { struct zink_resource *res = zink_descriptor_surface_resource(&(*bd)->ds); zink_batch_resource_usage_set(&ctx->batch, res, (*bd)->access & PIPE_IMAGE_ACCESS_WRITE); } } } } static void reapply_color_write(struct zink_context *ctx) { struct zink_screen *screen = zink_screen(ctx->base.screen); if (!screen->driver_workarounds.color_write_missing) { const VkBool32 enables[PIPE_MAX_COLOR_BUFS] = {1, 1, 1, 1, 1, 1, 1, 1}; const VkBool32 disables[PIPE_MAX_COLOR_BUFS] = {0}; const unsigned max_att = MIN2(PIPE_MAX_COLOR_BUFS, screen->info.props.limits.maxColorAttachments); VKCTX(CmdSetColorWriteEnableEXT)(ctx->batch.state->cmdbuf, max_att, ctx->disable_color_writes ? disables : enables); } if (screen->info.have_EXT_extended_dynamic_state && ctx->dsa_state) VKCTX(CmdSetDepthWriteEnableEXT)(ctx->batch.state->cmdbuf, ctx->disable_color_writes ? VK_FALSE : ctx->dsa_state->hw_state.depth_write); } static void stall(struct zink_context *ctx) { sync_flush(ctx, zink_batch_state(ctx->last_fence)); zink_vkfence_wait(zink_screen(ctx->base.screen), ctx->last_fence, PIPE_TIMEOUT_INFINITE); zink_batch_reset_all(ctx); } static void flush_batch(struct zink_context *ctx, bool sync) { struct zink_batch *batch = &ctx->batch; if (ctx->clears_enabled) /* start rp to do all the clears */ zink_begin_render_pass(ctx); bool conditional_render_active = ctx->render_condition.active; zink_stop_conditional_render(ctx); zink_end_render_pass(ctx); zink_end_batch(ctx, batch); ctx->deferred_fence = NULL; if (sync) sync_flush(ctx, ctx->batch.state); if (ctx->batch.state->is_device_lost) { check_device_lost(ctx); } else { zink_start_batch(ctx, batch); if (zink_screen(ctx->base.screen)->info.have_EXT_transform_feedback && ctx->num_so_targets) ctx->dirty_so_targets = true; ctx->pipeline_changed[0] = ctx->pipeline_changed[1] = true; zink_select_draw_vbo(ctx); zink_select_launch_grid(ctx); if (ctx->oom_stall) stall(ctx); ctx->oom_flush = false; ctx->oom_stall = false; ctx->dd->bindless_bound = false; ctx->di.bindless_refs_dirty = true; ctx->sample_locations_changed = ctx->gfx_pipeline_state.sample_locations_enabled; if (conditional_render_active) zink_start_conditional_render(ctx); reapply_color_write(ctx); } } void zink_flush_queue(struct zink_context *ctx) { flush_batch(ctx, true); } static bool rebind_fb_surface(struct zink_context *ctx, struct pipe_surface **surf, struct zink_resource *match_res) { if (!*surf) return false; struct zink_resource *surf_res = zink_resource((*surf)->texture); if ((match_res == surf_res) || surf_res->obj != zink_csurface(*surf)->obj) return zink_rebind_ctx_surface(ctx, surf); return false; } static bool rebind_fb_state(struct zink_context *ctx, struct zink_resource *match_res, bool from_set_fb) { bool rebind = false; for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) { rebind |= rebind_fb_surface(ctx, &ctx->fb_state.cbufs[i], match_res); if (from_set_fb && ctx->fb_state.cbufs[i] && ctx->fb_state.cbufs[i]->texture->bind & PIPE_BIND_SCANOUT) ctx->new_swapchain = true; } rebind |= rebind_fb_surface(ctx, &ctx->fb_state.zsbuf, match_res); return rebind; } static void unbind_fb_surface(struct zink_context *ctx, struct pipe_surface *surf, unsigned idx, bool changed) { if (!surf) return; struct zink_surface *transient = zink_transient_surface(surf); struct zink_resource *res = zink_resource(surf->texture); if (changed) { if (zink_fb_clear_enabled(ctx, idx)) { if (res->obj->dt) { zink_kopper_acquire(ctx, res, UINT64_MAX); zink_surface_swapchain_update(ctx, zink_csurface(surf)); } zink_fb_clears_apply(ctx, surf->texture); } if (zink_batch_usage_exists(zink_csurface(surf)->batch_uses)) { zink_batch_reference_surface(&ctx->batch, zink_csurface(surf)); if (transient) zink_batch_reference_surface(&ctx->batch, transient); } ctx->rp_changed = true; } res->fb_binds--; if (!res->fb_binds) check_resource_for_batch_ref(ctx, res); } void zink_set_color_write_enables(struct zink_context *ctx) { bool disable_color_writes = ctx->rast_state && ctx->rast_state->base.rasterizer_discard && ctx->primitives_generated_active; if (ctx->disable_color_writes == disable_color_writes) return; /* flush all pending clears: these have already occurred */ if (disable_color_writes && ctx->clears_enabled) zink_batch_rp(ctx); ctx->disable_color_writes = disable_color_writes; if (zink_screen(ctx->base.screen)->driver_workarounds.color_write_missing) { /* use dummy color buffers instead of the more sane option */ zink_end_render_pass(ctx); ctx->rp_changed = true; update_framebuffer_state(ctx, ctx->fb_state.width, ctx->fb_state.height); } else { reapply_color_write(ctx); } } static void zink_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *state) { struct zink_context *ctx = zink_context(pctx); unsigned samples = state->nr_cbufs || state->zsbuf ? 0 : state->samples; for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) { struct pipe_surface *surf = ctx->fb_state.cbufs[i]; if (i < state->nr_cbufs) ctx->rp_changed |= !!zink_transient_surface(surf) != !!zink_transient_surface(state->cbufs[i]); unbind_fb_surface(ctx, surf, i, i >= state->nr_cbufs || surf != state->cbufs[i]); if (surf && ctx->needs_present == zink_resource(surf->texture)) ctx->needs_present = NULL; } if (ctx->fb_state.zsbuf) { struct pipe_surface *surf = ctx->fb_state.zsbuf; struct zink_resource *res = zink_resource(surf->texture); bool changed = surf != state->zsbuf; unbind_fb_surface(ctx, surf, PIPE_MAX_COLOR_BUFS, changed); if (!changed) ctx->rp_changed |= !!zink_transient_surface(surf) != !!zink_transient_surface(state->zsbuf); if (changed && unlikely(res->obj->needs_zs_evaluate)) /* have to flush zs eval while the sample location data still exists, * so just throw some random barrier */ zink_resource_image_barrier(ctx, res, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); } /* renderpass changes if the number or types of attachments change */ ctx->rp_changed |= ctx->fb_state.nr_cbufs != state->nr_cbufs; ctx->rp_changed |= !!ctx->fb_state.zsbuf != !!state->zsbuf; unsigned w = ctx->fb_state.width; unsigned h = ctx->fb_state.height; util_copy_framebuffer_state(&ctx->fb_state, state); zink_update_fbfetch(ctx); unsigned prev_void_alpha_attachments = ctx->gfx_pipeline_state.void_alpha_attachments; ctx->gfx_pipeline_state.void_alpha_attachments = 0; for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) { struct pipe_surface *surf = ctx->fb_state.cbufs[i]; if (surf) { struct zink_surface *transient = zink_transient_surface(surf); if (!samples) samples = MAX3(transient ? transient->base.nr_samples : 1, surf->texture->nr_samples, 1); struct zink_resource *res = zink_resource(surf->texture); if (res->modifiers) { assert(!ctx->needs_present || ctx->needs_present == res); ctx->needs_present = res; } if (res->obj->dt) { /* #6274 */ if (!zink_screen(ctx->base.screen)->info.have_KHR_swapchain_mutable_format && surf->format != res->base.b.format) mesa_loge("zink: SRGB framebuffer unsupported without KHR_swapchain_mutable_format"); } res->fb_binds++; ctx->gfx_pipeline_state.void_alpha_attachments |= util_format_has_alpha1(surf->format) ? BITFIELD_BIT(i) : 0; } } if (ctx->gfx_pipeline_state.void_alpha_attachments != prev_void_alpha_attachments) ctx->gfx_pipeline_state.dirty = true; if (ctx->fb_state.zsbuf) { struct pipe_surface *surf = ctx->fb_state.zsbuf; struct zink_surface *transient = zink_transient_surface(surf); if (!samples) samples = MAX3(transient ? transient->base.nr_samples : 1, surf->texture->nr_samples, 1); zink_resource(surf->texture)->fb_binds++; } rebind_fb_state(ctx, NULL, true); ctx->fb_state.samples = MAX2(samples, 1); update_framebuffer_state(ctx, w, h); uint8_t rast_samples = ctx->fb_state.samples - 1; if (rast_samples != ctx->gfx_pipeline_state.rast_samples) zink_update_fs_key_samples(ctx); if (ctx->gfx_pipeline_state.rast_samples != rast_samples) { ctx->sample_locations_changed |= ctx->gfx_pipeline_state.sample_locations_enabled; ctx->gfx_pipeline_state.dirty = true; } ctx->gfx_pipeline_state.rast_samples = rast_samples; /* need to ensure we start a new rp on next draw */ zink_batch_no_rp(ctx); /* this is an ideal time to oom flush since it won't split a renderpass */ if (ctx->oom_flush) flush_batch(ctx, false); } static void zink_set_blend_color(struct pipe_context *pctx, const struct pipe_blend_color *color) { struct zink_context *ctx = zink_context(pctx); memcpy(ctx->blend_constants, color->color, sizeof(float) * 4); } static void zink_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) { struct zink_context *ctx = zink_context(pctx); ctx->gfx_pipeline_state.sample_mask = sample_mask; ctx->gfx_pipeline_state.dirty = true; } static void zink_set_sample_locations(struct pipe_context *pctx, size_t size, const uint8_t *locations) { struct zink_context *ctx = zink_context(pctx); ctx->gfx_pipeline_state.sample_locations_enabled = size && locations; ctx->sample_locations_changed = ctx->gfx_pipeline_state.sample_locations_enabled; if (size > sizeof(ctx->sample_locations)) size = sizeof(ctx->sample_locations); if (locations) memcpy(ctx->sample_locations, locations, size); } static VkAccessFlags access_src_flags(VkImageLayout layout) { switch (layout) { case VK_IMAGE_LAYOUT_UNDEFINED: return 0; case VK_IMAGE_LAYOUT_GENERAL: return VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT; case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: return VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL: case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: return VK_ACCESS_SHADER_READ_BIT; case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: return VK_ACCESS_TRANSFER_READ_BIT; case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: return VK_ACCESS_TRANSFER_WRITE_BIT; case VK_IMAGE_LAYOUT_PREINITIALIZED: return VK_ACCESS_HOST_WRITE_BIT; case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR: return 0; default: unreachable("unexpected layout"); } } static VkAccessFlags access_dst_flags(VkImageLayout layout) { switch (layout) { case VK_IMAGE_LAYOUT_UNDEFINED: return 0; case VK_IMAGE_LAYOUT_GENERAL: return VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT; case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: return VK_ACCESS_SHADER_READ_BIT; case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: return VK_ACCESS_TRANSFER_READ_BIT; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL: return VK_ACCESS_SHADER_READ_BIT; case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: return VK_ACCESS_TRANSFER_WRITE_BIT; case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR: return 0; default: unreachable("unexpected layout"); } } static VkPipelineStageFlags pipeline_dst_stage(VkImageLayout layout) { switch (layout) { case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: return VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: return VK_PIPELINE_STAGE_TRANSFER_BIT; case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: return VK_PIPELINE_STAGE_TRANSFER_BIT; case VK_IMAGE_LAYOUT_GENERAL: return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL: return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; default: return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; } } #define ALL_READ_ACCESS_FLAGS \ (VK_ACCESS_INDIRECT_COMMAND_READ_BIT | \ VK_ACCESS_INDEX_READ_BIT | \ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | \ VK_ACCESS_UNIFORM_READ_BIT | \ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | \ VK_ACCESS_SHADER_READ_BIT | \ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | \ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | \ VK_ACCESS_TRANSFER_READ_BIT |\ VK_ACCESS_HOST_READ_BIT |\ VK_ACCESS_MEMORY_READ_BIT |\ VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT |\ VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT |\ VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT |\ VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR |\ VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV |\ VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT |\ VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV |\ VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV |\ VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV) bool zink_resource_access_is_write(VkAccessFlags flags) { return (flags & ALL_READ_ACCESS_FLAGS) != flags; } bool zink_resource_image_needs_barrier(struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline) { if (!pipeline) pipeline = pipeline_dst_stage(new_layout); if (!flags) flags = access_dst_flags(new_layout); return res->layout != new_layout || (res->obj->access_stage & pipeline) != pipeline || (res->obj->access & flags) != flags || zink_resource_access_is_write(res->obj->access) || zink_resource_access_is_write(flags); } bool zink_resource_image_barrier_init(VkImageMemoryBarrier *imb, struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline) { if (!pipeline) pipeline = pipeline_dst_stage(new_layout); if (!flags) flags = access_dst_flags(new_layout); VkImageSubresourceRange isr = { res->aspect, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS }; *imb = (VkImageMemoryBarrier){ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, NULL, res->obj->access ? res->obj->access : access_src_flags(res->layout), flags, res->layout, new_layout, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, res->obj->image, isr }; return res->obj->needs_zs_evaluate || zink_resource_image_needs_barrier(res, new_layout, flags, pipeline); } static inline bool is_shader_pipline_stage(VkPipelineStageFlags pipeline) { return pipeline & (VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); } static void resource_check_defer_buffer_barrier(struct zink_context *ctx, struct zink_resource *res, VkPipelineStageFlags pipeline) { assert(res->obj->is_buffer); if (res->bind_count[0] - res->so_bind_count > 0) { if ((res->obj->is_buffer && res->vbo_bind_mask && !(pipeline & VK_PIPELINE_STAGE_VERTEX_INPUT_BIT)) || ((!res->obj->is_buffer || util_bitcount(res->vbo_bind_mask) != res->bind_count[0]) && !is_shader_pipline_stage(pipeline))) /* gfx rebind */ _mesa_set_add(ctx->need_barriers[0], res); } if (res->bind_count[1] && !(pipeline & VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT)) /* compute rebind */ _mesa_set_add(ctx->need_barriers[1], res); } static inline VkCommandBuffer get_cmdbuf(struct zink_context *ctx, struct zink_resource *res) { if ((res->obj->access && !res->obj->unordered_barrier) || !ctx->batch.in_rp) { zink_batch_no_rp(ctx); res->obj->unordered_barrier = false; return ctx->batch.state->cmdbuf; } res->obj->unordered_barrier = true; ctx->batch.state->has_barriers = true; return ctx->batch.state->barrier_cmdbuf; } static void resource_check_defer_image_barrier(struct zink_context *ctx, struct zink_resource *res, VkImageLayout layout, VkPipelineStageFlags pipeline) { assert(!res->obj->is_buffer); bool is_compute = pipeline == VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; /* if this is a non-shader barrier and there are binds, always queue a shader barrier */ bool is_shader = is_shader_pipline_stage(pipeline); if ((is_shader || !res->bind_count[is_compute]) && /* if no layout change is needed between gfx and compute, do nothing */ !res->bind_count[!is_compute] && (!is_compute || !res->fb_binds)) return; if (res->bind_count[!is_compute] && is_shader) { /* if the layout is the same between gfx and compute, do nothing */ if (layout == zink_descriptor_util_image_layout_eval(ctx, res, !is_compute)) return; } /* queue a layout change if a layout change will be needed */ if (res->bind_count[!is_compute]) _mesa_set_add(ctx->need_barriers[!is_compute], res); /* also queue a layout change if this is a non-shader layout */ if (res->bind_count[is_compute] && !is_shader) _mesa_set_add(ctx->need_barriers[is_compute], res); } void zink_resource_image_barrier(struct zink_context *ctx, struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline) { VkImageMemoryBarrier imb; if (!pipeline) pipeline = pipeline_dst_stage(new_layout); if (!zink_resource_image_barrier_init(&imb, res, new_layout, flags, pipeline)) return; /* only barrier if we're changing layout or doing something besides read -> read */ VkCommandBuffer cmdbuf = get_cmdbuf(ctx, res); assert(new_layout); if (!res->obj->access_stage) imb.srcAccessMask = 0; if (res->obj->needs_zs_evaluate) imb.pNext = &res->obj->zs_evaluate; res->obj->needs_zs_evaluate = false; if (res->dmabuf_acquire) { imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT; imb.dstQueueFamilyIndex = zink_screen(ctx->base.screen)->gfx_queue; res->dmabuf_acquire = false; } VKCTX(CmdPipelineBarrier)( cmdbuf, res->obj->access_stage ? res->obj->access_stage : VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, pipeline, 0, 0, NULL, 0, NULL, 1, &imb ); resource_check_defer_image_barrier(ctx, res, new_layout, pipeline); if (res->obj->unordered_barrier) { res->obj->access |= imb.dstAccessMask; res->obj->access_stage |= pipeline; } else { res->obj->access = imb.dstAccessMask; res->obj->access_stage = pipeline; } res->layout = new_layout; } VkPipelineStageFlags zink_pipeline_flags_from_stage(VkShaderStageFlagBits stage) { switch (stage) { case VK_SHADER_STAGE_VERTEX_BIT: return VK_PIPELINE_STAGE_VERTEX_SHADER_BIT; case VK_SHADER_STAGE_FRAGMENT_BIT: return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; case VK_SHADER_STAGE_GEOMETRY_BIT: return VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT; case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: return VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT; case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: return VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT; case VK_SHADER_STAGE_COMPUTE_BIT: return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; default: unreachable("unknown shader stage bit"); } } ALWAYS_INLINE static VkPipelineStageFlags pipeline_access_stage(VkAccessFlags flags) { if (flags & (VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT)) return VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV | VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV | VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; return VK_PIPELINE_STAGE_TRANSFER_BIT; } ALWAYS_INLINE static bool zink_resource_buffer_needs_barrier(struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline) { if (!res->obj->access || !res->obj->access_stage) return true; if (!pipeline) pipeline = pipeline_access_stage(flags); return zink_resource_access_is_write(res->obj->access) || zink_resource_access_is_write(flags) || ((res->obj->access_stage & pipeline) != pipeline && !(res->obj->access_stage & (pipeline - 1))) || (res->obj->access & flags) != flags; } void zink_resource_buffer_barrier(struct zink_context *ctx, struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline) { VkMemoryBarrier bmb; if (!pipeline) pipeline = pipeline_access_stage(flags); if (!zink_resource_buffer_needs_barrier(res, flags, pipeline)) return; bmb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; bmb.pNext = NULL; bmb.srcAccessMask = res->obj->access; bmb.dstAccessMask = flags; if (!res->obj->access_stage) bmb.srcAccessMask = 0; VkCommandBuffer cmdbuf = get_cmdbuf(ctx, res); /* only barrier if we're changing layout or doing something besides read -> read */ VKCTX(CmdPipelineBarrier)( cmdbuf, res->obj->access_stage ? res->obj->access_stage : pipeline_access_stage(res->obj->access), pipeline, 0, 1, &bmb, 0, NULL, 0, NULL ); resource_check_defer_buffer_barrier(ctx, res, pipeline); if (res->obj->unordered_barrier) { res->obj->access |= bmb.dstAccessMask; res->obj->access_stage |= pipeline; } else { res->obj->access = bmb.dstAccessMask; res->obj->access_stage = pipeline; } } bool zink_resource_needs_barrier(struct zink_resource *res, VkImageLayout layout, VkAccessFlags flags, VkPipelineStageFlags pipeline) { if (res->base.b.target == PIPE_BUFFER) return zink_resource_buffer_needs_barrier(res, flags, pipeline); return zink_resource_image_needs_barrier(res, layout, flags, pipeline); } VkShaderStageFlagBits zink_shader_stage(enum pipe_shader_type type) { VkShaderStageFlagBits stages[] = { [PIPE_SHADER_VERTEX] = VK_SHADER_STAGE_VERTEX_BIT, [PIPE_SHADER_FRAGMENT] = VK_SHADER_STAGE_FRAGMENT_BIT, [PIPE_SHADER_GEOMETRY] = VK_SHADER_STAGE_GEOMETRY_BIT, [PIPE_SHADER_TESS_CTRL] = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, [PIPE_SHADER_TESS_EVAL] = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, [PIPE_SHADER_COMPUTE] = VK_SHADER_STAGE_COMPUTE_BIT, }; return stages[type]; } static void zink_flush(struct pipe_context *pctx, struct pipe_fence_handle **pfence, unsigned flags) { struct zink_context *ctx = zink_context(pctx); bool deferred = flags & PIPE_FLUSH_DEFERRED; bool deferred_fence = false; struct zink_batch *batch = &ctx->batch; struct zink_fence *fence = NULL; struct zink_screen *screen = zink_screen(ctx->base.screen); unsigned submit_count = 0; /* triggering clears will force has_work */ if (!deferred && ctx->clears_enabled) /* start rp to do all the clears */ zink_begin_render_pass(ctx); if (ctx->needs_present && (flags & PIPE_FLUSH_END_OF_FRAME)) { if (ctx->needs_present->obj->image) zink_resource_image_barrier(ctx, ctx->needs_present, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, 0, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT); ctx->needs_present = NULL; } if (!batch->has_work) { if (pfence) { /* reuse last fence */ fence = ctx->last_fence; } if (!deferred) { struct zink_batch_state *last = zink_batch_state(ctx->last_fence); if (last) { sync_flush(ctx, last); if (last->is_device_lost) check_device_lost(ctx); } } tc_driver_internal_flush_notify(ctx->tc); } else { fence = &batch->state->fence; submit_count = batch->state->submit_count; if (deferred && !(flags & PIPE_FLUSH_FENCE_FD) && pfence) deferred_fence = true; else flush_batch(ctx, true); } if (pfence) { struct zink_tc_fence *mfence; if (flags & TC_FLUSH_ASYNC) { mfence = zink_tc_fence(*pfence); assert(mfence); } else { mfence = zink_create_tc_fence(); screen->base.fence_reference(&screen->base, pfence, NULL); *pfence = (struct pipe_fence_handle *)mfence; } mfence->fence = fence; if (fence) mfence->submit_count = submit_count; if (deferred_fence) { assert(fence); mfence->deferred_ctx = pctx; assert(!ctx->deferred_fence || ctx->deferred_fence == fence); ctx->deferred_fence = fence; } if (!fence || flags & TC_FLUSH_ASYNC) { if (!util_queue_fence_is_signalled(&mfence->ready)) util_queue_fence_signal(&mfence->ready); } } if (fence) { if (!(flags & (PIPE_FLUSH_DEFERRED | PIPE_FLUSH_ASYNC))) sync_flush(ctx, zink_batch_state(fence)); if (flags & PIPE_FLUSH_END_OF_FRAME && !(flags & TC_FLUSH_ASYNC) && !deferred) { /* if the first frame has not yet occurred, we need an explicit fence here * in some cases in order to correctly draw the first frame, though it's * unknown at this time why this is the case */ if (!ctx->first_frame_done) zink_vkfence_wait(screen, fence, PIPE_TIMEOUT_INFINITE); ctx->first_frame_done = true; } } } void zink_fence_wait(struct pipe_context *pctx) { struct zink_context *ctx = zink_context(pctx); if (ctx->batch.has_work) pctx->flush(pctx, NULL, PIPE_FLUSH_HINT_FINISH); if (ctx->last_fence) stall(ctx); } void zink_wait_on_batch(struct zink_context *ctx, uint32_t batch_id) { struct zink_batch_state *bs; if (!batch_id) { /* not submitted yet */ flush_batch(ctx, true); bs = zink_batch_state(ctx->last_fence); assert(bs); batch_id = bs->fence.batch_id; } assert(batch_id); if (ctx->have_timelines) { if (!zink_screen_timeline_wait(zink_screen(ctx->base.screen), batch_id, UINT64_MAX)) check_device_lost(ctx); return; } simple_mtx_lock(&ctx->batch_mtx); struct zink_fence *fence; assert(ctx->last_fence); if (batch_id == zink_batch_state(ctx->last_fence)->fence.batch_id) fence = ctx->last_fence; else { for (bs = ctx->batch_states; bs; bs = bs->next) { if (bs->fence.batch_id < batch_id) continue; if (!bs->fence.batch_id || bs->fence.batch_id > batch_id) break; } if (!bs || bs->fence.batch_id != batch_id) { simple_mtx_unlock(&ctx->batch_mtx); /* if we can't find it, it either must have finished already or is on a different context */ if (!zink_screen_check_last_finished(zink_screen(ctx->base.screen), batch_id)) { /* if it hasn't finished, it's on another context, so force a flush so there's something to wait on */ ctx->batch.has_work = true; zink_fence_wait(&ctx->base); } return; } fence = &bs->fence; } simple_mtx_unlock(&ctx->batch_mtx); assert(fence); sync_flush(ctx, zink_batch_state(fence)); zink_vkfence_wait(zink_screen(ctx->base.screen), fence, PIPE_TIMEOUT_INFINITE); } bool zink_check_batch_completion(struct zink_context *ctx, uint32_t batch_id, bool have_lock) { assert(ctx->batch.state); if (!batch_id) /* not submitted yet */ return false; if (zink_screen_check_last_finished(zink_screen(ctx->base.screen), batch_id)) return true; if (ctx->have_timelines) { bool success = zink_screen_timeline_wait(zink_screen(ctx->base.screen), batch_id, 0); if (!success) check_device_lost(ctx); return success; } struct zink_fence *fence; if (!have_lock) simple_mtx_lock(&ctx->batch_mtx); if (ctx->last_fence && batch_id == zink_batch_state(ctx->last_fence)->fence.batch_id) fence = ctx->last_fence; else { struct zink_batch_state *bs; for (bs = ctx->batch_states; bs; bs = bs->next) { if (bs->fence.batch_id < batch_id) continue; if (!bs->fence.batch_id || bs->fence.batch_id > batch_id) break; } if (!bs || bs->fence.batch_id != batch_id) { if (!have_lock) simple_mtx_unlock(&ctx->batch_mtx); /* return compare against last_finished, since this has info from all contexts */ return zink_screen_check_last_finished(zink_screen(ctx->base.screen), batch_id); } fence = &bs->fence; } if (!have_lock) simple_mtx_unlock(&ctx->batch_mtx); assert(fence); if (zink_screen(ctx->base.screen)->threaded && !util_queue_fence_is_signalled(&zink_batch_state(fence)->flush_completed)) return false; return zink_vkfence_wait(zink_screen(ctx->base.screen), fence, 0); } static void zink_texture_barrier(struct pipe_context *pctx, unsigned flags) { struct zink_context *ctx = zink_context(pctx); VkAccessFlags dst = flags == PIPE_TEXTURE_BARRIER_FRAMEBUFFER ? VK_ACCESS_INPUT_ATTACHMENT_READ_BIT : VK_ACCESS_SHADER_READ_BIT; if (!ctx->framebuffer || !ctx->framebuffer->state.num_attachments) return; if (zink_screen(ctx->base.screen)->info.have_KHR_synchronization2) { VkDependencyInfo dep = {0}; dep.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO; dep.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; dep.memoryBarrierCount = 1; VkMemoryBarrier2 dmb = {0}; dmb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2; dmb.pNext = NULL; dmb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dmb.dstAccessMask = dst; dmb.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dmb.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT; dep.pMemoryBarriers = &dmb; /* if zs fbfetch is a thing? if (ctx->fb_state.zsbuf) { const VkPipelineStageFlagBits2 depth_flags = VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT; dmb.dstAccessMask |= VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT; dmb.srcStageMask |= depth_flags; dmb.dstStageMask |= depth_flags; } */ VKCTX(CmdPipelineBarrier2)(ctx->batch.state->cmdbuf, &dep); } else { VkMemoryBarrier bmb = {0}; bmb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; bmb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; bmb.dstAccessMask = dst; VKCTX(CmdPipelineBarrier)( ctx->batch.state->cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 1, &bmb, 0, NULL, 0, NULL ); } } static inline void mem_barrier(struct zink_context *ctx, VkPipelineStageFlags src_stage, VkPipelineStageFlags dst_stage, VkAccessFlags src, VkAccessFlags dst) { struct zink_batch *batch = &ctx->batch; VkMemoryBarrier mb; mb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; mb.pNext = NULL; mb.srcAccessMask = src; mb.dstAccessMask = dst; zink_end_render_pass(ctx); VKCTX(CmdPipelineBarrier)(batch->state->cmdbuf, src_stage, dst_stage, 0, 1, &mb, 0, NULL, 0, NULL); } void zink_flush_memory_barrier(struct zink_context *ctx, bool is_compute) { const VkPipelineStageFlags gfx_flags = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; const VkPipelineStageFlags cs_flags = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; VkPipelineStageFlags src = ctx->batch.last_was_compute ? cs_flags : gfx_flags; VkPipelineStageFlags dst = is_compute ? cs_flags : gfx_flags; if (ctx->memory_barrier & (PIPE_BARRIER_TEXTURE | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_IMAGE)) mem_barrier(ctx, src, dst, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); if (ctx->memory_barrier & PIPE_BARRIER_CONSTANT_BUFFER) mem_barrier(ctx, src, dst, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT); if (!is_compute) { if (ctx->memory_barrier & PIPE_BARRIER_INDIRECT_BUFFER) mem_barrier(ctx, src, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDIRECT_COMMAND_READ_BIT); if (ctx->memory_barrier & PIPE_BARRIER_VERTEX_BUFFER) mem_barrier(ctx, gfx_flags, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT); if (ctx->memory_barrier & PIPE_BARRIER_INDEX_BUFFER) mem_barrier(ctx, gfx_flags, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT); if (ctx->memory_barrier & PIPE_BARRIER_FRAMEBUFFER) zink_texture_barrier(&ctx->base, 0); if (ctx->memory_barrier & PIPE_BARRIER_STREAMOUT_BUFFER) mem_barrier(ctx, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT); } ctx->memory_barrier = 0; } static void zink_memory_barrier(struct pipe_context *pctx, unsigned flags) { struct zink_context *ctx = zink_context(pctx); flags &= ~PIPE_BARRIER_UPDATE; if (!flags) return; if (flags & PIPE_BARRIER_MAPPED_BUFFER) { /* TODO: this should flush all persistent buffers in use as I think */ flags &= ~PIPE_BARRIER_MAPPED_BUFFER; } ctx->memory_barrier = flags; } static void zink_flush_resource(struct pipe_context *pctx, struct pipe_resource *pres) { struct zink_context *ctx = zink_context(pctx); struct zink_resource *res = zink_resource(pres); if (res->obj->dt) { if (res->obj->acquire) { zink_resource_image_barrier(ctx, res, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, 0, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT); zink_batch_reference_resource_rw(&ctx->batch, res, true); } else { ctx->needs_present = res; } ctx->batch.swapchain = res; } } void zink_copy_buffer(struct zink_context *ctx, struct zink_resource *dst, struct zink_resource *src, unsigned dst_offset, unsigned src_offset, unsigned size) { VkBufferCopy region; region.srcOffset = src_offset; region.dstOffset = dst_offset; region.size = size; struct zink_batch *batch = &ctx->batch; zink_batch_no_rp(ctx); zink_batch_reference_resource_rw(batch, src, false); zink_batch_reference_resource_rw(batch, dst, true); util_range_add(&dst->base.b, &dst->valid_buffer_range, dst_offset, dst_offset + size); zink_resource_buffer_barrier(ctx, src, VK_ACCESS_TRANSFER_READ_BIT, 0); zink_resource_buffer_barrier(ctx, dst, VK_ACCESS_TRANSFER_WRITE_BIT, 0); VKCTX(CmdCopyBuffer)(batch->state->cmdbuf, src->obj->buffer, dst->obj->buffer, 1, ®ion); } void zink_copy_image_buffer(struct zink_context *ctx, struct zink_resource *dst, struct zink_resource *src, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, unsigned src_level, const struct pipe_box *src_box, enum pipe_map_flags map_flags) { struct zink_resource *img = dst->base.b.target == PIPE_BUFFER ? src : dst; struct zink_resource *buf = dst->base.b.target == PIPE_BUFFER ? dst : src; struct zink_batch *batch = &ctx->batch; zink_batch_no_rp(ctx); bool buf2img = buf == src; if (buf2img) { if (img->obj->dt) zink_kopper_acquire(ctx, img, UINT64_MAX); zink_resource_image_barrier(ctx, img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, 0); zink_resource_buffer_barrier(ctx, buf, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); } else { if (img->obj->dt) zink_kopper_acquire_readback(ctx, img); zink_resource_image_barrier(ctx, img, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 0, 0); zink_resource_buffer_barrier(ctx, buf, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); util_range_add(&dst->base.b, &dst->valid_buffer_range, dstx, dstx + src_box->width); } VkBufferImageCopy region = {0}; region.bufferOffset = buf2img ? src_box->x : dstx; region.bufferRowLength = 0; region.bufferImageHeight = 0; region.imageSubresource.mipLevel = buf2img ? dst_level : src_level; enum pipe_texture_target img_target = img->base.b.target; if (img->need_2D_zs) img_target = img_target == PIPE_TEXTURE_1D ? PIPE_TEXTURE_2D : PIPE_TEXTURE_2D_ARRAY; switch (img_target) { case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_1D_ARRAY: /* these use layer */ region.imageSubresource.baseArrayLayer = buf2img ? dstz : src_box->z; region.imageSubresource.layerCount = src_box->depth; region.imageOffset.z = 0; region.imageExtent.depth = 1; break; case PIPE_TEXTURE_3D: /* this uses depth */ region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset.z = buf2img ? dstz : src_box->z; region.imageExtent.depth = src_box->depth; break; default: /* these must only copy one layer */ region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset.z = 0; region.imageExtent.depth = 1; } region.imageOffset.x = buf2img ? dstx : src_box->x; region.imageOffset.y = buf2img ? dsty : src_box->y; region.imageExtent.width = src_box->width; region.imageExtent.height = src_box->height; zink_batch_reference_resource_rw(batch, img, buf2img); zink_batch_reference_resource_rw(batch, buf, !buf2img); /* we're using u_transfer_helper_deinterleave, which means we'll be getting PIPE_MAP_* usage * to indicate whether to copy either the depth or stencil aspects */ unsigned aspects = 0; if (map_flags) { assert((map_flags & (PIPE_MAP_DEPTH_ONLY | PIPE_MAP_STENCIL_ONLY)) != (PIPE_MAP_DEPTH_ONLY | PIPE_MAP_STENCIL_ONLY)); if (map_flags & PIPE_MAP_DEPTH_ONLY) aspects = VK_IMAGE_ASPECT_DEPTH_BIT; else if (map_flags & PIPE_MAP_STENCIL_ONLY) aspects = VK_IMAGE_ASPECT_STENCIL_BIT; } if (!aspects) aspects = img->aspect; while (aspects) { int aspect = 1 << u_bit_scan(&aspects); region.imageSubresource.aspectMask = aspect; /* this may or may not work with multisampled depth/stencil buffers depending on the driver implementation: * * srcImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT * - vkCmdCopyImageToBuffer spec * * dstImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT * - vkCmdCopyBufferToImage spec */ if (buf2img) VKCTX(CmdCopyBufferToImage)(batch->state->cmdbuf, buf->obj->buffer, img->obj->image, img->layout, 1, ®ion); else VKCTX(CmdCopyImageToBuffer)(batch->state->cmdbuf, img->obj->image, img->layout, buf->obj->buffer, 1, ®ion); } if (!buf2img && img->obj->dt) zink_kopper_present_readback(ctx, img); } static void zink_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *pdst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *psrc, unsigned src_level, const struct pipe_box *src_box) { struct zink_resource *dst = zink_resource(pdst); struct zink_resource *src = zink_resource(psrc); struct zink_context *ctx = zink_context(pctx); if (dst->base.b.target != PIPE_BUFFER && src->base.b.target != PIPE_BUFFER) { VkImageCopy region = {0}; if (util_format_get_num_planes(src->base.b.format) == 1 && util_format_get_num_planes(dst->base.b.format) == 1) { /* If neither the calling command’s srcImage nor the calling command’s dstImage * has a multi-planar image format then the aspectMask member of srcSubresource * and dstSubresource must match * * -VkImageCopy spec */ assert(src->aspect == dst->aspect); } else unreachable("planar formats not yet handled"); zink_fb_clears_apply_or_discard(ctx, pdst, (struct u_rect){dstx, dstx + src_box->width, dsty, dsty + src_box->height}, false); zink_fb_clears_apply_region(ctx, psrc, zink_rect_from_box(src_box)); region.srcSubresource.aspectMask = src->aspect; region.srcSubresource.mipLevel = src_level; enum pipe_texture_target src_target = src->base.b.target; if (src->need_2D_zs) src_target = src_target == PIPE_TEXTURE_1D ? PIPE_TEXTURE_2D : PIPE_TEXTURE_2D_ARRAY; switch (src_target) { case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_1D_ARRAY: /* these use layer */ region.srcSubresource.baseArrayLayer = src_box->z; region.srcSubresource.layerCount = src_box->depth; region.srcOffset.z = 0; region.extent.depth = 1; break; case PIPE_TEXTURE_3D: /* this uses depth */ region.srcSubresource.baseArrayLayer = 0; region.srcSubresource.layerCount = 1; region.srcOffset.z = src_box->z; region.extent.depth = src_box->depth; break; default: /* these must only copy one layer */ region.srcSubresource.baseArrayLayer = 0; region.srcSubresource.layerCount = 1; region.srcOffset.z = 0; region.extent.depth = 1; } region.srcOffset.x = src_box->x; region.srcOffset.y = src_box->y; region.dstSubresource.aspectMask = dst->aspect; region.dstSubresource.mipLevel = dst_level; enum pipe_texture_target dst_target = dst->base.b.target; if (dst->need_2D_zs) dst_target = dst_target == PIPE_TEXTURE_1D ? PIPE_TEXTURE_2D : PIPE_TEXTURE_2D_ARRAY; switch (dst_target) { case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_1D_ARRAY: /* these use layer */ region.dstSubresource.baseArrayLayer = dstz; region.dstSubresource.layerCount = src_box->depth; region.dstOffset.z = 0; break; case PIPE_TEXTURE_3D: /* this uses depth */ region.dstSubresource.baseArrayLayer = 0; region.dstSubresource.layerCount = 1; region.dstOffset.z = dstz; break; default: /* these must only copy one layer */ region.dstSubresource.baseArrayLayer = 0; region.dstSubresource.layerCount = 1; region.dstOffset.z = 0; } region.dstOffset.x = dstx; region.dstOffset.y = dsty; region.extent.width = src_box->width; region.extent.height = src_box->height; struct zink_batch *batch = &ctx->batch; zink_batch_no_rp(ctx); zink_batch_reference_resource_rw(batch, src, false); zink_batch_reference_resource_rw(batch, dst, true); zink_resource_setup_transfer_layouts(ctx, src, dst); VKCTX(CmdCopyImage)(batch->state->cmdbuf, src->obj->image, src->layout, dst->obj->image, dst->layout, 1, ®ion); } else if (dst->base.b.target == PIPE_BUFFER && src->base.b.target == PIPE_BUFFER) { zink_copy_buffer(ctx, dst, src, dstx, src_box->x, src_box->width); } else zink_copy_image_buffer(ctx, dst, src, dst_level, dstx, dsty, dstz, src_level, src_box, 0); } static struct pipe_stream_output_target * zink_create_stream_output_target(struct pipe_context *pctx, struct pipe_resource *pres, unsigned buffer_offset, unsigned buffer_size) { struct zink_so_target *t; t = CALLOC_STRUCT(zink_so_target); if (!t) return NULL; /* using PIPE_BIND_CUSTOM here lets us create a custom pipe buffer resource, * which allows us to differentiate and use VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT * as we must for this case */ t->counter_buffer = pipe_buffer_create(pctx->screen, PIPE_BIND_STREAM_OUTPUT | PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT, 4); if (!t->counter_buffer) { FREE(t); return NULL; } t->base.reference.count = 1; t->base.context = pctx; pipe_resource_reference(&t->base.buffer, pres); t->base.buffer_offset = buffer_offset; t->base.buffer_size = buffer_size; zink_resource(t->base.buffer)->so_valid = true; return &t->base; } static void zink_stream_output_target_destroy(struct pipe_context *pctx, struct pipe_stream_output_target *psot) { struct zink_so_target *t = (struct zink_so_target *)psot; pipe_resource_reference(&t->counter_buffer, NULL); pipe_resource_reference(&t->base.buffer, NULL); FREE(t); } static void zink_set_stream_output_targets(struct pipe_context *pctx, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets) { struct zink_context *ctx = zink_context(pctx); /* always set counter_buffer_valid=false on unbind: * - on resume (indicated by offset==-1), set counter_buffer_valid=true * - otherwise the counter buffer is invalidated */ if (num_targets == 0) { for (unsigned i = 0; i < ctx->num_so_targets; i++) { if (ctx->so_targets[i]) { struct zink_resource *so = zink_resource(ctx->so_targets[i]->buffer); if (so) { so->so_bind_count--; update_res_bind_count(ctx, so, false, true); } } pipe_so_target_reference(&ctx->so_targets[i], NULL); } ctx->num_so_targets = 0; } else { for (unsigned i = 0; i < num_targets; i++) { struct zink_so_target *t = zink_so_target(targets[i]); pipe_so_target_reference(&ctx->so_targets[i], targets[i]); if (!t) continue; if (offsets[0] != (unsigned)-1) t->counter_buffer_valid = false; struct zink_resource *so = zink_resource(ctx->so_targets[i]->buffer); if (so) { so->so_bind_count++; update_res_bind_count(ctx, so, false, false); } } for (unsigned i = num_targets; i < ctx->num_so_targets; i++) { if (ctx->so_targets[i]) { struct zink_resource *so = zink_resource(ctx->so_targets[i]->buffer); if (so) { so->so_bind_count--; update_res_bind_count(ctx, so, false, true); } } pipe_so_target_reference(&ctx->so_targets[i], NULL); } ctx->num_so_targets = num_targets; /* TODO: possibly avoid rebinding on resume if resuming from same buffers? */ ctx->dirty_so_targets = true; } } void zink_rebind_framebuffer(struct zink_context *ctx, struct zink_resource *res) { if (!ctx->framebuffer) return; bool did_rebind = false; if (res->aspect & VK_IMAGE_ASPECT_COLOR_BIT) { for (unsigned i = 0; i < ctx->fb_state.nr_cbufs; i++) { if (!ctx->fb_state.cbufs[i] || zink_resource(ctx->fb_state.cbufs[i]->texture) != res) continue; zink_rebind_ctx_surface(ctx, &ctx->fb_state.cbufs[i]); did_rebind = true; } } else { if (ctx->fb_state.zsbuf && zink_resource(ctx->fb_state.zsbuf->texture) != res) { zink_rebind_ctx_surface(ctx, &ctx->fb_state.zsbuf); did_rebind = true; } } did_rebind |= rebind_fb_state(ctx, res, false); if (!did_rebind) return; zink_batch_no_rp(ctx); if (zink_screen(ctx->base.screen)->info.have_KHR_imageless_framebuffer) { struct zink_framebuffer *fb = ctx->get_framebuffer(ctx); ctx->fb_changed |= ctx->framebuffer != fb; ctx->framebuffer = fb; } } ALWAYS_INLINE static struct zink_resource * rebind_ubo(struct zink_context *ctx, enum pipe_shader_type shader, unsigned slot) { struct zink_resource *res = update_descriptor_state_ubo(ctx, shader, slot, ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_UBO][shader][slot]); zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_UBO, slot, 1); return res; } ALWAYS_INLINE static struct zink_resource * rebind_ssbo(struct zink_context *ctx, enum pipe_shader_type shader, unsigned slot) { const struct pipe_shader_buffer *ssbo = &ctx->ssbos[shader][slot]; struct zink_resource *res = zink_resource(ssbo->buffer); if (!res) return NULL; util_range_add(&res->base.b, &res->valid_buffer_range, ssbo->buffer_offset, ssbo->buffer_offset + ssbo->buffer_size); update_descriptor_state_ssbo(ctx, shader, slot, res); zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_SSBO, slot, 1); return res; } ALWAYS_INLINE static struct zink_resource * rebind_tbo(struct zink_context *ctx, enum pipe_shader_type shader, unsigned slot) { struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->sampler_views[shader][slot]); if (!sampler_view || sampler_view->base.texture->target != PIPE_BUFFER) return NULL; struct zink_resource *res = zink_resource(sampler_view->base.texture); if (zink_batch_usage_exists(sampler_view->buffer_view->batch_uses)) zink_batch_reference_bufferview(&ctx->batch, sampler_view->buffer_view); VkBufferViewCreateInfo bvci = sampler_view->buffer_view->bvci; bvci.buffer = res->obj->buffer; zink_buffer_view_reference(zink_screen(ctx->base.screen), &sampler_view->buffer_view, NULL); sampler_view->buffer_view = get_buffer_view(ctx, res, &bvci); update_descriptor_state_sampler(ctx, shader, slot, res); zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, slot, 1); return res; } ALWAYS_INLINE static struct zink_resource * rebind_ibo(struct zink_context *ctx, enum pipe_shader_type shader, unsigned slot) { struct zink_image_view *image_view = &ctx->image_views[shader][slot]; struct zink_resource *res = zink_resource(image_view->base.resource); if (!res || res->base.b.target != PIPE_BUFFER) return NULL; zink_descriptor_set_refs_clear(&image_view->buffer_view->desc_set_refs, image_view->buffer_view); if (zink_batch_usage_exists(image_view->buffer_view->batch_uses)) zink_batch_reference_bufferview(&ctx->batch, image_view->buffer_view); VkBufferViewCreateInfo bvci = image_view->buffer_view->bvci; bvci.buffer = res->obj->buffer; zink_buffer_view_reference(zink_screen(ctx->base.screen), &image_view->buffer_view, NULL); if (!zink_resource_object_init_storage(ctx, res)) { debug_printf("couldn't create storage image!"); return NULL; } image_view->buffer_view = get_buffer_view(ctx, res, &bvci); assert(image_view->buffer_view); util_range_add(&res->base.b, &res->valid_buffer_range, image_view->base.u.buf.offset, image_view->base.u.buf.offset + image_view->base.u.buf.size); update_descriptor_state_image(ctx, shader, slot, res); zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, shader, ZINK_DESCRIPTOR_TYPE_IMAGE, slot, 1); return res; } static unsigned rebind_buffer(struct zink_context *ctx, struct zink_resource *res, uint32_t rebind_mask, const unsigned expected_num_rebinds) { unsigned num_rebinds = 0; bool has_write = false; if (!zink_resource_has_binds(res)) return 0; assert(!res->bindless[1]); //TODO if ((rebind_mask & BITFIELD_BIT(TC_BINDING_STREAMOUT_BUFFER)) || (!rebind_mask && res->so_bind_count && ctx->num_so_targets)) { for (unsigned i = 0; i < ctx->num_so_targets; i++) { if (ctx->so_targets[i]) { struct zink_resource *so = zink_resource(ctx->so_targets[i]->buffer); if (so && so == res) { ctx->dirty_so_targets = true; num_rebinds++; } } } rebind_mask &= ~BITFIELD_BIT(TC_BINDING_STREAMOUT_BUFFER); } if (num_rebinds && expected_num_rebinds >= num_rebinds && !rebind_mask) goto end; if ((rebind_mask & BITFIELD_BIT(TC_BINDING_VERTEX_BUFFER)) || (!rebind_mask && res->vbo_bind_mask)) { u_foreach_bit(slot, res->vbo_bind_mask) { if (ctx->vertex_buffers[slot].buffer.resource != &res->base.b) //wrong context goto end; num_rebinds++; } rebind_mask &= ~BITFIELD_BIT(TC_BINDING_VERTEX_BUFFER); ctx->vertex_buffers_dirty = true; } if (num_rebinds && expected_num_rebinds >= num_rebinds && !rebind_mask) goto end; const uint32_t ubo_mask = rebind_mask ? rebind_mask & BITFIELD_RANGE(TC_BINDING_UBO_VS, PIPE_SHADER_TYPES) : ((res->ubo_bind_count[0] ? BITFIELD_RANGE(TC_BINDING_UBO_VS, (PIPE_SHADER_TYPES - 1)) : 0) | (res->ubo_bind_count[1] ? BITFIELD_BIT(TC_BINDING_UBO_CS) : 0)); u_foreach_bit(shader, ubo_mask >> TC_BINDING_UBO_VS) { u_foreach_bit(slot, res->ubo_bind_mask[shader]) { if (&res->base.b != ctx->ubos[shader][slot].buffer) //wrong context goto end; rebind_ubo(ctx, shader, slot); num_rebinds++; } } rebind_mask &= ~BITFIELD_RANGE(TC_BINDING_UBO_VS, PIPE_SHADER_TYPES); if (num_rebinds && expected_num_rebinds >= num_rebinds && !rebind_mask) goto end; const unsigned ssbo_mask = rebind_mask ? rebind_mask & BITFIELD_RANGE(TC_BINDING_SSBO_VS, PIPE_SHADER_TYPES) : BITFIELD_RANGE(TC_BINDING_SSBO_VS, PIPE_SHADER_TYPES); u_foreach_bit(shader, ssbo_mask >> TC_BINDING_SSBO_VS) { u_foreach_bit(slot, res->ssbo_bind_mask[shader]) { struct pipe_shader_buffer *ssbo = &ctx->ssbos[shader][slot]; if (&res->base.b != ssbo->buffer) //wrong context goto end; rebind_ssbo(ctx, shader, slot); has_write |= (ctx->writable_ssbos[shader] & BITFIELD64_BIT(slot)) != 0; num_rebinds++; } } rebind_mask &= ~BITFIELD_RANGE(TC_BINDING_SSBO_VS, PIPE_SHADER_TYPES); if (num_rebinds && expected_num_rebinds >= num_rebinds && !rebind_mask) goto end; const unsigned sampler_mask = rebind_mask ? rebind_mask & BITFIELD_RANGE(TC_BINDING_SAMPLERVIEW_VS, PIPE_SHADER_TYPES) : BITFIELD_RANGE(TC_BINDING_SAMPLERVIEW_VS, PIPE_SHADER_TYPES); u_foreach_bit(shader, sampler_mask >> TC_BINDING_SAMPLERVIEW_VS) { u_foreach_bit(slot, res->sampler_binds[shader]) { struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->sampler_views[shader][slot]); if (&res->base.b != sampler_view->base.texture) //wrong context goto end; rebind_tbo(ctx, shader, slot); num_rebinds++; } } rebind_mask &= ~BITFIELD_RANGE(TC_BINDING_SAMPLERVIEW_VS, PIPE_SHADER_TYPES); if (num_rebinds && expected_num_rebinds >= num_rebinds && !rebind_mask) goto end; const unsigned image_mask = rebind_mask ? rebind_mask & BITFIELD_RANGE(TC_BINDING_IMAGE_VS, PIPE_SHADER_TYPES) : BITFIELD_RANGE(TC_BINDING_IMAGE_VS, PIPE_SHADER_TYPES); unsigned num_image_rebinds_remaining = rebind_mask ? expected_num_rebinds - num_rebinds : res->image_bind_count[0] + res->image_bind_count[1]; u_foreach_bit(shader, image_mask >> TC_BINDING_IMAGE_VS) { for (unsigned slot = 0; num_image_rebinds_remaining && slot < ctx->di.num_images[shader]; slot++) { struct zink_resource *cres = ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_IMAGE][shader][slot]; if (res != cres) continue; rebind_ibo(ctx, shader, slot); const struct zink_image_view *image_view = &ctx->image_views[shader][slot]; has_write |= (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE) != 0; num_image_rebinds_remaining--; num_rebinds++; } } end: if (num_rebinds) zink_batch_resource_usage_set(&ctx->batch, res, has_write); return num_rebinds; } static bool zink_resource_commit(struct pipe_context *pctx, struct pipe_resource *pres, unsigned level, struct pipe_box *box, bool commit) { struct zink_context *ctx = zink_context(pctx); struct zink_resource *res = zink_resource(pres); struct zink_screen *screen = zink_screen(pctx->screen); /* if any current usage exists, flush the queue */ if (zink_resource_has_unflushed_usage(res)) zink_flush_queue(ctx); bool ret = zink_bo_commit(screen, res, level, box, commit); if (!ret) check_device_lost(ctx); return ret; } static void rebind_image(struct zink_context *ctx, struct zink_resource *res) { zink_rebind_framebuffer(ctx, res); if (!zink_resource_has_binds(res)) return; for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) { if (res->sampler_binds[i]) { for (unsigned j = 0; j < ctx->di.num_sampler_views[i]; j++) { struct zink_sampler_view *sv = zink_sampler_view(ctx->sampler_views[i][j]); if (sv && sv->base.texture == &res->base.b) { struct pipe_surface *psurf = &sv->image_view->base; zink_rebind_surface(ctx, &psurf); sv->image_view = zink_surface(psurf); zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, j, 1); update_descriptor_state_sampler(ctx, i, j, res); } } } if (!res->image_bind_count[i == PIPE_SHADER_COMPUTE]) continue; for (unsigned j = 0; j < ctx->di.num_images[i]; j++) { if (zink_resource(ctx->image_views[i][j].base.resource) == res) { zink_screen(ctx->base.screen)->context_invalidate_descriptor_state(ctx, i, ZINK_DESCRIPTOR_TYPE_IMAGE, j, 1); update_descriptor_state_image(ctx, i, j, res); _mesa_set_add(ctx->need_barriers[i == PIPE_SHADER_COMPUTE], res); } } } } bool zink_resource_rebind(struct zink_context *ctx, struct zink_resource *res) { if (res->base.b.target == PIPE_BUFFER) { /* force counter buffer reset */ res->so_valid = false; return rebind_buffer(ctx, res, 0, 0) == res->bind_count[0] + res->bind_count[1]; } rebind_image(ctx, res); return false; } void zink_rebind_all_buffers(struct zink_context *ctx) { struct zink_batch *batch = &ctx->batch; ctx->vertex_buffers_dirty = ctx->gfx_pipeline_state.vertex_buffers_enabled_mask > 0; ctx->dirty_so_targets = ctx->num_so_targets > 0; if (ctx->num_so_targets) zink_resource_buffer_barrier(ctx, zink_resource(ctx->dummy_xfb_buffer), VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT); for (unsigned shader = PIPE_SHADER_VERTEX; shader < PIPE_SHADER_TYPES; shader++) { for (unsigned slot = 0; slot < ctx->di.num_ubos[shader]; slot++) { struct zink_resource *res = rebind_ubo(ctx, shader, slot); if (res) zink_batch_resource_usage_set(batch, res, false); } for (unsigned slot = 0; slot < ctx->di.num_sampler_views[shader]; slot++) { struct zink_resource *res = rebind_tbo(ctx, shader, slot); if (res) zink_batch_resource_usage_set(batch, res, false); } for (unsigned slot = 0; slot < ctx->di.num_ssbos[shader]; slot++) { struct zink_resource *res = rebind_ssbo(ctx, shader, slot); if (res) zink_batch_resource_usage_set(batch, res, (ctx->writable_ssbos[shader] & BITFIELD64_BIT(slot)) != 0); } for (unsigned slot = 0; slot < ctx->di.num_images[shader]; slot++) { struct zink_resource *res = rebind_ibo(ctx, shader, slot); if (res) zink_batch_resource_usage_set(batch, res, (ctx->image_views[shader][slot].base.access & PIPE_IMAGE_ACCESS_WRITE) != 0); } } } static void zink_context_replace_buffer_storage(struct pipe_context *pctx, struct pipe_resource *dst, struct pipe_resource *src, unsigned num_rebinds, uint32_t rebind_mask, uint32_t delete_buffer_id) { struct zink_resource *d = zink_resource(dst); struct zink_resource *s = zink_resource(src); struct zink_context *ctx = zink_context(pctx); struct zink_screen *screen = zink_screen(pctx->screen); assert(d->internal_format == s->internal_format); assert(d->obj); assert(s->obj); util_idalloc_mt_free(&screen->buffer_ids, delete_buffer_id); zink_descriptor_set_refs_clear(&d->obj->desc_set_refs, d->obj); /* add a ref just like check_resource_for_batch_ref() would've */ if (zink_resource_has_binds(d) && zink_resource_has_usage(d)) zink_batch_reference_resource(&ctx->batch, d); /* don't be too creative */ zink_resource_object_reference(screen, &d->obj, s->obj); /* force counter buffer reset */ d->so_valid = false; if (num_rebinds && rebind_buffer(ctx, d, rebind_mask, num_rebinds) < num_rebinds) ctx->buffer_rebind_counter = p_atomic_inc_return(&screen->buffer_rebind_counter); } static bool zink_context_is_resource_busy(struct pipe_screen *pscreen, struct pipe_resource *pres, unsigned usage) { struct zink_screen *screen = zink_screen(pscreen); struct zink_resource *res = zink_resource(pres); uint32_t check_usage = 0; if (usage & PIPE_MAP_READ) check_usage |= ZINK_RESOURCE_ACCESS_WRITE; if (usage & PIPE_MAP_WRITE) check_usage |= ZINK_RESOURCE_ACCESS_RW; return !zink_resource_usage_check_completion(screen, res, check_usage); } static void zink_emit_string_marker(struct pipe_context *pctx, const char *string, int len) { struct zink_screen *screen = zink_screen(pctx->screen); struct zink_batch *batch = &zink_context(pctx)->batch; /* make sure string is nul-terminated */ char buf[512], *temp = NULL; if (len < ARRAY_SIZE(buf)) { memcpy(buf, string, len); buf[len] = '\0'; string = buf; } else string = temp = strndup(string, len); VkDebugUtilsLabelEXT label = { VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, NULL, string, { 0 } }; screen->vk.CmdInsertDebugUtilsLabelEXT(batch->state->cmdbuf, &label); free(temp); } struct pipe_context * zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) { struct zink_screen *screen = zink_screen(pscreen); struct zink_context *ctx = rzalloc(NULL, struct zink_context); if (!ctx) goto fail; ctx->have_timelines = screen->info.have_KHR_timeline_semaphore; ctx->pipeline_changed[0] = ctx->pipeline_changed[1] = true; ctx->gfx_pipeline_state.dirty = true; ctx->compute_pipeline_state.dirty = true; ctx->fb_changed = ctx->rp_changed = true; ctx->gfx_pipeline_state.gfx_prim_mode = PIPE_PRIM_MAX; zink_init_draw_functions(ctx, screen); zink_init_grid_functions(ctx); ctx->base.screen = pscreen; ctx->base.priv = priv; if (screen->info.have_KHR_imageless_framebuffer) { ctx->get_framebuffer = zink_get_framebuffer_imageless; ctx->init_framebuffer = zink_init_framebuffer_imageless; } else { ctx->get_framebuffer = zink_get_framebuffer; ctx->init_framebuffer = zink_init_framebuffer; } ctx->base.destroy = zink_context_destroy; ctx->base.get_device_reset_status = zink_get_device_reset_status; ctx->base.set_device_reset_callback = zink_set_device_reset_callback; zink_context_state_init(&ctx->base); ctx->base.create_sampler_state = zink_create_sampler_state; ctx->base.bind_sampler_states = zink_bind_sampler_states; ctx->base.delete_sampler_state = zink_delete_sampler_state; ctx->base.create_sampler_view = zink_create_sampler_view; ctx->base.set_sampler_views = zink_set_sampler_views; ctx->base.sampler_view_destroy = zink_sampler_view_destroy; ctx->base.get_sample_position = zink_get_sample_position; ctx->base.set_sample_locations = zink_set_sample_locations; zink_program_init(ctx); ctx->base.set_polygon_stipple = zink_set_polygon_stipple; ctx->base.set_vertex_buffers = zink_set_vertex_buffers; ctx->base.set_viewport_states = zink_set_viewport_states; ctx->base.set_scissor_states = zink_set_scissor_states; ctx->base.set_inlinable_constants = zink_set_inlinable_constants; ctx->base.set_constant_buffer = zink_set_constant_buffer; ctx->base.set_shader_buffers = zink_set_shader_buffers; ctx->base.set_shader_images = zink_set_shader_images; ctx->base.set_framebuffer_state = zink_set_framebuffer_state; ctx->base.set_stencil_ref = zink_set_stencil_ref; ctx->base.set_clip_state = zink_set_clip_state; ctx->base.set_blend_color = zink_set_blend_color; ctx->base.set_tess_state = zink_set_tess_state; ctx->base.set_patch_vertices = zink_set_patch_vertices; ctx->base.set_sample_mask = zink_set_sample_mask; ctx->gfx_pipeline_state.sample_mask = UINT32_MAX; ctx->base.clear = zink_clear; ctx->base.clear_texture = zink_clear_texture; ctx->base.clear_buffer = zink_clear_buffer; ctx->base.clear_render_target = zink_clear_render_target; ctx->base.clear_depth_stencil = zink_clear_depth_stencil; ctx->base.create_fence_fd = zink_create_fence_fd; ctx->base.fence_server_sync = zink_fence_server_sync; ctx->base.fence_server_signal = zink_fence_server_signal; ctx->base.flush = zink_flush; ctx->base.memory_barrier = zink_memory_barrier; ctx->base.texture_barrier = zink_texture_barrier; ctx->base.evaluate_depth_buffer = zink_evaluate_depth_buffer; ctx->base.resource_commit = zink_resource_commit; ctx->base.resource_copy_region = zink_resource_copy_region; ctx->base.blit = zink_blit; ctx->base.create_stream_output_target = zink_create_stream_output_target; ctx->base.stream_output_target_destroy = zink_stream_output_target_destroy; ctx->base.set_stream_output_targets = zink_set_stream_output_targets; ctx->base.flush_resource = zink_flush_resource; ctx->base.emit_string_marker = zink_emit_string_marker; zink_context_surface_init(&ctx->base); zink_context_resource_init(&ctx->base); zink_context_query_init(&ctx->base); list_inithead(&ctx->query_pools); _mesa_set_init(&ctx->update_barriers[0][0], ctx, _mesa_hash_pointer, _mesa_key_pointer_equal); _mesa_set_init(&ctx->update_barriers[1][0], ctx, _mesa_hash_pointer, _mesa_key_pointer_equal); _mesa_set_init(&ctx->update_barriers[0][1], ctx, _mesa_hash_pointer, _mesa_key_pointer_equal); _mesa_set_init(&ctx->update_barriers[1][1], ctx, _mesa_hash_pointer, _mesa_key_pointer_equal); ctx->need_barriers[0] = &ctx->update_barriers[0][0]; ctx->need_barriers[1] = &ctx->update_barriers[1][0]; util_dynarray_init(&ctx->free_batch_states, ctx); ctx->gfx_pipeline_state.have_EXT_extended_dynamic_state = screen->info.have_EXT_extended_dynamic_state; ctx->gfx_pipeline_state.have_EXT_extended_dynamic_state2 = screen->info.have_EXT_extended_dynamic_state2; slab_create_child(&ctx->transfer_pool, &screen->transfer_pool); slab_create_child(&ctx->transfer_pool_unsync, &screen->transfer_pool); ctx->base.stream_uploader = u_upload_create_default(&ctx->base); ctx->base.const_uploader = u_upload_create_default(&ctx->base); for (int i = 0; i < ARRAY_SIZE(ctx->fb_clears); i++) util_dynarray_init(&ctx->fb_clears[i].clears, ctx); ctx->blitter = util_blitter_create(&ctx->base); if (!ctx->blitter) goto fail; ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base.last_vertex_stage = true; ctx->last_vertex_stage_dirty = true; ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_VERTEX].size = sizeof(struct zink_vs_key_base); ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_TESS_EVAL].size = sizeof(struct zink_vs_key_base); ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_TESS_CTRL].size = sizeof(struct zink_tcs_key); ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_GEOMETRY].size = sizeof(struct zink_vs_key_base); ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_FRAGMENT].size = sizeof(struct zink_fs_key); _mesa_hash_table_init(&ctx->compute_program_cache, ctx, _mesa_hash_pointer, _mesa_key_pointer_equal); _mesa_hash_table_init(&ctx->framebuffer_cache, ctx, hash_framebuffer_imageless, equals_framebuffer_imageless); _mesa_set_init(&ctx->render_pass_state_cache, ctx, hash_rp_state, equals_rp_state); ctx->render_pass_cache = _mesa_hash_table_create(NULL, hash_render_pass_state, equals_render_pass_state); if (!ctx->render_pass_cache) goto fail; const uint8_t data[] = {0}; ctx->dummy_vertex_buffer = pipe_buffer_create(&screen->base, PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_SHADER_IMAGE, PIPE_USAGE_IMMUTABLE, sizeof(data)); if (!ctx->dummy_vertex_buffer) goto fail; ctx->dummy_xfb_buffer = pipe_buffer_create(&screen->base, PIPE_BIND_STREAM_OUTPUT, PIPE_USAGE_IMMUTABLE, sizeof(data)); if (!ctx->dummy_xfb_buffer) goto fail; for (unsigned i = 0; i < ARRAY_SIZE(ctx->dummy_surface); i++) { if (!(screen->info.props.limits.framebufferDepthSampleCounts & BITFIELD_BIT(i))) continue; ctx->dummy_surface[i] = zink_surface_create_null(ctx, PIPE_TEXTURE_2D, 1024, 1024, BITFIELD_BIT(i)); if (!ctx->dummy_surface[i]) goto fail; } VkBufferViewCreateInfo bvci = create_bvci(ctx, zink_resource(ctx->dummy_vertex_buffer), PIPE_FORMAT_R8_UNORM, 0, sizeof(data)); ctx->dummy_bufferview = get_buffer_view(ctx, zink_resource(ctx->dummy_vertex_buffer), &bvci); if (!ctx->dummy_bufferview) goto fail; if (!zink_descriptor_layouts_init(ctx)) goto fail; if (!screen->descriptors_init(ctx)) { zink_screen_init_descriptor_funcs(screen, true); if (!screen->descriptors_init(ctx)) goto fail; } ctx->base.create_texture_handle = zink_create_texture_handle; ctx->base.delete_texture_handle = zink_delete_texture_handle; ctx->base.make_texture_handle_resident = zink_make_texture_handle_resident; ctx->base.create_image_handle = zink_create_image_handle; ctx->base.delete_image_handle = zink_delete_image_handle; ctx->base.make_image_handle_resident = zink_make_image_handle_resident; for (unsigned i = 0; i < 2; i++) { _mesa_hash_table_init(&ctx->di.bindless[i].img_handles, ctx, _mesa_hash_pointer, _mesa_key_pointer_equal); _mesa_hash_table_init(&ctx->di.bindless[i].tex_handles, ctx, _mesa_hash_pointer, _mesa_key_pointer_equal); /* allocate 1024 slots and reserve slot 0 */ util_idalloc_init(&ctx->di.bindless[i].tex_slots, ZINK_MAX_BINDLESS_HANDLES); util_idalloc_alloc(&ctx->di.bindless[i].tex_slots); util_idalloc_init(&ctx->di.bindless[i].img_slots, ZINK_MAX_BINDLESS_HANDLES); util_idalloc_alloc(&ctx->di.bindless[i].img_slots); ctx->di.bindless[i].buffer_infos = malloc(sizeof(VkBufferView) * ZINK_MAX_BINDLESS_HANDLES); ctx->di.bindless[i].img_infos = malloc(sizeof(VkDescriptorImageInfo) * ZINK_MAX_BINDLESS_HANDLES); util_dynarray_init(&ctx->di.bindless[i].updates, NULL); util_dynarray_init(&ctx->di.bindless[i].resident, NULL); } ctx->have_timelines = screen->info.have_KHR_timeline_semaphore; simple_mtx_init(&ctx->batch_mtx, mtx_plain); zink_start_batch(ctx, &ctx->batch); if (!ctx->batch.state) goto fail; pipe_buffer_write_nooverlap(&ctx->base, ctx->dummy_vertex_buffer, 0, sizeof(data), data); pipe_buffer_write_nooverlap(&ctx->base, ctx->dummy_xfb_buffer, 0, sizeof(data), data); for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) { /* need to update these based on screen config for null descriptors */ for (unsigned j = 0; j < 32; j++) { update_descriptor_state_ubo(ctx, i, j, NULL); update_descriptor_state_sampler(ctx, i, j, NULL); update_descriptor_state_ssbo(ctx, i, j, NULL); update_descriptor_state_image(ctx, i, j, NULL); } } if (!screen->info.rb2_feats.nullDescriptor) ctx->di.fbfetch.imageView = zink_csurface(ctx->dummy_surface[0])->image_view; p_atomic_inc(&screen->base.num_contexts); zink_select_draw_vbo(ctx); zink_select_launch_grid(ctx); reapply_color_write(ctx); if (!(flags & PIPE_CONTEXT_PREFER_THREADED) || flags & PIPE_CONTEXT_COMPUTE_ONLY) { return &ctx->base; } struct threaded_context *tc = (struct threaded_context*)threaded_context_create(&ctx->base, &screen->transfer_pool, zink_context_replace_buffer_storage, &(struct threaded_context_options){ .create_fence = zink_create_tc_fence_for_tc, .is_resource_busy = zink_context_is_resource_busy, .driver_calls_flush_notify = true, .unsynchronized_get_device_reset_status = true, }, &ctx->tc); if (tc && (struct zink_context*)tc != ctx) { threaded_context_init_bytes_mapped_limit(tc, 4); ctx->base.set_context_param = zink_set_context_param; } return (struct pipe_context*)tc; fail: if (ctx) zink_context_destroy(&ctx->base); return NULL; }