/* * Copyright 2014, 2015 Red Hat. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VIRGL_ENCODE_H #define VIRGL_ENCODE_H #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "virgl_winsys.h" struct tgsi_token; struct virgl_context; struct virgl_resource; struct virgl_sampler_view; struct virgl_surface { struct pipe_surface base; uint32_t handle; }; struct virgl_indexbuf { unsigned offset; unsigned index_size; /**< size of an index, in bytes */ struct pipe_resource *buffer; /**< the actual buffer */ const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */ }; static inline struct virgl_surface *virgl_surface(struct pipe_surface *surf) { return (struct virgl_surface *)surf; } static inline void virgl_encoder_write_dword(struct virgl_cmd_buf *state, uint32_t dword) { state->buf[state->cdw++] = dword; } static inline void virgl_encoder_write_qword(struct virgl_cmd_buf *state, uint64_t qword) { memcpy(state->buf + state->cdw, &qword, sizeof(uint64_t)); state->cdw += 2; } static inline void virgl_encoder_write_block(struct virgl_cmd_buf *state, const uint8_t *ptr, uint32_t len) { int x; memcpy(state->buf + state->cdw, ptr, len); x = (len % 4); if (x) { uint8_t *mp = (uint8_t *)(state->buf + state->cdw); mp += len; memset(mp, 0, x); } state->cdw += (len + 3) / 4; } extern int virgl_encode_blend_state(struct virgl_context *ctx, uint32_t handle, const struct pipe_blend_state *blend_state); extern int virgl_encode_rasterizer_state(struct virgl_context *ctx, uint32_t handle, const struct pipe_rasterizer_state *state); extern int virgl_encode_shader_state(struct virgl_context *ctx, uint32_t handle, uint32_t type, const struct pipe_stream_output_info *so_info, uint32_t cs_req_local_mem, const struct tgsi_token *tokens); int virgl_encode_stream_output_info(struct virgl_context *ctx, uint32_t handle, uint32_t type, const struct pipe_shader_state *shader); int virgl_encoder_set_so_targets(struct virgl_context *ctx, unsigned num_targets, struct pipe_stream_output_target **targets, unsigned append_bitmask); int virgl_encoder_create_so_target(struct virgl_context *ctx, uint32_t handle, struct virgl_resource *res, unsigned buffer_offset, unsigned buffer_size); int virgl_encode_clear(struct virgl_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil); int virgl_encode_bind_object(struct virgl_context *ctx, uint32_t handle, uint32_t object); int virgl_encode_delete_object(struct virgl_context *ctx, uint32_t handle, uint32_t object); int virgl_encoder_set_framebuffer_state(struct virgl_context *ctx, const struct pipe_framebuffer_state *state); int virgl_encoder_set_viewport_states(struct virgl_context *ctx, int start_slot, int num_viewports, const struct pipe_viewport_state *states); int virgl_encoder_draw_vbo(struct virgl_context *ctx, const struct pipe_draw_info *info); int virgl_encoder_create_surface(struct virgl_context *ctx, uint32_t handle, struct virgl_resource *res, const struct pipe_surface *templat); int virgl_encoder_flush_frontbuffer(struct virgl_context *ctx, struct virgl_resource *res); int virgl_encoder_create_vertex_elements(struct virgl_context *ctx, uint32_t handle, unsigned num_elements, const struct pipe_vertex_element *element); int virgl_encoder_set_vertex_buffers(struct virgl_context *ctx, unsigned num_buffers, const struct pipe_vertex_buffer *buffers); int virgl_encoder_inline_write(struct virgl_context *ctx, struct virgl_resource *res, unsigned level, unsigned usage, const struct pipe_box *box, const void *data, unsigned stride, unsigned layer_stride); int virgl_encode_sampler_state(struct virgl_context *ctx, uint32_t handle, const struct pipe_sampler_state *state); int virgl_encode_sampler_view(struct virgl_context *ctx, uint32_t handle, struct virgl_resource *res, const struct pipe_sampler_view *state); int virgl_encode_set_sampler_views(struct virgl_context *ctx, uint32_t shader_type, uint32_t start_slot, uint32_t num_views, struct virgl_sampler_view **views); int virgl_encode_bind_sampler_states(struct virgl_context *ctx, uint32_t shader_type, uint32_t start_slot, uint32_t num_handles, uint32_t *handles); int virgl_encoder_set_index_buffer(struct virgl_context *ctx, const struct virgl_indexbuf *ib); uint32_t virgl_object_assign_handle(void); int virgl_encoder_write_constant_buffer(struct virgl_context *ctx, uint32_t shader, uint32_t index, uint32_t size, const void *data); int virgl_encoder_set_uniform_buffer(struct virgl_context *ctx, uint32_t shader, uint32_t index, uint32_t offset, uint32_t length, struct virgl_resource *res); int virgl_encode_dsa_state(struct virgl_context *ctx, uint32_t handle, const struct pipe_depth_stencil_alpha_state *dsa_state); int virgl_encoder_set_stencil_ref(struct virgl_context *ctx, const struct pipe_stencil_ref *ref); int virgl_encoder_set_blend_color(struct virgl_context *ctx, const struct pipe_blend_color *color); int virgl_encoder_set_scissor_state(struct virgl_context *ctx, unsigned start_slot, int num_scissors, const struct pipe_scissor_state *ss); void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx, const struct pipe_poly_stipple *ps); void virgl_encoder_set_sample_mask(struct virgl_context *ctx, unsigned sample_mask); void virgl_encoder_set_min_samples(struct virgl_context *ctx, unsigned min_samples); void virgl_encoder_set_clip_state(struct virgl_context *ctx, const struct pipe_clip_state *clip); int virgl_encode_resource_copy_region(struct virgl_context *ctx, struct virgl_resource *dst_res, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct virgl_resource *src_res, unsigned src_level, const struct pipe_box *src_box); int virgl_encode_blit(struct virgl_context *ctx, struct virgl_resource *dst_res, struct virgl_resource *src_res, const struct pipe_blit_info *blit); int virgl_encoder_create_query(struct virgl_context *ctx, uint32_t handle, uint query_type, uint query_index, struct virgl_resource *res, uint32_t offset); int virgl_encoder_begin_query(struct virgl_context *ctx, uint32_t handle); int virgl_encoder_end_query(struct virgl_context *ctx, uint32_t handle); int virgl_encoder_get_query_result(struct virgl_context *ctx, uint32_t handle, boolean wait); int virgl_encoder_render_condition(struct virgl_context *ctx, uint32_t handle, boolean condition, enum pipe_render_cond_flag mode); int virgl_encoder_set_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id); int virgl_encoder_create_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id); int virgl_encoder_destroy_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id); int virgl_encode_bind_shader(struct virgl_context *ctx, uint32_t handle, uint32_t type); int virgl_encode_set_tess_state(struct virgl_context *ctx, const float outer[4], const float inner[2]); int virgl_encode_set_shader_buffers(struct virgl_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned count, const struct pipe_shader_buffer *buffers); int virgl_encode_set_shader_images(struct virgl_context *ctx, enum pipe_shader_type shader, unsigned start_slot, unsigned count, const struct pipe_image_view *images); int virgl_encode_set_hw_atomic_buffers(struct virgl_context *ctx, unsigned start_slot, unsigned count, const struct pipe_shader_buffer *buffers); int virgl_encode_memory_barrier(struct virgl_context *ctx, unsigned flags); int virgl_encode_launch_grid(struct virgl_context *ctx, const struct pipe_grid_info *grid_info); int virgl_encode_texture_barrier(struct virgl_context *ctx, unsigned flags); int virgl_encode_host_debug_flagstring(struct virgl_context *ctx, const char *envname); #endif