/* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file vc4_reorder_uniforms.c * * After optimization has occurred, rewrites the shader to have uniform reads * reading from the c->uniform_contents[] in order, exactly once each. * * This allows optimization and instruction scheduling to move things around * without worrying about how the hardware has the "each uniform read bumps * the uniform read address" property. */ #include "util/ralloc.h" #include "util/u_math.h" #include "vc4_qir.h" void qir_reorder_uniforms(struct vc4_compile *c) { uint32_t *uniform_index = NULL; uint32_t uniform_index_size = 0; uint32_t next_uniform = 0; qir_for_each_inst_inorder(inst, c) { uint32_t new = ~0; for (int i = 0; i < qir_get_nsrc(inst); i++) { if (inst->src[i].file != QFILE_UNIF) continue; if (new == ~0) { new = next_uniform++; if (uniform_index_size <= new) { uniform_index_size = MAX2(uniform_index_size * 2, 16); uniform_index = realloc(uniform_index, uniform_index_size * sizeof(uint32_t)); } } else { /* If we've got two uniform references in this * instruction, they need to be the same * uniform value. */ assert(inst->src[i].index == uniform_index[new]); } uniform_index[new] = inst->src[i].index; inst->src[i].index = new; } } uint32_t *uniform_data = ralloc_array(c, uint32_t, next_uniform); enum quniform_contents *uniform_contents = ralloc_array(c, enum quniform_contents, next_uniform); for (uint32_t i = 0; i < next_uniform; i++) { uniform_data[i] = c->uniform_data[uniform_index[i]]; uniform_contents[i] = c->uniform_contents[uniform_index[i]]; } ralloc_free(c->uniform_data); c->uniform_data = uniform_data; ralloc_free(c->uniform_contents); c->uniform_contents = uniform_contents; c->num_uniforms = next_uniform; free(uniform_index); }