/* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file vc4_fence.c * * Seqno-based fence management. * * We have two mechanisms for waiting in our kernel API: You can wait on a BO * to have all rendering to from any process to be completed, or wait on a * seqno for that particular seqno to be passed. The fence API we're * implementing is based on waiting for all rendering in the context to have * completed (with no reference to what other processes might be doing with * the same BOs), so we can just use the seqno of the last rendering we'd * fired off as our fence marker. */ #include #include #include "util/u_inlines.h" #include "vc4_screen.h" #include "vc4_context.h" #include "vc4_bufmgr.h" struct vc4_fence { struct pipe_reference reference; uint64_t seqno; int fd; }; static inline struct vc4_fence * vc4_fence(struct pipe_fence_handle *pfence) { return (struct vc4_fence *)pfence; } static void vc4_fence_reference(struct pipe_screen *pscreen, struct pipe_fence_handle **pp, struct pipe_fence_handle *pf) { struct vc4_fence **p = (struct vc4_fence **)pp; struct vc4_fence *f = vc4_fence(pf); struct vc4_fence *old = *p; if (pipe_reference(&(*p)->reference, &f->reference)) { if (old->fd >= 0) close(old->fd); free(old); } *p = f; } static boolean vc4_fence_finish(struct pipe_screen *pscreen, struct pipe_context *ctx, struct pipe_fence_handle *pf, uint64_t timeout_ns) { struct vc4_screen *screen = vc4_screen(pscreen); struct vc4_fence *f = vc4_fence(pf); if (f->fd >= 0) return sync_wait(f->fd, timeout_ns / 1000000) == 0; return vc4_wait_seqno(screen, f->seqno, timeout_ns, "fence wait"); } struct vc4_fence * vc4_fence_create(struct vc4_screen *screen, uint64_t seqno, int fd) { struct vc4_fence *f = calloc(1, sizeof(*f)); if (!f) return NULL; pipe_reference_init(&f->reference, 1); f->seqno = seqno; f->fd = fd; return f; } static void vc4_fence_create_fd(struct pipe_context *pctx, struct pipe_fence_handle **pf, int fd, enum pipe_fd_type type) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_fence **fence = (struct vc4_fence **)pf; assert(type == PIPE_FD_TYPE_NATIVE_SYNC); *fence = vc4_fence_create(vc4->screen, vc4->last_emit_seqno, fcntl(fd, F_DUPFD_CLOEXEC, 3)); } static void vc4_fence_server_sync(struct pipe_context *pctx, struct pipe_fence_handle *pfence) { struct vc4_context *vc4 = vc4_context(pctx); struct vc4_fence *fence = vc4_fence(pfence); sync_accumulate("vc4", &vc4->in_fence_fd, fence->fd); } static int vc4_fence_get_fd(struct pipe_screen *screen, struct pipe_fence_handle *pfence) { struct vc4_fence *fence = vc4_fence(pfence); return fcntl(fence->fd, F_DUPFD_CLOEXEC, 3); } int vc4_fence_context_init(struct vc4_context *vc4) { vc4->base.create_fence_fd = vc4_fence_create_fd; vc4->base.fence_server_sync = vc4_fence_server_sync; vc4->in_fence_fd = -1; /* Since we initialize the in_fence_fd to -1 (no wait necessary), * we also need to initialize our in_syncobj as signaled. */ return drmSyncobjCreate(vc4->fd, DRM_SYNCOBJ_CREATE_SIGNALED, &vc4->in_syncobj); } void vc4_fence_screen_init(struct vc4_screen *screen) { screen->base.fence_reference = vc4_fence_reference; screen->base.fence_finish = vc4_fence_finish; screen->base.fence_get_fd = vc4_fence_get_fd; }