/**************************************************************************** * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. ***************************************************************************/ #ifndef SWR_STATE_H #define SWR_STATE_H #include "pipe/p_defines.h" #include "tgsi/tgsi_scan.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_dump.h" #include "gallivm/lp_bld_init.h" #include "gallivm/lp_bld_tgsi.h" #include "util/u_hash.h" #include "api.h" #include "swr_tex_sample.h" #include "swr_shader.h" #include #include template struct ShaderVariant { struct gallivm_state *gallivm; T shader; ShaderVariant(struct gallivm_state *gs, T code) : gallivm(gs), shader(code) {} ~ShaderVariant() { gallivm_destroy(gallivm); } }; typedef ShaderVariant VariantVS; typedef ShaderVariant VariantFS; /* skeleton */ struct swr_vertex_shader { struct pipe_shader_state pipe; struct lp_tgsi_info info; unsigned linkageMask; std::unordered_map> map; SWR_STREAMOUT_STATE soState; PFN_SO_FUNC soFunc[PIPE_PRIM_MAX] {0}; }; struct swr_fragment_shader { struct pipe_shader_state pipe; struct lp_tgsi_info info; uint32_t constantMask; uint32_t pointSpriteMask; std::unordered_map> map; }; /* Vertex element state */ struct swr_vertex_element_state { FETCH_COMPILE_STATE fsState; PFN_FETCH_FUNC fsFunc; uint32_t stream_pitch[PIPE_MAX_ATTRIBS]; }; struct swr_blend_state { struct pipe_blend_state pipe; SWR_BLEND_STATE blendState; RENDER_TARGET_BLEND_COMPILE_STATE compileState[PIPE_MAX_COLOR_BUFS]; }; /* * Derived SWR API DrawState * For convenience of making simple changes without re-deriving state. */ struct swr_derived_state { SWR_RASTSTATE rastState; SWR_VIEWPORT vp; SWR_VIEWPORT_MATRIX vpm; }; void swr_update_derived(struct pipe_context *, const struct pipe_draw_info * = nullptr); /* * Conversion functions: Convert mesa state defines to SWR. */ static INLINE SWR_LOGIC_OP swr_convert_logic_op(const UINT op) { switch (op) { case PIPE_LOGICOP_CLEAR: return LOGICOP_CLEAR; case PIPE_LOGICOP_NOR: return LOGICOP_NOR; case PIPE_LOGICOP_AND_INVERTED: return LOGICOP_CLEAR; case PIPE_LOGICOP_COPY_INVERTED: return LOGICOP_COPY_INVERTED; case PIPE_LOGICOP_AND_REVERSE: return LOGICOP_AND_REVERSE; case PIPE_LOGICOP_INVERT: return LOGICOP_INVERT; case PIPE_LOGICOP_XOR: return LOGICOP_XOR; case PIPE_LOGICOP_NAND: return LOGICOP_NAND; case PIPE_LOGICOP_AND: return LOGICOP_AND; case PIPE_LOGICOP_EQUIV: return LOGICOP_EQUIV; case PIPE_LOGICOP_NOOP: return LOGICOP_NOOP; case PIPE_LOGICOP_OR_INVERTED: return LOGICOP_OR_INVERTED; case PIPE_LOGICOP_COPY: return LOGICOP_COPY; case PIPE_LOGICOP_OR_REVERSE: return LOGICOP_OR_REVERSE; case PIPE_LOGICOP_OR: return LOGICOP_OR; case PIPE_LOGICOP_SET: return LOGICOP_SET; default: assert(0 && "Unsupported logic op"); return LOGICOP_NOOP; } } static INLINE SWR_STENCILOP swr_convert_stencil_op(const UINT op) { switch (op) { case PIPE_STENCIL_OP_KEEP: return STENCILOP_KEEP; case PIPE_STENCIL_OP_ZERO: return STENCILOP_ZERO; case PIPE_STENCIL_OP_REPLACE: return STENCILOP_REPLACE; case PIPE_STENCIL_OP_INCR: return STENCILOP_INCRSAT; case PIPE_STENCIL_OP_DECR: return STENCILOP_DECRSAT; case PIPE_STENCIL_OP_INCR_WRAP: return STENCILOP_INCR; case PIPE_STENCIL_OP_DECR_WRAP: return STENCILOP_DECR; case PIPE_STENCIL_OP_INVERT: return STENCILOP_INVERT; default: assert(0 && "Unsupported stencil op"); return STENCILOP_KEEP; } } static INLINE SWR_FORMAT swr_convert_index_type(const UINT index_size) { switch (index_size) { case sizeof(unsigned char): return R8_UINT; case sizeof(unsigned short): return R16_UINT; case sizeof(unsigned int): return R32_UINT; default: assert(0 && "Unsupported index type"); return R32_UINT; } } static INLINE SWR_ZFUNCTION swr_convert_depth_func(const UINT pipe_func) { switch (pipe_func) { case PIPE_FUNC_NEVER: return ZFUNC_NEVER; case PIPE_FUNC_LESS: return ZFUNC_LT; case PIPE_FUNC_EQUAL: return ZFUNC_EQ; case PIPE_FUNC_LEQUAL: return ZFUNC_LE; case PIPE_FUNC_GREATER: return ZFUNC_GT; case PIPE_FUNC_NOTEQUAL: return ZFUNC_NE; case PIPE_FUNC_GEQUAL: return ZFUNC_GE; case PIPE_FUNC_ALWAYS: return ZFUNC_ALWAYS; default: assert(0 && "Unsupported depth func"); return ZFUNC_ALWAYS; } } static INLINE SWR_CULLMODE swr_convert_cull_mode(const UINT cull_face) { switch (cull_face) { case PIPE_FACE_NONE: return SWR_CULLMODE_NONE; case PIPE_FACE_FRONT: return SWR_CULLMODE_FRONT; case PIPE_FACE_BACK: return SWR_CULLMODE_BACK; case PIPE_FACE_FRONT_AND_BACK: return SWR_CULLMODE_BOTH; default: assert(0 && "Invalid cull mode"); return SWR_CULLMODE_NONE; } } static INLINE SWR_BLEND_OP swr_convert_blend_func(const UINT blend_func) { switch (blend_func) { case PIPE_BLEND_ADD: return BLENDOP_ADD; case PIPE_BLEND_SUBTRACT: return BLENDOP_SUBTRACT; case PIPE_BLEND_REVERSE_SUBTRACT: return BLENDOP_REVSUBTRACT; case PIPE_BLEND_MIN: return BLENDOP_MIN; case PIPE_BLEND_MAX: return BLENDOP_MAX; default: assert(0 && "Invalid blend func"); return BLENDOP_ADD; } } static INLINE SWR_BLEND_FACTOR swr_convert_blend_factor(const UINT blend_factor) { switch (blend_factor) { case PIPE_BLENDFACTOR_ONE: return BLENDFACTOR_ONE; case PIPE_BLENDFACTOR_SRC_COLOR: return BLENDFACTOR_SRC_COLOR; case PIPE_BLENDFACTOR_SRC_ALPHA: return BLENDFACTOR_SRC_ALPHA; case PIPE_BLENDFACTOR_DST_ALPHA: return BLENDFACTOR_DST_ALPHA; case PIPE_BLENDFACTOR_DST_COLOR: return BLENDFACTOR_DST_COLOR; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return BLENDFACTOR_SRC_ALPHA_SATURATE; case PIPE_BLENDFACTOR_CONST_COLOR: return BLENDFACTOR_CONST_COLOR; case PIPE_BLENDFACTOR_CONST_ALPHA: return BLENDFACTOR_CONST_ALPHA; case PIPE_BLENDFACTOR_SRC1_COLOR: return BLENDFACTOR_SRC1_COLOR; case PIPE_BLENDFACTOR_SRC1_ALPHA: return BLENDFACTOR_SRC1_ALPHA; case PIPE_BLENDFACTOR_ZERO: return BLENDFACTOR_ZERO; case PIPE_BLENDFACTOR_INV_SRC_COLOR: return BLENDFACTOR_INV_SRC_COLOR; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return BLENDFACTOR_INV_SRC_ALPHA; case PIPE_BLENDFACTOR_INV_DST_ALPHA: return BLENDFACTOR_INV_DST_ALPHA; case PIPE_BLENDFACTOR_INV_DST_COLOR: return BLENDFACTOR_INV_DST_COLOR; case PIPE_BLENDFACTOR_INV_CONST_COLOR: return BLENDFACTOR_INV_CONST_COLOR; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return BLENDFACTOR_INV_CONST_ALPHA; case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return BLENDFACTOR_INV_SRC1_COLOR; case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return BLENDFACTOR_INV_SRC1_ALPHA; default: assert(0 && "Invalid blend factor"); return BLENDFACTOR_ONE; } } static INLINE enum SWR_SURFACE_TYPE swr_convert_target_type(const enum pipe_texture_target target) { switch (target) { case PIPE_BUFFER: return SURFACE_BUFFER; case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D_ARRAY: return SURFACE_1D; case PIPE_TEXTURE_2D: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_RECT: return SURFACE_2D; case PIPE_TEXTURE_3D: return SURFACE_3D; case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: return SURFACE_CUBE; default: assert(0); return SURFACE_NULL; } } #endif