/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef SVGA_SWTNL_PRIVATE_H #define SVGA_SWTNL_PRIVATE_H #include "svga_swtnl.h" #include "draw/draw_vertex.h" #include "svga_types.h" #include "svga3d_reg.h" /** * Primitive renderer for svga. */ struct svga_vbuf_render { struct vbuf_render base; struct svga_context *svga; struct vertex_info vertex_info; unsigned vertex_size; unsigned prim; struct pipe_resource *vbuf; struct pipe_resource *ibuf; struct pipe_transfer *vbuf_transfer; struct pipe_transfer *ibuf_transfer; /* current size of buffer */ size_t vbuf_size; size_t ibuf_size; /* size of that the buffer should be */ size_t vbuf_alloc_size; size_t ibuf_alloc_size; /* current write place */ size_t vbuf_offset; size_t ibuf_offset; /* currently used */ size_t vbuf_used; SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS]; unsigned vdecl_offset; unsigned vdecl_count; ushort min_index; ushort max_index; }; /** * Basically a cast wrapper. */ static INLINE struct svga_vbuf_render * svga_vbuf_render( struct vbuf_render *render ) { assert(render); return (struct svga_vbuf_render *)render; } struct vbuf_render * svga_vbuf_render_create( struct svga_context *svga ); int svga_swtnl_update_vdecl( struct svga_context *svga ); #endif