/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef SVGA_TEXTURE_H #define SVGA_TEXTURE_H #include "pipe/p_compiler.h" #include "pipe/p_state.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_transfer.h" #include "svga_screen_cache.h" struct pipe_context; struct pipe_screen; struct svga_context; struct svga_winsys_surface; enum SVGA3dSurfaceFormat; #define SVGA_MAX_TEXTURE_LEVELS 16 extern struct u_resource_vtbl svga_texture_vtbl; struct svga_texture { struct u_resource b; boolean defined[6][SVGA_MAX_TEXTURE_LEVELS]; struct svga_sampler_view *cached_view; unsigned view_age[SVGA_MAX_TEXTURE_LEVELS]; unsigned age; boolean views_modified; /** * Creation key for the host surface handle. * * This structure describes all the host surface characteristics so that it * can be looked up in cache, since creating a host surface is often a slow * operation. */ struct svga_host_surface_cache_key key; /** * Handle for the host side surface. * * This handle is owned by this texture. Views should hold on to a reference * to this texture and never destroy this handle directly. */ struct svga_winsys_surface *handle; unsigned size; /**< Approximate size in bytes */ /** array indexed by cube face or 3D/array slice, one bit per mipmap level */ ushort *rendered_to; }; /* Note this is only used for texture (not buffer) transfers: */ struct svga_transfer { struct pipe_transfer base; unsigned face; struct svga_winsys_buffer *hwbuf; /* Height of the hardware buffer in pixel blocks */ unsigned hw_nblocksy; /* Temporary malloc buffer when we can't allocate a hardware buffer * big enough */ void *swbuf; boolean use_direct_map; }; static INLINE struct svga_texture *svga_texture( struct pipe_resource *resource ) { struct svga_texture *tex = (struct svga_texture *)resource; assert(tex == NULL || tex->b.vtbl == &svga_texture_vtbl); return tex; } static INLINE struct svga_transfer * svga_transfer(struct pipe_transfer *transfer) { assert(transfer); return (struct svga_transfer *)transfer; } /** * Increment the age of a view into a texture * This is used to track updates to textures when we draw into * them via a surface. */ static INLINE void svga_age_texture_view(struct svga_texture *tex, unsigned level) { assert(level < Elements(tex->view_age)); tex->view_age[level] = ++(tex->age); } /** * Mark the given texture face/level as being defined. */ static INLINE void svga_define_texture_level(struct svga_texture *tex, unsigned face,unsigned level) { assert(face < Elements(tex->defined)); assert(level < Elements(tex->defined[0])); tex->defined[face][level] = TRUE; } static INLINE bool svga_is_texture_level_defined(const struct svga_texture *tex, unsigned face, unsigned level) { assert(face < Elements(tex->defined)); assert(level < Elements(tex->defined[0])); return tex->defined[face][level]; } /** For debugging, check that face and level are legal */ static inline void check_face_level(const struct svga_texture *tex, unsigned face, unsigned level) { if (tex->b.b.target == PIPE_TEXTURE_CUBE) { assert(face < 6); } else if (tex->b.b.target == PIPE_TEXTURE_3D) { assert(face < tex->b.b.depth0); } else { assert(face < tex->b.b.array_size); } assert(level < 8 * sizeof(tex->rendered_to[0])); } static INLINE void svga_set_texture_rendered_to(struct svga_texture *tex, unsigned face, unsigned level) { check_face_level(tex, face, level); tex->rendered_to[face] |= 1 << level; } static INLINE void svga_clear_texture_rendered_to(struct svga_texture *tex, unsigned face, unsigned level) { check_face_level(tex, face, level); tex->rendered_to[face] &= ~(1 << level); } static INLINE boolean svga_was_texture_rendered_to(const struct svga_texture *tex, unsigned face, unsigned level) { check_face_level(tex, face, level); return !!(tex->rendered_to[face] & (1 << level)); } struct pipe_resource * svga_texture_create(struct pipe_screen *screen, const struct pipe_resource *template); struct pipe_resource * svga_texture_from_handle(struct pipe_screen * screen, const struct pipe_resource *template, struct winsys_handle *whandle); #endif /* SVGA_TEXTURE_H */