/********************************************************** * Copyright 2008-2012 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "util/u_debug.h" #include "svga_resource.h" #include "svga_resource_buffer.h" #include "svga_resource_texture.h" #include "svga_context.h" #include "svga_screen.h" static struct pipe_resource * svga_resource_create(struct pipe_screen *screen, const struct pipe_resource *template) { if (template->target == PIPE_BUFFER) return svga_buffer_create(screen, template); else return svga_texture_create(screen, template); } static struct pipe_resource * svga_resource_from_handle(struct pipe_screen * screen, const struct pipe_resource *template, struct winsys_handle *whandle) { if (template->target == PIPE_BUFFER) return NULL; else return svga_texture_from_handle(screen, template, whandle); } void svga_init_resource_functions(struct svga_context *svga) { svga->pipe.transfer_map = u_transfer_map_vtbl; svga->pipe.transfer_flush_region = u_transfer_flush_region_vtbl; svga->pipe.transfer_unmap = u_transfer_unmap_vtbl; svga->pipe.transfer_inline_write = u_transfer_inline_write_vtbl; } void svga_init_screen_resource_functions(struct svga_screen *is) { is->screen.resource_create = svga_resource_create; is->screen.resource_from_handle = svga_resource_from_handle; is->screen.resource_get_handle = u_resource_get_handle_vtbl; is->screen.resource_destroy = u_resource_destroy_vtbl; }