/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "util/u_inlines.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_transfer.h" #include "tgsi/tgsi_parse.h" #include "svga_screen.h" #include "svga_resource_buffer.h" #include "svga_context.h" static void svga_set_vertex_buffers(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *buffers) { struct svga_context *svga = svga_context(pipe); unsigned i; boolean any_user_buffer = FALSE; /* Check for no change */ if (count == svga->curr.num_vertex_buffers && memcmp(svga->curr.vb, buffers, count * sizeof buffers[0]) == 0) return; /* Adjust refcounts */ for (i = 0; i < count; i++) { pipe_resource_reference(&svga->curr.vb[i].buffer, buffers[i].buffer); if (svga_buffer_is_user_buffer(buffers[i].buffer)) any_user_buffer = TRUE; } for ( ; i < svga->curr.num_vertex_buffers; i++) pipe_resource_reference(&svga->curr.vb[i].buffer, NULL); /* Copy remaining data */ memcpy(svga->curr.vb, buffers, count * sizeof buffers[0]); svga->curr.num_vertex_buffers = count; svga->curr.any_user_vertex_buffers = any_user_buffer; svga->dirty |= SVGA_NEW_VBUFFER; } static void svga_set_index_buffer(struct pipe_context *pipe, const struct pipe_index_buffer *ib) { struct svga_context *svga = svga_context(pipe); if (ib) { pipe_resource_reference(&svga->curr.ib.buffer, ib->buffer); memcpy(&svga->curr.ib, ib, sizeof(svga->curr.ib)); } else { pipe_resource_reference(&svga->curr.ib.buffer, NULL); memset(&svga->curr.ib, 0, sizeof(svga->curr.ib)); } /* TODO make this more like a state */ } static void * svga_create_vertex_elements_state(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_element *attribs) { struct svga_velems_state *velems; assert(count <= PIPE_MAX_ATTRIBS); velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state)); if (velems) { velems->count = count; memcpy(velems->velem, attribs, sizeof(*attribs) * count); } return velems; } static void svga_bind_vertex_elements_state(struct pipe_context *pipe, void *velems) { struct svga_context *svga = svga_context(pipe); struct svga_velems_state *svga_velems = (struct svga_velems_state *) velems; svga->curr.velems = svga_velems; svga->dirty |= SVGA_NEW_VELEMENT; } static void svga_delete_vertex_elements_state(struct pipe_context *pipe, void *velems) { FREE(velems); } void svga_cleanup_vertex_state( struct svga_context *svga ) { unsigned i; for (i = 0 ; i < svga->curr.num_vertex_buffers; i++) pipe_resource_reference(&svga->curr.vb[i].buffer, NULL); } void svga_init_vertex_functions( struct svga_context *svga ) { svga->pipe.set_vertex_buffers = svga_set_vertex_buffers; svga->pipe.set_index_buffer = svga_set_index_buffer; svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state; svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state; svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state; }