/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "pipe/p_state.h" #include "pipe/p_context.h" #include "util/u_memory.h" #include "svga_cmd.h" #include "svga_context.h" #include "svga_screen.h" #include "svga_resource_buffer.h" #include "svga_winsys.h" #include "svga_debug.h" /* Fixme: want a public base class for all pipe structs, even if there * isn't much in them. */ struct pipe_query { int dummy; }; struct svga_query { struct pipe_query base; unsigned type; /**< PIPE_QUERY_x or SVGA_QUERY_x */ SVGA3dQueryType svga_type; /**< SVGA3D_QUERYTYPE_x or unused */ /** For PIPE_QUERY_OCCLUSION_COUNTER / SVGA3D_QUERYTYPE_OCCLUSION */ struct svga_winsys_buffer *hwbuf; volatile SVGA3dQueryResult *queryResult; struct pipe_fence_handle *fence; /** For non-GPU SVGA_QUERY_x queries */ uint64_t begin_count, end_count; }; /** cast wrapper */ static INLINE struct svga_query * svga_query( struct pipe_query *q ) { return (struct svga_query *)q; } static boolean svga_get_query_result(struct pipe_context *pipe, struct pipe_query *q, boolean wait, union pipe_query_result *result); static struct pipe_query * svga_create_query( struct pipe_context *pipe, unsigned query_type ) { struct svga_context *svga = svga_context( pipe ); struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_winsys_screen *sws = svgascreen->sws; struct svga_query *sq; SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); sq = CALLOC_STRUCT(svga_query); if (!sq) goto no_sq; switch (query_type) { case PIPE_QUERY_OCCLUSION_COUNTER: sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION; sq->hwbuf = svga_winsys_buffer_create(svga, 1, SVGA_BUFFER_USAGE_PINNED, sizeof *sq->queryResult); if (!sq->hwbuf) { debug_printf("svga: failed to alloc query object!\n"); goto no_hwbuf; } sq->queryResult = (SVGA3dQueryResult *) sws->buffer_map(sws, sq->hwbuf, PIPE_TRANSFER_WRITE); if (!sq->queryResult) { debug_printf("svga: failed to map query object!\n"); goto no_query_result; } sq->queryResult->totalSize = sizeof *sq->queryResult; sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; /* We request the buffer to be pinned and assume it is always mapped. * The reason is that we don't want to wait for fences when checking the * query status. */ sws->buffer_unmap(sws, sq->hwbuf); break; case SVGA_QUERY_DRAW_CALLS: case SVGA_QUERY_FALLBACKS: case SVGA_QUERY_MEMORY_USED: break; default: assert(!"unexpected query type in svga_create_query()"); } sq->type = query_type; return &sq->base; no_query_result: sws->buffer_destroy(sws, sq->hwbuf); no_hwbuf: FREE(sq); no_sq: return NULL; } static void svga_destroy_query(struct pipe_context *pipe, struct pipe_query *q) { struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_winsys_screen *sws = svgascreen->sws; struct svga_query *sq = svga_query( q ); SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); switch (sq->type) { case PIPE_QUERY_OCCLUSION_COUNTER: sws->buffer_destroy(sws, sq->hwbuf); sq->hwbuf = NULL; sws->fence_reference(sws, &sq->fence, NULL); break; case SVGA_QUERY_DRAW_CALLS: case SVGA_QUERY_FALLBACKS: case SVGA_QUERY_MEMORY_USED: /* nothing */ break; default: assert(!"svga: unexpected query type in svga_destroy_query()"); } FREE(sq); } static void svga_begin_query(struct pipe_context *pipe, struct pipe_query *q) { struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_winsys_screen *sws = svgascreen->sws; struct svga_context *svga = svga_context( pipe ); struct svga_query *sq = svga_query( q ); enum pipe_error ret; SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); /* Need to flush out buffered drawing commands so that they don't * get counted in the query results. */ svga_hwtnl_flush_retry(svga); switch (sq->type) { case PIPE_QUERY_OCCLUSION_COUNTER: assert(!svga->sq); if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) { /* The application doesn't care for the pending query result. * We cannot let go of the existing buffer and just get a new one * because its storage may be reused for other purposes and clobbered * by the host when it determines the query result. So the only * option here is to wait for the existing query's result -- not a * big deal, given that no sane application would do this. */ uint64_t result; svga_get_query_result(pipe, q, TRUE, (void*)&result); assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING); } sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; sws->fence_reference(sws, &sq->fence, NULL); ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type); assert(ret == PIPE_OK); } svga->sq = sq; break; case SVGA_QUERY_DRAW_CALLS: sq->begin_count = svga->num_draw_calls; break; case SVGA_QUERY_FALLBACKS: sq->begin_count = svga->num_fallbacks; break; case SVGA_QUERY_MEMORY_USED: /* nothing */ break; default: assert(!"unexpected query type in svga_begin_query()"); } } static void svga_end_query(struct pipe_context *pipe, struct pipe_query *q) { struct svga_context *svga = svga_context( pipe ); struct svga_query *sq = svga_query( q ); enum pipe_error ret; SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); svga_hwtnl_flush_retry(svga); switch (sq->type) { case PIPE_QUERY_OCCLUSION_COUNTER: assert(svga->sq == sq); /* Set to PENDING before sending EndQuery. */ sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING; ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf); assert(ret == PIPE_OK); } /* TODO: Delay flushing. We don't really need to flush here, just ensure * that there is one flush before svga_get_query_result attempts to get * the result. */ svga_context_flush(svga, NULL); svga->sq = NULL; break; case SVGA_QUERY_DRAW_CALLS: sq->end_count = svga->num_draw_calls; break; case SVGA_QUERY_FALLBACKS: sq->end_count = svga->num_fallbacks; break; case SVGA_QUERY_MEMORY_USED: /* nothing */ break; default: assert(!"unexpected query type in svga_end_query()"); } } static boolean svga_get_query_result(struct pipe_context *pipe, struct pipe_query *q, boolean wait, union pipe_query_result *vresult) { struct svga_context *svga = svga_context( pipe ); struct svga_screen *svgascreen = svga_screen( pipe->screen ); struct svga_winsys_screen *sws = svgascreen->sws; struct svga_query *sq = svga_query( q ); SVGA3dQueryState state; uint64_t *result = (uint64_t *) vresult; SVGA_DBG(DEBUG_QUERY, "%s wait: %d\n", __FUNCTION__); switch (sq->type) { case PIPE_QUERY_OCCLUSION_COUNTER: /* The query status won't be updated by the host unless * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause * a synchronous wait on the host. */ if (!sq->fence) { enum pipe_error ret; ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf); assert(ret == PIPE_OK); } svga_context_flush(svga, &sq->fence); assert(sq->fence); } state = sq->queryResult->state; if (state == SVGA3D_QUERYSTATE_PENDING) { if (!wait) return FALSE; sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY); state = sq->queryResult->state; } assert(state == SVGA3D_QUERYSTATE_SUCCEEDED || state == SVGA3D_QUERYSTATE_FAILED); *result = (uint64_t) sq->queryResult->result32; break; case SVGA_QUERY_DRAW_CALLS: /* fall-through */ case SVGA_QUERY_FALLBACKS: vresult->u64 = sq->end_count - sq->begin_count; break; case SVGA_QUERY_MEMORY_USED: vresult->u64 = svgascreen->total_resource_bytes; break; default: assert(!"unexpected query type in svga_get_query_result"); } SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, (unsigned)*result); return TRUE; } void svga_init_query_functions(struct svga_context *svga) { svga->pipe.create_query = svga_create_query; svga->pipe.destroy_query = svga_destroy_query; svga->pipe.begin_query = svga_begin_query; svga->pipe.end_query = svga_end_query; svga->pipe.get_query_result = svga_get_query_result; }