/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "util/u_framebuffer.h" #include "util/u_inlines.h" #include "util/u_pstipple.h" #include "svga_cmd.h" #include "svga_context.h" #include "svga_screen.h" #include "svga_surface.h" #include "svga_resource_texture.h" static void svga_set_scissor_states(struct pipe_context *pipe, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissors) { struct svga_context *svga = svga_context(pipe); memcpy(&svga->curr.scissor, scissors, sizeof(*scissors)); svga->dirty |= SVGA_NEW_SCISSOR; } static void svga_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { struct svga_context *svga = svga_context(pipe); /* release old texture */ pipe_resource_reference(&svga->polygon_stipple.texture, NULL); /* release old sampler view */ if (svga->polygon_stipple.sampler_view) { pipe->sampler_view_destroy(pipe, &svga->polygon_stipple.sampler_view->base); } /* create new stipple texture */ svga->polygon_stipple.texture = util_pstipple_create_stipple_texture(pipe, stipple->stipple); /* create new sampler view */ svga->polygon_stipple.sampler_view = (struct svga_pipe_sampler_view *) util_pstipple_create_sampler_view(pipe, svga->polygon_stipple.texture); /* allocate sampler state, if first time */ if (!svga->polygon_stipple.sampler) { svga->polygon_stipple.sampler = util_pstipple_create_sampler(pipe); } svga->dirty |= SVGA_NEW_STIPPLE; } void svga_cleanup_framebuffer(struct svga_context *svga) { struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); struct pipe_framebuffer_state *curr = &svga->curr.framebuffer; struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; unsigned i; for (i = 0; i < svgascreen->max_color_buffers; i++) { pipe_surface_reference(&curr->cbufs[i], NULL); pipe_surface_reference(&hw->cbufs[i], NULL); } pipe_surface_reference(&curr->zsbuf, NULL); pipe_surface_reference(&hw->zsbuf, NULL); } #define DEPTH_BIAS_SCALE_FACTOR_D16 ((float)(1<<15)) #define DEPTH_BIAS_SCALE_FACTOR_D24S8 ((float)(1<<23)) #define DEPTH_BIAS_SCALE_FACTOR_D32 ((float)(1<<31)) static void svga_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct svga_context *svga = svga_context(pipe); struct pipe_framebuffer_state *dst = &svga->curr.framebuffer; unsigned i; /* make sure any pending drawing calls are flushed before changing * the framebuffer state */ svga_hwtnl_flush_retry(svga); dst->width = fb->width; dst->height = fb->height; dst->nr_cbufs = fb->nr_cbufs; /* Check that all surfaces are the same size. * Actually, the virtual hardware may support rendertargets with * different size, depending on the host API and driver, */ { int width = 0, height = 0; if (fb->zsbuf) { width = fb->zsbuf->width; height = fb->zsbuf->height; } for (i = 0; i < fb->nr_cbufs; ++i) { if (fb->cbufs[i]) { if (width && height) { if (fb->cbufs[i]->width != width || fb->cbufs[i]->height != height) { debug_warning("Mixed-size color and depth/stencil surfaces " "may not work properly"); } } else { width = fb->cbufs[i]->width; height = fb->cbufs[i]->height; } } } } util_copy_framebuffer_state(dst, fb); if (svga->curr.framebuffer.zsbuf) { switch (svga->curr.framebuffer.zsbuf->format) { case PIPE_FORMAT_Z16_UNORM: svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16; break; case PIPE_FORMAT_Z24_UNORM_S8_UINT: case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_S8_UINT_Z24_UNORM: case PIPE_FORMAT_X8Z24_UNORM: svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8; break; case PIPE_FORMAT_Z32_UNORM: svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D32; break; case PIPE_FORMAT_Z32_FLOAT: svga->curr.depthscale = 1.0f / ((float)(1<<23)); break; default: svga->curr.depthscale = 0.0f; break; } } else { svga->curr.depthscale = 0.0f; } svga->dirty |= SVGA_NEW_FRAME_BUFFER; } static void svga_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct svga_context *svga = svga_context(pipe); svga->curr.clip = *clip; /* struct copy */ svga->dirty |= SVGA_NEW_CLIP; } static void svga_set_viewport_states(struct pipe_context *pipe, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewports) { struct svga_context *svga = svga_context(pipe); svga->curr.viewport = *viewports; /* struct copy */ svga->dirty |= SVGA_NEW_VIEWPORT; } /** * Called by state tracker to specify a callback function the driver * can use to report info back to the state tracker. */ static void svga_set_debug_callback(struct pipe_context *pipe, const struct pipe_debug_callback *cb) { struct svga_context *svga = svga_context(pipe); if (cb) { svga->debug.callback = *cb; svga->swc->debug_callback = &svga->debug.callback; } else { memset(&svga->debug.callback, 0, sizeof(svga->debug.callback)); svga->swc->debug_callback = NULL; } } void svga_init_misc_functions(struct svga_context *svga) { svga->pipe.set_scissor_states = svga_set_scissor_states; svga->pipe.set_polygon_stipple = svga_set_polygon_stipple; svga->pipe.set_framebuffer_state = svga_set_framebuffer_state; svga->pipe.set_clip_state = svga_set_clip_state; svga->pipe.set_viewport_states = svga_set_viewport_states; svga->pipe.set_debug_callback = svga_set_debug_callback; }