/********************************************************** * Copyright 2014 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "draw/draw_context.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_bitmask.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_text.h" #include "svga_context.h" #include "svga_cmd.h" #include "svga_debug.h" #include "svga_shader.h" #include "svga_streamout.h" static void * svga_create_gs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct svga_context *svga = svga_context(pipe); struct svga_geometry_shader *gs = CALLOC_STRUCT(svga_geometry_shader); if (!gs) return NULL; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATEGS); gs->base.tokens = tgsi_dup_tokens(templ->tokens); /* Collect basic info that we'll need later: */ tgsi_scan_shader(gs->base.tokens, &gs->base.info); gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ); gs->base.id = svga->debug.shader_id++; gs->generic_outputs = svga_get_generic_outputs_mask(&gs->base.info); /* check for any stream output declarations */ if (templ->stream_output.num_outputs) { gs->base.stream_output = svga_create_stream_output(svga, &gs->base, &templ->stream_output); } SVGA_STATS_TIME_POP(svga_sws(svga)); return gs; } static void svga_bind_gs_state(struct pipe_context *pipe, void *shader) { struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; struct svga_context *svga = svga_context(pipe); svga->curr.user_gs = gs; svga->dirty |= SVGA_NEW_GS; } static void svga_delete_gs_state(struct pipe_context *pipe, void *shader) { struct svga_context *svga = svga_context(pipe); struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; struct svga_geometry_shader *next_gs; struct svga_shader_variant *variant, *tmp; enum pipe_error ret; svga_hwtnl_flush_retry(svga); /* Start deletion from the original geometry shader state */ if (gs->base.parent != NULL) gs = (struct svga_geometry_shader *)gs->base.parent; /* Free the list of geometry shaders */ while (gs) { next_gs = (struct svga_geometry_shader *)gs->base.next; if (gs->base.stream_output != NULL) svga_delete_stream_output(svga, gs->base.stream_output); draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader); for (variant = gs->base.variants; variant; variant = tmp) { tmp = variant->next; /* Check if deleting currently bound shader */ if (variant == svga->state.hw_draw.gs) { ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL); assert(ret == PIPE_OK); } svga->state.hw_draw.gs = NULL; } ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_GS, variant); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_GS, variant); assert(ret == PIPE_OK); } } FREE((void *)gs->base.tokens); FREE(gs); gs = next_gs; } } void svga_init_gs_functions(struct svga_context *svga) { svga->pipe.create_gs_state = svga_create_gs_state; svga->pipe.bind_gs_state = svga_bind_gs_state; svga->pipe.delete_gs_state = svga_delete_gs_state; }