/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Brian Paul */ #include "util/u_memory.h" #include "util/u_inlines.h" #include "draw/draw_context.h" #include "sp_context.h" #include "sp_state.h" #include "sp_texture.h" #include "sp_tex_sample.h" #include "sp_tex_tile_cache.h" /** * Bind a range [start, start+num-1] of samplers for a shader stage. */ static void softpipe_bind_sampler_states(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned num, void **samplers) { struct softpipe_context *softpipe = softpipe_context(pipe); unsigned i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= Elements(softpipe->samplers[shader])); draw_flush(softpipe->draw); /* set the new samplers */ for (i = 0; i < num; i++) { softpipe->samplers[shader][start + i] = samplers[i]; } /* find highest non-null samplers[] entry */ { unsigned j = MAX2(softpipe->num_samplers[shader], start + num); while (j > 0 && softpipe->samplers[shader][j - 1] == NULL) j--; softpipe->num_samplers[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_samplers(softpipe->draw, shader, softpipe->samplers[shader], softpipe->num_samplers[shader]); } softpipe->dirty |= SP_NEW_SAMPLER; } static void softpipe_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } void softpipe_set_sampler_views(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned num, struct pipe_sampler_view **views) { struct softpipe_context *softpipe = softpipe_context(pipe); uint i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= Elements(softpipe->sampler_views[shader])); draw_flush(softpipe->draw); /* set the new sampler views */ for (i = 0; i < num; i++) { struct sp_sampler_view *sp_sviewsrc; struct sp_sampler_view *sp_sviewdst = &softpipe->tgsi.sampler[shader]->sp_sview[start + i]; struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i]; pipe_sampler_view_reference(pview, views[i]); sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i], views[i]); /* * We don't really have variants, however some bits are different per shader, * so just copy? */ sp_sviewsrc = (struct sp_sampler_view *)*pview; if (sp_sviewsrc) { memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc)); sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader); sp_sviewdst->cache = softpipe->tex_cache[shader][start + i]; } else { memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc)); } } /* find highest non-null sampler_views[] entry */ { unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num); while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL) j--; softpipe->num_sampler_views[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_sampler_views(softpipe->draw, shader, softpipe->sampler_views[shader], softpipe->num_sampler_views[shader]); } softpipe->dirty |= SP_NEW_TEXTURE; } static void softpipe_delete_sampler_state(struct pipe_context *pipe, void *sampler) { FREE( sampler ); } void softpipe_init_sampler_funcs(struct pipe_context *pipe) { pipe->create_sampler_state = softpipe_create_sampler_state; pipe->bind_sampler_states = softpipe_bind_sampler_states; pipe->delete_sampler_state = softpipe_delete_sampler_state; pipe->create_sampler_view = softpipe_create_sampler_view; pipe->set_sampler_views = softpipe_set_sampler_views; pipe->sampler_view_destroy = softpipe_sampler_view_destroy; }