/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \brief Quad early-z testing */ #include "pipe/p_defines.h" #include "util/u_memory.h" #include "sp_quad.h" #include "sp_quad_pipe.h" /** * All this stage does is compute the quad's Z values (which is normally * done by the shading stage). * The next stage will do the actual depth test. */ static void earlyz_quad( struct quad_stage *qs, struct quad_header *quad ) { const float fx = (float) quad->input.x0; const float fy = (float) quad->input.y0; const float dzdx = quad->posCoef->dadx[2]; const float dzdy = quad->posCoef->dady[2]; const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy; quad->output.depth[0] = z0; quad->output.depth[1] = z0 + dzdx; quad->output.depth[2] = z0 + dzdy; quad->output.depth[3] = z0 + dzdx + dzdy; qs->next->run( qs->next, quad ); } static void earlyz_begin( struct quad_stage *qs ) { qs->next->begin( qs->next ); } static void earlyz_destroy( struct quad_stage *qs ) { FREE( qs ); } struct quad_stage * sp_quad_earlyz_stage( struct softpipe_context *softpipe ) { struct quad_stage *stage = CALLOC_STRUCT( quad_stage ); stage->softpipe = softpipe; stage->begin = earlyz_begin; stage->run = earlyz_quad; stage->destroy = earlyz_destroy; return stage; }