/************************************************************************** * * Copyright 2010 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Template for generating Z test functions * Only PIPE_FORMAT_Z16_UNORM supported at this time. */ #ifndef NAME #error "NAME is not defined!" #endif #if !defined(OPERATOR) && !defined(ALWAYS) #error "neither OPERATOR nor ALWAYS is defined!" #endif /* * NOTE: there's no guarantee that the quads are sequentially side by * side. The fragment shader may have culled some quads, etc. Sliver * triangles may generate non-sequential quads. */ static void NAME(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) { unsigned i, pass = 0; const unsigned ix = quads[0]->input.x0; const unsigned iy = quads[0]->input.y0; const float fx = (float) ix; const float fy = (float) iy; const float dzdx = quads[0]->posCoef->dadx[2]; const float dzdy = quads[0]->posCoef->dady[2]; const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy; struct softpipe_cached_tile *tile; ushort (*depth16)[TILE_SIZE]; ushort init_idepth[4], idepth[4], depth_step; const float scale = 65535.0; /* compute scaled depth of the four pixels in first quad */ init_idepth[0] = (ushort)((z0) * scale); init_idepth[1] = (ushort)((z0 + dzdx) * scale); init_idepth[2] = (ushort)((z0 + dzdy) * scale); init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale); depth_step = (ushort)(dzdx * scale); tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy); for (i = 0; i < nr; i++) { const unsigned outmask = quads[i]->inout.mask; const int dx = quads[i]->input.x0 - ix; unsigned mask = 0; /* compute depth for this quad */ idepth[0] = init_idepth[0] + dx * depth_step; idepth[1] = init_idepth[1] + dx * depth_step; idepth[2] = init_idepth[2] + dx * depth_step; idepth[3] = init_idepth[3] + dx * depth_step; depth16 = (ushort (*)[TILE_SIZE]) &tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE]; #ifdef ALWAYS if (outmask & 1) { depth16[0][0] = idepth[0]; mask |= (1 << 0); } if (outmask & 2) { depth16[0][1] = idepth[1]; mask |= (1 << 1); } if (outmask & 4) { depth16[1][0] = idepth[2]; mask |= (1 << 2); } if (outmask & 8) { depth16[1][1] = idepth[3]; mask |= (1 << 3); } #else /* Note: OPERATOR appears here: */ if ((outmask & 1) && (idepth[0] OPERATOR depth16[0][0])) { depth16[0][0] = idepth[0]; mask |= (1 << 0); } if ((outmask & 2) && (idepth[1] OPERATOR depth16[0][1])) { depth16[0][1] = idepth[1]; mask |= (1 << 1); } if ((outmask & 4) && (idepth[2] OPERATOR depth16[1][0])) { depth16[1][0] = idepth[2]; mask |= (1 << 2); } if ((outmask & 8) && (idepth[3] OPERATOR depth16[1][1])) { depth16[1][1] = idepth[3]; mask |= (1 << 3); } #endif depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2]; quads[i]->inout.mask = mask; if (quads[i]->inout.mask) quads[pass++] = quads[i]; } if (pass) qs->next->run(qs->next, quads, pass); } #undef NAME #undef OPERATOR #undef ALWAYS