/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * quad blending * \author Brian Paul */ #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "sp_context.h" #include "sp_quad.h" #include "sp_surface.h" #include "sp_tile_cache.h" #include "sp_quad_pipe.h" #define VEC4_COPY(DST, SRC) \ do { \ DST[0] = SRC[0]; \ DST[1] = SRC[1]; \ DST[2] = SRC[2]; \ DST[3] = SRC[3]; \ } while(0) #define VEC4_SCALAR(DST, SRC) \ do { \ DST[0] = SRC; \ DST[1] = SRC; \ DST[2] = SRC; \ DST[3] = SRC; \ } while(0) #define VEC4_ADD(R, A, B) \ do { \ R[0] = A[0] + B[0]; \ R[1] = A[1] + B[1]; \ R[2] = A[2] + B[2]; \ R[3] = A[3] + B[3]; \ } while (0) #define VEC4_SUB(R, A, B) \ do { \ R[0] = A[0] - B[0]; \ R[1] = A[1] - B[1]; \ R[2] = A[2] - B[2]; \ R[3] = A[3] - B[3]; \ } while (0) #define VEC4_MUL(R, A, B) \ do { \ R[0] = A[0] * B[0]; \ R[1] = A[1] * B[1]; \ R[2] = A[2] * B[2]; \ R[3] = A[3] * B[3]; \ } while (0) #define VEC4_MIN(R, A, B) \ do { \ R[0] = (A[0] < B[0]) ? A[0] : B[0]; \ R[1] = (A[1] < B[1]) ? A[1] : B[1]; \ R[2] = (A[2] < B[2]) ? A[2] : B[2]; \ R[3] = (A[3] < B[3]) ? A[3] : B[3]; \ } while (0) #define VEC4_MAX(R, A, B) \ do { \ R[0] = (A[0] > B[0]) ? A[0] : B[0]; \ R[1] = (A[1] > B[1]) ? A[1] : B[1]; \ R[2] = (A[2] > B[2]) ? A[2] : B[2]; \ R[3] = (A[3] > B[3]) ? A[3] : B[3]; \ } while (0) static void logicop_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; uint cbuf; /* loop over colorbuffer outputs */ for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { float dest[4][QUAD_SIZE]; ubyte src[4][4], dst[4][4], res[4][4]; uint *src4 = (uint *) src; uint *dst4 = (uint *) dst; uint *res4 = (uint *) res; struct softpipe_cached_tile * tile = sp_get_cached_tile(softpipe, softpipe->cbuf_cache[cbuf], quad->input.x0, quad->input.y0); float (*quadColor)[4] = quad->output.color[cbuf]; uint i, j; /* get/swizzle dest colors */ for (j = 0; j < QUAD_SIZE; j++) { int x = (quad->input.x0 & (TILE_SIZE-1)) + (j & 1); int y = (quad->input.y0 & (TILE_SIZE-1)) + (j >> 1); for (i = 0; i < 4; i++) { dest[i][j] = tile->data.color[y][x][i]; } } /* convert to ubyte */ for (j = 0; j < 4; j++) { /* loop over R,G,B,A channels */ dst[j][0] = float_to_ubyte(dest[j][0]); /* P0 */ dst[j][1] = float_to_ubyte(dest[j][1]); /* P1 */ dst[j][2] = float_to_ubyte(dest[j][2]); /* P2 */ dst[j][3] = float_to_ubyte(dest[j][3]); /* P3 */ src[j][0] = float_to_ubyte(quadColor[j][0]); /* P0 */ src[j][1] = float_to_ubyte(quadColor[j][1]); /* P1 */ src[j][2] = float_to_ubyte(quadColor[j][2]); /* P2 */ src[j][3] = float_to_ubyte(quadColor[j][3]); /* P3 */ } switch (softpipe->blend->logicop_func) { case PIPE_LOGICOP_CLEAR: for (j = 0; j < 4; j++) res4[j] = 0; break; case PIPE_LOGICOP_NOR: for (j = 0; j < 4; j++) res4[j] = ~(src4[j] | dst4[j]); break; case PIPE_LOGICOP_AND_INVERTED: for (j = 0; j < 4; j++) res4[j] = ~src4[j] & dst4[j]; break; case PIPE_LOGICOP_COPY_INVERTED: for (j = 0; j < 4; j++) res4[j] = ~src4[j]; break; case PIPE_LOGICOP_AND_REVERSE: for (j = 0; j < 4; j++) res4[j] = src4[j] & ~dst4[j]; break; case PIPE_LOGICOP_INVERT: for (j = 0; j < 4; j++) res4[j] = ~dst4[j]; break; case PIPE_LOGICOP_XOR: for (j = 0; j < 4; j++) res4[j] = dst4[j] ^ src4[j]; break; case PIPE_LOGICOP_NAND: for (j = 0; j < 4; j++) res4[j] = ~(src4[j] & dst4[j]); break; case PIPE_LOGICOP_AND: for (j = 0; j < 4; j++) res4[j] = src4[j] & dst4[j]; break; case PIPE_LOGICOP_EQUIV: for (j = 0; j < 4; j++) res4[j] = ~(src4[j] ^ dst4[j]); break; case PIPE_LOGICOP_NOOP: for (j = 0; j < 4; j++) res4[j] = dst4[j]; break; case PIPE_LOGICOP_OR_INVERTED: for (j = 0; j < 4; j++) res4[j] = ~src4[j] | dst4[j]; break; case PIPE_LOGICOP_COPY: for (j = 0; j < 4; j++) res4[j] = src4[j]; break; case PIPE_LOGICOP_OR_REVERSE: for (j = 0; j < 4; j++) res4[j] = src4[j] | ~dst4[j]; break; case PIPE_LOGICOP_OR: for (j = 0; j < 4; j++) res4[j] = src4[j] | dst4[j]; break; case PIPE_LOGICOP_SET: for (j = 0; j < 4; j++) res4[j] = ~0; break; default: assert(0); } for (j = 0; j < 4; j++) { quadColor[j][0] = ubyte_to_float(res[j][0]); quadColor[j][1] = ubyte_to_float(res[j][1]); quadColor[j][2] = ubyte_to_float(res[j][2]); quadColor[j][3] = ubyte_to_float(res[j][3]); } } /* pass quad to next stage */ qs->next->run(qs->next, quad); } static void blend_quad(struct quad_stage *qs, struct quad_header *quad) { static const float zero[4] = { 0, 0, 0, 0 }; static const float one[4] = { 1, 1, 1, 1 }; struct softpipe_context *softpipe = qs->softpipe; uint cbuf; if (softpipe->blend->logicop_enable) { logicop_quad(qs, quad); return; } /* loop over colorbuffer outputs */ for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { float source[4][QUAD_SIZE], dest[4][QUAD_SIZE]; struct softpipe_cached_tile *tile = sp_get_cached_tile(softpipe, softpipe->cbuf_cache[cbuf], quad->input.x0, quad->input.y0); float (*quadColor)[4] = quad->output.color[cbuf]; uint i, j; /* get/swizzle dest colors */ for (j = 0; j < QUAD_SIZE; j++) { int x = (quad->input.x0 & (TILE_SIZE-1)) + (j & 1); int y = (quad->input.y0 & (TILE_SIZE-1)) + (j >> 1); for (i = 0; i < 4; i++) { dest[i][j] = tile->data.color[y][x][i]; } } /* * Compute src/first term RGB */ switch (softpipe->blend->rgb_src_factor) { case PIPE_BLENDFACTOR_ONE: VEC4_COPY(source[0], quadColor[0]); /* R */ VEC4_COPY(source[1], quadColor[1]); /* G */ VEC4_COPY(source[2], quadColor[2]); /* B */ break; case PIPE_BLENDFACTOR_SRC_COLOR: VEC4_MUL(source[0], quadColor[0], quadColor[0]); /* R */ VEC4_MUL(source[1], quadColor[1], quadColor[1]); /* G */ VEC4_MUL(source[2], quadColor[2], quadColor[2]); /* B */ break; case PIPE_BLENDFACTOR_SRC_ALPHA: { const float *alpha = quadColor[3]; VEC4_MUL(source[0], quadColor[0], alpha); /* R */ VEC4_MUL(source[1], quadColor[1], alpha); /* G */ VEC4_MUL(source[2], quadColor[2], alpha); /* B */ } break; case PIPE_BLENDFACTOR_DST_COLOR: VEC4_MUL(source[0], quadColor[0], dest[0]); /* R */ VEC4_MUL(source[1], quadColor[1], dest[1]); /* G */ VEC4_MUL(source[2], quadColor[2], dest[2]); /* B */ break; case PIPE_BLENDFACTOR_DST_ALPHA: { const float *alpha = dest[3]; VEC4_MUL(source[0], quadColor[0], alpha); /* R */ VEC4_MUL(source[1], quadColor[1], alpha); /* G */ VEC4_MUL(source[2], quadColor[2], alpha); /* B */ } break; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: { const float *alpha = quadColor[3]; float diff[4], temp[4]; VEC4_SUB(diff, one, dest[3]); VEC4_MIN(temp, alpha, diff); VEC4_MUL(source[0], quadColor[0], temp); /* R */ VEC4_MUL(source[1], quadColor[1], temp); /* G */ VEC4_MUL(source[2], quadColor[2], temp); /* B */ } break; case PIPE_BLENDFACTOR_CONST_COLOR: { float comp[4]; VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ VEC4_MUL(source[0], quadColor[0], comp); /* R */ VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ VEC4_MUL(source[1], quadColor[1], comp); /* G */ VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ VEC4_MUL(source[2], quadColor[2], comp); /* B */ } break; case PIPE_BLENDFACTOR_CONST_ALPHA: { float alpha[4]; VEC4_SCALAR(alpha, softpipe->blend_color.color[3]); VEC4_MUL(source[0], quadColor[0], alpha); /* R */ VEC4_MUL(source[1], quadColor[1], alpha); /* G */ VEC4_MUL(source[2], quadColor[2], alpha); /* B */ } break; case PIPE_BLENDFACTOR_SRC1_COLOR: assert(0); /* to do */ break; case PIPE_BLENDFACTOR_SRC1_ALPHA: assert(0); /* to do */ break; case PIPE_BLENDFACTOR_ZERO: VEC4_COPY(source[0], zero); /* R */ VEC4_COPY(source[1], zero); /* G */ VEC4_COPY(source[2], zero); /* B */ break; case PIPE_BLENDFACTOR_INV_SRC_COLOR: { float inv_comp[4]; VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ } break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { float inv_alpha[4]; VEC4_SUB(inv_alpha, one, quadColor[3]); VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ } break; case PIPE_BLENDFACTOR_INV_DST_ALPHA: { float inv_alpha[4]; VEC4_SUB(inv_alpha, one, dest[3]); VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ } break; case PIPE_BLENDFACTOR_INV_DST_COLOR: { float inv_comp[4]; VEC4_SUB(inv_comp, one, dest[0]); /* R */ VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ VEC4_SUB(inv_comp, one, dest[1]); /* G */ VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ VEC4_SUB(inv_comp, one, dest[2]); /* B */ VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ } break; case PIPE_BLENDFACTOR_INV_CONST_COLOR: { float inv_comp[4]; /* R */ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); VEC4_MUL(source[0], quadColor[0], inv_comp); /* G */ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); VEC4_MUL(source[1], quadColor[1], inv_comp); /* B */ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); VEC4_MUL(source[2], quadColor[2], inv_comp); } break; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: { float inv_alpha[4]; VEC4_SCALAR(inv_alpha, 1.0f - softpipe->blend_color.color[3]); VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ } break; case PIPE_BLENDFACTOR_INV_SRC1_COLOR: assert(0); /* to do */ break; case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: assert(0); /* to do */ break; default: assert(0); } /* * Compute src/first term A */ switch (softpipe->blend->alpha_src_factor) { case PIPE_BLENDFACTOR_ONE: VEC4_COPY(source[3], quadColor[3]); /* A */ break; case PIPE_BLENDFACTOR_SRC_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_SRC_ALPHA: { const float *alpha = quadColor[3]; VEC4_MUL(source[3], quadColor[3], alpha); /* A */ } break; case PIPE_BLENDFACTOR_DST_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_DST_ALPHA: VEC4_MUL(source[3], quadColor[3], dest[3]); /* A */ break; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: /* multiply alpha by 1.0 */ VEC4_COPY(source[3], quadColor[3]); /* A */ break; case PIPE_BLENDFACTOR_CONST_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_CONST_ALPHA: { float comp[4]; VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ VEC4_MUL(source[3], quadColor[3], comp); /* A */ } break; case PIPE_BLENDFACTOR_ZERO: VEC4_COPY(source[3], zero); /* A */ break; case PIPE_BLENDFACTOR_INV_SRC_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { float inv_alpha[4]; VEC4_SUB(inv_alpha, one, quadColor[3]); VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ } break; case PIPE_BLENDFACTOR_INV_DST_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_INV_DST_ALPHA: { float inv_alpha[4]; VEC4_SUB(inv_alpha, one, dest[3]); VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ } break; case PIPE_BLENDFACTOR_INV_CONST_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_INV_CONST_ALPHA: { float inv_comp[4]; /* A */ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); VEC4_MUL(source[3], quadColor[3], inv_comp); } break; default: assert(0); } /* * Compute dest/second term RGB */ switch (softpipe->blend->rgb_dst_factor) { case PIPE_BLENDFACTOR_ONE: /* dest = dest * 1 NO-OP, leave dest as-is */ break; case PIPE_BLENDFACTOR_SRC_COLOR: VEC4_MUL(dest[0], dest[0], quadColor[0]); /* R */ VEC4_MUL(dest[1], dest[1], quadColor[1]); /* G */ VEC4_MUL(dest[2], dest[2], quadColor[2]); /* B */ break; case PIPE_BLENDFACTOR_SRC_ALPHA: VEC4_MUL(dest[0], dest[0], quadColor[3]); /* R * A */ VEC4_MUL(dest[1], dest[1], quadColor[3]); /* G * A */ VEC4_MUL(dest[2], dest[2], quadColor[3]); /* B * A */ break; case PIPE_BLENDFACTOR_DST_ALPHA: VEC4_MUL(dest[0], dest[0], dest[3]); /* R * A */ VEC4_MUL(dest[1], dest[1], dest[3]); /* G * A */ VEC4_MUL(dest[2], dest[2], dest[3]); /* B * A */ break; case PIPE_BLENDFACTOR_DST_COLOR: VEC4_MUL(dest[0], dest[0], dest[0]); /* R */ VEC4_MUL(dest[1], dest[1], dest[1]); /* G */ VEC4_MUL(dest[2], dest[2], dest[2]); /* B */ break; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: assert(0); /* illegal */ break; case PIPE_BLENDFACTOR_CONST_COLOR: { float comp[4]; VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ VEC4_MUL(dest[0], dest[0], comp); /* R */ VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ VEC4_MUL(dest[1], dest[1], comp); /* G */ VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ VEC4_MUL(dest[2], dest[2], comp); /* B */ } break; case PIPE_BLENDFACTOR_CONST_ALPHA: { float comp[4]; VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ VEC4_MUL(dest[0], dest[0], comp); /* R */ VEC4_MUL(dest[1], dest[1], comp); /* G */ VEC4_MUL(dest[2], dest[2], comp); /* B */ } break; case PIPE_BLENDFACTOR_ZERO: VEC4_COPY(dest[0], zero); /* R */ VEC4_COPY(dest[1], zero); /* G */ VEC4_COPY(dest[2], zero); /* B */ break; case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_SRC1_ALPHA: /* XXX what are these? */ assert(0); break; case PIPE_BLENDFACTOR_INV_SRC_COLOR: { float inv_comp[4]; VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ } break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { float one_minus_alpha[QUAD_SIZE]; VEC4_SUB(one_minus_alpha, one, quadColor[3]); VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */ } break; case PIPE_BLENDFACTOR_INV_DST_ALPHA: { float inv_comp[4]; VEC4_SUB(inv_comp, one, dest[3]); /* A */ VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ } break; case PIPE_BLENDFACTOR_INV_DST_COLOR: { float inv_comp[4]; VEC4_SUB(inv_comp, one, dest[0]); /* R */ VEC4_MUL(dest[0], dest[0], inv_comp); /* R */ VEC4_SUB(inv_comp, one, dest[1]); /* G */ VEC4_MUL(dest[1], dest[1], inv_comp); /* G */ VEC4_SUB(inv_comp, one, dest[2]); /* B */ VEC4_MUL(dest[2], dest[2], inv_comp); /* B */ } break; case PIPE_BLENDFACTOR_INV_CONST_COLOR: { float inv_comp[4]; /* R */ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); VEC4_MUL(dest[0], dest[0], inv_comp); /* G */ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); VEC4_MUL(dest[1], dest[1], inv_comp); /* B */ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); VEC4_MUL(dest[2], dest[2], inv_comp); } break; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: { float inv_comp[4]; VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); VEC4_MUL(dest[0], dest[0], inv_comp); VEC4_MUL(dest[1], dest[1], inv_comp); VEC4_MUL(dest[2], dest[2], inv_comp); } break; case PIPE_BLENDFACTOR_INV_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: /* XXX what are these? */ assert(0); break; default: assert(0); } /* * Compute dest/second term A */ switch (softpipe->blend->alpha_dst_factor) { case PIPE_BLENDFACTOR_ONE: /* dest = dest * 1 NO-OP, leave dest as-is */ break; case PIPE_BLENDFACTOR_SRC_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_SRC_ALPHA: VEC4_MUL(dest[3], dest[3], quadColor[3]); /* A * A */ break; case PIPE_BLENDFACTOR_DST_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_DST_ALPHA: VEC4_MUL(dest[3], dest[3], dest[3]); /* A */ break; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: assert(0); /* illegal */ break; case PIPE_BLENDFACTOR_CONST_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_CONST_ALPHA: { float comp[4]; VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ VEC4_MUL(dest[3], dest[3], comp); /* A */ } break; case PIPE_BLENDFACTOR_ZERO: VEC4_COPY(dest[3], zero); /* A */ break; case PIPE_BLENDFACTOR_INV_SRC_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { float one_minus_alpha[QUAD_SIZE]; VEC4_SUB(one_minus_alpha, one, quadColor[3]); VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */ } break; case PIPE_BLENDFACTOR_INV_DST_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_INV_DST_ALPHA: { float inv_comp[4]; VEC4_SUB(inv_comp, one, dest[3]); /* A */ VEC4_MUL(dest[3], inv_comp, dest[3]); /* A */ } break; case PIPE_BLENDFACTOR_INV_CONST_COLOR: /* fall-through */ case PIPE_BLENDFACTOR_INV_CONST_ALPHA: { float inv_comp[4]; VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); VEC4_MUL(dest[3], dest[3], inv_comp); } break; default: assert(0); } /* * Combine RGB terms */ switch (softpipe->blend->rgb_func) { case PIPE_BLEND_ADD: VEC4_ADD(quadColor[0], source[0], dest[0]); /* R */ VEC4_ADD(quadColor[1], source[1], dest[1]); /* G */ VEC4_ADD(quadColor[2], source[2], dest[2]); /* B */ break; case PIPE_BLEND_SUBTRACT: VEC4_SUB(quadColor[0], source[0], dest[0]); /* R */ VEC4_SUB(quadColor[1], source[1], dest[1]); /* G */ VEC4_SUB(quadColor[2], source[2], dest[2]); /* B */ break; case PIPE_BLEND_REVERSE_SUBTRACT: VEC4_SUB(quadColor[0], dest[0], source[0]); /* R */ VEC4_SUB(quadColor[1], dest[1], source[1]); /* G */ VEC4_SUB(quadColor[2], dest[2], source[2]); /* B */ break; case PIPE_BLEND_MIN: VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */ VEC4_MIN(quadColor[1], source[1], dest[1]); /* G */ VEC4_MIN(quadColor[2], source[2], dest[2]); /* B */ break; case PIPE_BLEND_MAX: VEC4_MAX(quadColor[0], source[0], dest[0]); /* R */ VEC4_MAX(quadColor[1], source[1], dest[1]); /* G */ VEC4_MAX(quadColor[2], source[2], dest[2]); /* B */ break; default: assert(0); } /* * Combine A terms */ switch (softpipe->blend->alpha_func) { case PIPE_BLEND_ADD: VEC4_ADD(quadColor[3], source[3], dest[3]); /* A */ break; case PIPE_BLEND_SUBTRACT: VEC4_SUB(quadColor[3], source[3], dest[3]); /* A */ break; case PIPE_BLEND_REVERSE_SUBTRACT: VEC4_SUB(quadColor[3], dest[3], source[3]); /* A */ break; case PIPE_BLEND_MIN: VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */ break; case PIPE_BLEND_MAX: VEC4_MAX(quadColor[3], source[3], dest[3]); /* A */ break; default: assert(0); } } /* cbuf loop */ /* pass blended quad to next stage */ qs->next->run(qs->next, quad); } static void blend_begin(struct quad_stage *qs) { qs->next->begin(qs->next); } static void blend_destroy(struct quad_stage *qs) { FREE( qs ); } struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe ) { struct quad_stage *stage = CALLOC_STRUCT(quad_stage); stage->softpipe = softpipe; stage->begin = blend_begin; stage->run = blend_quad; stage->destroy = blend_destroy; return stage; }