/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef RBUG_OBJECTS_H #define RBUG_OBJECTS_H #include "pipe/p_compiler.h" #include "pipe/p_state.h" #include "rbug_screen.h" struct rbug_context; struct rbug_resource { struct pipe_resource base; struct pipe_resource *resource; struct rbug_list list; }; enum rbug_shader_type { RBUG_SHADER_GEOM, RBUG_SHADER_VERTEX, RBUG_SHADER_FRAGMENT, }; struct rbug_shader { struct rbug_list list; void *shader; void *tokens; void *replaced_shader; void *replaced_tokens; enum rbug_shader_type type; boolean disabled; }; struct rbug_sampler_view { struct pipe_sampler_view base; struct pipe_sampler_view *sampler_view; }; struct rbug_surface { struct pipe_surface base; struct pipe_surface *surface; }; struct rbug_transfer { struct pipe_transfer base; struct pipe_context *pipe; struct pipe_transfer *transfer; }; static INLINE struct rbug_resource * rbug_resource(struct pipe_resource *_resource) { if (!_resource) return NULL; (void)rbug_screen(_resource->screen); return (struct rbug_resource *)_resource; } static INLINE struct rbug_sampler_view * rbug_sampler_view(struct pipe_sampler_view *_sampler_view) { if (!_sampler_view) return NULL; (void)rbug_resource(_sampler_view->texture); return (struct rbug_sampler_view *)_sampler_view; } static INLINE struct rbug_surface * rbug_surface(struct pipe_surface *_surface) { if (!_surface) return NULL; (void)rbug_resource(_surface->texture); return (struct rbug_surface *)_surface; } static INLINE struct rbug_transfer * rbug_transfer(struct pipe_transfer *_transfer) { if (!_transfer) return NULL; (void)rbug_resource(_transfer->resource); return (struct rbug_transfer *)_transfer; } static INLINE struct rbug_shader * rbug_shader(void *_state) { if (!_state) return NULL; return (struct rbug_shader *)_state; } static INLINE struct pipe_resource * rbug_resource_unwrap(struct pipe_resource *_resource) { if (!_resource) return NULL; return rbug_resource(_resource)->resource; } static INLINE struct pipe_sampler_view * rbug_sampler_view_unwrap(struct pipe_sampler_view *_sampler_view) { if (!_sampler_view) return NULL; return rbug_sampler_view(_sampler_view)->sampler_view; } static INLINE struct pipe_surface * rbug_surface_unwrap(struct pipe_surface *_surface) { if (!_surface) return NULL; return rbug_surface(_surface)->surface; } static INLINE struct pipe_transfer * rbug_transfer_unwrap(struct pipe_transfer *_transfer) { if (!_transfer) return NULL; return rbug_transfer(_transfer)->transfer; } static INLINE void * rbug_shader_unwrap(void *_state) { struct rbug_shader *shader; if (!_state) return NULL; shader = rbug_shader(_state); return shader->replaced_shader ? shader->replaced_shader : shader->shader; } struct pipe_resource * rbug_resource_create(struct rbug_screen *rb_screen, struct pipe_resource *resource); void rbug_resource_destroy(struct rbug_resource *rb_resource); struct pipe_surface * rbug_surface_create(struct rbug_context *rb_context, struct rbug_resource *rb_resource, struct pipe_surface *surface); void rbug_surface_destroy(struct rbug_context *rb_context, struct rbug_surface *rb_surface); struct pipe_sampler_view * rbug_sampler_view_create(struct rbug_context *rb_context, struct rbug_resource *rb_resource, struct pipe_sampler_view *view); void rbug_sampler_view_destroy(struct rbug_context *rb_context, struct rbug_sampler_view *rb_sampler_view); struct pipe_transfer * rbug_transfer_create(struct rbug_context *rb_context, struct rbug_resource *rb_resource, struct pipe_transfer *transfer); void rbug_transfer_destroy(struct rbug_context *rb_context, struct rbug_transfer *rb_transfer); void * rbug_shader_create(struct rbug_context *rb_context, const struct pipe_shader_state *state, void *result, enum rbug_shader_type type); void rbug_shader_destroy(struct rbug_context *rb_context, struct rbug_shader *rb_shader); #endif /* RBUG_OBJECTS_H */