/* * Copyright 2012 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Christian König */ #include "si_pipe.h" #include "si_shader.h" #include "../radeon/r600_cs.h" #include "sid.h" #include "util/u_blitter.h" #include "util/u_format.h" #include "util/u_index_modify.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "util/u_upload_mgr.h" /* * Shaders */ static void si_pipe_shader_es(struct pipe_context *ctx, struct si_pipe_shader *shader) { struct si_context *sctx = (struct si_context *)ctx; struct si_pm4_state *pm4; unsigned num_sgprs, num_user_sgprs; unsigned vgpr_comp_cnt; uint64_t va; si_pm4_delete_state(sctx, es, shader->pm4); pm4 = shader->pm4 = si_pm4_alloc_state(sctx); if (pm4 == NULL) return; va = r600_resource_va(ctx->screen, (void *)shader->bo); si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0; num_user_sgprs = SI_VS_NUM_USER_SGPR; num_sgprs = shader->num_sgprs; /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */ if ((num_user_sgprs + 1) > num_sgprs) { /* Last 2 reserved SGPRs are used for VCC */ num_sgprs = num_user_sgprs + 1 + 2; } assert(num_sgprs <= 104); si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8); si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40); si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES, S_00B328_VGPRS((shader->num_vgprs - 1) / 4) | S_00B328_SGPRS((num_sgprs - 1) / 8) | S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt)); si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES, S_00B32C_USER_SGPR(num_user_sgprs)); sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE; } static void si_pipe_shader_gs(struct pipe_context *ctx, struct si_pipe_shader *shader) { struct si_context *sctx = (struct si_context *)ctx; unsigned gs_vert_itemsize = shader->shader.noutput * (16 >> 2); unsigned gs_max_vert_out = shader->shader.gs_max_out_vertices; unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out; unsigned cut_mode; struct si_pm4_state *pm4; unsigned num_sgprs, num_user_sgprs; uint64_t va; /* The GSVS_RING_ITEMSIZE register takes 15 bits */ assert(gsvs_itemsize < (1 << 15)); si_pm4_delete_state(sctx, gs, shader->pm4); pm4 = shader->pm4 = si_pm4_alloc_state(sctx); if (pm4 == NULL) return; if (gs_max_vert_out <= 128) { cut_mode = V_028A40_GS_CUT_128; } else if (gs_max_vert_out <= 256) { cut_mode = V_028A40_GS_CUT_256; } else if (gs_max_vert_out <= 512) { cut_mode = V_028A40_GS_CUT_512; } else { assert(gs_max_vert_out <= 1024); cut_mode = V_028A40_GS_CUT_1024; } si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, S_028A40_MODE(V_028A40_GS_SCENARIO_G) | S_028A40_CUT_MODE(cut_mode)| S_028A40_ES_WRITE_OPTIMIZE(1) | S_028A40_GS_WRITE_OPTIMIZE(1)); si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize); si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize); si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize); si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE, shader->shader.nparam * (16 >> 2)); si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize); si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out); si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize); va = r600_resource_va(ctx->screen, (void *)shader->bo); si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8); si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40); num_user_sgprs = SI_GS_NUM_USER_SGPR; num_sgprs = shader->num_sgprs; /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */ if ((num_user_sgprs + 2) > num_sgprs) { /* Last 2 reserved SGPRs are used for VCC */ num_sgprs = num_user_sgprs + 2 + 2; } assert(num_sgprs <= 104); si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS, S_00B228_VGPRS((shader->num_vgprs - 1) / 4) | S_00B228_SGPRS((num_sgprs - 1) / 8)); si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, S_00B22C_USER_SGPR(num_user_sgprs)); sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE; } static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader) { struct si_context *sctx = (struct si_context *)ctx; struct si_pm4_state *pm4; unsigned num_sgprs, num_user_sgprs; unsigned nparams, i, vgpr_comp_cnt; uint64_t va; si_pm4_delete_state(sctx, vs, shader->pm4); pm4 = shader->pm4 = si_pm4_alloc_state(sctx); if (pm4 == NULL) return; va = r600_resource_va(ctx->screen, (void *)shader->bo); si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0; num_user_sgprs = SI_VS_NUM_USER_SGPR; num_sgprs = shader->num_sgprs; if (num_user_sgprs > num_sgprs) { /* Last 2 reserved SGPRs are used for VCC */ num_sgprs = num_user_sgprs + 2; } assert(num_sgprs <= 104); /* Certain attributes (position, psize, etc.) don't count as params. * VS is required to export at least one param and r600_shader_from_tgsi() * takes care of adding a dummy export. */ for (nparams = 0, i = 0 ; i < shader->shader.noutput; i++) { switch (shader->shader.output[i].name) { case TGSI_SEMANTIC_CLIPVERTEX: case TGSI_SEMANTIC_POSITION: case TGSI_SEMANTIC_PSIZE: break; default: nparams++; } } if (nparams < 1) nparams = 1; si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG, S_0286C4_VS_EXPORT_COUNT(nparams - 1)); si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT, S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) | S_02870C_POS1_EXPORT_FORMAT(shader->shader.nr_pos_exports > 1 ? V_02870C_SPI_SHADER_4COMP : V_02870C_SPI_SHADER_NONE) | S_02870C_POS2_EXPORT_FORMAT(shader->shader.nr_pos_exports > 2 ? V_02870C_SPI_SHADER_4COMP : V_02870C_SPI_SHADER_NONE) | S_02870C_POS3_EXPORT_FORMAT(shader->shader.nr_pos_exports > 3 ? V_02870C_SPI_SHADER_4COMP : V_02870C_SPI_SHADER_NONE)); si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8); si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40); si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS, S_00B128_VGPRS((shader->num_vgprs - 1) / 4) | S_00B128_SGPRS((num_sgprs - 1) / 8) | S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt)); si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS, S_00B12C_USER_SGPR(num_user_sgprs) | S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) | S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) | S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) | S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) | S_00B12C_SO_EN(!!shader->selector->so.num_outputs)); sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE; } static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader) { struct si_context *sctx = (struct si_context *)ctx; struct si_pm4_state *pm4; unsigned i, exports_ps, spi_ps_in_control, db_shader_control; unsigned num_sgprs, num_user_sgprs; unsigned spi_baryc_cntl = 0, spi_ps_input_ena, spi_shader_z_format; uint64_t va; si_pm4_delete_state(sctx, ps, shader->pm4); pm4 = shader->pm4 = si_pm4_alloc_state(sctx); if (pm4 == NULL) return; db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) | S_02880C_ALPHA_TO_MASK_DISABLE(sctx->framebuffer.cb0_is_integer); for (i = 0; i < shader->shader.ninput; i++) { switch (shader->shader.input[i].name) { case TGSI_SEMANTIC_POSITION: if (shader->shader.input[i].centroid) { /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION * Possible vaules: * 0 -> Position = pixel center (default) * 1 -> Position = pixel centroid * 2 -> Position = iterated sample number XXX: * What does this mean? */ spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1); } /* Fall through */ case TGSI_SEMANTIC_FACE: continue; } } for (i = 0; i < shader->shader.noutput; i++) { if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION) db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1); if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL) db_shader_control |= S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(1); } if (shader->shader.uses_kill || shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS) db_shader_control |= S_02880C_KILL_ENABLE(1); exports_ps = 0; for (i = 0; i < shader->shader.noutput; i++) { if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION || shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL) exports_ps |= 1; } if (!exports_ps) { /* always at least export 1 component per pixel */ exports_ps = 2; } spi_ps_in_control = S_0286D8_NUM_INTERP(shader->shader.nparam) | S_0286D8_BC_OPTIMIZE_DISABLE(1); si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl); spi_ps_input_ena = shader->spi_ps_input_ena; /* we need to enable at least one of them, otherwise we hang the GPU */ assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) || G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) || G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) || G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) || G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) || G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) || G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) || G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena)); si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena); si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena); si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control); if (G_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(db_shader_control)) spi_shader_z_format = V_028710_SPI_SHADER_32_GR; else if (G_02880C_Z_EXPORT_ENABLE(db_shader_control)) spi_shader_z_format = V_028710_SPI_SHADER_32_R; else spi_shader_z_format = 0; si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, spi_shader_z_format); si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, shader->spi_shader_col_format); si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask); va = r600_resource_va(ctx->screen, (void *)shader->bo); si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8); si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40); num_user_sgprs = SI_PS_NUM_USER_SGPR; num_sgprs = shader->num_sgprs; /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */ if ((num_user_sgprs + 1) > num_sgprs) { /* Last 2 reserved SGPRs are used for VCC */ num_sgprs = num_user_sgprs + 1 + 2; } assert(num_sgprs <= 104); si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS, S_00B028_VGPRS((shader->num_vgprs - 1) / 4) | S_00B028_SGPRS((num_sgprs - 1) / 8)); si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS, S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) | S_00B02C_USER_SGPR(num_user_sgprs)); si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control); shader->cb0_is_integer = sctx->framebuffer.cb0_is_integer; shader->sprite_coord_enable = sctx->sprite_coord_enable; sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE; } /* * Drawing */ static unsigned si_conv_pipe_prim(unsigned pprim) { static const unsigned prim_conv[] = { [PIPE_PRIM_POINTS] = V_008958_DI_PT_POINTLIST, [PIPE_PRIM_LINES] = V_008958_DI_PT_LINELIST, [PIPE_PRIM_LINE_LOOP] = V_008958_DI_PT_LINELOOP, [PIPE_PRIM_LINE_STRIP] = V_008958_DI_PT_LINESTRIP, [PIPE_PRIM_TRIANGLES] = V_008958_DI_PT_TRILIST, [PIPE_PRIM_TRIANGLE_STRIP] = V_008958_DI_PT_TRISTRIP, [PIPE_PRIM_TRIANGLE_FAN] = V_008958_DI_PT_TRIFAN, [PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST, [PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP, [PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON, [PIPE_PRIM_LINES_ADJACENCY] = V_008958_DI_PT_LINELIST_ADJ, [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_008958_DI_PT_LINESTRIP_ADJ, [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_008958_DI_PT_TRILIST_ADJ, [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_008958_DI_PT_TRISTRIP_ADJ }; unsigned result = prim_conv[pprim]; if (result == ~0) { R600_ERR("unsupported primitive type %d\n", pprim); } return result; } static unsigned si_conv_prim_to_gs_out(unsigned mode) { static const int prim_conv[] = { [PIPE_PRIM_POINTS] = V_028A6C_OUTPRIM_TYPE_POINTLIST, [PIPE_PRIM_LINES] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, [PIPE_PRIM_LINE_LOOP] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, [PIPE_PRIM_LINE_STRIP] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, [PIPE_PRIM_TRIANGLES] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, [PIPE_PRIM_TRIANGLE_STRIP] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, [PIPE_PRIM_TRIANGLE_FAN] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, [PIPE_PRIM_QUADS] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, [PIPE_PRIM_QUAD_STRIP] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, [PIPE_PRIM_POLYGON] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, [PIPE_PRIM_LINES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP }; assert(mode < Elements(prim_conv)); return prim_conv[mode]; } static bool si_update_draw_info_state(struct si_context *sctx, const struct pipe_draw_info *info, const struct pipe_index_buffer *ib) { struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx); struct si_shader *vs = si_get_vs_state(sctx); unsigned prim = si_conv_pipe_prim(info->mode); unsigned gs_out_prim = si_conv_prim_to_gs_out(sctx->gs_shader ? sctx->gs_shader->current->shader.gs_output_prim : info->mode); unsigned ls_mask = 0; if (pm4 == NULL) return false; if (prim == ~0) { FREE(pm4); return false; } if (sctx->b.chip_class >= CIK) { struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; bool wd_switch_on_eop = prim == V_008958_DI_PT_POLYGON || prim == V_008958_DI_PT_LINELOOP || prim == V_008958_DI_PT_TRIFAN || prim == V_008958_DI_PT_TRISTRIP_ADJ || info->primitive_restart || (rs ? rs->line_stipple_enable : false); /* If the WD switch is false, the IA switch must be false too. */ bool ia_switch_on_eop = wd_switch_on_eop; unsigned primgroup_size = 64; /* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP is 0. * We don't know that for indirect drawing, so treat it as * always problematic. */ if (sctx->b.family == CHIP_HAWAII && info->instance_count > 1) { wd_switch_on_eop = true; ia_switch_on_eop = true; } si_pm4_set_reg(pm4, R_028B74_VGT_DISPATCH_DRAW_INDEX, ib->index_size == 4 ? 0xFC000000 : 0xFC00); si_pm4_cmd_begin(pm4, PKT3_DRAW_PREAMBLE); si_pm4_cmd_add(pm4, prim); /* VGT_PRIMITIVE_TYPE */ si_pm4_cmd_add(pm4, /* IA_MULTI_VGT_PARAM */ S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) | S_028AA8_PARTIAL_VS_WAVE_ON(1) | S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1) | S_028AA8_WD_SWITCH_ON_EOP(wd_switch_on_eop)); si_pm4_cmd_add(pm4, 0); /* VGT_LS_HS_CONFIG */ si_pm4_cmd_end(pm4, false); } else { si_pm4_set_reg(pm4, R_008958_VGT_PRIMITIVE_TYPE, prim); } si_pm4_set_reg(pm4, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out_prim); si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, info->indexed ? info->index_bias : info->start); si_pm4_set_reg(pm4, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX, info->restart_index); si_pm4_set_reg(pm4, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN, info->primitive_restart); si_pm4_set_reg(pm4, SI_SGPR_START_INSTANCE * 4 + (sctx->gs_shader ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0), info->start_instance); if (prim == V_008958_DI_PT_LINELIST) ls_mask = 1; else if (prim == V_008958_DI_PT_LINESTRIP) ls_mask = 2; si_pm4_set_reg(pm4, R_028A0C_PA_SC_LINE_STIPPLE, S_028A0C_AUTO_RESET_CNTL(ls_mask) | sctx->pa_sc_line_stipple); if (info->mode == PIPE_PRIM_QUADS || info->mode == PIPE_PRIM_QUAD_STRIP || info->mode == PIPE_PRIM_POLYGON) { si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, S_028814_PROVOKING_VTX_LAST(1) | sctx->pa_su_sc_mode_cntl); } else { si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, sctx->pa_su_sc_mode_cntl); } si_pm4_set_reg(pm4, R_02881C_PA_CL_VS_OUT_CNTL, S_02881C_USE_VTX_POINT_SIZE(vs->vs_out_point_size) | S_02881C_USE_VTX_EDGE_FLAG(vs->vs_out_edgeflag) | S_02881C_USE_VTX_RENDER_TARGET_INDX(vs->vs_out_layer) | S_02881C_VS_OUT_CCDIST0_VEC_ENA((vs->clip_dist_write & 0x0F) != 0) | S_02881C_VS_OUT_CCDIST1_VEC_ENA((vs->clip_dist_write & 0xF0) != 0) | S_02881C_VS_OUT_MISC_VEC_ENA(vs->vs_out_misc_write) | (sctx->queued.named.rasterizer->clip_plane_enable & vs->clip_dist_write)); si_pm4_set_reg(pm4, R_028810_PA_CL_CLIP_CNTL, sctx->queued.named.rasterizer->pa_cl_clip_cntl | (vs->clip_dist_write ? 0 : sctx->queued.named.rasterizer->clip_plane_enable & 0x3F)); si_pm4_set_state(sctx, draw_info, pm4); return true; } static void si_update_spi_map(struct si_context *sctx) { struct si_shader *ps = &sctx->ps_shader->current->shader; struct si_shader *vs = si_get_vs_state(sctx); struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx); unsigned i, j, tmp; for (i = 0; i < ps->ninput; i++) { unsigned name = ps->input[i].name; unsigned param_offset = ps->input[i].param_offset; if (name == TGSI_SEMANTIC_POSITION) /* Read from preloaded VGPRs, not parameters */ continue; bcolor: tmp = 0; if (ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT || (ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR && sctx->ps_shader->current->key.ps.flatshade)) { tmp |= S_028644_FLAT_SHADE(1); } if (name == TGSI_SEMANTIC_GENERIC && sctx->sprite_coord_enable & (1 << ps->input[i].sid)) { tmp |= S_028644_PT_SPRITE_TEX(1); } for (j = 0; j < vs->noutput; j++) { if (name == vs->output[j].name && ps->input[i].sid == vs->output[j].sid) { tmp |= S_028644_OFFSET(vs->output[j].param_offset); break; } } if (j == vs->noutput) { /* No corresponding output found, load defaults into input */ tmp |= S_028644_OFFSET(0x20); } si_pm4_set_reg(pm4, R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4, tmp); if (name == TGSI_SEMANTIC_COLOR && sctx->ps_shader->current->key.ps.color_two_side) { name = TGSI_SEMANTIC_BCOLOR; param_offset++; goto bcolor; } } si_pm4_set_state(sctx, spi, pm4); } /* Initialize state related to ESGS / GSVS ring buffers */ static void si_init_gs_rings(struct si_context *sctx) { unsigned size = 128 * 1024; assert(!sctx->gs_rings); sctx->gs_rings = si_pm4_alloc_state(sctx); sctx->esgs_ring.buffer = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT, size); sctx->esgs_ring.buffer_size = size; size = 64 * 1024 * 1024; sctx->gsvs_ring.buffer = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT, size); sctx->gsvs_ring.buffer_size = size; if (sctx->b.chip_class >= CIK) { si_pm4_set_reg(sctx->gs_rings, R_030900_VGT_ESGS_RING_SIZE, sctx->esgs_ring.buffer_size / 256); si_pm4_set_reg(sctx->gs_rings, R_030904_VGT_GSVS_RING_SIZE, sctx->gsvs_ring.buffer_size / 256); } else { si_pm4_set_reg(sctx->gs_rings, R_0088C8_VGT_ESGS_RING_SIZE, sctx->esgs_ring.buffer_size / 256); si_pm4_set_reg(sctx->gs_rings, R_0088CC_VGT_GSVS_RING_SIZE, sctx->gsvs_ring.buffer_size / 256); } si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS, &sctx->esgs_ring, 0, sctx->esgs_ring.buffer_size, true, true, 4, 64); si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS, &sctx->esgs_ring, 0, sctx->esgs_ring.buffer_size, false, false, 0, 0); si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS, &sctx->gsvs_ring, 0, sctx->gsvs_ring.buffer_size, false, false, 0, 0); } static void si_update_derived_state(struct si_context *sctx) { struct pipe_context * ctx = (struct pipe_context*)sctx; if (!sctx->blitter->running) { /* Flush depth textures which need to be flushed. */ for (int i = 0; i < SI_NUM_SHADERS; i++) { if (sctx->samplers[i].depth_texture_mask) { si_flush_depth_textures(sctx, &sctx->samplers[i]); } if (sctx->samplers[i].compressed_colortex_mask) { si_decompress_color_textures(sctx, &sctx->samplers[i]); } } } if (sctx->gs_shader) { si_shader_select(ctx, sctx->gs_shader); if (!sctx->gs_shader->current->pm4) { si_pipe_shader_gs(ctx, sctx->gs_shader->current); si_pipe_shader_vs(ctx, sctx->gs_shader->current->gs_copy_shader); } si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4); si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4); sctx->b.streamout.stride_in_dw = sctx->gs_shader->so.stride; si_shader_select(ctx, sctx->vs_shader); if (!sctx->vs_shader->current->pm4) si_pipe_shader_es(ctx, sctx->vs_shader->current); si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4); if (!sctx->gs_rings) si_init_gs_rings(sctx); if (sctx->emitted.named.gs_rings != sctx->gs_rings) sctx->b.flags |= R600_CONTEXT_VGT_FLUSH; si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings); si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, SI_RING_GSVS, &sctx->gsvs_ring, sctx->gs_shader->current->shader.gs_max_out_vertices * sctx->gs_shader->current->shader.noutput * 16, 64, true, true, 4, 16); if (!sctx->gs_on) { sctx->gs_on = si_pm4_alloc_state(sctx); si_pm4_set_reg(sctx->gs_on, R_028B54_VGT_SHADER_STAGES_EN, S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) | S_028B54_GS_EN(1) | S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER)); } si_pm4_bind_state(sctx, gs_onoff, sctx->gs_on); } else { si_shader_select(ctx, sctx->vs_shader); if (!sctx->vs_shader->current->pm4) si_pipe_shader_vs(ctx, sctx->vs_shader->current); si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4); sctx->b.streamout.stride_in_dw = sctx->vs_shader->so.stride; if (!sctx->gs_off) { sctx->gs_off = si_pm4_alloc_state(sctx); si_pm4_set_reg(sctx->gs_off, R_028A40_VGT_GS_MODE, 0); si_pm4_set_reg(sctx->gs_off, R_028B54_VGT_SHADER_STAGES_EN, 0); } si_pm4_bind_state(sctx, gs_onoff, sctx->gs_off); si_pm4_bind_state(sctx, gs_rings, NULL); si_pm4_bind_state(sctx, gs, NULL); si_pm4_bind_state(sctx, es, NULL); } si_shader_select(ctx, sctx->ps_shader); if (!sctx->ps_shader->current->pm4 || sctx->ps_shader->current->cb0_is_integer != sctx->framebuffer.cb0_is_integer) si_pipe_shader_ps(ctx, sctx->ps_shader->current); si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4); if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs)) { /* XXX: Emitting the PS state even when only the VS changed * fixes random failures with piglit glsl-max-varyings. * Not sure why... */ sctx->emitted.named.ps = NULL; si_update_spi_map(sctx); } } static void si_vertex_buffer_update(struct si_context *sctx) { struct pipe_context *ctx = &sctx->b.b; struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx); bool bound[PIPE_MAX_ATTRIBS] = {}; unsigned i, count; uint64_t va; sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE; count = sctx->vertex_elements->count; assert(count <= 256 / 4); si_pm4_sh_data_begin(pm4); for (i = 0 ; i < count; i++) { struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i]; struct pipe_vertex_buffer *vb; struct r600_resource *rbuffer; unsigned offset; if (ve->vertex_buffer_index >= sctx->nr_vertex_buffers) continue; vb = &sctx->vertex_buffer[ve->vertex_buffer_index]; rbuffer = (struct r600_resource*)vb->buffer; if (rbuffer == NULL) continue; offset = 0; offset += vb->buffer_offset; offset += ve->src_offset; va = r600_resource_va(ctx->screen, (void*)rbuffer); va += offset; /* Fill in T# buffer resource description */ si_pm4_sh_data_add(pm4, va & 0xFFFFFFFF); si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(vb->stride))); if (vb->stride) /* Round up by rounding down and adding 1 */ si_pm4_sh_data_add(pm4, (vb->buffer->width0 - offset - util_format_get_blocksize(ve->src_format)) / vb->stride + 1); else si_pm4_sh_data_add(pm4, vb->buffer->width0 - offset); si_pm4_sh_data_add(pm4, sctx->vertex_elements->rsrc_word3[i]); if (!bound[ve->vertex_buffer_index]) { si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO); bound[ve->vertex_buffer_index] = true; } } si_pm4_sh_data_end(pm4, sctx->gs_shader ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0, SI_SGPR_VERTEX_BUFFER); si_pm4_set_state(sctx, vertex_buffers, pm4); } static void si_state_draw(struct si_context *sctx, const struct pipe_draw_info *info, const struct pipe_index_buffer *ib) { struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx); if (pm4 == NULL) return; /* queries need some special values * (this is non-zero if any query is active) */ if (sctx->b.num_occlusion_queries > 0) { if (sctx->b.chip_class >= CIK) { si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL, S_028004_PERFECT_ZPASS_COUNTS(1) | S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples) | S_028004_ZPASS_ENABLE(1) | S_028004_SLICE_EVEN_ENABLE(1) | S_028004_SLICE_ODD_ENABLE(1)); } else { si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL, S_028004_PERFECT_ZPASS_COUNTS(1) | S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples)); } } if (info->count_from_stream_output) { struct r600_so_target *t = (struct r600_so_target*)info->count_from_stream_output; uint64_t va = r600_resource_va(&sctx->screen->b.b, &t->buf_filled_size->b.b); va += t->buf_filled_size_offset; si_pm4_set_reg(pm4, R_028B30_VGT_STRMOUT_DRAW_OPAQUE_VERTEX_STRIDE, t->stride_in_dw); si_pm4_cmd_begin(pm4, PKT3_COPY_DATA); si_pm4_cmd_add(pm4, COPY_DATA_SRC_SEL(COPY_DATA_MEM) | COPY_DATA_DST_SEL(COPY_DATA_REG) | COPY_DATA_WR_CONFIRM); si_pm4_cmd_add(pm4, va); /* src address lo */ si_pm4_cmd_add(pm4, va >> 32UL); /* src address hi */ si_pm4_cmd_add(pm4, R_028B2C_VGT_STRMOUT_DRAW_OPAQUE_BUFFER_FILLED_SIZE >> 2); si_pm4_cmd_add(pm4, 0); /* unused */ si_pm4_add_bo(pm4, t->buf_filled_size, RADEON_USAGE_READ, RADEON_PRIO_MIN); si_pm4_cmd_end(pm4, true); } /* draw packet */ si_pm4_cmd_begin(pm4, PKT3_INDEX_TYPE); if (ib->index_size == 4) { si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_32 | (SI_BIG_ENDIAN ? V_028A7C_VGT_DMA_SWAP_32_BIT : 0)); } else { si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_16 | (SI_BIG_ENDIAN ? V_028A7C_VGT_DMA_SWAP_16_BIT : 0)); } si_pm4_cmd_end(pm4, sctx->b.predicate_drawing); si_pm4_cmd_begin(pm4, PKT3_NUM_INSTANCES); si_pm4_cmd_add(pm4, info->instance_count); si_pm4_cmd_end(pm4, sctx->b.predicate_drawing); if (info->indexed) { uint32_t max_size = (ib->buffer->width0 - ib->offset) / sctx->index_buffer.index_size; uint64_t va; va = r600_resource_va(&sctx->screen->b.b, ib->buffer); va += ib->offset; si_pm4_add_bo(pm4, (struct r600_resource *)ib->buffer, RADEON_USAGE_READ, RADEON_PRIO_MIN); si_cmd_draw_index_2(pm4, max_size, va, info->count, V_0287F0_DI_SRC_SEL_DMA, sctx->b.predicate_drawing); } else { uint32_t initiator = V_0287F0_DI_SRC_SEL_AUTO_INDEX; initiator |= S_0287F0_USE_OPAQUE(!!info->count_from_stream_output); si_cmd_draw_index_auto(pm4, info->count, initiator, sctx->b.predicate_drawing); } si_pm4_set_state(sctx, draw, pm4); } void si_emit_cache_flush(struct r600_common_context *sctx, struct r600_atom *atom) { struct radeon_winsys_cs *cs = sctx->rings.gfx.cs; uint32_t cp_coher_cntl = 0; /* XXX SI flushes both ICACHE and KCACHE if either flag is set. * XXX CIK shouldn't have this issue. Test CIK before separating the flags * XXX to ensure there is no regression. Also find out if there is another * XXX way to flush either ICACHE or KCACHE but not both for SI. */ if (sctx->flags & (R600_CONTEXT_INV_SHADER_CACHE | R600_CONTEXT_INV_CONST_CACHE)) { cp_coher_cntl |= S_0085F0_SH_ICACHE_ACTION_ENA(1) | S_0085F0_SH_KCACHE_ACTION_ENA(1); } if (sctx->flags & (R600_CONTEXT_INV_TEX_CACHE | R600_CONTEXT_STREAMOUT_FLUSH)) { cp_coher_cntl |= S_0085F0_TC_ACTION_ENA(1) | S_0085F0_TCL1_ACTION_ENA(1); } if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_CB) { cp_coher_cntl |= S_0085F0_CB_ACTION_ENA(1) | S_0085F0_CB0_DEST_BASE_ENA(1) | S_0085F0_CB1_DEST_BASE_ENA(1) | S_0085F0_CB2_DEST_BASE_ENA(1) | S_0085F0_CB3_DEST_BASE_ENA(1) | S_0085F0_CB4_DEST_BASE_ENA(1) | S_0085F0_CB5_DEST_BASE_ENA(1) | S_0085F0_CB6_DEST_BASE_ENA(1) | S_0085F0_CB7_DEST_BASE_ENA(1); } if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_DB) { cp_coher_cntl |= S_0085F0_DB_ACTION_ENA(1) | S_0085F0_DB_DEST_BASE_ENA(1); } if (cp_coher_cntl) { if (sctx->chip_class >= CIK) { radeon_emit(cs, PKT3(PKT3_ACQUIRE_MEM, 5, 0)); radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */ radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */ radeon_emit(cs, 0xff); /* CP_COHER_SIZE_HI */ radeon_emit(cs, 0); /* CP_COHER_BASE */ radeon_emit(cs, 0); /* CP_COHER_BASE_HI */ radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */ } else { radeon_emit(cs, PKT3(PKT3_SURFACE_SYNC, 3, 0)); radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */ radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */ radeon_emit(cs, 0); /* CP_COHER_BASE */ radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */ } } if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_CB_META) { radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META) | EVENT_INDEX(0)); } if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_DB_META) { radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0)); } if (sctx->flags & (R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_PS_PARTIAL_FLUSH)) { radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); radeon_emit(cs, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH) | EVENT_INDEX(4)); } else if (sctx->flags & R600_CONTEXT_STREAMOUT_FLUSH) { /* Needed if streamout buffers are going to be used as a source. */ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); radeon_emit(cs, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4)); } if (sctx->flags & R600_CONTEXT_VGT_FLUSH) { radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0)); } if (sctx->flags & R600_CONTEXT_VGT_STREAMOUT_SYNC) { radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_STREAMOUT_SYNC) | EVENT_INDEX(0)); } sctx->flags = 0; } const struct r600_atom si_atom_cache_flush = { si_emit_cache_flush, 17 }; /* number of CS dwords */ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) { struct si_context *sctx = (struct si_context *)ctx; struct pipe_index_buffer ib = {}; uint32_t i; if (!info->count && (info->indexed || !info->count_from_stream_output)) return; if (!sctx->ps_shader || !sctx->vs_shader) return; si_update_derived_state(sctx); si_vertex_buffer_update(sctx); if (info->indexed) { /* Initialize the index buffer struct. */ pipe_resource_reference(&ib.buffer, sctx->index_buffer.buffer); ib.user_buffer = sctx->index_buffer.user_buffer; ib.index_size = sctx->index_buffer.index_size; ib.offset = sctx->index_buffer.offset + info->start * ib.index_size; /* Translate or upload, if needed. */ if (ib.index_size == 1) { struct pipe_resource *out_buffer = NULL; unsigned out_offset; void *ptr; u_upload_alloc(sctx->b.uploader, 0, info->count * 2, &out_offset, &out_buffer, &ptr); util_shorten_ubyte_elts_to_userptr( &sctx->b.b, &ib, 0, ib.offset, info->count, ptr); pipe_resource_reference(&ib.buffer, NULL); ib.user_buffer = NULL; ib.buffer = out_buffer; ib.offset = out_offset; ib.index_size = 2; } if (ib.user_buffer && !ib.buffer) { u_upload_data(sctx->b.uploader, 0, info->count * ib.index_size, ib.user_buffer, &ib.offset, &ib.buffer); } } if (!si_update_draw_info_state(sctx, info, &ib)) return; si_state_draw(sctx, info, &ib); sctx->pm4_dirty_cdwords += si_pm4_dirty_dw(sctx); /* Check flush flags. */ if (sctx->b.flags) sctx->atoms.cache_flush->dirty = true; si_need_cs_space(sctx, 0, TRUE); /* Emit states. */ for (i = 0; i < SI_NUM_ATOMS(sctx); i++) { if (sctx->atoms.array[i]->dirty) { sctx->atoms.array[i]->emit(&sctx->b, sctx->atoms.array[i]); sctx->atoms.array[i]->dirty = false; } } si_pm4_emit_dirty(sctx); sctx->pm4_dirty_cdwords = 0; #if SI_TRACE_CS if (sctx->screen->b.trace_bo) { si_trace_emit(sctx); } #endif /* Workaround for a VGT hang when streamout is enabled. * It must be done after drawing. */ if (sctx->b.family == CHIP_HAWAII && (sctx->b.streamout.streamout_enabled || sctx->b.streamout.prims_gen_query_enabled)) { sctx->b.flags |= R600_CONTEXT_VGT_STREAMOUT_SYNC; } /* Set the depth buffer as dirty. */ if (sctx->framebuffer.state.zsbuf) { struct pipe_surface *surf = sctx->framebuffer.state.zsbuf; struct r600_texture *rtex = (struct r600_texture *)surf->texture; rtex->dirty_level_mask |= 1 << surf->u.tex.level; } if (sctx->framebuffer.compressed_cb_mask) { struct pipe_surface *surf; struct r600_texture *rtex; unsigned mask = sctx->framebuffer.compressed_cb_mask; do { unsigned i = u_bit_scan(&mask); surf = sctx->framebuffer.state.cbufs[i]; rtex = (struct r600_texture*)surf->texture; rtex->dirty_level_mask |= 1 << surf->u.tex.level; } while (mask); } pipe_resource_reference(&ib.buffer, NULL); sctx->b.num_draw_calls++; }