/* * Copyright 2016 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SI_SHADER_PRIVATE_H #define SI_SHADER_PRIVATE_H #include "si_shader.h" #include "gallivm/lp_bld_flow.h" #include "gallivm/lp_bld_init.h" #include "gallivm/lp_bld_tgsi.h" #include "tgsi/tgsi_parse.h" #include "ac_shader_abi.h" #include #include struct pipe_debug_callback; #define RADEON_LLVM_MAX_INPUT_SLOTS 32 #define RADEON_LLVM_MAX_INPUTS 32 * 4 #define RADEON_LLVM_MAX_OUTPUTS 32 * 4 #define RADEON_LLVM_MAX_SYSTEM_VALUES 11 #define RADEON_LLVM_MAX_ADDRS 16 struct si_shader_output_values { LLVMValueRef values[4]; unsigned semantic_name; unsigned semantic_index; ubyte vertex_stream[4]; }; struct si_shader_context { struct lp_build_tgsi_context bld_base; struct gallivm_state gallivm; struct ac_llvm_context ac; struct si_shader *shader; struct si_screen *screen; unsigned type; /* PIPE_SHADER_* specifies the type of shader. */ /* For clamping the non-constant index in resource indexing: */ unsigned num_const_buffers; unsigned num_shader_buffers; unsigned num_images; unsigned num_samplers; struct ac_shader_args args; struct ac_shader_abi abi; /** This function is responsible for initilizing the inputs array and will be * called once for each input declared in the TGSI shader. */ void (*load_input)(struct si_shader_context *, unsigned input_index, const struct tgsi_full_declaration *decl, LLVMValueRef out[4]); /** This array contains the input values for the shader. Typically these * values will be in the form of a target intrinsic that will inform the * backend how to load the actual inputs to the shader. */ struct tgsi_full_declaration input_decls[RADEON_LLVM_MAX_INPUT_SLOTS]; LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS]; LLVMValueRef outputs[RADEON_LLVM_MAX_OUTPUTS][TGSI_NUM_CHANNELS]; LLVMValueRef addrs[RADEON_LLVM_MAX_ADDRS][TGSI_NUM_CHANNELS]; /** This pointer is used to contain the temporary values. * The amount of temporary used in tgsi can't be bound to a max value and * thus we must allocate this array at runtime. */ LLVMValueRef *temps; unsigned temps_count; LLVMValueRef system_values[RADEON_LLVM_MAX_SYSTEM_VALUES]; LLVMValueRef *imms; unsigned imms_num; LLVMBasicBlockRef merged_wrap_if_entry_block; int merged_wrap_if_label; struct tgsi_array_info *temp_arrays; LLVMValueRef *temp_array_allocas; LLVMValueRef undef_alloca; LLVMValueRef main_fn; LLVMTypeRef return_type; struct ac_arg const_and_shader_buffers; struct ac_arg samplers_and_images; /* For merged shaders, the per-stage descriptors for the stage other * than the one we're processing, used to pass them through from the * first stage to the second. */ struct ac_arg other_const_and_shader_buffers; struct ac_arg other_samplers_and_images; struct ac_arg rw_buffers; struct ac_arg bindless_samplers_and_images; /* Common inputs for merged shaders. */ struct ac_arg merged_wave_info; struct ac_arg merged_scratch_offset; /* API VS */ struct ac_arg vertex_buffers; struct ac_arg rel_auto_id; struct ac_arg vs_prim_id; struct ac_arg vertex_index0; /* VS states and layout of LS outputs / TCS inputs at the end * [0] = clamp vertex color * [1] = indexed * [8:20] = stride between patches in DW = num_inputs * num_vertices * 4 * max = 32*32*4 + 32*4 * [24:31] = stride between vertices in DW = num_inputs * 4 * max = 32*4 */ struct ac_arg vs_state_bits; struct ac_arg vs_blit_inputs; /* HW VS */ struct ac_arg streamout_config; struct ac_arg streamout_write_index; struct ac_arg streamout_offset[4]; /* API TCS & TES */ /* Layout of TCS outputs in the offchip buffer * # 6 bits * [0:5] = the number of patches per threadgroup, max = NUM_PATCHES (40) * # 6 bits * [6:11] = the number of output vertices per patch, max = 32 * # 20 bits * [12:31] = the offset of per patch attributes in the buffer in bytes. * max = NUM_PATCHES*32*32*16 */ struct ac_arg tcs_offchip_layout; /* API TCS */ /* Offsets where TCS outputs and TCS patch outputs live in LDS: * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32 * [16:31] = TCS output patch0 offset for per-patch / 16 * max = (NUM_PATCHES + 1) * 32*32 */ struct ac_arg tcs_out_lds_offsets; /* Layout of TCS outputs / TES inputs: * [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4 * max = 32*32*4 + 32*4 * [13:18] = gl_PatchVerticesIn, max = 32 * [19:31] = high 13 bits of the 32-bit address of tessellation ring buffers */ struct ac_arg tcs_out_lds_layout; struct ac_arg tcs_offchip_offset; struct ac_arg tcs_factor_offset; /* API TES */ struct ac_arg tes_offchip_addr; struct ac_arg tes_u; struct ac_arg tes_v; struct ac_arg tes_rel_patch_id; /* HW ES */ struct ac_arg es2gs_offset; /* HW GS */ /* On gfx10: * - bits 0..11: ordered_wave_id * - bits 12..20: number of vertices in group * - bits 22..30: number of primitives in group */ struct ac_arg gs_tg_info; /* API GS */ struct ac_arg gs2vs_offset; struct ac_arg gs_wave_id; /* GFX6 */ struct ac_arg gs_vtx_offset[6]; /* in dwords (GFX6) */ struct ac_arg gs_vtx01_offset; /* in dwords (GFX9) */ struct ac_arg gs_vtx23_offset; /* in dwords (GFX9) */ struct ac_arg gs_vtx45_offset; /* in dwords (GFX9) */ /* PS */ struct ac_arg pos_fixed_pt; /* CS */ struct ac_arg block_size; struct ac_arg cs_user_data; struct ac_llvm_compiler *compiler; /* Preloaded descriptors. */ LLVMValueRef esgs_ring; LLVMValueRef gsvs_ring[4]; LLVMValueRef tess_offchip_ring; LLVMValueRef invoc0_tess_factors[6]; /* outer[4], inner[2] */ LLVMValueRef gs_next_vertex[4]; LLVMValueRef gs_curprim_verts[4]; LLVMValueRef gs_generated_prims[4]; LLVMValueRef gs_ngg_emit; LLVMValueRef gs_ngg_scratch; LLVMValueRef postponed_kill; LLVMValueRef return_value; LLVMTypeRef voidt; LLVMTypeRef i1; LLVMTypeRef i8; LLVMTypeRef i32; LLVMTypeRef i64; LLVMTypeRef i128; LLVMTypeRef f32; LLVMTypeRef v2i32; LLVMTypeRef v4i32; LLVMTypeRef v4f32; LLVMTypeRef v8i32; LLVMValueRef i32_0; LLVMValueRef i32_1; LLVMValueRef i1false; LLVMValueRef i1true; }; static inline struct si_shader_context * si_shader_context(struct lp_build_tgsi_context *bld_base) { return (struct si_shader_context*)bld_base; } static inline struct si_shader_context * si_shader_context_from_abi(struct ac_shader_abi *abi) { struct si_shader_context *ctx = NULL; return container_of(abi, ctx, abi); } void si_create_function(struct si_shader_context *ctx, const char *name, LLVMTypeRef *returns, unsigned num_returns, unsigned max_workgroup_size); unsigned si_llvm_compile(LLVMModuleRef M, struct si_shader_binary *binary, struct ac_llvm_compiler *compiler, struct pipe_debug_callback *debug, bool less_optimized, unsigned wave_size); LLVMTypeRef tgsi2llvmtype(struct lp_build_tgsi_context *bld_base, enum tgsi_opcode_type type); LLVMValueRef bitcast(struct lp_build_tgsi_context *bld_base, enum tgsi_opcode_type type, LLVMValueRef value); LLVMValueRef si_llvm_bound_index(struct si_shader_context *ctx, LLVMValueRef index, unsigned num); void si_llvm_context_init(struct si_shader_context *ctx, struct si_screen *sscreen, struct ac_llvm_compiler *compiler, unsigned wave_size, unsigned ballot_mask_bits); void si_llvm_context_set_ir(struct si_shader_context *ctx, struct si_shader *shader, struct nir_shader *nir); void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTypeRef *return_types, unsigned num_return_elems); void si_llvm_dispose(struct si_shader_context *ctx); void si_llvm_optimize_module(struct si_shader_context *ctx); LLVMValueRef si_llvm_emit_fetch_64bit(struct lp_build_tgsi_context *bld_base, LLVMTypeRef type, LLVMValueRef ptr, LLVMValueRef ptr2); LLVMValueRef si_llvm_emit_fetch(struct lp_build_tgsi_context *bld_base, const struct tgsi_full_src_register *reg, enum tgsi_opcode_type type, unsigned swizzle); void si_llvm_emit_kill(struct ac_shader_abi *abi, LLVMValueRef visible); LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi, LLVMTypeRef type, LLVMValueRef vertex_index, LLVMValueRef param_index, unsigned const_index, unsigned location, unsigned driver_location, unsigned component, unsigned num_components, bool is_patch, bool is_compact, bool load_input); LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi, unsigned input_index, unsigned vtx_offset_param, LLVMTypeRef type, unsigned swizzle); LLVMValueRef si_nir_lookup_interp_param(struct ac_shader_abi *abi, enum glsl_interp_mode interp, unsigned location); void si_llvm_emit_store(struct lp_build_tgsi_context *bld_base, const struct tgsi_full_instruction *inst, const struct tgsi_opcode_info *info, unsigned index, LLVMValueRef dst[4]); LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx, const struct tgsi_ind_register *ind, unsigned addr_mul, int rel_index); LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx, const struct tgsi_ind_register *ind, int rel_index, unsigned num); LLVMValueRef si_get_sample_id(struct si_shader_context *ctx); void si_shader_context_init_alu(struct si_shader_context *ctx); void si_shader_context_init_mem(struct si_shader_context *ctx); LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx, LLVMValueRef list, LLVMValueRef index, enum ac_descriptor_type type); LLVMValueRef si_load_image_desc(struct si_shader_context *ctx, LLVMValueRef list, LLVMValueRef index, enum ac_descriptor_type desc_type, bool uses_store, bool bindless); LLVMValueRef si_nir_emit_fbfetch(struct ac_shader_abi *abi); void si_load_system_value(struct si_shader_context *ctx, unsigned index, const struct tgsi_full_declaration *decl); void si_declare_compute_memory(struct si_shader_context *ctx); void si_tgsi_declare_compute_memory(struct si_shader_context *ctx, const struct tgsi_full_declaration *decl); LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx, unsigned swizzle); void si_llvm_export_vs(struct si_shader_context *ctx, struct si_shader_output_values *outputs, unsigned noutput); void si_emit_streamout_output(struct si_shader_context *ctx, LLVMValueRef const *so_buffers, LLVMValueRef const *so_write_offsets, struct pipe_stream_output *stream_out, struct si_shader_output_values *shader_out); void si_llvm_load_input_vs( struct si_shader_context *ctx, unsigned input_index, LLVMValueRef out[4]); void si_llvm_load_input_fs( struct si_shader_context *ctx, unsigned input_index, LLVMValueRef out[4]); bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir); LLVMValueRef si_unpack_param(struct si_shader_context *ctx, struct ac_arg param, unsigned rshift, unsigned bitwidth); LLVMValueRef si_is_es_thread(struct si_shader_context *ctx); LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx); void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs); void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx, unsigned stream, LLVMValueRef *addrs); void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx); void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx); void gfx10_ngg_calculate_subgroup_info(struct si_shader *shader); #endif