/* * Copyright © 2014 Intel Corporation * Copyright © 2016 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * This program reads and compiles multiple GLSL shaders from one source file. * Each shader must begin with the #shader directive. Syntax: * #shader [vs|tcs|tes|gs|ps|cs] [name] * * The shader name is printed, followed by the stderr output from * glCreateShaderProgramv. (radeonsi prints the shader disassembly there) * * The optional parameter -mcpu=[processor] forces radeonsi to compile for * the specified GPU processor. (e.g. tahiti, bonaire, tonga) * * The program doesn't check if the underlying driver is really radeonsi. * OpenGL 4.3 Core profile is required. */ /* for asprintf() */ #define _GNU_SOURCE #include #include #include #include #include #include #include #define unlikely(x) __builtin_expect(!!(x), 0) #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) static int fd; static EGLDisplay egl_dpy; static EGLContext ctx; static void create_gl_core_context() { const char *client_extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); if (!client_extensions) { fprintf(stderr, "ERROR: Missing EGL_EXT_client_extensions\n"); exit(1); } if (!strstr(client_extensions, "EGL_MESA_platform_gbm")) { fprintf(stderr, "ERROR: Missing EGL_MESA_platform_gbm\n"); exit(1); } fd = open("/dev/dri/renderD128", O_RDWR); if (unlikely(fd < 0)) { fprintf(stderr, "ERROR: Couldn't open /dev/dri/renderD128\n"); exit(1); } struct gbm_device *gbm = gbm_create_device(fd); if (unlikely(gbm == NULL)) { fprintf(stderr, "ERROR: Couldn't create gbm device\n"); exit(1); } egl_dpy = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, gbm, NULL); if (unlikely(egl_dpy == EGL_NO_DISPLAY)) { fprintf(stderr, "ERROR: eglGetDisplay() failed\n"); exit(1); } if (unlikely(!eglInitialize(egl_dpy, NULL, NULL))) { fprintf(stderr, "ERROR: eglInitialize() failed\n"); exit(1); } static const char *egl_extension[] = { "EGL_KHR_create_context", "EGL_KHR_surfaceless_context" }; const char *extension_string = eglQueryString(egl_dpy, EGL_EXTENSIONS); for (int i = 0; i < ARRAY_SIZE(egl_extension); i++) { if (strstr(extension_string, egl_extension[i]) == NULL) { fprintf(stderr, "ERROR: Missing %s\n", egl_extension[i]); exit(1); } } static const EGLint config_attribs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; EGLConfig cfg; EGLint count; if (!eglChooseConfig(egl_dpy, config_attribs, &cfg, 1, &count) || count == 0) { fprintf(stderr, "ERROR: eglChooseConfig() failed\n"); exit(1); } eglBindAPI(EGL_OPENGL_API); static const EGLint attribs[] = { EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR, EGL_CONTEXT_MAJOR_VERSION_KHR, 4, EGL_CONTEXT_MINOR_VERSION_KHR, 3, EGL_NONE }; ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT, attribs); if (ctx == EGL_NO_CONTEXT) { fprintf(stderr, "eglCreateContext(GL 3.2) failed.\n"); exit(1); } if (!eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx)) { fprintf(stderr, "eglMakeCurrent failed.\n"); exit(1); } } static char * read_file(const char *filename) { FILE *f = fopen(filename, "r"); if (!f) { fprintf(stderr, "Can't open file: %s\n", filename); exit(1); } fseek(f, 0, SEEK_END); int filesize = ftell(f); fseek(f, 0, SEEK_SET); char *input = (char*)malloc(filesize + 1); if (!input) { fprintf(stderr, "malloc failed\n"); exit(1); } if (fread(input, filesize, 1, f) != 1) { fprintf(stderr, "fread failed\n"); exit(1); } fclose(f); input[filesize] = 0; return input; } static void addenv(const char *name, const char *value) { const char *orig = getenv(name); if (orig) { char *newval; (void)!asprintf(&newval, "%s,%s", orig, value); setenv(name, newval, 1); free(newval); } else { setenv(name, value, 1); } } int main(int argc, char **argv) { const char *filename = NULL; for (int i = 1; i < argc; i++) { if (strstr(argv[i], "-mcpu=") == argv[i]) { setenv("SI_FORCE_FAMILY", argv[i] + 6, 1); } else if (filename == NULL) { filename = argv[i]; } else { if (strcmp(argv[i], "--help") != 0 && strcmp(argv[i], "-h") != 0) fprintf(stderr, "Unknown option: %s\n\n", argv[i]); fprintf(stderr, "Usage: amdgcn_glslc -mcpu=[chip name] [glsl filename]\n"); return 1; } } if (filename == NULL) { fprintf(stderr, "No filename specified.\n"); return 1; } addenv("R600_DEBUG", "precompile,vs,tcs,tes,gs,ps,cs,noir,notgsi"); create_gl_core_context(); /* Read the source. */ char *input = read_file(filename); /* Comment out lines beginning with ; (FileCheck prefix). */ if (input[0] == ';') memcpy(input, "//", 2); char *s = input; while (s = strstr(s, "\n;")) memcpy(s + 1, "//", 2); s = input; while (s && (s = strstr(s, "#shader "))) { char type_str[16], name[128]; GLenum type; /* If #shader is not at the beginning of the line. */ if (s != input && s[-1] != '\n' && s[-1] != 0) { s = strstr(s, "\n"); continue; } /* Parse the #shader directive. */ if (sscanf(s + 8, "%s %s", type_str, name) != 2) { fprintf(stderr, "Cannot parse #shader directive.\n"); continue; } if (!strcmp(type_str, "vs")) type = GL_VERTEX_SHADER; else if (!strcmp(type_str, "tcs")) type = GL_TESS_CONTROL_SHADER; else if (!strcmp(type_str, "tes")) type = GL_TESS_EVALUATION_SHADER; else if (!strcmp(type_str, "gs")) type = GL_GEOMETRY_SHADER; else if (!strcmp(type_str, "fs")) type = GL_FRAGMENT_SHADER; else if (!strcmp(type_str, "cs")) type = GL_COMPUTE_SHADER; /* Go the next line. */ s = strstr(s, "\n"); if (!s) break; s++; const char *source = s; /* Cut the shader source at the end. */ s = strstr(s, "#shader"); if (s && s[-1] == '\n') s[-1] = 0; /* Compile the shader. */ printf("@%s:\n", name); /* Redirect stderr to stdout for the compiler. */ FILE *stderr_original = stderr; stderr = stdout; GLuint prog = glCreateShaderProgramv(type, 1, &source); stderr = stderr_original; GLint linked; glGetProgramiv(prog, GL_LINK_STATUS, &linked); if (!linked) { char log[4096]; GLsizei length; glGetProgramInfoLog(prog, sizeof(log), &length, log); fprintf(stderr, "ERROR: Compile failure:\n\n%s\n%s\n", source, log); return 1; } glDeleteProgram(prog); } return 0; }