#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_staging.h" #include "state_tracker/drm_driver.h" #include "nouveau/nouveau_winsys.h" #include "nouveau/nouveau_screen.h" #include "nvfx_screen.h" #include "nvfx_resource.h" static void nvfx_miptree_choose_format(struct nvfx_miptree *mt) { struct pipe_resource *pt = &mt->base.base; unsigned uniform_pitch = 0; static int no_swizzle = -1; if(no_swizzle < 0) no_swizzle = debug_get_bool_option("NV40_NO_SWIZZLE", FALSE); /* this will break things on nv30 */ if (!util_is_power_of_two(pt->width0) || !util_is_power_of_two(pt->height0) || !util_is_power_of_two(pt->depth0) || (!nvfx_screen(pt->screen)->is_nv4x && pt->target == PIPE_TEXTURE_RECT) ) uniform_pitch = 1; if ( (pt->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET)) || (pt->usage & PIPE_USAGE_DYNAMIC) || (pt->usage & PIPE_USAGE_STAGING) || util_format_is_compressed(pt->format) || no_swizzle ) mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; /* non compressed formats with uniform pitch must be linear, and vice versa */ if(!util_format_is_s3tc(pt->format) && (uniform_pitch || mt->base.base.flags & NVFX_RESOURCE_FLAG_LINEAR)) { mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; uniform_pitch = 1; } if(uniform_pitch) { mt->linear_pitch = util_format_get_stride(pt->format, pt->width0); // TODO: this is only a constraint for rendering and not sampling, apparently // we may also want this unconditionally if(pt->bind & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT)) mt->linear_pitch = align(mt->linear_pitch, 64); } else mt->linear_pitch = 0; } static unsigned nvfx_miptree_layout(struct nvfx_miptree *mt) { struct pipe_resource* pt = &mt->base.base; uint offset = 0; if(!nvfx_screen(pt->screen)->is_nv4x) { assert(pt->target == PIPE_TEXTURE_RECT || (util_is_power_of_two(pt->width0) && util_is_power_of_two(pt->height0))); } for (unsigned l = 0; l <= pt->last_level; l++) { unsigned size; mt->level_offset[l] = offset; if(mt->linear_pitch) size = mt->linear_pitch; else size = util_format_get_stride(pt->format, u_minify(pt->width0, l)); size = util_format_get_2d_size(pt->format, size, u_minify(pt->height0, l)); if(pt->target == PIPE_TEXTURE_3D) size *= u_minify(pt->depth0, l); offset += size; } offset = align(offset, 128); mt->face_size = offset; if(mt->base.base.target == PIPE_TEXTURE_CUBE) offset += 5 * mt->face_size; return offset; } static void nvfx_miptree_surface_final_destroy(struct pipe_surface* ps) { struct nvfx_surface* ns = (struct nvfx_surface*)ps; pipe_resource_reference(&ps->texture, 0); pipe_resource_reference((struct pipe_resource**)&ns->temp, 0); FREE(ps); } void nvfx_miptree_destroy(struct pipe_screen *screen, struct pipe_resource *pt) { struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; util_surfaces_destroy(&mt->surfaces, pt, nvfx_miptree_surface_final_destroy); nouveau_screen_bo_release(screen, mt->base.bo); FREE(mt); } static struct nvfx_miptree* nvfx_miptree_create_skeleton(struct pipe_screen *pscreen, const struct pipe_resource *pt) { struct nvfx_miptree *mt; if(pt->width0 > 4096 || pt->height0 > 4096) return NULL; mt = CALLOC_STRUCT(nvfx_miptree); if (!mt) return NULL; mt->base.base = *pt; util_dirty_surfaces_init(&mt->dirty_surfaces); pipe_reference_init(&mt->base.base.reference, 1); mt->base.base.screen = pscreen; // set this to the actual capabilities, we use it to decide whether to use the 3D engine for copies // TODO: is this the correct way to use Gallium? mt->base.base.bind = pt->bind | PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; // on our current driver (and the driver too), format support does not depend on geometry, so don't bother computing it // TODO: may want to revisit this if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_RENDER_TARGET, 0)) mt->base.base.bind &=~ PIPE_BIND_RENDER_TARGET; if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_SAMPLER_VIEW, 0)) mt->base.base.bind &=~ PIPE_BIND_SAMPLER_VIEW; if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_DEPTH_STENCIL, 0)) mt->base.base.bind &=~ PIPE_BIND_DEPTH_STENCIL; return mt; } struct pipe_resource * nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt) { struct nvfx_miptree* mt = nvfx_miptree_create_skeleton(pscreen, pt); unsigned size; nvfx_miptree_choose_format(mt); size = nvfx_miptree_layout(mt); mt->base.bo = nouveau_screen_bo_new(pscreen, 256, pt->usage, pt->bind, size); if (!mt->base.bo) { FREE(mt); return NULL; } return &mt->base.base; } // TODO: redo this, just calling miptree_layout struct pipe_resource * nvfx_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle) { struct nvfx_miptree* mt = nvfx_miptree_create_skeleton(pscreen, template); unsigned stride; if(whandle->stride) { mt->linear_pitch = whandle->stride; mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; } else nvfx_miptree_choose_format(mt); nvfx_miptree_layout(mt); mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride); if (mt->base.bo == NULL) { FREE(mt); return NULL; } return &mt->base.base; } struct pipe_surface * nvfx_miptree_surface_new(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_surface *surf_tmpl) { struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; unsigned level = surf_tmpl->u.tex.level; struct nvfx_surface *ns = NULL; assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); if(util_surfaces_get(&mt->surfaces, sizeof(struct nvfx_surface), pipe, pt, level, surf_tmpl->u.tex.first_layer, surf_tmpl->usage, (struct pipe_surface **)&ns)) { util_dirty_surface_init(&ns->base); ns->pitch = nvfx_subresource_pitch(pt, level); ns->offset = nvfx_subresource_offset(pt, surf_tmpl->u.tex.first_layer, level, surf_tmpl->u.tex.first_layer); } return &ns->base.base; } void nvfx_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps) { struct nvfx_surface* ns = (struct nvfx_surface*)ps; if(!ns->temp) { assert(!util_dirty_surface_is_dirty(&ns->base)); util_surfaces_detach(&((struct nvfx_miptree*)ps->texture)->surfaces, ps); pipe_resource_reference(&ps->texture, 0); FREE(ps); } }